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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(VR) technology Acceptance Model(TAM) immersive learning learning motivation
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Statistics and Analysis on the Learning Effect of Virtual Reality Technology Course
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作者 Liangquan He Nan Chen 《Journal of Contemporary Educational Research》 2025年第8期328-336,共9页
With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction o... With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction of“Virtual Reality Technology”,this paper adopts a questionnaire survey method to study the learning effects of students majoring in digital media technology at Guangxi University of Finance and Economics regarding the“Virtual Reality Technology”course.The research mainly involves four aspects:learning content,teaching effectiveness,learning experience,and future development needs.The research analysis in this paper not only provides strong support for the construction of a first-class course in“Virtual Reality Technology”but also offers references for the course construction of digital media technology majors in other universities. 展开更多
关键词 virtual reality technology Course construction learning effect
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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based learning(PBL)teaching model virtual reality(VR)technology Geriatric sarcopenia SCREENING Nutritional intervention
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Application Strategies of Virtual Reality Technology in the Teaching Design of Vocational Courses from the Perspective of Learning Transfer Theory
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作者 Shuyu Gong 《Journal of Contemporary Educational Research》 2024年第7期1-6,共6页
With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effecti... With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effectively.Therefore,this paper describes how to use virtual reality technology to achieve learning transfer in order to achieve teaching goals and improve learning efficiency. 展开更多
关键词 learning transfer virtual reality technology Application strategy
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A Comparative Analysis of Visualization Methods in Architecture:Employing Virtual Reality to Support the Decision-Making Process in the Architecture,Engineering,and Construction Industry
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作者 Ahmed Redha Gheraba Debajyoti Pati +4 位作者 Clifford B.Fedler Marcelo Schmidt Michael S.Molina Ali Nejat Muge Mukaddes Darwish 《Journal of Civil Engineering and Architecture》 2023年第2期73-89,共17页
The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most cr... The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most critical design and budgetary decisions-shaping the essential traits of the project,hence emerge the need and necessity to create and integrate mechanisms to support the decision-making process.Design decisions should not be based on assumptions,past experiences,or imagination.An example of the numerous problems that are a result of uninformed design decisions is“change orders”,known as the deviation from the original scope of work,which leads to an increase of the overall cost,and changes to the construction schedule of the project.The long-term aim of this inquiry is to understand the user’s behavior,and establish evidence-based control measures,which are actions and processes that can be implemented in practice to decrease the volume and frequency of the occurrence of change orders.The current study developed a foundation for further examination by proposing potential control measures,and testing their efficiency,such as integrating Virtual Reality(VR).The specific aim was to examine the effect of different visualization methods(i.e.,VR vs.construction drawings)on,(1)how well the subjects understand the information presented about the future/planned environment;(2)the subjects’perceived confidence in what the future environment will look like;(3)the likelihood of changing the built environment;(4)design review time;and(5)accuracy in reviewing and understanding the design. 展开更多
关键词 virtual reality construction change orders architectural visualization decision making process construction management construction technology interior environmental design
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The Practice and Exploration of Virtual Reality Technology in Distance Education
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作者 Shuang Ding 《Journal of Contemporary Educational Research》 2024年第12期57-62,共6页
With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and deve... With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and development in the field of education.As an immersive technology,VR can break the limitations of time and space in traditional teaching modes and create an immersive learning experience for learners.This technology can not only make the learning process more vivid and interesting,but also improve students’learning efficiency and initiative through interaction and immersion.Especially in the field of distance education,the application of VR technology is redefining teaching methods,increasing the efficiency of educational resource sharing,and enhancing the fairness and accessibility of education.This paper will take VR technology as the starting point,analyze its basic principles and technical characteristics,and deeply discuss the diversified practices of VR in distance education,including teaching scene simulation,interactive experience optimization,other aspects of educational resources equity,etc. 展开更多
关键词 virtual reality technology Distance education Immersive learning Educational equity
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3D garment design of the computer virtual reality environment
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《International English Education Research》 2013年第12期30-32,共3页
Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improv... Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment induslry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects. 展开更多
关键词 visualIZATION 3D garment CAD virtual reality technology
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虚拟现实技术视感知觉学习在AACE中的应用价值
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作者 胡婷婷 晁小蕊 +1 位作者 沈瑶 谢艳艳 《长治医学院学报》 2026年第1期38-42,共5页
目的:回顾性分析虚拟现实技术视感知觉学习联合肉毒毒素显微注射对急性共同性内斜视(AACE)患者眼位控制与眼视觉功能的影响。方法:回顾性分析79例AACE患者的临床资料,根据不同治疗方案分为2组(对照组40例、联合组39例)。对照组行肉毒毒... 目的:回顾性分析虚拟现实技术视感知觉学习联合肉毒毒素显微注射对急性共同性内斜视(AACE)患者眼位控制与眼视觉功能的影响。方法:回顾性分析79例AACE患者的临床资料,根据不同治疗方案分为2组(对照组40例、联合组39例)。对照组行肉毒毒素显微注射,联合组行虚拟现实技术视感知觉学习联合肉毒毒素显微注射。比较2组一般资料、疗效、斜视度、视感知觉、融合功能、立体视功能。结果:联合组总有效率为94.87%,高于对照组的77.50%,差异有统计学意义(P<0.05);治疗1、3、6个月后联合组斜视度-近、斜视度-远、知觉眼位-垂直偏移、知觉眼位-水平偏移低于对照组,差异有统计学意义(P<0.05);治疗6个月后联合组分开性融合度、集合性融合度高于对照组,差异有统计学意义(P<0.05);治疗6个月后,近立体视功能≤60"的占比为33.33%,高于对照组的17.50%,远立体视功能存在占比为82.05%,高于对照组的60.00%,差异有统计学意义(P<0.05)。结论:虚拟现实技术视感知觉学习辅助肉毒毒素显微注射治疗AACE效果确切,可改善眼位控制与视觉功能。 展开更多
关键词 虚拟现实技术视感知觉学习 肉毒毒素 急性共同性内斜视 眼位控制 眼视觉功能
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虚拟现实技术在图书馆数字资源可视化服务中的应用
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作者 王嘉远 《移动信息》 2026年第2期145-147,共3页
图书馆数字资源可视化服务面临资源离散性、交互静态性与场景割裂性三重瓶颈,制约了多模态资源的认知传导效能。虚拟现实技术依托空间可视化引擎与具身交互框架,驱动了服务范式的沉浸式发展,其核心在于构建虚实融合的资源动态映射机制,... 图书馆数字资源可视化服务面临资源离散性、交互静态性与场景割裂性三重瓶颈,制约了多模态资源的认知传导效能。虚拟现实技术依托空间可视化引擎与具身交互框架,驱动了服务范式的沉浸式发展,其核心在于构建虚实融合的资源动态映射机制,通过跨模态语义解析实现碎片化资源的场景化重组;结合用户行为预测模型优化交互路径,适配认知异质性需求;建立基于ISO 9241-210标准的场景记忆识别系统,消除空间连续性断层。实证表明,该技术路径可显著提升知识建构深度与用户参与度,促进图书馆可视化服务的智能化发展。 展开更多
关键词 虚拟现实技术 图书馆 数字资源 可视化服务
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基于虚拟现实技术的针灸理疗可视化交互创新设计
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作者 胡绮 李诗言 《工业设计》 2026年第3期138-142,共5页
研究根据虚拟现实技术的独特性,探讨其在针灸理疗可视化应用领域的创新应用路径。同时,以虚拟现实理论为基石,系统归纳并分析传统针灸理疗应用中存在的风险因素及实际操作应用的不足,探索出一种新颖且符合用户体验的虚拟环境构建方法,... 研究根据虚拟现实技术的独特性,探讨其在针灸理疗可视化应用领域的创新应用路径。同时,以虚拟现实理论为基石,系统归纳并分析传统针灸理疗应用中存在的风险因素及实际操作应用的不足,探索出一种新颖且符合用户体验的虚拟环境构建方法,以融合针灸理疗传统医学系统版块的交互设计。此外,通过将虚拟现实技术与针灸理疗应用有机结合,明确用户的核心需求,设计出基于虚拟现实技术的针灸理疗可视化交互创新流程。以期提升用户的学习积极性和互动性,丰富针灸理疗应用的学习形式,为用户提供针灸理疗的基础理论知识和实践操作的虚拟场景,最终实现应用过程的简化和交互体验的优化。 展开更多
关键词 工业设计 虚拟现实技术 针灸理疗 可视化 交互设计
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Efficient visual learning by bumble bees in virtual-reality conditions:Size does not matter
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作者 Gregory Lafon Marco Paoli +4 位作者 Benjamin HPaffhausen Gabriela de Brito Sanchez Mathieu Lihoreau Aurore Avarguès-Weber Martin Giurfa 《Insect Science》 SCIE CSCD 2023年第6期1734-1748,共15页
Recent developments allowed establishing virtual-reality (VR) setups to study multiple aspects of visual learning in honey bees under controlled experimental conditions. Here, we adopted a VR environment to investigat... Recent developments allowed establishing virtual-reality (VR) setups to study multiple aspects of visual learning in honey bees under controlled experimental conditions. Here, we adopted a VR environment to investigate the visual learning in the buff-tailed bumble bee Bombus terrestris. Based on responses to appetitive and aversive reinforcements used for conditioning, we show that bumble bees had the proper appetitive motivation to engage in the VR experiments and that they learned efficiently elemental color discriminations. In doing so, they reduced the latency to make a choice, increased the proportion of direct paths toward the virtual stimuli and walked faster toward them. Performance in a short-term retention test showed that bumble bees chose and fixated longer on the correct stimulus in the absence of reinforcement. Body size and weight, although variable across individuals, did not affect cognitive performances and had a mild impact on motor performances. Overall, we show that bumble bees are suitable experimental subjects for experiments on visual learning under VR conditions, which opens important perspectives for invasive studies on the neural and molecular bases of such learning given the robustness of these insects and the accessibility of their brain. 展开更多
关键词 Bombus terrestris bumble bees interindividual size/weight differences reinforcement responses visual learning virtual reality
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人工气候室与虚拟现实环境下景观感知与评价的实验设计 被引量:2
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作者 李丽 张子宣 +4 位作者 赵辉辉 庞玥 苏展勇 李元奎 林卫新 《实验技术与管理》 北大核心 2025年第3期104-113,共10页
传统景观感知与评价通常受限于实际气象条件,研究景观感知与评价时往往淡化温湿度的影响,仅讨论特定物理环境下的问题。为全面系统地对景观感知与评价进行研究,文章提出了一种结合人工气候室与虚拟现实技术的景观感知与评价实验设计。... 传统景观感知与评价通常受限于实际气象条件,研究景观感知与评价时往往淡化温湿度的影响,仅讨论特定物理环境下的问题。为全面系统地对景观感知与评价进行研究,文章提出了一种结合人工气候室与虚拟现实技术的景观感知与评价实验设计。该方法通过人工气候室模拟自然环境中的温度、湿度、太阳辐射和风速等物理参数,同时运用虚拟现实技术复现自然场景中的植物、水景和天空等景观要素。这种设计允许研究者探索多种物理环境与景观设计的组合,从而获得综合全面的景观感知与评价。实践表明,该实验设计有效克服了由于天气条件限制而无法进行实验的困难,拓展了景观感知与评价的研究方法。 展开更多
关键词 人工气候室 虚拟现实技术 景观感知与评价
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MR技术嵌入电子实验教学探索 被引量:1
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作者 高玄怡 杨惠霞 +3 位作者 陈威 乔婧思 卢继华 王业亮 《实验室研究与探索》 北大核心 2025年第5期111-115,共5页
针对传统电子实验教学中学生对元器件内部构造机理的动态变化过程缺乏深入理解,导致实验调试时盲目操作的问题,提出一种基于混合现实(MR)技术的实验教学新模式,以“火灾报警电路综合设计实验”为例,展示MR技术在虚实结合场景中的应用。... 针对传统电子实验教学中学生对元器件内部构造机理的动态变化过程缺乏深入理解,导致实验调试时盲目操作的问题,提出一种基于混合现实(MR)技术的实验教学新模式,以“火灾报警电路综合设计实验”为例,展示MR技术在虚实结合场景中的应用。通过三维可视化技术,直观“透视”晶体管内部构造及载流子运行状态。实验结果表明,MR嵌入实验教学促进学生快速掌握和应用电子学知识,激发学生形象思维和创造力,培养学生深入探索的高阶思维,实现传统电子实验教学从单一模式向多维交互形式的转变,为实验教学与数字化技术的深度融合提供新的实践路径。 展开更多
关键词 混合现实技术 实验教学新模式 虚实场景 三维可视化
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“新医科”背景下建设临床“大数据”的实践路径探索 被引量:3
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作者 陈冬妮 王晓华 +2 位作者 张怡清 唐莼 郑智华 《中国继续医学教育》 2025年第7期10-15,共6页
在“新医科”背景下,临床“大数据”是以人工智能为代表的新一轮科技革命在医药卫生领域的重要应用。文章从“新医科”的发展历史开始,介绍“新医科”建设的新理念、新定位、新内涵,重点阐述人工智能与机器学习、虚拟现实技术、5G与智... 在“新医科”背景下,临床“大数据”是以人工智能为代表的新一轮科技革命在医药卫生领域的重要应用。文章从“新医科”的发展历史开始,介绍“新医科”建设的新理念、新定位、新内涵,重点阐述人工智能与机器学习、虚拟现实技术、5G与智能传感器技术等新一代科学技术在医学教育中的应用与前景,为临床“大数据”应用于“新医科”建设提供理论与技术基础,最后分享中山大学附属第七医院肾脏病中心应用临床“大数据”进行教学改革、建设“新医科”的实践路径。改革项目包括构建创新型“大数据”临床数据库、建设虚拟实验室及操作实训平台、设计健康-疾病全周期观察窗等,以期为“新医科”背景下建设建设临床“大数据”的实践路径提供数据支撑和理论支持。 展开更多
关键词 新医科 大数据 人工智能 机器学习 虚拟现实 5G与智能穿戴技术 医学教育改革
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基于VR技术的建筑工程智能建造可视化设计 被引量:10
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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高校室内学习空间绿视率恢复效益研究
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作者 李同予 张桐 +2 位作者 郭思远 薛滨夏 赖锦玉 《园林》 2025年第12期31-38,共8页
为探索适合大学生心理恢复的绿视率范围,推动高校室内恢复性环境设计研究,采用虚拟实验,对44名大学生观看5种绿视率(0、5%、15%、25%、35%)教室场景图片的恢复效益进行测量与评价。结果表明,在原本没有绿色植物的教室中引入绿色植物后,... 为探索适合大学生心理恢复的绿视率范围,推动高校室内恢复性环境设计研究,采用虚拟实验,对44名大学生观看5种绿视率(0、5%、15%、25%、35%)教室场景图片的恢复效益进行测量与评价。结果表明,在原本没有绿色植物的教室中引入绿色植物后,大学生的心理恢复效益显著提升。在绿视率上限为35%的教室中,25%~35%的绿视率可能最有益于大学生心理的恢复。此外,35%绿视率的教室场景中硕博研究生群体的心理恢复效益可能低于本科生群体。综上,引入绿色植物是提升高校教室恢复效益的重要途径,进行室内绿化设计时,需合理适量地设置绿视率,并考虑大学生个性化需求和人群特征。 展开更多
关键词 恢复性环境 绿视率 虚拟现实技术 大学校园 室内学习空间
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虚拟现实技术在心血管疾病教学中的应用与思考
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作者 汪洋 褚超 陈方圆 《教育教学论坛》 2025年第27期17-20,共4页
虚拟现实(virtual reality,VR)技术基于计算机技术生成三维场景模拟,通过视觉、听觉、触觉等多感官交互方式,为心血管内科教学提供了全新的、沉浸式的学习环境。详细阐述了VR技术在心血管内科教学中的具体应用实例,包括心脏解剖教学、... 虚拟现实(virtual reality,VR)技术基于计算机技术生成三维场景模拟,通过视觉、听觉、触觉等多感官交互方式,为心血管内科教学提供了全新的、沉浸式的学习环境。详细阐述了VR技术在心血管内科教学中的具体应用实例,包括心脏解剖教学、介入手术模拟训练、急救技能培训等方面,并分析了其应用优势和潜在价值。研究结果表明,VR技术以其独特的沉浸式体验和高度仿真的场景模拟,为心血管内科教学带来了革命性变革,有助于培养更多具备高水平临床技能的心血管专科医生。 展开更多
关键词 虚拟现实技术 心血管内科教学 教学质量 学习效率
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“学+赛+创+思”融合一体化教学改革研究——以通风空调工程课程为例
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作者 梁士民 刘国丹 +2 位作者 管宏宇 胡松涛 朱辉 《高教学刊》 2025年第30期34-37,共4页
根据学校专业特色和学情分析,重构教学方式,以思促学、以赛促创,改进教学模式,优化教学评价,满足学生的个性化学习需求,促进学生自主学习。通过深化信息技术与教育教学融合创新,实现“学+赛+创+思”一体化教学,提高教学质量和学生学习... 根据学校专业特色和学情分析,重构教学方式,以思促学、以赛促创,改进教学模式,优化教学评价,满足学生的个性化学习需求,促进学生自主学习。通过深化信息技术与教育教学融合创新,实现“学+赛+创+思”一体化教学,提高教学质量和学生学习效率。 展开更多
关键词 虚实结合 教学模式 信息化技术 个性化教学 线上资源
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PBL-CBL-VR融合教学方法在医学技术和临床检验诊断学专业学位硕士研究生临床思维培养中的应用
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作者 张婷 谈潘莉 俞颖 《浙江医学教育》 2025年第6期356-363,共8页
目的探讨基于问题学习(problem-based learning,PBL)-基于案例学习(case-based learning,CBL)-虚拟现实(virtual reality,VR)融合教学方法在医学技术和临床检验诊断学专业学位硕士研究生临床思维培养中的应用效果,为医学研究生教育改革... 目的探讨基于问题学习(problem-based learning,PBL)-基于案例学习(case-based learning,CBL)-虚拟现实(virtual reality,VR)融合教学方法在医学技术和临床检验诊断学专业学位硕士研究生临床思维培养中的应用效果,为医学研究生教育改革提供实证依据。方法选取浙江中医药大学2023级和2024级医学技术专业和临床检验诊断学专业42名专业学位硕士研究生(以下酌情简称研究生)为研究对象,将其随机分为试验组(n=20)和对照组(n=22)。试验组研究生采用PBL-CBL-VR融合教学方法、对照组研究生采用传统教学方法进行“输血检验与细胞形态学研究进展”课程教学。通过虚拟教学平台标准化虚拟病例考核、临床思维能力评价和教学满意度问卷调查,对医学技术和临床检验诊断学专业学位硕士研究生的临床思维能力进行多维评估。结果虚拟教学平台标准化虚拟病例考核结果显示,试验组研究生任务完成时长[(43.05±5.57)min vs.(55.68±5.17)min]、检验项目选择准确率[(91.50±7.45)%vs.(74.09±7.96)%]、检验结果判读准确率[(93.00±4.70)%vs.(80.00±10.24)%]和操作流程规范性评分[(84.75±7.69)分vs.(79.32±8.63)分]均优于对照组研究生,其差异均具有统计学意义(均P<0.05)。试验组研究生临床思维能力总评分[(84.37±3.63)分]高于对照组研究生[(67.85±4.14)分],其差异具有统计学意义(P<0.001)。教学满意度问卷调查结果显示,试验组研究生在教学内容、教学过程、教师指导、技术平台、自我效能和总体满意度6个维度的评分均优于对照组研究生,且认可度(评分≥4)均超过90%,其差异均具有统计学意义(均P<0.05)。结论PBL-CBL-VR融合教学方法在提升医学技术和临床检验诊断学专业学位硕士研究生标准化虚拟病例考核成绩、临床思维能力评价和教学满意度方面具有显著优势,为医学教育的数字化转型和专业学位硕士研究生能力个性化培养提供了有效的路径。 展开更多
关键词 基于问题学习 基于案例学习 虚拟现实 医学技术 临床检验诊断学 专业学位硕士研究生 临床思维
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论虚拟现实技术在“晶体光学”教学中的应用
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作者 蒋幸福 陈静 +1 位作者 韩亦菲 周世豪 《教育教学论坛》 2025年第6期137-140,共4页
“晶体光学”课程是一门要求学生具有较好立体空间思维和较强实践动手能力的课程,传统教学模式无法降低地质学专业学生学习的难度,因此有必要加入其他的教学手段。虚拟现实技术是一种可以可视化数据的手段,并已在地球科学领域取得一系... “晶体光学”课程是一门要求学生具有较好立体空间思维和较强实践动手能力的课程,传统教学模式无法降低地质学专业学生学习的难度,因此有必要加入其他的教学手段。虚拟现实技术是一种可以可视化数据的手段,并已在地球科学领域取得一系列的重要成果。基于虚拟现实技术建设的“晶体光学”课程重点和难点的资源库,可以使得学生通过交互式的场景物体操作和自身操作,以及偏光显微镜的实践操作多重学习,达到了解、知道、领会和掌握等层次的学习,从而有效提高“晶体光学”课程的教学质量和教学效果。 展开更多
关键词 虚拟现实技术 晶体光学 交互式学习
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