This paper introduces an end-to-end robust approach for scalable video over the Internet. The traditional method only considers congestion control, error control and is unable to achieve end-to-end high-quality video ...This paper introduces an end-to-end robust approach for scalable video over the Internet. The traditional method only considers congestion control, error control and is unable to achieve end-to-end high-quality video transmission in the error-prone environment like the Internet since it does not consider the packetization behavior, network conditions and the media characteristics simultaneously. This paper presents an end-to-end approach for scalable video over the Internet, combining network adaptive congestion control and unequal error control. Considering requirements of multimedia transmission, this paper introduces multimedia congestion control to estimate available bandwidth and smooth the media sending rate. Specially in the transport layer we propose unequal interleaving packetization method and unequal error protection scheme, which can alleviate the effect of the packet loss well. Further we develop the rate-distortion theory for the scalable video over the Internet. Thereafter the optimal bit allocation is presented to determine the bits budgets for the source part and error control part. Simulation shows our scheme can achieve good performance for scalable video over the Internet.展开更多
This paper presents a new general approach to blend 2D shapes with differenttopologies. All possible topolog-ical evolutions are classified into three types by attaching threedifferent topological cells. This formalis...This paper presents a new general approach to blend 2D shapes with differenttopologies. All possible topolog-ical evolutions are classified into three types by attaching threedifferent topological cells. This formalism is resulted from Morse theory on the behavior of the 3Dsurface around a non-degenerate critical point. Also we incorporate degenerate topologicalevolutions into our framework which produce more attractive morphing effects. The user controls themorph by specifying the types of topological evolutions as well as the feature correspondencesbetween the source and target shapes. Some techniques are also provided to control the vertex pathduring the morphing process. The amount of user input required to produce a morph is directlyproportional to the amount of control the user wishes to impose on the process. The user may allowthe system to automatically generate the morph as well. Our approaches are totally geometric basedand are easy and fast enough in fully interactive time. Many experimental results show theapplicability and flexibility of our approaches.展开更多
A motion compensated lifting (MCLIFT) ramework for the 3D wavelet video coding is proposed in this paper,By using bi-directional motion compensation in each lifting step of the temporal direction,the video frames are ...A motion compensated lifting (MCLIFT) ramework for the 3D wavelet video coding is proposed in this paper,By using bi-directional motion compensation in each lifting step of the temporal direction,the video frames are effectively de-correlated,With the proper entropy coding and bit-stream packaging schemes,the MCLIFT wavelet video coder is scalable at frame rate and quality level .Experimental results show that the MCLIFT video coder outperforms the 3D wavelet video coder without motion by an average of 0.9-1.3dB,and outperforms MPEG-4 coder by an average of 0.2-0.6dB.展开更多
文摘This paper introduces an end-to-end robust approach for scalable video over the Internet. The traditional method only considers congestion control, error control and is unable to achieve end-to-end high-quality video transmission in the error-prone environment like the Internet since it does not consider the packetization behavior, network conditions and the media characteristics simultaneously. This paper presents an end-to-end approach for scalable video over the Internet, combining network adaptive congestion control and unequal error control. Considering requirements of multimedia transmission, this paper introduces multimedia congestion control to estimate available bandwidth and smooth the media sending rate. Specially in the transport layer we propose unequal interleaving packetization method and unequal error protection scheme, which can alleviate the effect of the packet loss well. Further we develop the rate-distortion theory for the scalable video over the Internet. Thereafter the optimal bit allocation is presented to determine the bits budgets for the source part and error control part. Simulation shows our scheme can achieve good performance for scalable video over the Internet.
文摘This paper presents a new general approach to blend 2D shapes with differenttopologies. All possible topolog-ical evolutions are classified into three types by attaching threedifferent topological cells. This formalism is resulted from Morse theory on the behavior of the 3Dsurface around a non-degenerate critical point. Also we incorporate degenerate topologicalevolutions into our framework which produce more attractive morphing effects. The user controls themorph by specifying the types of topological evolutions as well as the feature correspondencesbetween the source and target shapes. Some techniques are also provided to control the vertex pathduring the morphing process. The amount of user input required to produce a morph is directlyproportional to the amount of control the user wishes to impose on the process. The user may allowthe system to automatically generate the morph as well. Our approaches are totally geometric basedand are easy and fast enough in fully interactive time. Many experimental results show theapplicability and flexibility of our approaches.
文摘A motion compensated lifting (MCLIFT) ramework for the 3D wavelet video coding is proposed in this paper,By using bi-directional motion compensation in each lifting step of the temporal direction,the video frames are effectively de-correlated,With the proper entropy coding and bit-stream packaging schemes,the MCLIFT wavelet video coder is scalable at frame rate and quality level .Experimental results show that the MCLIFT video coder outperforms the 3D wavelet video coder without motion by an average of 0.9-1.3dB,and outperforms MPEG-4 coder by an average of 0.2-0.6dB.