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Exploring the Practice of Cultivating Design Thinking Skills in Visual Communication Major
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作者 Li Bai 《Journal of Contemporary Educational Research》 2020年第8期44-48,共5页
The development of diversified industries has promoted the emergence of diversified majors,and visual communication is a new type of profession,and the course is also a new type of course,which requires students to ha... The development of diversified industries has promoted the emergence of diversified majors,and visual communication is a new type of profession,and the course is also a new type of course,which requires students to have better design thinking,and how to improve the design thinking of visual communication majors through daily learning.Based on this,this paper proposes a definition of visual communication and the relevance of design thinking.It proposes a strategy to enhance the design thinking ability of visual communication majors. 展开更多
关键词 Visual communication Professional design Thinking ability TRAINING
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An Innovative Methodology of Product Design from Nature 被引量:7
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作者 Hui-I Wen Shu-jun Zhang +1 位作者 Kevin Hapeshi Xiao-feng Wang 《Journal of Bionic Engineering》 SCIE EI CSCD 2008年第1期75-84,共10页
Nature is an information sourcebook of behaviour, function, colour and shape which can inspire visual design and invention. Studying the form and functional characteristics of a natural object can provide inspiration ... Nature is an information sourcebook of behaviour, function, colour and shape which can inspire visual design and invention. Studying the form and functional characteristics of a natural object can provide inspiration for product design and help to improve the marketability of manufactured products. The inspiration can be triggered either by direct observation or captured by three-dimensional (3D) digitising techniques to obtain superficial information (geometry and colour). An art designer often creates a concept in the form of a two-dimensional (2D) sketch while engineering methods lead to a point cloud in 3D. Each has its limitations in that the art designer commonly lacks the knowledge to build a final product from a 2D sketch and the engi- neering designer's 3D point clouds may not be very beautiful. We propose a method for Product Design from Nature (PDN), coupling aesthetic intent and geometrical characteristics, exploring the interactions between designers and nature's systems in PDN. We believe that this approach would considerably reduce the lead time and cost of product design from nature. 展开更多
关键词 bio-inspiration design conceptual design designer sketch inspiration forms aesthetic design from nature
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Chronological Restoration of Fort Frontenac in 3D for Heritage Visualization
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Civil Engineering and Architecture》 2015年第12期1463-1473,共11页
This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow an... This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow and plain to broad, grand features. The aim is to use computer graphic design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model can be integrated into an interactive website to learn more about the fort's historic importance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings and can simply use the web in their own homes to learn about this information virtually. In order to create a sophisticated restoration of archaeological buildings, meticulously assessing historical records will draw viewers into the visualizations, such as the historical world of Fort Frontenac. As a result, the completed restoration allows the viewers to effectively understand the fort's social system, habits and historical events. 展开更多
关键词 Heritage visualization 3D computer graphics interactive virtual design web design effective usage of learning.
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Historical Canadian Fortress in the Latest Technology
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Earth Science and Engineering》 2015年第5期271-279,共9页
The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that ha... The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that have become broadly available through the application of new technology. The paper assesses web usage through the difference in availability and convenience of PC and compact devices by connection to 3D augmented reality applications. Modem technology has allowed access to this information to become radically altered, whereas historical records and remains are dwindling. However, the development of 3D technology means that the general public can experientially pursue the dignity of historical buildings. It also becomes easier through the use of the latest technology to decipher the effectiveness of people's interaction with inclusive descriptions of the documentation. This research aims at verifying the visualization of Fort Frontenac by the use of a chronological renovation process. This paper is composed of five elements: an introduction, the historical records about the necessity of 3D modeling, heritage visualization by means of 3D modeling, web design, and iPad and iPhone usage, a comparison of the architectural change that occurred in the 展开更多
关键词 Heritage visualization 3D computer graphics interactive virtual design web design iPad and iPhone use.
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2D Animation Hybrid Technique Combining Traditional and Digital Technique Based on Analytical Motion and Physics
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作者 Michael Sega Gumelar 《Computer Technology and Application》 2011年第4期263-269,共7页
Great Animation not just drawing sequence of images or just combining images into frame by frame whatever motion will be, but Great Animation actually based on Physics, Biology and Lip sync. 2D Animation Hybrid Techni... Great Animation not just drawing sequence of images or just combining images into frame by frame whatever motion will be, but Great Animation actually based on Physics, Biology and Lip sync. 2D Animation Hybrid Technique is combination of Traditional Technique and Digital Technique, but the motion also based on analytical motion and physics. Traditional technique using mostly stop motion technique and experiment in any material animated objects, such as celluloid, sand, pebble, clay, doll, flour, or any objects that can be animated. This day digital technique is widely used mostly using computer hardware and software, and a lot of 2D animation software out there that can be used to create 2D animation. 2D Animation Hybrid Technique is a new technique that combining the traditional 2D animation technique but not using stop motion technique and with digital technique using computer and software, this technique become possible using image scanning technology that can digitizing any image from photo to hand drawn image. Then the sequence hand drawn animation edited in frame by frame also layer by layer using certain software in computer to create illusion of motion. The motion itself not just using any sense of art but also using physics, biology especially anatomy when needed to create such realism motion or perhaps funny motion in cartoon style animation. 展开更多
关键词 2D animation hybrid technique combining traditional and digital technique.
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一个关于识别视觉错觉的研究
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作者 Ming-Chuan Fu Vincent C. Sun Pin-Chang Lin 《设计》 2005年第5期120-121,共2页
本研究是对正在进行着的关于观察视觉错觉的路径扫描研究的先导性工作。我们测量了一系列Hering错觉模式的程度大小:一组平行直线置于辐射状背景下后会显得有所弯曲。如图4所示,我们采用了曲率匹配的作业方式,观察者们被要求从曲线... 本研究是对正在进行着的关于观察视觉错觉的路径扫描研究的先导性工作。我们测量了一系列Hering错觉模式的程度大小:一组平行直线置于辐射状背景下后会显得有所弯曲。如图4所示,我们采用了曲率匹配的作业方式,观察者们被要求从曲线中选择他们认为曲率上最相似于量观察的视觉错觉的曲线。总共有五位观察者参加了这些实验,每位观察者重复四次上述的匹配作业,每个错觉模式需要被重复观察匹配四次。实验结果表明,在我们的实验中,对每一位观察者而言,Hering错觉的程度大小是稳定的,从而产生错觉的曲率因此可以被确定。在下一步研究中,我们将试图确定Hering错觉曲线和真实曲线的路径扫描,并且进一步研究视觉错觉的识别过程。 展开更多
关键词 视觉错觉 识别 作业方式 观察者 平行直线 先导性 匹配 曲率 曲线
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