期刊文献+
共找到388篇文章
< 1 2 20 >
每页显示 20 50 100
Distributed projection subgradient algorithm for two-network zero-sum game with random sleep scheme 被引量:1
1
作者 Hongyun Xiong Jiangxiong Han +1 位作者 Xiaohong Nian Shiling Li 《Control Theory and Technology》 EI CSCD 2021年第3期405-417,共13页
In this paper,a zero-sum game Nash equilibrium computation problem with a common constraint set is investigated under two time-varying multi-agent subnetworks,where the two subnetworks have opposite payoff function.A ... In this paper,a zero-sum game Nash equilibrium computation problem with a common constraint set is investigated under two time-varying multi-agent subnetworks,where the two subnetworks have opposite payoff function.A novel distributed projection subgradient algorithm with random sleep scheme is developed to reduce the calculation amount of agents in the process of computing Nash equilibrium.In our algorithm,each agent is determined by an independent identically distributed Bernoulli decision to compute the subgradient and perform the projection operation or to keep the previous consensus estimate,it effectively reduces the amount of computation and calculation time.Moreover,the traditional assumption of stepsize adopted in the existing methods is removed,and the stepsizes in our algorithm are randomized diminishing.Besides,we prove that all agents converge to Nash equilibrium with probability 1 by our algorithm.Finally,a simulation example verifies the validity of our algorithm. 展开更多
关键词 zero-sum game Nash equilibrium Time-varying multi-agent network Projection subgradient algorithm Random sleep scheme
原文传递
Interactive Fuzzy Approaches for Solving Multiobjective Two-Person Zero-Sum Games
2
作者 Hitoshi Yano Ichiro Nishizaki 《Applied Mathematics》 2016年第5期387-398,共12页
In this paper, we consider multiobjective two-person zero-sum games with vector payoffs and vector fuzzy payoffs. We translate such games into the corresponding multiobjective programming problems and introduce the pe... In this paper, we consider multiobjective two-person zero-sum games with vector payoffs and vector fuzzy payoffs. We translate such games into the corresponding multiobjective programming problems and introduce the pessimistic Pareto optimal solution concept by assuming that a player supposes the opponent adopts the most disadvantage strategy for the self. It is shown that any pessimistic Pareto optimal solution can be obtained on the basis of linear programming techniques even if the membership functions for the objective functions are nonlinear. Moreover, we propose interactive algorithms based on the bisection method to obtain a pessimistic compromise solution from among the set of all pessimistic Pareto optimal solutions. In order to show the efficiency of the proposed method, we illustrate interactive processes of an application to a vegetable shipment problem. 展开更多
关键词 Multiobjective Two-Person zero-sum Games LR Fuzzy Numbers Fuzzy Payoff Matrices Fuzzy Goals Possibility Measure Pareto Optimal Solutions Linear Programming
在线阅读 下载PDF
It Is Not A Zero-Sum Game
3
作者 Liu Xinwei 《China's Foreign Trade》 2018年第6期46-47,共2页
Nowadays,China is the largest developing country in the world,and the US is the largest developed country in the world.Sino-US economic and trade relations are of great significance to the two nations and may have apr... Nowadays,China is the largest developing country in the world,and the US is the largest developed country in the world.Sino-US economic and trade relations are of great significance to the two nations and may have aprominent impact on the stability and development of the global economy. 展开更多
关键词 US It Is Not A zero-sum Game WTO
在线阅读 下载PDF
Polynomial Time Method for Solving Nash Equilibria of Zero-Sum Games
4
作者 Yoshihiro Tanaka Mitsuru Togashi 《American Journal of Computational Mathematics》 2021年第1期23-30,共8页
There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum ga... There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum game, and prove that it is theoretically a polynomial time algorithm. We implement the Karmarkar method, and a preliminary computational result shows that it performs well for zero-sum games. We also mention an affine scaling method that would help us compute Nash equilibria of general zero-sum games effectively. 展开更多
关键词 zero-sum Games Nash Equilibria Karmarkar’s Method Polynomial Time
在线阅读 下载PDF
Data-based Optimal Control for Discrete-time Zero-sum Games of 2-D Systems Using Adaptive Critic Designs 被引量:8
5
作者 WEI Qing-Lai ZHANG Hua-Guang CUI Li-Li 《自动化学报》 EI CSCD 北大核心 2009年第6期682-692,共11页
关键词 自适应系统 最优控制 离散时间 自动化系统
在线阅读 下载PDF
On-Policy and Off-Policy Value Iteration Algorithms for Stochastic Zero-Sum Dynamic Games
6
作者 GUO Liangyuan WANG Bing-Chang ZHANG Ji-Feng 《Journal of Systems Science & Complexity》 2025年第1期421-435,共15页
This paper considers the value iteration algorithms of stochastic zero-sum linear quadratic games with unkown dynamics.On-policy and off-policy learning algorithms are developed to solve the stochastic zero-sum games,... This paper considers the value iteration algorithms of stochastic zero-sum linear quadratic games with unkown dynamics.On-policy and off-policy learning algorithms are developed to solve the stochastic zero-sum games,where the system dynamics is not required.By analyzing the value function iterations,the convergence of the model-based algorithm is shown.The equivalence of several types of value iteration algorithms is established.The effectiveness of model-free algorithms is demonstrated by a numerical example. 展开更多
关键词 Approximate dynamic programming on-policy off-policy stochastic zero-sum games valueiteration
原文传递
Zero-Sum Stochastic Games with Average Payoffs:New Optimality Conditions 被引量:2
7
作者 Jie YANG Xian Ping GUO 《Acta Mathematica Sinica,English Series》 SCIE CSCD 2009年第7期1201-1216,共16页
In this paper we study zero-sum stochastic games. The optimality criterion is the long-run expected average criterion, and the payoff function may have neither upper nor lower bounds. We give a new set of conditions f... In this paper we study zero-sum stochastic games. The optimality criterion is the long-run expected average criterion, and the payoff function may have neither upper nor lower bounds. We give a new set of conditions for the existence of a value and a pair of optimal stationary strategies. Our conditions are slightly weaker than those in the previous literature, and some new sufficient conditions for the existence of a pair of optimal stationary strategies are imposed on the primitive data of the model. Our results are illustrated with a queueing system, for which our conditions are satisfied but some of the conditions in some previous literatures fail to hold. 展开更多
关键词 zero-sum stochastic games countable state space expected average criterion new condi- tion a pair of optimal stationary strategies
原文传递
A Parallel Control Method for Zero-Sum Game with Unknown Time-Varying System 被引量:2
8
作者 Qinglai Wei Zhenhua Zhu +1 位作者 Jie Zhang Fei-Yue Wang 《The International Journal of Intelligent Control and Systems》 2024年第1期37-41,共5页
In this paper,based on ACP(ACP:artificial societies,computational experiments,and parallel execution)approach,a parallel control method is proposed for zero-sum games of unknown time-varying systems.The process of con... In this paper,based on ACP(ACP:artificial societies,computational experiments,and parallel execution)approach,a parallel control method is proposed for zero-sum games of unknown time-varying systems.The process of constructing a sequence of artificial systems,implementing the computational experiments,and conducting the parallel execution is presented.The artificial systems are constructed to model the real system.Computational experiments adopting adaptive dynamic programming(ADP)are shown to derive control laws for a sequence of artificial systems.The purpose of the parallel execution step is to derive the control laws for the real system.Finally,simulation experiments are provided to show the effectiveness of the proposed method. 展开更多
关键词 zero-sum games parallel control ACP(ACP:artificial societies computational experiments and parallel execution) adaptive dynamic programming(ADP)
在线阅读 下载PDF
Nash equilibrium computation of two-network zero-sum games with event-triggered communication
9
作者 Hongyun Xiong Jiangxiong Han +1 位作者 Xiaohong Nian Shiling Li 《Journal of Control and Decision》 EI 2022年第3期334-346,共13页
In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered project... In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered projection subgradient algorithm is developed to reduce the communication burden within the subnetworks.In the proposed algorithm,when the difference between the current state of the agent and the state of the last trigger time exceeds a given threshold,the agent will be triggered to communicate with its neighbours.Moreover,we prove that all agents converge to Nash equilibrium by the proposed algorithm.Finally,two simulation examples verify that our algorithm not only reduces the communication burden but also ensures that the convergence speed and accuracy are close to that of the time-triggered method under the appropriate threshold. 展开更多
关键词 zero-sum game Nash equilibrium multi-agent network event-triggered communication projection subgradient algorithm
原文传递
Policy Iteration Algorithms for Zero-Sum Stochastic Differential Games with Long-Run Average Payoff Criteria
10
作者 JoséDaniel López-Barrientos 《Journal of the Operations Research Society of China》 EI 2014年第4期395-421,共27页
This paper studies the policy iteration algorithm(PIA)for zero-sum stochastic differential games with the basic long-run average criterion,as well as with its more selective version,the so-called bias criterion.The sy... This paper studies the policy iteration algorithm(PIA)for zero-sum stochastic differential games with the basic long-run average criterion,as well as with its more selective version,the so-called bias criterion.The system is assumed to be a nondegenerate diffusion.We use Lyapunov-like stability conditions that ensure the existence and boundedness of the solution to certain Poisson equation.We also ensure the convergence of a sequence of such solutions,of the corresponding sequence of policies,and,ultimately,of the PIA. 展开更多
关键词 Ergodic payoff criterion zero-sum stochastic differential games Policy iteration algorithm Nondegenerate diffusions Poisson equation Schäl convergence Bias game
原文传递
Solution of a zero-sum linear quadratic differential game with singular control cost of minimiser
11
作者 Valery Y.Glizer Oleg Kelis 《Journal of Control and Decision》 EI 2015年第3期155-184,共30页
We consider a finite horizon,zero-sum linear quadratic differential game.The feature of this game is that a weight matrix of the minimiser’s control cost in the cost functional is singular.Due to this singularity,the... We consider a finite horizon,zero-sum linear quadratic differential game.The feature of this game is that a weight matrix of the minimiser’s control cost in the cost functional is singular.Due to this singularity,the game can be solved neither by applying the Isaacs MinMax principle nor using the Bellman–Isaacs equation approach,i.e.this game is singular.Aprevious paper of one of the authors analysed such a game in the case where the cost functional does not contain the minimiser’s control cost at all,i.e.the weight matrix of this cost equals zero.In this case,all coordinates of the minimiser’s control are singular.In the present paper,we study the general case where the weight matrix of the minimiser’s control cost,being singular,is not,in general,zero.This means that only a part of the coordinates of the minimiser’s control is singular,while others are regular.The considered game is treated by a regularisation,i.e.by its approximate conversion to an auxiliary regular game.The latter has the same equation of dynamics and a similar cost functional augmented by an integral of the squares of the singular control coordinates with a small positive weight.Thus,the auxiliary game is a partial cheap control differential game.Based on a singular perturbation’s asymptotic analysis of this auxiliary game,the existence of the value of the original(singular)game is established,and its expression is obtained.The maximiser’s optimal state feedback strategy and the minimising control sequence in the original game are designed.It is shown that the coordinates of the minimising control sequence,corresponding to the regular coordinates of the minimiser’s control,are point-wise convergent in the class of regular functions.The optimal trajectory sequence and the optimal trajectory in the considered singular game also are obtained.An illustrative example is presented. 展开更多
关键词 zero-sum linear quadratic differential game singular minimiser’s control cost REGULARISATION partial cheap control game singular perturbation techniques minimising control sequence optimal trajectory sequence
原文传递
Accelerated Value Iteration for Nonlinear Zero-Sum Games with Convergence Guarantee
12
作者 Yuan Wang Mingming Zhao +1 位作者 Nan Liu Ding Wang 《Guidance, Navigation and Control》 2024年第1期121-148,共28页
In this paper,an accelerated value iteration(VI)algorithm is established to solve the zero-sum game problem with convergence guarantee.First,inspired by the successive over relaxation theory,the convergence rate of th... In this paper,an accelerated value iteration(VI)algorithm is established to solve the zero-sum game problem with convergence guarantee.First,inspired by the successive over relaxation theory,the convergence rate of the iterative value function sequence is accelerated significantly with the relaxation factor.Second,the convergence and monotonicity of the value function sequence are analyzed under different ranges of the relaxation factor.Third,two practical approaches,namely the integrated scheme and the relaxation function,are introduced into the accelerated VI algorithm to guarantee the convergence of the iterative value function sequence for zero-sum games.The integrated scheme consists of the accelerated stage and the convergence stage,and the relaxation function can adjust the value of the relaxation factor.Finally,including the autopilot controller,the fantastic performance of the accelerated VI algorithm is verified through two examples with practical physical backgrounds. 展开更多
关键词 Adaptive dynamic programming convergence rate value iteration zero-sum games
在线阅读 下载PDF
Convex and Nonconvex Optimization Based on Neurodynamic Method with Zero-Sum Initial Constraint
13
作者 Yiyang Ge Zhanshan Wang Bibo Zheng 《The International Journal of Intelligent Control and Systems》 2024年第4期184-194,共11页
A neurodynamic method(NdM)for convex optimization is proposed in this paper with an equality constraint.The method utilizes a neurodynamic system(NdS)that converges to the optimal solution of a convex optimization pro... A neurodynamic method(NdM)for convex optimization is proposed in this paper with an equality constraint.The method utilizes a neurodynamic system(NdS)that converges to the optimal solution of a convex optimization problem in a fixed time.Due to its mathematical simplicity,it can also be combined with reinforcement learning(RL)to solve a class of nonconvex optimization problems.To maintain the mathematical simplicity of NdS,zero-sum initial constraints are introduced to reduce the number of auxiliary multipliers.First,the initial sum of the state variables must satisfy the equality constraint.Second,the sum of their derivatives is designed to remain zero.In order to apply the proposed convex optimization algorithm to nonconvex optimization with mixed constraints,the virtual actions in RL are redefined to avoid the use of NdS inequality constrained multipliers.The proposed NdM plays an effective search tool in constrained nonconvex optimization algorithms.Numerical examples demonstrate the effectiveness of the proposed algorithm. 展开更多
关键词 Neurodynamic method(NdM) zero-sum initial constraint distribued optimization convex and nonconvex optimization reinforcement learning(RL)
在线阅读 下载PDF
Improved zero-sum distinguisher for full round Keccak-f permutation 被引量:8
14
作者 DUAN Ming LAI XueJia 《Chinese Science Bulletin》 SCIE CAS 2012年第6期694-697,共4页
Keccak is one of the five hash functions selected for the final round of the SHA-3 competition,and its inner primitive is a permutation called Keccak-f.In this paper,we observe that for the inverse of the only nonline... Keccak is one of the five hash functions selected for the final round of the SHA-3 competition,and its inner primitive is a permutation called Keccak-f.In this paper,we observe that for the inverse of the only nonlinear transformation in Keccak-f,the algebraic degree of any output coordinate and the one of the product of any two output coordinates are both 3,which is 2 less than its size of 5.Combining this observation with a proposition on the upper bound of the degree of iterated permutations,we improve the zero-sum distinguisher for the Keccak-f permutation with full 24 rounds by lowering the size of the zero-sum partition from 21590 to 21575. 展开更多
关键词 置换 非线性变换 哈希函数 坐标 输出 排列 迭代
在线阅读 下载PDF
基于混合变动专家权重的模糊零和博弈多目标规划模型 被引量:1
15
作者 丁雪枫 杨育豆 《同济大学学报(自然科学版)》 北大核心 2025年第2期306-315,共10页
针对现有模糊零和博弈难以适应环境复杂度变化及忽视收益矩阵构造的不足,提出了一种基于混合动态专家集成权重确定模型的T阶球形模糊零和博弈多目标求解方法,以帮助博弈方在资源总量保持相对恒定且局中各方追求自身利益最大化的情境下... 针对现有模糊零和博弈难以适应环境复杂度变化及忽视收益矩阵构造的不足,提出了一种基于混合动态专家集成权重确定模型的T阶球形模糊零和博弈多目标求解方法,以帮助博弈方在资源总量保持相对恒定且局中各方追求自身利益最大化的情境下选择最优竞争策略。首先,提出了一种同时考虑客观个体和主观评价信息的混合变动专家集成权重计算模型,该机制下得到的专家权重会随专家的主观评价信息而变化,更接近实际情况。其次,利用加权平均法搭建了T阶球形模糊零和博弈多目标规划模型,该方法不受策略数量的影响,且求得的最优混合策略能反映博弈各方竞争策略的具体可行性和分歧程度。最后,通过实例计算和对比分析,验证了所提出方法的实用性和优越性。结果表明,所提出的模型具有决策效率高、计算复杂度低、受方案数量影响小的特点,且得到的概率形式的混合解可以有效地反映策略间的差异程度,当最优策略失效时可提供替代建议,有助于避免重复决策,浪费决策资源。 展开更多
关键词 零和博弈 T阶球形模糊集 专家可信度量表 HAUSDORFF距离 混合变动专家集成权重
在线阅读 下载PDF
4/2随机波动率模型下的非零和投资与风险控制博弈
16
作者 朱怀念 詹志嘉 宾宁 《运筹与管理》 北大核心 2025年第5期149-155,I0051,I0052,共9页
近年,GRASSELLI(2017)提出的4/2随机波动率模型构建了一种新型波动动态框架,其扩散项系Heston模型与3/2模型扩散项的线性组合。该混合结构不仅具有Heston模型和3/2模型的基本特征,还有一些它们所不具备的新特性,因此能够更好地描述金融... 近年,GRASSELLI(2017)提出的4/2随机波动率模型构建了一种新型波动动态框架,其扩散项系Heston模型与3/2模型扩散项的线性组合。该混合结构不仅具有Heston模型和3/2模型的基本特征,还有一些它们所不具备的新特性,因此能够更好地描述金融市场中风险资产价格的动态变化。本文基于4/2随机波动率模型的优势,研究了两个处于竞争关系的保险公司之间的最优投资和风险控制问题。具体来说,在保险风险建模方面,采用扩散近似风险模型刻画保单赔付动态过程。金融市场环境设定为混合波动率框架,包含无风险资产与符合4/2随机波动特征的风险资产。保险公司通过双重策略实现风险管理:一方面动态调整承保规模控制保险风险暴露,另一方面优化金融资产配置结构,最终达成公司价值稳健增长的战略目标。同时考虑到市场竞争,基于相对财富视角刻画保险公司间竞争行为,构建双主体非零和投资—风险控制动态博弈模型,以实现终端时刻相对财富期望效用最大化。运用动态规划方法推导得到Hamilton-Jacobi-Bellman(HJB)方程,并通过求解获取了博弈均衡策略,进一步讨论了本文模型的两种特殊情形。最后,通过数值算例给出了参数的敏感性分析,并进行了经济意义解释。 展开更多
关键词 投资与风险控制 非零和博弈 纳什均衡 HAMILTON-JACOBI-BELLMAN方程
在线阅读 下载PDF
模型暧昧下基于CRRA效用准则的非零和投资博弈
17
作者 朱怀念 莫仕茵 《应用概率统计》 北大核心 2025年第1期101-115,共15页
随着社会的不断发展,我们所需要求解模型的复杂度不断上升,模型的不确定性(也称为模型暧昧性,model ambiguity)也在不断扩大.为了更准确地在考虑模型暧昧性下做出投资决策,本文研究了两个具有竞争关系的暧昧厌恶投资者之间的鲁棒非零和... 随着社会的不断发展,我们所需要求解模型的复杂度不断上升,模型的不确定性(也称为模型暧昧性,model ambiguity)也在不断扩大.为了更准确地在考虑模型暧昧性下做出投资决策,本文研究了两个具有竞争关系的暧昧厌恶投资者之间的鲁棒非零和投资博弈问题.假设两个投资者均可将财富投资于由一种无风险资产和一种风险资产构成的金融市场中,用相对绩效描述两个投资者之间的竞争关系,构建了鲁棒非零和随机微分投资博弈模型.利用动态规划原理给出了博弈问题对应的HJB(Hamilton-Jacobi-Bellman)方程,通过求解HJB方程得到了均衡投资策略与相应值函数的解析表达.研究发现:(1)与不考虑模型暧昧性情形相比,考虑模型暧昧性能够显著增加投资者的效用水平;(2)激烈的市场竞争环境会使投资者之间产生羊群效应,相互模仿对手的投资决策,采取风险冒进的投资策略,从而增加金融市场的系统风险;(3)相比于传统(即不考虑博弈)的投资策略,当考虑竞争对手的相对绩效时,Nash均衡策略下的投资者更愿意冒高风险去追求高收益,进而拉大自身与对手之间的财富差距,并且投资者的反应敏感系数(也可反映市场竞争的激烈程度)越大,其对风险的偏好程度也越高. 展开更多
关键词 非零和投资博弈 暧昧 NASH均衡 HJB方程
在线阅读 下载PDF
基于零和博弈的终端区飞机进场排序优化
18
作者 廖勇 赵世昌 +1 位作者 吴煜昕 张丹 《航空计算技术》 2025年第1期93-97,107,共6页
随着航空需求增长,中国推进多机场终端区的构建,如“一市两场”计划。然而,多机场终端区的扩展带来了进场排序混乱和拥堵问题。为解决该问题,提出了一种多机场终端区飞机进场排序模型。为减少权重确定的主观性,通过零和博弈理论平衡机... 随着航空需求增长,中国推进多机场终端区的构建,如“一市两场”计划。然而,多机场终端区的扩展带来了进场排序混乱和拥堵问题。为解决该问题,提出了一种多机场终端区飞机进场排序模型。为减少权重确定的主观性,通过零和博弈理论平衡机场、航空公司和空中交通管制部门的目标,将零和博弈模型转化为线性规划问题,选择最优目标函数和解,并结合多个目标函数及其权重,实现混合策略Nash均衡,得到客观权重。最终通过精英保留遗传算法求解模型,并在某终端区进行实例验证。结果显示,相比传统多目标优化方法,零和博弈模型有效减少了权重确定的主观性,实现了三方的Nash均衡,优化了排序过程,提高了终端区域的运行效率。 展开更多
关键词 多机场终端区 飞机进场排序 零和博弈 精英保留遗传算法
在线阅读 下载PDF
合作共赢:人类命运共同体构建的价值基础
19
作者 吴宏政 《延边大学学报(社会科学版)》 2025年第4期5-16,139,F0003,共14页
构建人类命运共同体需要践行全人类共同价值,而合作共赢交往关系为构建人类命运共同体提供了唯物史观的价值基础。在历史完全转变为世界历史的条件下,各民族国家之间形成了两种交往关系:一是美西方倡导的零和博弈的交往关系;二是中国倡... 构建人类命运共同体需要践行全人类共同价值,而合作共赢交往关系为构建人类命运共同体提供了唯物史观的价值基础。在历史完全转变为世界历史的条件下,各民族国家之间形成了两种交往关系:一是美西方倡导的零和博弈的交往关系;二是中国倡导的合作共赢的交往关系。两种交往关系分别是由各自对世界历史持有的根本价值观所决定的。零和博弈的交往关系坚持“个体本位”的价值优先原则,在全人类共同价值空场的背景下,把“丛林法则”作为处理不同民族国家之间关系的原则,因而无法构建人类命运共同体。与此不同,合作共赢交往关系基于“两个结合”,传承了中华优秀传统文化和马克思主义的“共同体本位”的价值优先原则,倡导全人类共同价值,并且把构建人类命运共同体作为处理不同民族国家之间关系的目的。这种合作共赢的交往关系扬弃了零和博弈的资本逻辑,基于各个民族国家生产体系差异和个性化需求差异,推动世界历史形成“物—物”交换原则,从而为实质性地建成人类命运共同体奠定了坚实的价值基础。 展开更多
关键词 合作共赢 零和博弈 交往关系 全人类共同价值 人类命运共同体
在线阅读 下载PDF
出租车碳排放时空分布特征及减排潜力评估
20
作者 王明智 金敬东 +3 位作者 董春娇 李鹏辉 王菁 王君悦 《交通运输系统工程与信息》 北大核心 2025年第1期311-318,共8页
为揭示出租车碳排放时空分布特征,本文基于出租车GPS(Global Positioning System)轨迹数据提取轨迹点间的平均速度和行驶里程等参数,构建COPERT(Computer Programme to Calculate Emissions from Road Transport)微观排放模型量化出租... 为揭示出租车碳排放时空分布特征,本文基于出租车GPS(Global Positioning System)轨迹数据提取轨迹点间的平均速度和行驶里程等参数,构建COPERT(Computer Programme to Calculate Emissions from Road Transport)微观排放模型量化出租车排放。在此基础上,采用分布拟合分析排放在时间、空间和车辆上的分布特征。最后,基于分析结果提出出租车限行和速度管控两项交通管理措施,并通过数值模拟对措施的减排潜力进行评估。以长治市为例进行实证研究,结果表明,出租车行业存在零和博弈现象,排放更加均匀分布于8:00-13:00和14:00-22:00之间。节点和路段上集聚的排放量服从截断幂律分布,排放量最高的前10%的节点和路段分别汇集了95.59%和74.71%的排放量。评估结果表明,出租车限行政策最高能减少约20.35%的排放量;出租车行驶速度为15 m·s-1左右时,排放因子最低,且将速度保持在15 m·s-1时,最高能减少21.43%的排放量;选取排放量最高的前10%的路段进行速度管控能减少16.23%的排放,而随机选取相同数量的路段仅能减少2.37%的排放。结果可为城市交通制定精细化的碳排放管控策略和节能减排措施提供支持。 展开更多
关键词 城市交通 时空特征 幂律分布 出租车 零和博弈 CO_(2)
在线阅读 下载PDF
上一页 1 2 20 下一页 到第
使用帮助 返回顶部