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导弹对抗的视景仿真 被引量:10

Scene Simulation of Antagonizing Missiles
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摘要 在巡航导弹和地空导弹对抗仿真系统之上,将仿真结果以三维视景仿真技术展示。利用MultigenCreator建立巡航导弹、地空导弹和地形的三维仿真实体模型,以Vega作为视景仿真驱动和渲染软件,用导弹对抗仿真系统计算的结果来驱动视景模型,并在仿真中添加了特殊效果,如导弹的尾迹、爆炸场面等。文中详细给出了Vega提供的API的使用顺序和方法。最终开发出的视景仿真系统具有很强的沉浸感。 The antagonizing simulation result of a cruise and a SAM was showed with 3D scene simulation technology. This work was based on a former simulation system. The scene models of the cruise,the SAM and the terrain were modeled with Multigen Creator. The driving and rendering software of scene is Vega. The scene model was driven according to the simulating result. Some special effect was used during the simulation process, for example the missile trail and the explosion. This paper presents in detail the calling order and the calling method of the Vega's API (Application Program Interface). The scene simulation result is immersive.
作者 吴义明 齐欢
出处 《计算机仿真》 CSCD 2005年第8期28-31,共4页 Computer Simulation
基金 教育部重点实验室开放式基金项目(TKLJ0205)
关键词 视景仿真 高层体系结构 导弹 Scene simulation High level architecture Missile
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参考文献3

  • 1Institute of Electrical and Electronics Engineers, Inc. Standard for Modeling and Simulation (M&S) High Level Architecture (HLA) [S]. IEEE1516. 2000-9.
  • 2WU Yi - ming, QI Huan. The Advantages of High Level Architecture and a Simulation Application Development[J].System Simulation Technology & Application, 2003, (5): 286- 290.
  • 3吴义明,齐欢.基于HLA的导弹对抗计算机仿真[J].计算机仿真,2003,20(10):21-23. 被引量:11

二级参考文献3

  • 1[1]Fernando Vardanega, Carlos Maziero. A Generic Rollback Manager for Optimistic HLA Simulations[J]. Proceedings of the Fourth IEEE International W orkshop, Distributed Simulation and Real-Time Applications. 2000 : 79~85.
  • 2[2]Gary Tan et al. An Agent-based D for High Level Architecture[J ]. Proceedings of the 15th Workshop, Parallel and Distributed Simulation. 2001 : 75~82.
  • 3[3]Hui Zhao, Nicolas D Geroganas. An Approach for Stream Transmission over HLA-RTI in Distributed Virtual Environments[J]. Proceedings of the 3rd I EEE International Workshop, Distributed Interactive Simulation and Real-Time App lications. 1999:67~74.

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