摘要
分析了单机版电子战视景仿真系统的不足,提出了基于C/S模式的分布式电子战视景仿真系统,设计了系统的框架结构,并对系统涉及的3个重点部分分别进行了阐述。涉及的技术主要有模型的预处理方法、模型数据的组织与管理、传输协议的构造方法、客户端战情运行过程流程和客户端实时视景仿真方法等,在文章的最后还对下一步的工作进行了展望。
The authors analyzed the shortcomings of the electronic war(EW) scene simulation system based on single- computer, put forward a distributed simulation system for EW scene based on client/server, designed the frame of this system, and expounded three important parts of this system. The involved technologies of the system included: model pretreatment, organization and management of data, constitution of transport protocol, battle - state flow and real - time scene simulation in client end etc. In the end, the authors present the tasks of next phase.
出处
《电光与控制》
北大核心
2006年第2期61-64,共4页
Electronics Optics & Control
关键词
分布式
视景仿真
传输协议
海量模型数据
distributed scene simulation
transport protocol
massive model data