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Design and Research on Virtual Display of Whole Process Mechanization for Rice Production in Cold Region
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作者 Na WANG 《Asian Agricultural Research》 2017年第3期106-109,共4页
With the development of society,the virtual reality technology and multimedia technology have been applied to modern large-scale agriculture. The paper describes the design ideas for animation display of mechanized ri... With the development of society,the virtual reality technology and multimedia technology have been applied to modern large-scale agriculture. The paper describes the design ideas for animation display of mechanized rice production in cold region,and elaborates the design of major part of each scene. By animation display,we can know about the whole process of rice production,as well as the benefits of mechanized operation. 展开更多
关键词 Rice in cold region Whole process mechanization virtual display
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3D COMPUTER SIMULATION FOR LIGNIFICATION OF ANCIENT CHINESE TIMBER BUILDINGS
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作者 YANG JieZHU YixuanLI DerenQIN Kun 《Geo-Spatial Information Science》 2001年第4期56-60,共5页
A pioneer research work was carried out by investigators engaged in surveying and mapping for describing ancient Chinese timber buildings by 3D frame graphs with a computer.Users can know the structural layers and the... A pioneer research work was carried out by investigators engaged in surveying and mapping for describing ancient Chinese timber buildings by 3D frame graphs with a computer.Users can know the structural layers and the assembly process of these buildings if the frame graphs are processed further with a computer model.This can be implemented by computer simulation technique.This technique display the raw data on the screen of a computer and interactively manage them by combining technologies from computer graphics and image processing,multi-media technology,artificial intelligence,highly parallel real-time computation technique and human behavior science.This paper presents the implementing procedure of lignification simulation for large-sized wooden buildings as well as 3D dynamic assembly of these buildings under the 3DS MAX environment.The results from computer simulation are also shown in the paper. 展开更多
关键词 3D model computer simulation dynamically virtual display
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虚拟现实系统及应用 被引量:1
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作者 李尊营 《临沂师范学院学报》 2002年第6期124-126,共3页
虚拟现实技术是一种模拟人在自然环境中的听、视、动等行为的高级互动技术.虚拟现实系统通过头盔方式的三维立体显示器、数据手套及立体声耳机等设备使人能完全沉浸在计算机创造的图形世界里.它是人工智能、计算机图形学、人机接口技术... 虚拟现实技术是一种模拟人在自然环境中的听、视、动等行为的高级互动技术.虚拟现实系统通过头盔方式的三维立体显示器、数据手套及立体声耳机等设备使人能完全沉浸在计算机创造的图形世界里.它是人工智能、计算机图形学、人机接口技术、网络技术、并行技术等多种技术的集成.目前已在科学可视化、飞行模拟、医学、CAD CAM、教育、娱乐等领域获得了广泛的应用. 展开更多
关键词 应用 虚拟现实 计算机图形学 网络技术 三维立体显示器
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Micrometer-scale indirect photopatterning of RGB OLED emissive layers in single phase network structure
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作者 Seunghan Lee Hyobin Ham +11 位作者 Shahid Ameen Byung Hak Jhun SeungHwan Roh Hyeono Yee Chang Hyeok Lim Yuchan Heo Hyukmin Kweon Dongheon Han Do Hwan Kim Youngmin You BongSoo Kim Moon Sung Kang 《Light(Science & Applications)》 2025年第9期2642-2655,共14页
Organic light-emitting diodes(OLEDs)used in virtual and augmented reality displays require micrometer-scale red-green-blue(RGB)pixel patterns in the emissive layer(EML).However,conventional patterning methods based on... Organic light-emitting diodes(OLEDs)used in virtual and augmented reality displays require micrometer-scale red-green-blue(RGB)pixel patterns in the emissive layer(EML).However,conventional patterning methods based on evaporation and shadow masks can only produce patterns larger than tens of micrometers owing to the geometric constraint of the mask.Herein,an indirect method for photopatterning solution-processed OLED EMLs is proposed,which can be used to form micrometer-scale RGB pixel patterns without involving direct exposure to UV radiation or harsh etching processes on EMLs.EMLs can be patterned byⅰ)forming a sacrificial photoresist(PR)pattern,ⅱ)spin-coating an EML film,ⅲ)converting the EML film into a single-phase network(SPN)structure by crosslinking vinylbenzyl-group-appended hosts and dopants at a low temperature,andⅳ)stripping the pre-formed PR pattern.Furthermore,repeating the process thrice results in the formation of RGB EML patterns.During the repeated process,the sacrificial PR pattern serves as a protective layer for the underlying EML pattern,effectively preventing the EML pattern from being exposed to solutions in subsequent processes.Using a conventional photolithography setup,we produced sets of RGB EML patterns with densities exceeding 3000 patterns/in.,which indicated the potential of the method for industrial use. 展开更多
关键词 shadow masks emissive layer virtual augmented reality displays emissive layer eml howeverconventional patterning methods micrometer scale photopatterning single phase network structure indirect photopatterning
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