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一遍完成的平衡布点外存模型简化算法 被引量:2
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作者 蔡康颖 王文成 +1 位作者 费广正 吴恩华 《计算机学报》 EI CSCD 北大核心 2002年第9期936-944,共9页
现存的自适应采样的外存模型简化算法均需要多次读取原模型 ,算法效率较低 .该文给出一种仅仅需要读取原模型一遍的自适应顶点聚类算法——平衡布点算法 (Balanced Tilling,BT) ,用于外存模型简化 .其关键思想在于通过表面编码记录模型... 现存的自适应采样的外存模型简化算法均需要多次读取原模型 ,算法效率较低 .该文给出一种仅仅需要读取原模型一遍的自适应顶点聚类算法——平衡布点算法 (Balanced Tilling,BT) ,用于外存模型简化 .其关键思想在于通过表面编码记录模型表面 ,通过对原模型的二次量化 (quadric quantization)得到原模型上的细节分布 .该算法可以定位出所有类型的细节区域 ,而其它一些算法只能定位细节边 .细节区域将被进一步细化 ,而平滑区域将被进一步简化 .该算法大大减少了输入输出时间 ,尤其适合处理超大规模模型 .内存需求很小 ,只与输出模型规模有关 . 展开更多
关键词 平衡布点 外存模型简化算法 自适应顶点聚类 二次量化 表面编码 簇分裂
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Uncanny valley for interactive social agents:an experimental study
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作者 Nidhi MISHRA Manoj RAMANATHAN +1 位作者 Gauri TULSULKAR Nadia Magneat THALMANN 《Virtual Reality & Intelligent Hardware》 2022年第5期393-405,共13页
Background The uncanny valley hypothesis states that users may experience discomfort when inter-acting with almost human-like artificial characters.Advancements in artificial intelligence,robotics,and computer graphic... Background The uncanny valley hypothesis states that users may experience discomfort when inter-acting with almost human-like artificial characters.Advancements in artificial intelligence,robotics,and computer graphics have led to the development of life-like virtual humans and humanoid robots.Revisiting this hypothesis is necessary to check whether they positively or negatively affect the current population,who are highly accustomed to the latest technologies.Methods In this study,we present a unique evaluation of the uncanny valley hypothesis by allowing participants to interact live with four humanoid robots that have varying levels of human-likeness.Each participant completed a survey questionnaire to evaluate the affinity of each robot.Additionally,we used deep learning methods to quantify the participants’emotional states using multimodal cues,including visual,audio,and text cues,by recording the participant-robot interactions.Results Multi-modal analysis and surveys provided interesting results and insights into the uncanny valley hypothesis. 展开更多
关键词 Uncanny valley hypothesis Human robot interaction Interactive robots Humanoid robots Virtual humans
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Automatic Modeling of Virtual Humans and Body Clothing 被引量:5
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作者 NadiaMagnenat-Thalmann HyewonSeo FredericCordier 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第5期575-584,共10页
Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic mod... Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic modeling. The problem and solutions to automaticmodeling of animatable virtual humans are studied. Methods for capturing the shape of real people,parameterization techniques for modeling static shape (the variety of human body shapes) and dynamicshape (how the body shape changes as it moves) of virtual humans are classified, summarized andcompared. Finally, methods for clothed virtual humans are reviewed. 展开更多
关键词 human body modeling animatable model automatic method
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虚拟人和衣服运动的自动建模
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作者 Nadia Magnenat-Thaimann Hyewpn Seo Frederic Cordier 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第C00期2-2,共1页
随着3维图像获取技术的提高,高度真实细节的虚拟人体模型在图形学中已很常见。这些模型数据庞大,结构复杂,需要大量的处理,这无疑为自动建立这些具有高度真实细节的虚拟人体的可动(肢架)模型提出了新的挑战。本文着重就虚拟人体可动模... 随着3维图像获取技术的提高,高度真实细节的虚拟人体模型在图形学中已很常见。这些模型数据庞大,结构复杂,需要大量的处理,这无疑为自动建立这些具有高度真实细节的虚拟人体的可动(肢架)模型提出了新的挑战。本文着重就虚拟人体可动模型的自动获取技术进行了回顾,对各种虚拟人体自动建模方法进行了详尽的探讨、比较和总结。 展开更多
关键词 虚拟人体 常见 体模 运动 衣服 处理 自动建模 图像获取 图形学 模型
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