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Towards Domain-agnostic Depth Completion
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作者 Guangkai Xu Wei Yin +4 位作者 Jianming Zhang Oliver Wang Simon Niklaus Simon Chen Jia-Wang Bian 《Machine Intelligence Research》 EI CSCD 2024年第4期652-669,共18页
Existing depth completion methods are often targeted at a specific sparse depth type and generalize poorly across task domains.We present a method to complete sparse/semi-dense,noisy,and potentially low-resolution dep... Existing depth completion methods are often targeted at a specific sparse depth type and generalize poorly across task domains.We present a method to complete sparse/semi-dense,noisy,and potentially low-resolution depth maps obtained by various range sensors,including those in modern mobile phones,or by multi-view reconstruction algorithms.Our method leverages a data-driven prior in the form of a single image depth prediction network trained on large-scale datasets,the output of which is used as an input to our model.We propose an effective training scheme where we simulate various sparsity patterns in typical task domains.In addition,we design two new benchmarks to evaluate the generalizability and robustness of depth completion methods.Our simple method shows superior cross-domain generalization ability against state-of-the-art depth completion methods,introducing a practical solution to highqualitydepthcapture onamobile device. 展开更多
关键词 Monocular depth estimation depth completion zero-shot generalization scene reconstruction neural network.
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Efficient participating media rendering with differentiable regularization
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作者 Wenshi Wu Beibei Wang +3 位作者 Milos Hasan Lei Zhang Zhong Jin Ling-Qi Yan 《Computational Visual Media》 SCIE EI CSCD 2024年第5期937-948,共12页
Highly scattering media,such as milk,skin,and clouds,are common in the real world.Rendering participating media is challenging,especially for highorder scattering dominant media,because the light may undergo a large n... Highly scattering media,such as milk,skin,and clouds,are common in the real world.Rendering participating media is challenging,especially for highorder scattering dominant media,because the light may undergo a large number of scattering events before leaving the surface.Monte Carlo-based methods typically require a long time to produce noise-free results.Based on the observation that low-albedo media contain less noise than high-albedo media,we propose reducing the variance of the rendered results using differentiable regularization.We first render an image with low-albedo participating media together with the gradient with respect to the albedo,and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function.To achieve high quality,we also consider the gradients of neighboring frames to provide a noise-free gradient image.Ultimately,our method can produce results with much less overall eror than equal-time path tracing methods. 展开更多
关键词 participating media differentiable regularization differentiable rendering volumetric path tracing temporal denoising
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Coherent video generation for multiple hand-held cameras with dynamic foreground 被引量:1
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作者 Fang-Lue Zhang Connelly Barnes +2 位作者 Hao-Tian Zhang Junhong Zhao Gabriel Salas 《Computational Visual Media》 CSCD 2020年第3期291-306,共16页
For many social events such as public performances, multiple hand-held cameras may capture the same event. This footage is often collected by amateur cinematographers who typically have little control over the scene a... For many social events such as public performances, multiple hand-held cameras may capture the same event. This footage is often collected by amateur cinematographers who typically have little control over the scene and may not pay close attention to the camera. For these reasons, each individually captured video may fail to cover the whole time of the event, or may lose track of interesting foreground content such as a performer. We introduce a new algorithm that can synthesize a single smooth video sequence of moving foreground objects captured by multiple hand-held cameras. This allows later viewers to gain a cohesive narrative experience that can transition between different cameras, even though the input footage may be less than ideal. We first introduce a graph-based method for selecting a good transition route. This allows us to automatically select good cut points for the hand-held videos, so that smooth transitions can be created between the resulting video shots. We also propose a method to synthesize a smooth photorealistic transition video between each pair of hand-held cameras, which preserves dynamic foreground content during this transition. Our experiments demonstrate that our method outperforms previous state-of-the-art methods, which struggle to preserve dynamic foreground content. 展开更多
关键词 DYNAMIC preserve CAMERA
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A biophysical-based skin model for heterogeneous volume rendering
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作者 Qi Wang Fujun Luan +3 位作者 Yuxin Dai Yuchi Huo Hujun Bao Rui Wang 《Computational Visual Media》 2025年第2期289-303,共15页
Realistic human skin rendering has been a long-standing challenge in computer graphics.Recently,biophysical-based skin rendering has received increasing attention,as it provides a more realistic skin-rendering and a m... Realistic human skin rendering has been a long-standing challenge in computer graphics.Recently,biophysical-based skin rendering has received increasing attention,as it provides a more realistic skin-rendering and a more intuitive way to adjust the skin style.In this work,we present a novel heterogeneous biophysical-based volume rendering method for human skin that improves the realism of skin appearance while easily simulating various types of skin effects,including skin diseases,by modifying biological coefficient textures.Specifically,we introduce a two-layer skin representation by mesh deformation that explicitly models the epidermis and dermis with heterogeneous volumetric medium layers containing the corresponding spatially varying melanin and hemoglobin,respectively.Furthermore,to better facilitate skin acquisition,we introduced a learning-based framework that automatically estimates spatially varying biological coefficients from an albedo texture,enabling biophysical-based and intuitive editing,such as tanning,pathological vitiligo,and freckles.We illustrated the effects of multiple skinediting applications and demonstrated superior quality to the commonly used random walk skin-rendering method,with more convincing skin details regarding subsurface scattering. 展开更多
关键词 skin model rendering ray tracing biophysics
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