Applying visual grammar theory,this study examines representational,interactive,and compositional meanings of the giant panda in Western media cartoons related to China from 1999 to the present.Distinct phases in the ...Applying visual grammar theory,this study examines representational,interactive,and compositional meanings of the giant panda in Western media cartoons related to China from 1999 to the present.Distinct phases in the panda’s representation were identified and illustrated by cases of cartoons in major Western media.These phases trace shift of panda cartoon image from a symbol of peace and friendliness to a politicized emblem of China’s international stance.Key visual trends,such as transitivity,color symbolism,scale enlargement,and increasing compositional complexity,embody the panda’s role in shaping China’s global image and its function in international discourse.These trends reflect the panda’s transformation into a contested symbol,which mediates between China’s self-representation and Western perceptions of its geopolitical rise.By situating the analysis within the context of China’s growing global influence,this study contributes to visual and media studies,demonstrating how cultural symbols are recontextualized to reflect and shape geopolitical narratives.展开更多
Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been ...Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been maturing in recent years and has found broad applications in various fields.Based on the latest research advancements in visualization,this paper summarizes the state-of-theart work in immersive visualization from the perspectives of multimodal perception and interaction in immersive environments,additionally discusses the current hardware foundations of immersive setups.By examining the design patterns and research approaches of previous immersive methods,the paper reveals the design factors for multimodal perception and interaction in current immersive environments.Furthermore,the challenges and development trends of immersive multimodal perception and interaction techniques are discussed,and potential areas of growth in immersive visualization design directions are explored.展开更多
Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices,such as HTC VIVE,Oculus Rift,and Microsoft HoloLens.These immersive devices have the potential to significantly ext...Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices,such as HTC VIVE,Oculus Rift,and Microsoft HoloLens.These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence.In this paper,we propose a theoretical model to characterize the visualizations in immersive urban analytics.Furthermore,based on our comprehensive and concise model,we contribute a typology of combination methods of 2D and 3D visualizations that distinguishes between linked views,embedded views,and mixed views.We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations.Finally,based on existing work,possible future research opportunities are explored and discussed.展开更多
基金supported by the Wuhan University Undergraduate Project of Innovation and Entrepreneurship Training“The Evolution of Cartoon Images of Pandas in Western Media’s China-Related News From the Perspective of Multimodal Theory”(Project Number:S202410486013).
文摘Applying visual grammar theory,this study examines representational,interactive,and compositional meanings of the giant panda in Western media cartoons related to China from 1999 to the present.Distinct phases in the panda’s representation were identified and illustrated by cases of cartoons in major Western media.These phases trace shift of panda cartoon image from a symbol of peace and friendliness to a politicized emblem of China’s international stance.Key visual trends,such as transitivity,color symbolism,scale enlargement,and increasing compositional complexity,embody the panda’s role in shaping China’s global image and its function in international discourse.These trends reflect the panda’s transformation into a contested symbol,which mediates between China’s self-representation and Western perceptions of its geopolitical rise.By situating the analysis within the context of China’s growing global influence,this study contributes to visual and media studies,demonstrating how cultural symbols are recontextualized to reflect and shape geopolitical narratives.
基金supported in part by Beijing Natural Science Foundation(4212030).
文摘Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been maturing in recent years and has found broad applications in various fields.Based on the latest research advancements in visualization,this paper summarizes the state-of-theart work in immersive visualization from the perspectives of multimodal perception and interaction in immersive environments,additionally discusses the current hardware foundations of immersive setups.By examining the design patterns and research approaches of previous immersive methods,the paper reveals the design factors for multimodal perception and interaction in current immersive environments.Furthermore,the challenges and development trends of immersive multimodal perception and interaction techniques are discussed,and potential areas of growth in immersive visualization design directions are explored.
基金The work was supported by National 973 Program of China(2015CB352503)National Natural Science Foundation of China(61772456,U1609217)+5 种基金NSFC-Zhejiang Joint Fund for the Integration of Industrialization and Informatization(U1609217)NSFC(61502416)Zhejiang Provincial Natural Science Foundation(LR18F020001)the Fundamental Research Funds for Central Universities(2016QNA5014)the research fund of the Ministry of Education of China(188170-170160502)the 100 Talents Program of Zhejiang University.This project is also partially funded by Microsoft Research Asia.
文摘Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices,such as HTC VIVE,Oculus Rift,and Microsoft HoloLens.These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence.In this paper,we propose a theoretical model to characterize the visualizations in immersive urban analytics.Furthermore,based on our comprehensive and concise model,we contribute a typology of combination methods of 2D and 3D visualizations that distinguishes between linked views,embedded views,and mixed views.We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations.Finally,based on existing work,possible future research opportunities are explored and discussed.