摘要
Computationally, the calculation of computer-generated holograms is extremely expensive, and the image quality deteriorates when reconstructing three-dimensional(3 D) holographic video from a point-cloud model comprising a huge number of object points. To solve these problems, we implement herein a spatiotemporal division multiplexing method on a cluster system with 13 GPUs connected by a gigabit Ethernet network.A performance evaluation indicates that the proposed method can realize a real-time holographic video of a3 D object comprising ~1,200,000 object points. These results demonstrate a clear 3 D holographic video at32.7 frames per second reconstructed from a 3 D object comprising 1,064,462 object points.
基金
partially supported by the Japan Society for the Promotion of Science(JSPS)KAKENHI(Nos.18K11399 and 19H01097)
the Telecommunications Advancement Foundation