摘要
在离散事件仿真中,首事件触发执行是决定整个仿真开始的关键,在研究军事仿真中的装甲车辆作战侦察模型的例子中提出了基于约束满足的仿真算法,触发首事件的执行来推进仿真时钟。与一般的时间步长推进方法相比较,此算法可以显著提高仿真执行的效率。介绍此算法的基础上,详细给出了在装甲车辆仿真中的侦察模型(首事件)中应用的算法步骤,对该算法执行效率进行了验证。并且可以推广到一般意义的离散事件系统仿真中。
<Abstrcat>It is most critical of triggering and running of the first Event in the Discrete Event Simulation (DES). In the Research of Combat Simulation especially for the tank simulation ,we propose a Constraint Satisfied Simulation Arithmetic. This Arithmetic is more efficient than the traditional time step Arithmetic. This Arithmetic is fit of the kind of Initial Event Stimulation System. It has been applied in the Tank Combat Simulation System and has been proved useful and highly efficient in the real running. This Constraint Satisfied Simulation Arithmetic also can be popularized in normal DES.
出处
《计算机仿真》
CSCD
2005年第5期28-30,42,共4页
Computer Simulation
关键词
仿真策略
约束满足
作战仿真
装甲车辆
侦察模型
Simulation strategy
Constraint satisfied
Combat simulation
Armored car
Detection model