Background The lack of social activities among the elderly due to physical limitations can result in loneliness and depression. The spread of COVID-19 has made it difficult for the elderly to conduct stable social act...Background The lack of social activities among the elderly due to physical limitations can result in loneliness and depression. The spread of COVID-19 has made it difficult for the elderly to conduct stable social activities, increasing feelings of loneliness. The metaverse is a virtual world that mirrors reality. This allows the elderly to overcome the constraints of reality and perform social activities stably and continuously, providing new ideas for alleviating loneliness. Methods By analyzing their needs, a virtual social center framework for the elderly was proposed in this study. In addition, a prototype system was designed according to this framework. The elderly can socialize in virtual reality with metaverse-related technologies and human–computer interaction tools. Additionally, a test was conducted jointly with the chief physician of the geriatric rehabilitation department of a tertiary hospital. Results The results demonstrated that the mental state of the elderly who had used the virtual social center was significantly better than that of those who had not used it. Conclusions Thus, virtual social centers can help relieve loneliness and depression among the elderly with increasing global epidemics and an aging society. Hence,they have promotional value.展开更多
A collective user web behavior simulation is an import means for generating a large-scale user network behavior in a network testbed or cyber range.Existing studies almost focus on individual web behavior analysis and...A collective user web behavior simulation is an import means for generating a large-scale user network behavior in a network testbed or cyber range.Existing studies almost focus on individual web behavior analysis and prediction,which cannot simulate human dynamics that widely exist in large-scale users’behaviors.To address these issues,we propose a novel collective user web behavior simulation method,in which an algorithm for constructing a connected virtual social network is proposed,and then a collective user web behavior simulation algorithm is designed on the virtual social network.In the simulation method,a new epidemic information dissemination algorithm based on the SIR model is proposed to drive the user web behavior with Breadth—First Search algorithm on the connected virtual social network.We specially build an experiment environment with 12 servers by using Docker container technology and then perform a wide range of experiments with different user scales to evaluate the method.The experimental results demonstrate that not only the degrees of the social network but also the time intervals of the collective users’web behavior can be well fitted to a power-law distribution and show that our simulation method can well simulate a collective user web behavior.展开更多
This study takes the virtual business society environment(VBSE)practical training course as a case study and applies the theoretical framework of the context,input,process,product(CIPP)model to construct an evaluation...This study takes the virtual business society environment(VBSE)practical training course as a case study and applies the theoretical framework of the context,input,process,product(CIPP)model to construct an evaluation indicator system for the application of civic and politics in professional practice courses.The context evaluation is measured from the support of the VBSE practical training course into course civic and politics,teachers’cognition,and the integration of course objectives;the input evaluation is measured from the matching degree of teachers’civic and political competence,and the matching degree of teaching resources;the process evaluation is measured from the degree of implementation of civic and politics teaching and the degree of students’acceptance;and the product evaluation is measured from the degree of impact of civic and politics teaching.展开更多
基金Supported by Supported by the″Jie Bang Gua Shuai″Science and Technology Project of the Henan Province (211110110500)the Scientific and Technological Project in Henan Province,China (No. 222102210030)。
文摘Background The lack of social activities among the elderly due to physical limitations can result in loneliness and depression. The spread of COVID-19 has made it difficult for the elderly to conduct stable social activities, increasing feelings of loneliness. The metaverse is a virtual world that mirrors reality. This allows the elderly to overcome the constraints of reality and perform social activities stably and continuously, providing new ideas for alleviating loneliness. Methods By analyzing their needs, a virtual social center framework for the elderly was proposed in this study. In addition, a prototype system was designed according to this framework. The elderly can socialize in virtual reality with metaverse-related technologies and human–computer interaction tools. Additionally, a test was conducted jointly with the chief physician of the geriatric rehabilitation department of a tertiary hospital. Results The results demonstrated that the mental state of the elderly who had used the virtual social center was significantly better than that of those who had not used it. Conclusions Thus, virtual social centers can help relieve loneliness and depression among the elderly with increasing global epidemics and an aging society. Hence,they have promotional value.
基金National Key Research and Development Plan under Grant 2017YFB0801804,Key Research and Development Plan of Shandong Province under Grant 2017CXGC0706Peng Cheng Laboratory Project of Guangdong Province PCL2018KP004+1 种基金frontier science and technology innovation of China under Grant 2016QY05X1002-2national regional innovation center scientific and technological special projects Grant 2017QYCX14,University Coconstruction Project in Weihai City.
文摘A collective user web behavior simulation is an import means for generating a large-scale user network behavior in a network testbed or cyber range.Existing studies almost focus on individual web behavior analysis and prediction,which cannot simulate human dynamics that widely exist in large-scale users’behaviors.To address these issues,we propose a novel collective user web behavior simulation method,in which an algorithm for constructing a connected virtual social network is proposed,and then a collective user web behavior simulation algorithm is designed on the virtual social network.In the simulation method,a new epidemic information dissemination algorithm based on the SIR model is proposed to drive the user web behavior with Breadth—First Search algorithm on the connected virtual social network.We specially build an experiment environment with 12 servers by using Docker container technology and then perform a wide range of experiments with different user scales to evaluate the method.The experimental results demonstrate that not only the degrees of the social network but also the time intervals of the collective users’web behavior can be well fitted to a power-law distribution and show that our simulation method can well simulate a collective user web behavior.
基金2022 Southwest Forestry University Educational Science Research Project:Surface Project Grant(Project number:YB202227)Grant No.42 of 2024 Curriculum Civics Construction(Teaching Research Project)of Southwest Forestry University。
文摘This study takes the virtual business society environment(VBSE)practical training course as a case study and applies the theoretical framework of the context,input,process,product(CIPP)model to construct an evaluation indicator system for the application of civic and politics in professional practice courses.The context evaluation is measured from the support of the VBSE practical training course into course civic and politics,teachers’cognition,and the integration of course objectives;the input evaluation is measured from the matching degree of teachers’civic and political competence,and the matching degree of teaching resources;the process evaluation is measured from the degree of implementation of civic and politics teaching and the degree of students’acceptance;and the product evaluation is measured from the degree of impact of civic and politics teaching.