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Human-Machine Symbiosis:Philosophical Reflection on Virtual Human
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作者 TAO Feng 《Cultural and Religious Studies》 2024年第5期286-294,共9页
Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the intern... Virtual human is the simulation of human under the synthesis of virtual reality,artificial intelligence,and other technologies.Modern virtual human technology simulates both the external characteristics and the internal emotions and personality of humans.The relationship between virtual human and human is a concrete expression of the modern symbiotic relationship between human and machine.This human-machine symbiosis can either be a fusion of the virtual human and the human or it can cause a split in the human itself. 展开更多
关键词 virtual human SYMBIOSIS SUSTAINABILITY MACHINE INDUSTRY
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Cyber-Physical-Social System Between a Humanoid Robot and a Virtual Human Through a Shared Platform for Adaptive Agent Ecology 被引量:3
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作者 S. M. Mizanoor Rahman 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期190-203,共14页
Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physica... Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physical-social system(CPSS) through a shared communication platform to create a social ecology. In the ecology, the agents collaborate(assist each other) to perform a real-world task(search for a hidden object)for the benefits of humans. A robot-virtual human bilateral trust model is derived and a real-time trust measurement method is developed. The role of taking initiative in the collaboration is switched between the agents following a finite state machine model triggered by bilateral trust, which results in a mixedinitiative collaboration. A scheme is developed to evaluate the performance of the agents in the ecology through the CPSS.The results show that the robot and the virtual human perform satisfactorily in the collaboration through the CPSS. The results thus prove the effectiveness of the real-world ecology between artificial agents of heterogeneous realities through a shared platform based on trust-triggered mixed-initiatives. The results can help develop adaptive social ecology comprising intelligent agents of heterogeneous realities to assist humans in various tasks through collaboration between the agents in the form of a CPSS. 展开更多
关键词 Adaptive agent ecology assisted living cyberphysical-social system(CPSS) humanoid robot(HR) smart homes social interaction virtual human(VH) shared platform trust
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The Skin Deformation of a 3D Virtual Human
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作者 Xiao-Jing Zhou Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2009年第4期344-350,共7页
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformatio... This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion. 展开更多
关键词 Free-form deformation (FFD) skin deformation virtual human rigid deformation virtual reality.
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Intelligent Interfaces: Pedagogical Agents and Virtual Humans
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作者 Ana Lilia Laureano-Cruces Lourdes Sánchez-Guerrero +1 位作者 Javier Ramírez-Rodríguez Emiliano Ramírez-Laureano 《International Journal of Intelligence Science》 2022年第3期57-78,共22页
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut... Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process. 展开更多
关键词 Intelligent Interfaces Expert Systems Applied to Education Autonomous virtual Agents Pedagogical Agents AVATAR virtual humans Operational Strategies Cognitive Strategies Affective-Cognitive Structure
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Application of Question and Answering on Virtual Human Dialogue:a Review and Prediction
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作者 刘里 《Journal of Donghua University(English Edition)》 EI CAS 2015年第2期341-344,共4页
Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answ... Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answering(QA) technologies.In order to integrate these technologies,this paper reviews some important work on VH dialogue,and predicts some research points on the view of QA technologies. 展开更多
关键词 dialogue conversational becoming Prediction sentences discussion relational interactive questions integrate
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基于MetaHuman的数字人类设计初探
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作者 张玉婷 《鞋类工艺与设计》 2025年第6期192-194,共3页
Metahuman是由Epic Games公司开发的一款用于创建数字人类虚拟角色的工具。本文就如何应用三维扫描、动作捕捉和Metahuman Creator相结合,对数字人类的设计与制作的路径展开研究。无论是基于真实人类,还是完全虚拟的数字人类,都可以通... Metahuman是由Epic Games公司开发的一款用于创建数字人类虚拟角色的工具。本文就如何应用三维扫描、动作捕捉和Metahuman Creator相结合,对数字人类的设计与制作的路径展开研究。无论是基于真实人类,还是完全虚拟的数字人类,都可以通过对真人的3D扫描或定制网格体进行角色建模,再加上MetaHuman的角色雕刻、面部捕捉、表情绑定、重定向骨架动画等步骤,可以较为容易地创建与真人角色形象、面部表情、肢体动作高度逼真的数字人类虚拟角色。 展开更多
关键词 数字人类 虚幻引擎5 Metahuman 虚拟现实
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Recent advances on virtual human synthesis 被引量:5
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作者 XIA ShiHong WANG ZhaoQi 《Science in China(Series F)》 2009年第5期741-757,共17页
Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realisti... Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics, and some progresses on example based human modeling and motion synthesis, and their applications in Chinese sign language teaching, computeraided sports training and public safety problem studying. Finally, some hot research topics in virtual human synthesis are presented. 展开更多
关键词 virtual human human body modeling DYNAMICS inverse kinematics
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Human Centered Design in Multi-agent Virtual Environment 被引量:1
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作者 WANG Zhao-hui ZHENG Guo-lei ZHU Xin-xiong 《Computer Aided Drafting,Design and Manufacturing》 2007年第2期49-57,共9页
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ... The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology. 展开更多
关键词 virtual human fuzzy multi-objective decisions making multi-agents system autonomous behavior
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Creating Autonomous, Perceptive and Intelligent Virtual Humans in a Real-Time Virtual Environment
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作者 刘渭滨 周亮 +2 位作者 邢薇薇 刘幸奇 袁保宗 《Tsinghua Science and Technology》 SCIE EI CAS 2011年第3期233-240,共8页
Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. Th... Creating realistic virtual humans has been a challenging objective in computer science research for some time. This paper describes an integrated framework for modeling virtual humans with a high level of autonomy. The framework seeks to reproduce human-like believable behavior and movement in virtual humans in a virtual environment. The framework includes a visual and auditory information perception module, a decision network based behavior decision module, and a hierarchical autonomous motion control module. These cooperate to model realistic autonomous individual behavior for virtual humans in real-time interactive virtual environments. The framework was tested in a simulated virtual environment system to demonstrate the ability of the framework to create autonomous, perceptive and intelligent virtual humans in real-time virtual environments. 展开更多
关键词 virtual human autonomous behavior motion planning obstacle avoidance character animation behavior decision
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Forecasting display technique of human in network virtual environment
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作者 吴葳 张晶 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期207-211,共5页
The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtua... The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtual human and the environment, the quantity of information broadcasted in the network will be increased. So with the growing of the quantity of virtual human added to the network, the network burthen would augment rapidly. Therefore, for the simulation of virtual human this paper divides organically the motion parts of the body, which makes those body parts that often interact with the environment are described according to the joints while other parts are described according to the action information. Simultaneity, this paper adopts Dead Reckoning to reduce the quantity of information needed by maintaining the reality motion of virtual human. The experiment indicates that the forecasting display technique can efficiently reduce the network burthen and enhance the interaction of virtual human. 展开更多
关键词 DISTRIBUTED forecasting display virtual environment virtual human
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Real-time interactive motion control of virtual human in virtual maintenance based on limited information
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作者 Xiangyang Li Zhili Zhang +1 位作者 Feng Liang Zhao Tong 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2015年第2期16-39,共24页
In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limi... In order to provide a simple and efficient approach to perform the real-time interactive motion control of virtual human in virtual maintenance environment(VME),the motion control method of virtual human based on limited input information is proposed.With the space position tracking system with only one sensor the action sequences and motion models of virtual human,the human motions and hand actions in VME are driven by the sensor data in stages and in real time through the transmission condition control in the process of maintenance operation.And the input data and information is processed based on the method of Kalman filtering and wavelet transforming to improve the control effects.An experimental VME is also established to validate the control efficiency,and the experiment results show that the space motion control of virtual human in VME can be performed based on limited information with proposed control strategy. 展开更多
关键词 Real-time interactive motion control virtual human virtual maintenance virtual maintenance environment limited information
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Fatigue Analysis and Evaluation Method of Ergonomic Virtual Human
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作者 LI Yun ZU Xiao-qi ZHOU Qian-xiang 《Chinese Journal of Biomedical Engineering(English Edition)》 CSCD 2016年第2期58-64,共7页
The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanis... The ergonomic digital design and evaluation of man-machine system is the main application fields of virtual human technology. Because of the complexity of physical person and uncertainty of fatigue generation mechanism, it is difficult to express a nd evaluate the Virtual Human's fatigue state. This paper summarizes the characteristics of virtual human's fatigue evaluation, such as undeterminable, invisible, the constraint conditions can been used. Viewed from the strengths and weaknesses of preexisting models, metabolic energy expenditure model, dynamic muscle fatigue model and a model to assess fatigue at joint-level using the half-joint concept, this paper puts forward the future development trend that the combination of subjective and objective,diversificationoftheanalyzablemotion,real-timeandvisualexpression. 展开更多
关键词 ergonomic virtual human FATIGUE human factor evaluation model physiological and psychological factors
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Emotion model of interactive virtual humans on the basis of MDP
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作者 WANG Guojiang WANG Zhiliang +2 位作者 TENG Shaodong XIE Yinggang WANG Yujie 《Frontiers of Electrical and Electronic Engineering in China》 CSCD 2007年第2期156-160,共5页
Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual human... Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual humans.Presently,incorporating emotion into virtual humans has gained increasing attention in the academia and industry.This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality,e-learning,entertainment,etc.This paper introduces an emotion model of artificial psychology,in which the transition of emotion can be viewed as a Markov process and the relation of emotion,external incentive and personality can be described by a Markov decision process(MDP).In order to demonstrate the approach,this paper integrates the emotion model into a system composed of voice recognition and a realistic facial model.Thus,the model could be used for generating a variety of emotional expressions of autonomous,interactive virtual human beings. 展开更多
关键词 interactive virtual humans emotion model artificial psychology MDP
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STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY 被引量:1
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作者 GuanQiang ZhangShensheng +2 位作者 LiuJihong CaoPengbing ZhongYifang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期277-280,291,共5页
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse... The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas. 展开更多
关键词 virtual disassembly human-computer system virtual reality Stability analysis
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Human Friendly Interface Design for Virtual Fitting Room Applications on Android Based Mobile Devices 被引量:2
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作者 Cecilia Garcia Martin Erdal Oruklu 《Journal of Signal and Information Processing》 2012年第4期481-490,共10页
This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-st... This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices. 展开更多
关键词 virtual FITTING ROOM Face Detection AUGMENTED REALITY virtual REALITY human Friendly Interfaces
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虚拟数字人对用户在线学习效果的影响研究 被引量:5
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作者 赵一鸣 郑乔治 沈校亮 《现代情报》 北大核心 2025年第1期81-96,共16页
[目的/意义]在教学环境中使用虚拟数字人进行授课可以促使用户更高效地在线学习。本研究旨在探究在线学习中虚拟数字人特征对用户在线学习效果的影响,为在线教学视频设计和教学策略优化提供参考。[方法/过程]结合准社会互动理论,使用VTu... [目的/意义]在教学环境中使用虚拟数字人进行授课可以促使用户更高效地在线学习。本研究旨在探究在线学习中虚拟数字人特征对用户在线学习效果的影响,为在线教学视频设计和教学策略优化提供参考。[方法/过程]结合准社会互动理论,使用VTube Studio软件设计虚拟数字人教学的视频材料,招募用户观看教学视频并测量用户的主观感受,对在线学习中虚拟教师授课的情境进行探究。[结果/结论]虚拟数字人的吸引力、拟人化特征通过用户对虚拟数字人的态度和学习满意度的链式中介作用积极影响在线学习效果,拟人化到学习效果的中介路径之间存在遮掩效应;准社会互动对学习满意度有积极影响,而对学习效果存在负面作用。 展开更多
关键词 虚拟数字人 虚拟人 虚拟教师 学习效果 准社会互动
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元宇宙下虚拟数字人信息保护的困境与解决路径 被引量:3
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作者 熊进光 张峥 《科技与法律(中英文)》 2025年第1期26-37,共12页
元宇宙下虚拟数字人信息与元宇宙用户信息实时传递,具有同步性,但相较于以自然人为主体的个人信息保护,虚拟数字人信息缺少相应的监管与保护措施,泄露风险加剧。现有立法无法对虚拟数字人信息保护的适用范围、责任认定等核心内容提供精... 元宇宙下虚拟数字人信息与元宇宙用户信息实时传递,具有同步性,但相较于以自然人为主体的个人信息保护,虚拟数字人信息缺少相应的监管与保护措施,泄露风险加剧。现有立法无法对虚拟数字人信息保护的适用范围、责任认定等核心内容提供精细指引。基于此,当前应立足民法保护、算法技术归责以及行业规范三维路径。首先,确定虚拟数字人法律主体地位、厘清虚拟数字人信息保护范围;其次,建立算法数字技术归责体系,明确责任承担方式;最后,确定元宇宙平台的准入标准、明晰企业的权利义务。 展开更多
关键词 元宇宙 虚拟数字人 个人信息保护 隐私权 平台准入
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基于安全能耗的民航维修工时预测方法
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作者 郭庆 朱江海 +1 位作者 付宇 左洪福 《中国安全科学学报》 北大核心 2025年第10期67-74,共8页
为了准确预测不导致疲劳积累的航空器维修标准工时,提出一种基于安全能耗的机务维修标准工时预测方法。首先,根据人体骨骼参数和欧拉四元数的运算规则构建可驱动的虚拟人,再使用动作捕捉设备采集维修过程中的运动数据;然后,采用Roberson... 为了准确预测不导致疲劳积累的航空器维修标准工时,提出一种基于安全能耗的机务维修标准工时预测方法。首先,根据人体骨骼参数和欧拉四元数的运算规则构建可驱动的虚拟人,再使用动作捕捉设备采集维修过程中的运动数据;然后,采用Roberson-Wittenburg与逆动力学方法计算虚拟人在复现维修任务过程中关节承受的力矩,结合关节角度与时间数据,依次计算角速度、功率,并采用辛普森法则积分以确定能量消耗;最后,根据允许的能量消耗推算出符合安全能耗的标准维修工时。结果表明:基于安全能耗的预测结果与厂商推荐时间接近,均方根误差小于模特法(MOD)法,说明该方法能够更好地反映实际维修工时,从而有效控制工作强度、预防因长时间劳动而导致的疲劳积累、保障工作人员的健康与安全。 展开更多
关键词 安全能耗 维修工时 工时预测 标准工时 疲劳 虚拟人
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虚拟数字人在服装课程中的应用 被引量:1
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作者 邱庄岩 《鞋类工艺与设计》 2025年第7期12-14,共3页
人工智能技术与服装教育融合,在创造新机遇的同时,亦引发了传统教学的变化。线上课程视频制作变得移动终端化,线下真人录制跟不上视频更迭的节奏,数字人技术可以随时随地地添加使用,满足“速课”制作的任务要求。本文梳理了数字人在服... 人工智能技术与服装教育融合,在创造新机遇的同时,亦引发了传统教学的变化。线上课程视频制作变得移动终端化,线下真人录制跟不上视频更迭的节奏,数字人技术可以随时随地地添加使用,满足“速课”制作的任务要求。本文梳理了数字人在服装职业技能教育中的应用,从线上课程制作和服装职业技能教育两个维度考察数字人在服装职业教育融合发展中潜藏的可能。 展开更多
关键词 服装教育 虚拟数字人 服装设计
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虚拟数字人拟人化对游客体验质量的影响研究
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作者 沈涵 陈庆阳 张静 《华中师范大学学报(自然科学版)》 北大核心 2025年第3期358-368,共11页
随着元宇宙概念的流行以及数字技术的成熟,虚拟数字人在目的地营销与旅游服务过程中的应用逐渐普遍,而且其拟人化程度不断提高,并被越来越多的游客接受且喜爱.但是虚拟数字人能否以及如何提升游客的体验质量缺乏理论支撑,旅游虚拟数字... 随着元宇宙概念的流行以及数字技术的成熟,虚拟数字人在目的地营销与旅游服务过程中的应用逐渐普遍,而且其拟人化程度不断提高,并被越来越多的游客接受且喜爱.但是虚拟数字人能否以及如何提升游客的体验质量缺乏理论支撑,旅游虚拟数字人的拟人化效果尚处于探索阶段.该研究基于情感信息理论,引入感知可爱、感知信任以及技术准备度,探索旅游虚拟数字人拟人化对游客体验质量的影响机制.研究选取博物馆解说作为应用场景,总共设计三个情境实验进行假设检验.结果表明:1)虚拟数字人的形象相似性与行为相似性均显著正向影响游客体验质量;2)虚拟数字人的拟人化程度显著正向影响游客体验质量,且感知可爱与感知信任发挥中介作用;3)技术准备度调节拟人化程度对感知信任的影响.研究结论在丰富拟人化理论应用以及虚拟数字人实证研究的同时,也为虚拟数字人的设计以及在文旅行业的应用提供了启示. 展开更多
关键词 虚拟数字人 拟人化 感知可爱 感知信任 技术准备度
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