Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system ...Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system developed to support the study of human-built environment interactions under multimodal conditions(visual,olfactory,and auditory)was evaluated.Methods The effectiveness of the system was tested by conducting in-depth user studies using a mixed-method approach to provide quantitative and qualitative evidence.The results of the case study were discussed,key features of the proposed prototype were assessed,and limitations and opportunities for future studies were identified.Results Findings showed that multisensory elements can deepen participants’sense of presence,increase engagement levels,and enrich overall user experience in immersive environments.Integrating olfactory stimuli into virtual representations of architectural spaces revealed how multisensory feedback informs spatial perception and supports the development of more responsive and human-centered design strategies.Conclusions This study contributes to the emerging field of sensory architecture,aiming to move beyond visual simulation toward a richer embodied understanding of space.The proposed approach provides valuable insights into the development of multisensory VR environments in architecture,enabling future research and immersive research methodologies in wider fields.展开更多
At present,the architecture modeling method of fluvial reservoirs are still developing.Traditional methods usually use grids to characterize architecture interbeds within the reservoir.Due to the thin thickness of thi...At present,the architecture modeling method of fluvial reservoirs are still developing.Traditional methods usually use grids to characterize architecture interbeds within the reservoir.Due to the thin thickness of this type of the interlayers,the number of the model grids must be greatly expanded.The number of grids in the tens of millions often makes an expensive computation;however,upscaling the model will generate a misleading model.The above confusion is the major reason that restricts the largescale industrialization of fluvial reservoir architecture models in oilfield development and production.Therefore,this paper explores an intelligent architecture modeling method for multilevel fluvial reservoirs based on architecture interface and element.Based on the superpositional relationship of different architectural elements within the fluvial reservoir,this method uses a combination of multilevel interface constraints and non-uniform grid techniques to build a high-resolution 3D geological model for reservoir architecture.Through the grid upscaling technology of heterogeneous architecture elements,different upscaling densities are given to the lateral-accretion bedding and lateral-accretion bodies to simplify the model gridding.This new method greatly reduces the number of model grids while ensuring the accuracy of lateral-accretion bedding models,laying a foundation for large-scale numerical simulation of the subsequent industrialization of the architecture model.This method has been validated in A layer of X oilfield with meandering fluvial channel sands as reservoirs and B layer of Y oilfield with braided river sands as reservoirs.The simulation results show that it has a higher accuracy of production history matching and remaining oil distribution forecast of the targeted sand body.The numerical simulation results show that in the actual development process of oilfield,the injected water will not displace oil in a uniform diffusive manner as traditionally assumed,but in a more complex pattern with oil in upper part of sand body being left behind as residual oil due to the influences of different levels of architecture interfaces.This investigation is important to guiding reservoir evaluation,remaining oil analysis,profile control and potential tapping and well pattern adjustment.展开更多
The interface of ceramic particles and metal matrixes extremely impacts the mechanical properties of particle-reinforced metal matrix composites,especially at elevated temperatures.We provide a strategy for constructi...The interface of ceramic particles and metal matrixes extremely impacts the mechanical properties of particle-reinforced metal matrix composites,especially at elevated temperatures.We provide a strategy for constructing extremely fine,in situ-formed coherent nanolamellar solute-twining architectures in a supersaturated MAX/Ni composite to modify the interface,aiming for higher strengths.Through this unique architecture,a coherent interface of ceramic particles and a metal matrix is formed,with an enormous coherent interface known as a ladder interface.The tensile strength at 1023 K is approximately 1 GPa by forming a thermally stable Schwarz crystal structure(<3 nm).Developing heat-tolerant composites using this architecture may enhance the materials’available properties for high-temperature applications.展开更多
A virtual reconfigurable architecture(VRA)-based evolvable hardware is proposed for automatic synthesis of combinational logic circuits at gate-level.The proposed VRA is implemented by a Celoxica RC1000 peripheral com...A virtual reconfigurable architecture(VRA)-based evolvable hardware is proposed for automatic synthesis of combinational logic circuits at gate-level.The proposed VRA is implemented by a Celoxica RC1000 peripheral component interconnect(PCI)board with an Xilinx Virtex xcv2000E field programmable gate array(FPGA).To improve the quality of the evolved circuits,the VRA works through a two-stage evolution: finding a functional circuit and minimizing the number of logic gates used in a feasible circuit.To optimize the algorithm performance in the two-stage evolutionary process and set free the user from the time-consuming process of mutation parameter tuning,a self-adaptive mutation rate control(SAMRC)scheme is introduced.In the evolutionary process,the mutation rate control parameters are encoded as additional genes in the chromosome and also undergo evolutionary operations.The efficiency of the proposed methodology is tested with the evolutions of a 4-bit even parity function,a 2-bit multiplier,and a 3-bit multiplier.The obtained results demonstrate that our scheme improves the evolutionary design of combinational logic circuits in terms of quality of the evolved circuit as well as the computational effort,when compared to the existing evolvable hardware approaches.展开更多
Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture ...Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.展开更多
The employment of microwave absorbents is highly desirable to address the increasing threats of electromagnetic pollution.Importantly,developing ultrathin absorbent is acknowledged as a linchpin in the design of light...The employment of microwave absorbents is highly desirable to address the increasing threats of electromagnetic pollution.Importantly,developing ultrathin absorbent is acknowledged as a linchpin in the design of lightweight and flexible electronic devices,but there are remaining unprecedented challenges.Herein,the self-assembly VS_(4)/rGO heterostructure is constructed to be engineered as ultrathin microwave absorbent through the strategies of architecture design and interface engineering.The microarchitecture and heterointerface of VS_(4)/rGO heterostructure can be regulated by the generation of VS_(4) nanorods anchored on rGO,which can effectively modulate the impedance matching and attenuation constant.The maximum reflection loss of 2VS_(4)/rGO40 heterostructure can reach−43.5 dB at 14 GHz with the impedance matching and attenuation constant approaching 0.98 and 187,respectively.The effective absorption bandwidth of 4.8 GHz can be achieved with an ultrathin thickness of 1.4 mm.The far-reaching comprehension of the heterointerface on microwave absorption performance is explicitly unveiled by experimental results and theoretical calculations.Microarchitecture and heterointerface synergistically inspire multi-dimensional advantages to enhance dipole polarization,interfacial polarization,and multiple reflections and scatterings of microwaves.Overall,the strategies of architecture design and interface engineering pave the way for achieving ultrathin and enhanced microwave absorption materials.展开更多
This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-st...This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices.展开更多
Virtual supply chain, as a modern collaborative mode of enterprises, is important to decrease the cost and improve the efficiency and the quality of supply chains, and to satisfy customers. Based on the analysis of th...Virtual supply chain, as a modern collaborative mode of enterprises, is important to decrease the cost and improve the efficiency and the quality of supply chains, and to satisfy customers. Based on the analysis of the conception and characteristics of the virtual supply chain, the architecture of virtual supply chain is built, and corresponding objects, tasks, information and technologies are described. Three operation modes-Order-driven, manufacturer-centered, and retailer-centered are researched. As a case, virtual supply chain is applied in the electronic commerce and networked customization system of ceramic products.展开更多
The sensitive data stored in the public cloud by privileged users,such as corporate companies and government agencies are highly vulnerable in the hands of cloud providers and hackers.The proposed Virtual Cloud Storag...The sensitive data stored in the public cloud by privileged users,such as corporate companies and government agencies are highly vulnerable in the hands of cloud providers and hackers.The proposed Virtual Cloud Storage Archi-tecture is primarily concerned with data integrity and confidentiality,as well as availability.To provide confidentiality and availability,thefile to be stored in cloud storage should be encrypted using an auto-generated key and then encoded into distinct chunks.Hashing the encoded chunks ensured thefile integrity,and a newly proposed Circular Shift Chunk Allocation technique was used to determine the order of chunk storage.Thefile could be retrieved by performing the opera-tions in reverse.Using the regenerating code,the model could regenerate the missing and corrupted chunks from the cloud.The proposed architecture adds an extra layer of security while maintaining a reasonable response time and sto-rage capacity.Experimental results analysis show that the proposed model has been tested with storage space and response time for storage and retrieval.The VCSA model consumes 1.5x(150%)storage space.It was found that total storage required for the VCSA model is very low when compared with 2x Replication and completely satisfies the CIA model.The response time VCSA model was tested with different sizedfiles starting from 2 to 16 MB.The response time for storing and retrieving a 2 MBfile is 4.96 and 3.77 s respectively,and for a 16 MBfile,the response times are 11.06 s for storage and 5.6 s for retrieval.展开更多
A brain-computer interface (BCI) facilitates bypassing the peripheral nervous system and directly communicating with surrounding devices. Navigation technology using BCI has developed-from exploring the prototype para...A brain-computer interface (BCI) facilitates bypassing the peripheral nervous system and directly communicating with surrounding devices. Navigation technology using BCI has developed-from exploring the prototype paradigm in the virtual environment (VE) to accurately completing the locomotion intention of the operator in the form of a powered wheelchair or mobile robot in a real environment. This paper summarizes BCI navigation applications that have been used in both real and VEs in the past 20 years. Horizontal comparisons were conducted between various paradigms applied to BCI and their unique signal-processing methods. Owing to the shift in the control mode from synchronous to asynchronous, the development trend of navigation applications in the VE was also reviewed. The contrast between high level commands and low-level commands is introduced as the main line to review the two major applications of BCI navigation in real environments: mobile robots and unmanned aerial vehicles (UAVs). Finally, applications of BCI navigation to scenarios outside the laboratory;research challenges, including human factors in navigation application interaction design;and the feasibility of hybrid BCI for BCI navigation are discussed in detail.展开更多
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut...Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process.展开更多
the rapid development of computer technology has accelerated the progress of construction technology, and the application of virtual reality technology has become more and more common, which has caused earth-shaking c...the rapid development of computer technology has accelerated the progress of construction technology, and the application of virtual reality technology has become more and more common, which has caused earth-shaking changes in the thinking and mode of traditional architectural design. It plays an important role in optimizing the construction design scheme and improving the science and rationality of the architectural design. In order to realize the effective application of virtual technology in the future architectural design, it is necessary to intensify the research on its application and give full play to its application value and advantages. This paper discusses and analyzes the application and realization of virtual reality technology in the future architectural design, and predicts its future application prospects.展开更多
Virtual simulation teaching of architecture courses is a teaching mode based on the deep integration of information technology and design class in intelligent environment.Under the background of new engineering,relyin...Virtual simulation teaching of architecture courses is a teaching mode based on the deep integration of information technology and design class in intelligent environment.Under the background of new engineering,relying on a national virtual simulation laboratory,the exploration of green low-carbon simulation in architecture courses is of great importance for improving the dimension of scientific thinking of architecture undergraduates.In this study,based on the background of architecture curriculum construction,the practical content of the teaching reform of architecture courses based on virtual simulation was expounded from three dimensions of reshaping teaching objectives,updating teaching content and improving teaching evaluation.The practical paths of teaching reform of architecture courses were put forward under virtual simulation experiment teaching,namely building teaching teams,strengthening pilot courses,reforming teaching methods,optimizing classroom teaching content and evaluation methods,constructing practical classroom teaching form in line with the learning situation of architecture courses,building a smart learning platform,and closely combining resource construction,application and curriculum content.This study has important practical significance for optimizing and improving the teaching system of professional courses,adapting to the needs of the industry,enhancing competitiveness,and promoting the construction of first-class architecture courses.展开更多
The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most cr...The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most critical design and budgetary decisions-shaping the essential traits of the project,hence emerge the need and necessity to create and integrate mechanisms to support the decision-making process.Design decisions should not be based on assumptions,past experiences,or imagination.An example of the numerous problems that are a result of uninformed design decisions is“change orders”,known as the deviation from the original scope of work,which leads to an increase of the overall cost,and changes to the construction schedule of the project.The long-term aim of this inquiry is to understand the user’s behavior,and establish evidence-based control measures,which are actions and processes that can be implemented in practice to decrease the volume and frequency of the occurrence of change orders.The current study developed a foundation for further examination by proposing potential control measures,and testing their efficiency,such as integrating Virtual Reality(VR).The specific aim was to examine the effect of different visualization methods(i.e.,VR vs.construction drawings)on,(1)how well the subjects understand the information presented about the future/planned environment;(2)the subjects’perceived confidence in what the future environment will look like;(3)the likelihood of changing the built environment;(4)design review time;and(5)accuracy in reviewing and understanding the design.展开更多
文摘Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system developed to support the study of human-built environment interactions under multimodal conditions(visual,olfactory,and auditory)was evaluated.Methods The effectiveness of the system was tested by conducting in-depth user studies using a mixed-method approach to provide quantitative and qualitative evidence.The results of the case study were discussed,key features of the proposed prototype were assessed,and limitations and opportunities for future studies were identified.Results Findings showed that multisensory elements can deepen participants’sense of presence,increase engagement levels,and enrich overall user experience in immersive environments.Integrating olfactory stimuli into virtual representations of architectural spaces revealed how multisensory feedback informs spatial perception and supports the development of more responsive and human-centered design strategies.Conclusions This study contributes to the emerging field of sensory architecture,aiming to move beyond visual simulation toward a richer embodied understanding of space.The proposed approach provides valuable insights into the development of multisensory VR environments in architecture,enabling future research and immersive research methodologies in wider fields.
文摘At present,the architecture modeling method of fluvial reservoirs are still developing.Traditional methods usually use grids to characterize architecture interbeds within the reservoir.Due to the thin thickness of this type of the interlayers,the number of the model grids must be greatly expanded.The number of grids in the tens of millions often makes an expensive computation;however,upscaling the model will generate a misleading model.The above confusion is the major reason that restricts the largescale industrialization of fluvial reservoir architecture models in oilfield development and production.Therefore,this paper explores an intelligent architecture modeling method for multilevel fluvial reservoirs based on architecture interface and element.Based on the superpositional relationship of different architectural elements within the fluvial reservoir,this method uses a combination of multilevel interface constraints and non-uniform grid techniques to build a high-resolution 3D geological model for reservoir architecture.Through the grid upscaling technology of heterogeneous architecture elements,different upscaling densities are given to the lateral-accretion bedding and lateral-accretion bodies to simplify the model gridding.This new method greatly reduces the number of model grids while ensuring the accuracy of lateral-accretion bedding models,laying a foundation for large-scale numerical simulation of the subsequent industrialization of the architecture model.This method has been validated in A layer of X oilfield with meandering fluvial channel sands as reservoirs and B layer of Y oilfield with braided river sands as reservoirs.The simulation results show that it has a higher accuracy of production history matching and remaining oil distribution forecast of the targeted sand body.The numerical simulation results show that in the actual development process of oilfield,the injected water will not displace oil in a uniform diffusive manner as traditionally assumed,but in a more complex pattern with oil in upper part of sand body being left behind as residual oil due to the influences of different levels of architecture interfaces.This investigation is important to guiding reservoir evaluation,remaining oil analysis,profile control and potential tapping and well pattern adjustment.
基金supported financially by the Beijing Natural Science Foundation(No.2212046)the National Natural Science Foundation of China(Nos.51871011 and 51572017)+2 种基金the Research Fund for Commercialization of Major Scientific and Technological Achievements of Hebei Province(No.22281006Z)the Beijing Government Funds for the Constructive Project of Central UniversitiesThe financial supports by them are greatly appreciated.
文摘The interface of ceramic particles and metal matrixes extremely impacts the mechanical properties of particle-reinforced metal matrix composites,especially at elevated temperatures.We provide a strategy for constructing extremely fine,in situ-formed coherent nanolamellar solute-twining architectures in a supersaturated MAX/Ni composite to modify the interface,aiming for higher strengths.Through this unique architecture,a coherent interface of ceramic particles and a metal matrix is formed,with an enormous coherent interface known as a ladder interface.The tensile strength at 1023 K is approximately 1 GPa by forming a thermally stable Schwarz crystal structure(<3 nm).Developing heat-tolerant composites using this architecture may enhance the materials’available properties for high-temperature applications.
基金Projects(61203308,61309014)supported by the National Natural Science Foundation of China
文摘A virtual reconfigurable architecture(VRA)-based evolvable hardware is proposed for automatic synthesis of combinational logic circuits at gate-level.The proposed VRA is implemented by a Celoxica RC1000 peripheral component interconnect(PCI)board with an Xilinx Virtex xcv2000E field programmable gate array(FPGA).To improve the quality of the evolved circuits,the VRA works through a two-stage evolution: finding a functional circuit and minimizing the number of logic gates used in a feasible circuit.To optimize the algorithm performance in the two-stage evolutionary process and set free the user from the time-consuming process of mutation parameter tuning,a self-adaptive mutation rate control(SAMRC)scheme is introduced.In the evolutionary process,the mutation rate control parameters are encoded as additional genes in the chromosome and also undergo evolutionary operations.The efficiency of the proposed methodology is tested with the evolutions of a 4-bit even parity function,a 2-bit multiplier,and a 3-bit multiplier.The obtained results demonstrate that our scheme improves the evolutionary design of combinational logic circuits in terms of quality of the evolved circuit as well as the computational effort,when compared to the existing evolvable hardware approaches.
基金Funded by the National Natural Science Foundation of China (No.40341011) and the National 863 Program of China(No.2002AA135230)
文摘Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.
基金supported by the National Key Research and Development Program of China(Nos.2018YFA0703500)the National Natural Science Foundation of China(Nos.52188101,52102153,52072029,51991340,51991342,51972022)+1 种基金the Overseas Expertise Introduction Projects for Discipline Innovation(B14003)the Fundamental Research Funds for Central Universities(FRF-TP-18-001C1).
文摘The employment of microwave absorbents is highly desirable to address the increasing threats of electromagnetic pollution.Importantly,developing ultrathin absorbent is acknowledged as a linchpin in the design of lightweight and flexible electronic devices,but there are remaining unprecedented challenges.Herein,the self-assembly VS_(4)/rGO heterostructure is constructed to be engineered as ultrathin microwave absorbent through the strategies of architecture design and interface engineering.The microarchitecture and heterointerface of VS_(4)/rGO heterostructure can be regulated by the generation of VS_(4) nanorods anchored on rGO,which can effectively modulate the impedance matching and attenuation constant.The maximum reflection loss of 2VS_(4)/rGO40 heterostructure can reach−43.5 dB at 14 GHz with the impedance matching and attenuation constant approaching 0.98 and 187,respectively.The effective absorption bandwidth of 4.8 GHz can be achieved with an ultrathin thickness of 1.4 mm.The far-reaching comprehension of the heterointerface on microwave absorption performance is explicitly unveiled by experimental results and theoretical calculations.Microarchitecture and heterointerface synergistically inspire multi-dimensional advantages to enhance dipole polarization,interfacial polarization,and multiple reflections and scatterings of microwaves.Overall,the strategies of architecture design and interface engineering pave the way for achieving ultrathin and enhanced microwave absorption materials.
文摘This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices.
文摘Virtual supply chain, as a modern collaborative mode of enterprises, is important to decrease the cost and improve the efficiency and the quality of supply chains, and to satisfy customers. Based on the analysis of the conception and characteristics of the virtual supply chain, the architecture of virtual supply chain is built, and corresponding objects, tasks, information and technologies are described. Three operation modes-Order-driven, manufacturer-centered, and retailer-centered are researched. As a case, virtual supply chain is applied in the electronic commerce and networked customization system of ceramic products.
文摘The sensitive data stored in the public cloud by privileged users,such as corporate companies and government agencies are highly vulnerable in the hands of cloud providers and hackers.The proposed Virtual Cloud Storage Archi-tecture is primarily concerned with data integrity and confidentiality,as well as availability.To provide confidentiality and availability,thefile to be stored in cloud storage should be encrypted using an auto-generated key and then encoded into distinct chunks.Hashing the encoded chunks ensured thefile integrity,and a newly proposed Circular Shift Chunk Allocation technique was used to determine the order of chunk storage.Thefile could be retrieved by performing the opera-tions in reverse.Using the regenerating code,the model could regenerate the missing and corrupted chunks from the cloud.The proposed architecture adds an extra layer of security while maintaining a reasonable response time and sto-rage capacity.Experimental results analysis show that the proposed model has been tested with storage space and response time for storage and retrieval.The VCSA model consumes 1.5x(150%)storage space.It was found that total storage required for the VCSA model is very low when compared with 2x Replication and completely satisfies the CIA model.The response time VCSA model was tested with different sizedfiles starting from 2 to 16 MB.The response time for storing and retrieving a 2 MBfile is 4.96 and 3.77 s respectively,and for a 16 MBfile,the response times are 11.06 s for storage and 5.6 s for retrieval.
基金Supported by Key-Area Research and Development Program of Guangdong Province (2019B010149001)the National NaturalScience Foundation of China (61960206007)the 111 Project (B18005)
文摘A brain-computer interface (BCI) facilitates bypassing the peripheral nervous system and directly communicating with surrounding devices. Navigation technology using BCI has developed-from exploring the prototype paradigm in the virtual environment (VE) to accurately completing the locomotion intention of the operator in the form of a powered wheelchair or mobile robot in a real environment. This paper summarizes BCI navigation applications that have been used in both real and VEs in the past 20 years. Horizontal comparisons were conducted between various paradigms applied to BCI and their unique signal-processing methods. Owing to the shift in the control mode from synchronous to asynchronous, the development trend of navigation applications in the VE was also reviewed. The contrast between high level commands and low-level commands is introduced as the main line to review the two major applications of BCI navigation in real environments: mobile robots and unmanned aerial vehicles (UAVs). Finally, applications of BCI navigation to scenarios outside the laboratory;research challenges, including human factors in navigation application interaction design;and the feasibility of hybrid BCI for BCI navigation are discussed in detail.
文摘Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process.
文摘the rapid development of computer technology has accelerated the progress of construction technology, and the application of virtual reality technology has become more and more common, which has caused earth-shaking changes in the thinking and mode of traditional architectural design. It plays an important role in optimizing the construction design scheme and improving the science and rationality of the architectural design. In order to realize the effective application of virtual technology in the future architectural design, it is necessary to intensify the research on its application and give full play to its application value and advantages. This paper discusses and analyzes the application and realization of virtual reality technology in the future architectural design, and predicts its future application prospects.
基金the Second Batch of Enterprise-university Cooperative Education Project of the Ministry of Education in 2022(220603608281219)Teacher Education Reform and Teacher Development Research Project of Shaanxi Province in 2023(SJS2023YB040)+3 种基金New Liberal Arts Research and Reform Practice Project of Xi’an University of Science and TechnologyHumanities and Social Science Project of Ministry of Education of China(23YJCZH194)Social Science Foundation of Shaanxi Province,China(2022J052)Natural Science Foundation for Young Scholars of Shaanxi Province,China(2024JC-YBQN-0493).
文摘Virtual simulation teaching of architecture courses is a teaching mode based on the deep integration of information technology and design class in intelligent environment.Under the background of new engineering,relying on a national virtual simulation laboratory,the exploration of green low-carbon simulation in architecture courses is of great importance for improving the dimension of scientific thinking of architecture undergraduates.In this study,based on the background of architecture curriculum construction,the practical content of the teaching reform of architecture courses based on virtual simulation was expounded from three dimensions of reshaping teaching objectives,updating teaching content and improving teaching evaluation.The practical paths of teaching reform of architecture courses were put forward under virtual simulation experiment teaching,namely building teaching teams,strengthening pilot courses,reforming teaching methods,optimizing classroom teaching content and evaluation methods,constructing practical classroom teaching form in line with the learning situation of architecture courses,building a smart learning platform,and closely combining resource construction,application and curriculum content.This study has important practical significance for optimizing and improving the teaching system of professional courses,adapting to the needs of the industry,enhancing competitiveness,and promoting the construction of first-class architecture courses.
文摘The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most critical design and budgetary decisions-shaping the essential traits of the project,hence emerge the need and necessity to create and integrate mechanisms to support the decision-making process.Design decisions should not be based on assumptions,past experiences,or imagination.An example of the numerous problems that are a result of uninformed design decisions is“change orders”,known as the deviation from the original scope of work,which leads to an increase of the overall cost,and changes to the construction schedule of the project.The long-term aim of this inquiry is to understand the user’s behavior,and establish evidence-based control measures,which are actions and processes that can be implemented in practice to decrease the volume and frequency of the occurrence of change orders.The current study developed a foundation for further examination by proposing potential control measures,and testing their efficiency,such as integrating Virtual Reality(VR).The specific aim was to examine the effect of different visualization methods(i.e.,VR vs.construction drawings)on,(1)how well the subjects understand the information presented about the future/planned environment;(2)the subjects’perceived confidence in what the future environment will look like;(3)the likelihood of changing the built environment;(4)design review time;and(5)accuracy in reviewing and understanding the design.