This paper proposes a vertex-estimation-based, feature-preserving smoothingtechnique for meshes. A robust mesh smoothing operator called mean value coordinates flow isintroduced to modify mean curvature flow and make ...This paper proposes a vertex-estimation-based, feature-preserving smoothingtechnique for meshes. A robust mesh smoothing operator called mean value coordinates flow isintroduced to modify mean curvature flow and make it more stable. Also the paper proposes athree-pass vertex estimation based on bilateral filtering of local neighbors which is transferredfrom image processing settings and a Quasi-Laplacian operation, derived from the standard Laplacianoperator, is performed to increase the smoothness order of the mesh rapidly whilst denoising meshesefficiently, preventing volume shrinkage as well as preserving sharp features of the mesh. Comparedwith previous algorithms, the result shows it is simple, efficient and robust.展开更多
3D human face model reconstruction is essential to the generation of facial animations that is widely used in the field of virtual reality (VR). The main issues of 3D facial model reconstruction based on images by vis...3D human face model reconstruction is essential to the generation of facial animations that is widely used in the field of virtual reality (VR). The main issues of 3D facial model reconstruction based on images by vision technologies are in twofold: one is to select and match the corresponding features of face from two images with minimal interaction and the other is to generate the realistic-looking human face model. In this paper, a new algorithm for realistic-looking face reconstruction is presented based on stereo vision. Firstly, a pattern is printed and attached to a planar surface for camera calibration, and corners generation and corners matching between two images are performed by integrating modified image pyramid Lucas-Kanade (PLK) algorithm and local adjustment algorithm, and then 3D coordinates of corners are obtained by 3D reconstruction. Individual face model is generated by the deformation of general 3D model and interpolation of the features. Finally, realistic-looking human face model is obtained after texture mapping and eyes modeling. In addition, some application examples in the field of VR are given. Experimental result shows that the proposed algorithm is robust and the 3D model is photo-realistic.展开更多
文摘This paper proposes a vertex-estimation-based, feature-preserving smoothingtechnique for meshes. A robust mesh smoothing operator called mean value coordinates flow isintroduced to modify mean curvature flow and make it more stable. Also the paper proposes athree-pass vertex estimation based on bilateral filtering of local neighbors which is transferredfrom image processing settings and a Quasi-Laplacian operation, derived from the standard Laplacianoperator, is performed to increase the smoothness order of the mesh rapidly whilst denoising meshesefficiently, preventing volume shrinkage as well as preserving sharp features of the mesh. Comparedwith previous algorithms, the result shows it is simple, efficient and robust.
文摘3D human face model reconstruction is essential to the generation of facial animations that is widely used in the field of virtual reality (VR). The main issues of 3D facial model reconstruction based on images by vision technologies are in twofold: one is to select and match the corresponding features of face from two images with minimal interaction and the other is to generate the realistic-looking human face model. In this paper, a new algorithm for realistic-looking face reconstruction is presented based on stereo vision. Firstly, a pattern is printed and attached to a planar surface for camera calibration, and corners generation and corners matching between two images are performed by integrating modified image pyramid Lucas-Kanade (PLK) algorithm and local adjustment algorithm, and then 3D coordinates of corners are obtained by 3D reconstruction. Individual face model is generated by the deformation of general 3D model and interpolation of the features. Finally, realistic-looking human face model is obtained after texture mapping and eyes modeling. In addition, some application examples in the field of VR are given. Experimental result shows that the proposed algorithm is robust and the 3D model is photo-realistic.