This paper aims to contribute to the conceptual debate on the connection between social innovation and social entrepreneurship,considering the role of the‘social’within this connection.Supported by a systematic lite...This paper aims to contribute to the conceptual debate on the connection between social innovation and social entrepreneurship,considering the role of the‘social’within this connection.Supported by a systematic literature review(SLR)with an in-depth analysis of 34 articles from Scopus-indexed and Web of Science databases journals,this paper identifies,analyzes and describes the difficulties and opportunities in the social innovation and social entrepreneurship literature.Little is known about the link between both concepts and the influence of the‘social’in their development and implementation.This SLR was conducted to identify and describe definitions and patterns.Results show that the connection between social innovation and social entrepreneurship is in its take-off phase,but it still is a fragmented field with a huge lack of consensus.Thus,it will be important to see where the field will head,as this paper aims to be a first step in the understanding of social innovation and social entrepreneurship through a collective and integrated perspective,providing an elucidation of the different perspectives of the literature.展开更多
The paper examines the relationship between gamification-the use of game elements in non-gaming contexts-and innovation teams outcomes.It builds on psychological and teamwork theories,arguing that gamification overcom...The paper examines the relationship between gamification-the use of game elements in non-gaming contexts-and innovation teams outcomes.It builds on psychological and teamwork theories,arguing that gamification overcomes collaboration issues and generates multiple positive outcomes,particularly in coordination,alignment,engagement,and teams'motivation.The research follows a qualitative theory-driven using a case study of an innovation project.The conceptual model built through the findings offers valuable insights about applying gamification in innovation teams,namely:i)surprising teams with such a new and playful approach reduces stress among team members;i)rules and time constraints play a crucial role in teams'coordination by avoiding dispersion and enhancing focused efforts.The paper provides a set of testable theoretical propositions derived from the conceptualization of gamification in the context of innovation teams.It supports innovation managers interested in measuring gamification outcomes in teams.展开更多
文摘This paper aims to contribute to the conceptual debate on the connection between social innovation and social entrepreneurship,considering the role of the‘social’within this connection.Supported by a systematic literature review(SLR)with an in-depth analysis of 34 articles from Scopus-indexed and Web of Science databases journals,this paper identifies,analyzes and describes the difficulties and opportunities in the social innovation and social entrepreneurship literature.Little is known about the link between both concepts and the influence of the‘social’in their development and implementation.This SLR was conducted to identify and describe definitions and patterns.Results show that the connection between social innovation and social entrepreneurship is in its take-off phase,but it still is a fragmented field with a huge lack of consensus.Thus,it will be important to see where the field will head,as this paper aims to be a first step in the understanding of social innovation and social entrepreneurship through a collective and integrated perspective,providing an elucidation of the different perspectives of the literature.
文摘The paper examines the relationship between gamification-the use of game elements in non-gaming contexts-and innovation teams outcomes.It builds on psychological and teamwork theories,arguing that gamification overcomes collaboration issues and generates multiple positive outcomes,particularly in coordination,alignment,engagement,and teams'motivation.The research follows a qualitative theory-driven using a case study of an innovation project.The conceptual model built through the findings offers valuable insights about applying gamification in innovation teams,namely:i)surprising teams with such a new and playful approach reduces stress among team members;i)rules and time constraints play a crucial role in teams'coordination by avoiding dispersion and enhancing focused efforts.The paper provides a set of testable theoretical propositions derived from the conceptualization of gamification in the context of innovation teams.It supports innovation managers interested in measuring gamification outcomes in teams.