摘要
信息化战争模拟不能仅仅考虑火力作战损耗,需要更加注重对军事、政治、经济、社会、舆论等各个领域的综合建模仿真。为此,我们在多年研究信息化战争模拟和战争复杂性的基础上,在虚拟全球战争空间研究构想指导下,采用CAS理论,基于进化的思想,运用Agent建模方法在多领域中对上述研究构想进行了探索性实践。对多领域战争空间Agent建模实践的内涵、外延、特点等内容进行了论述,并给出了原型设计,为本课题的长期研究奠定了基础,指明了方向。
War gaming and simulation in information age can be not just considered in the firepower attrition, whereas be paid close attention to the model & simulate comprehensively among military, political, economic, social, diplomatic, consensus domain, etc. Therefore, based on the previous researches of war gaming and simulation in information age and war complexity, the agent-based comprehensive-domain war universe with Complex Adaptive System and evolution idea was studied. The connotation, extension, and characteristics of agent-based comprehensive-domain war universe were discussed, and its prototype was designed, which was a milestone of this long-term research plan.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2005年第11期2780-2784,共5页
Journal of System Simulation
基金
国家863高技术计划(2004AA115120)
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