摘要
基于复杂的虚拟战场环境仿真及三维游戏的高逼真度要求,多分辨率动态地形的实时可视化,近年来在国内外得到了普遍的重视和研究。在前期初步研究动态地形的表示及动态地形多分辨率实时可视化的基础上[1],基于ROAM静态地形算法的动态扩充,设计了弹坑实时可视化系统的仿真管理,并初步实现了战场环境中弹坑的实时可视化。
Real-time visualization of multi-resolution dynamic terrain, which is often used to meet the demand of the high fidelity of the virtual battlefield environments simulation and some 3D games, has attracted growing interest at home and abroad over the last decade. The design of the simulation loop and the real-time visualization of the crater based on the dynamic extension of ROAM algorithm was implemented preliminarily. The experiment testifies the feasibility of our previous study of the representation and visualization of dynamic terrain.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2006年第2期511-512,516,共3页
Journal of System Simulation
基金
华北电力大学青年教师科研基金资助项目(200511009)
关键词
虚拟环境
多分辨率动态地形
实时可视化
ROAM算法
virtual environment
multi-resolution dynamic terrain
real-time visualization
ROAM algorithm