The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth...The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth varies with different video sequences/formats.This paper proposes an adaptive information-based variable quantization matrix(AIVQM)developed for different video formats having variable energy levels.The quantization method is adapted based on video sequence using statistical analysis,improving bit budget,quality and complexity reduction.Further,to have precise control over bit rate and quality,a multi-constraint prune algorithm is proposed in the second stage of the AI-VQM technique for pre-calculating K numbers of paths.The same should be handy to selfadapt and choose one of the K-path automatically in dynamically changing bandwidth availability as per requirement after extensive testing of the proposed algorithm in the multi-constraint environment for multiple paths and evaluating the performance based on peak signal to noise ratio(PSNR),bit-budget and time complexity for different videos a noticeable improvement in rate-distortion(RD)performance is achieved.Using the proposed AIVQM technique,more feasible and efficient video sequences are achieved with less loss in PSNR than the variable quantization method(VQM)algorithm with approximately a rise of 10%–20%based on different video sequences/formats.展开更多
Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused mor...Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused more and more research interests. In this paper a new method based on multiple view geometry is presented for spatial side information generation of uncalibrated video sensor network. Trifocal tensor encapsulates all the geometric relations among three views that are independent of scene structure; it can be computed from image correspondences alone without requiring knowledge of the motion or calibration. Simulation results show that trifocal tensor-based spatial side information improves the rate-distortion performance over motion compensation based interpolation side information by a maximum gap of around 2dB. Then fusion merges the different side information (temporal and spatial) in order to improve the quality of the final one. Simulation results show that the rate-distortion gains about 0.4 dB.展开更多
In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and ...In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and a low percent root mean square difference (PRD). Since ECG signals have both intra-beat and inter-beat redundancies like video signals, which have both intra-frame and inter-frame correlation, video codec technology can be used for ECG compression. In order to do this, some pre-process will be needed. The ECG signals should firstly be segmented and normalized to a sequence of beat cycles with the same length, and then these beat cycles can be treated as picture frames and compressed with video codec technology. We have used records from MIT-BIH arrhythmia database to evaluate our algorithm. Results show that, besides compression efficiently, this algorithm has the advantages of resolution adjustable, random access and flexibility for irregular period and QRS false detection.展开更多
This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate b...This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate bit rate and better coding efficiency compared with H.264. The computational complexity of the algorithm is reduced by adopting a novel block activity description method using the Sum of Absolute Difference (SAD) of 16× 16 mode, and its robustness is enhanced by introducing a feedback circuit at frame layer.展开更多
With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract d...With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract developers' interests to transfer video encoding from specialized hardware to more flexible software. In this paper, the encoding structure is set up first to support complexity scalability; then a lot of high performance algorithms are used on the key time-consuming modules in coding process; finally, at programming level, processor characteristics are considered to improve data access efficiency and processing parallelism. Other programming methods such as lookup table are adopted to reduce the computational complexity. Simulation results showed that these ideas could not only improve the global performance of video coding, but also provide great flexibility in complexity regulation.展开更多
Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper t...Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper transmission strategy is needed to deal with the video transmission over limited bandwidth channel. In this paper, unequal error protection (UEP) based on low density parity check (LDPC) code was used to transmit stereo video over wireless channel with limited bandwidth. Different correction level LDPC code was used according to the importance of video stream to reconstruction at the receiver. Simulation result shows that the proposed transmission scheme increases the PSNR of reconstructed image, and improves the subjective effect.展开更多
Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky enco...Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky encoders are not suitable for applications like wireless low power surveillance, multimedia sensor networks, wireless PC cameras, mobile camera phones etc. New video coding scheme based on the principle of distributed source coding is looked upon in this paper. This scheme supports a low complexity encoder, at the same time trying to achieve the rate distortion performance of conventional video codecs. Current im-plementation uses LDPC codes for syndrome coding.展开更多
In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the d...In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the deblocking filter,sample adaptive offset,and adaptive loop filter,were performed separately for each component.Recently,cross-component filters have been studied to improve chroma fidelity by exploiting correlations between the luma and chroma channels.This paper introduces the cross-component filters used in the state-ofthe-art video coding standards,including the cross-component adaptive loop filter and cross-component sample adaptive offset.Crosscomponent filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values.We present their origin,development,and status in the current video coding standards.Finally,we conduct discussions on the further evolution of cross-component filters.展开更多
Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual gam...Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.展开更多
In order to decrease both computational complexity and coding time, an improved algorithm for the early detection of all-zero blocks (AZBs) in H. 264/AVC is proposed. The previous AZBs detection algorithms are revie...In order to decrease both computational complexity and coding time, an improved algorithm for the early detection of all-zero blocks (AZBs) in H. 264/AVC is proposed. The previous AZBs detection algorithms are reviewed. Three types of transformed frequency-domain coefficients, which are quantized to zeros, are analyzed. Based on the three types of frequencydomain scaling factors, the corresponding spatial coefficients are derived. Then the Schwarz inequality is applied to the derivation of the three thresholds based on spatial coefficients. Another threshold is set on the basis of the probability distribution of zero coefficients in a block. As a result, an adaptive AZBs detection algorithm is proposed based on the minimum of the former three thresholds and the threshold of zero blocks distribution. The simulation results show that, compared with the existing AZBs detection algorithms, the proposed algorithm achieves a 5% higher detection ratio in AZBs and 4% to 10% computation saving with only 0. 1 dB video quality degradation.展开更多
In order to achieve better perceptual coding quality while using fewer bits, a novel perceptual video coding method based on the just-noticeable-distortion (JND) model and the auto-regressive (AR) model is explore...In order to achieve better perceptual coding quality while using fewer bits, a novel perceptual video coding method based on the just-noticeable-distortion (JND) model and the auto-regressive (AR) model is explored. First, a new texture segmentation method exploiting the JND profile is devised to detect and classify texture regions in video scenes. In this step, a spatial-temporal JND model is proposed and the JND energy of every micro-block unit is computed and compared with the threshold. Secondly, in order to effectively remove temporal redundancies while preserving high visual quality, an AR model is applied to synthesize the texture regions. All the parameters of the AR model are obtained by the least-squares method and each pixel in the texture region is generated as a linear combination of pixels taken from the closest forward and backward reference frames. Finally, the proposed method is compared with the H.264/AVC video coding system to demonstrate the performance. Various sequences with different types of texture regions are used in the experiment and the results show that the proposed method can reduce the bit-rate by 15% to 58% while maintaining good perceptual quality.展开更多
The dilemma of the quantization parameter (QP) being involved in both rate control and rate-distortion optimization (RDO) prevents using the traditional rate control scheme. Although some rate control schemes are prop...The dilemma of the quantization parameter (QP) being involved in both rate control and rate-distortion optimization (RDO) prevents using the traditional rate control scheme. Although some rate control schemes are proposed to circumvent the dilemma, the inaccurate prediction model and improper bit allocation deter H.264 application on low bandwidth channel. To resolve this issue, this paper proposes a novel rate control scheme by considering the macroblock (MB) encoding complexity variation and buffer variation and by exploiting the spatio-temporal correlation sufficiently well. Simulations showed that this scheme improves the perceptual quality of the pictures with similar or smaller PSNR deviations when compared to that of rate control in JVT-O016.展开更多
The scalable extension of H.264/AVC, known as scalable video coding or SVC, is currently the main focus of the Joint Video Team’s work. In its present working draft, the higher level syntax of SVC follows the design ...The scalable extension of H.264/AVC, known as scalable video coding or SVC, is currently the main focus of the Joint Video Team’s work. In its present working draft, the higher level syntax of SVC follows the design principles of H.264/AVC. Self-contained network abstraction layer units (NAL units) form natural entities for packetization. The SVC specification is by no means finalized yet, but nevertheless the work towards an optimized RTP payload format has already started. RFC 3984, the RTP payload specification for H.264/AVC has been taken as a starting point, but it became quickly clear that the scalable features of SVC require adaptation in at least the areas of capability/operation point signaling and documentation of the extended NAL unit header. This paper first gives an overview of the history of scalable video coding, and then reviews the video coding layer (VCL) and NAL of the latest SVC draft specification. Finally, it discusses different aspects of the draft SVC RTP payload format, in- cluding the design criteria, use cases, signaling and payload structure.展开更多
AVS2 is a new generation video coding standard developed by the AVS working group. Compared with the first generation AVS video coding standard, known as AVS1, AVS2 significantly improves coding performance by using m...AVS2 is a new generation video coding standard developed by the AVS working group. Compared with the first generation AVS video coding standard, known as AVS1, AVS2 significantly improves coding performance by using many new coding technologies, e.g., adaptive block partition and two level transform coding. Moreover, for scene video, e.g. surveillance video and conference vid?eo, AVS2 provided a background picture modeling scheme to achieve more accurate prediction, which can also make object detec?tion and tracking in surveillance video coding more flexible. Experimental results show that AVS2 is competitive with High Effi?ciency Video Coding (HEVC) in terms of performance. Especially for scene video, AVS2 can achieve 39% bit rate saving over HEVC.展开更多
In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient dow...In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient down-sampling,the visual redundancy of underwater image is removed and the computational coefficients and coding bits are reduced.At the same time,combined with multi-level wavelet decomposition,inter frame motion compensation,entropy coding and other methods,according to the characteristics of different types of frame image data,reduce the number of calculations and improve the coding efficiency.The experimental results show that the reconstructed image quality can meet the visual requirements,and the average compression ratio of underwater video can meet the requirements of underwater acoustic channel transmission rate.展开更多
Compressed sensing(CS)is a novel technology to acquire and reconstruct sparse signals below the Nyquist rate.It has great potential in image and video acquisition and processing.To effectively improve the sparsity of ...Compressed sensing(CS)is a novel technology to acquire and reconstruct sparse signals below the Nyquist rate.It has great potential in image and video acquisition and processing.To effectively improve the sparsity of signal being measured and reconstructing efficiency,an encoding and decoding model of residual distributed compressive video sensing based on double side information(RDCVS-DSI)is proposed in this paper.Exploiting the characteristics of image itself in the frequency domain and the correlation between successive frames,the model regards the video frame in low quality as the first side information in the process of coding,and generates the second side information for the non-key frames using motion estimation and compensation technology at its decoding end.Performance analysis and simulation experiments show that the RDCVS-DSI model can rebuild the video sequence with high fidelity in the consumption of quite low complexity.About 1~5 dB gain in the average peak signal-to-noise ratio of the reconstructed frames is observed,and the speed is close to the least complex DCVS,when compared with prior works on compressive video sensing.展开更多
Scalable video coding(SVC)has been widely used in video-on-demand(VOD)service,to efficiently satisfy users’different video quality requirements and dynamically adjust video stream to timevariant wireless channels.Und...Scalable video coding(SVC)has been widely used in video-on-demand(VOD)service,to efficiently satisfy users’different video quality requirements and dynamically adjust video stream to timevariant wireless channels.Under the 5G network structure,we consider a cooperative caching scheme inside each cluster with SVC to economically utilize the limited caching storage.A novel multi-agent deep reinforcement learning(MADRL)framework is proposed to jointly optimize the video access delay and users’satisfaction,where an aggregation node is introduced helping individual agents to achieve global observations and overall system rewards.Moreover,to cope with the large action space caused by the large number of videos and users,a dimension decomposition method is embedded into the neural network in each agent,which greatly reduce the computational complexity and memory cost of the reinforcement learning.Experimental results show that:1)the proposed value-decomposed dimensional network(VDDN)algorithm achieves an obvious performance gain versus the traditional MADRL;2)the proposed VDDN algorithm can handle an extremely large action space and quickly converge with a low computational complexity.展开更多
Most recently, due to the demand of immersive communication, region-of-interest-based(ROI) high efficiency video coding(HEVC) approaches in conferencing scenarios have become increasingly important. However, there exi...Most recently, due to the demand of immersive communication, region-of-interest-based(ROI) high efficiency video coding(HEVC) approaches in conferencing scenarios have become increasingly important. However, there exists no objective metric, specially developed for efficiently evaluating the perceived visual quality of video conferencing coding. Therefore, this paper proposes a novel objective quality assessment method, namely Gaussian mixture model based peak signal-tonoise ratio(GMM-PSNR), for the perceptual video conferencing coding. First, eye tracking experiments, together with a real-time technique of face and facial feature extraction, are introduced. In the experiments, importance of background, face, and facial feature regions is identified, and it is then quantified based on eye fixation points over test videos. Next, assuming that the distribution of the eye fixation points obeys Gaussian mixture model, we utilize expectation-maximization(EM) algorithm to generate an importance weight map for each frame of video conferencing coding, in light of a new term eye fixation points/pixel(efp/p). According to the generated weight map, GMM-PSNR is developed for quality assessment by assigning different weights to the distortion of each pixel in the video frame. Finally, we utilize some experiments to investigate the correlation of the proposed GMM-PSNR and other conventional objective metrics with subjective quality metrics. The experimental results show the effectiveness of GMM-PSNR.展开更多
In order to further improve the efficiency of video compression, we introduce a perceptual characteristics of Human Visual System (HVS) to video coding, and propose a novel video coding rate control algorithm based on...In order to further improve the efficiency of video compression, we introduce a perceptual characteristics of Human Visual System (HVS) to video coding, and propose a novel video coding rate control algorithm based on human visual saliency model in H.264/AVC. Firstly, we modifie Itti's saliency model. Secondly, target bits of each frame are allocated through the correlation of saliency region between the current and previous frame, and the complexity of each MB is modified through the saliency value and its Mean Absolute Difference (MAD) value. Lastly, the algorithm was implemented in JVT JM12.2. Simulation results show that, comparing with traditional rate control algorithm, the proposed one can reduce the coding bit rate and improve the reconstructed video subjective quality, especially for visual saliency region. It is very suitable for wireless video transmission.展开更多
文摘The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth varies with different video sequences/formats.This paper proposes an adaptive information-based variable quantization matrix(AIVQM)developed for different video formats having variable energy levels.The quantization method is adapted based on video sequence using statistical analysis,improving bit budget,quality and complexity reduction.Further,to have precise control over bit rate and quality,a multi-constraint prune algorithm is proposed in the second stage of the AI-VQM technique for pre-calculating K numbers of paths.The same should be handy to selfadapt and choose one of the K-path automatically in dynamically changing bandwidth availability as per requirement after extensive testing of the proposed algorithm in the multi-constraint environment for multiple paths and evaluating the performance based on peak signal to noise ratio(PSNR),bit-budget and time complexity for different videos a noticeable improvement in rate-distortion(RD)performance is achieved.Using the proposed AIVQM technique,more feasible and efficient video sequences are achieved with less loss in PSNR than the variable quantization method(VQM)algorithm with approximately a rise of 10%–20%based on different video sequences/formats.
文摘Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused more and more research interests. In this paper a new method based on multiple view geometry is presented for spatial side information generation of uncalibrated video sensor network. Trifocal tensor encapsulates all the geometric relations among three views that are independent of scene structure; it can be computed from image correspondences alone without requiring knowledge of the motion or calibration. Simulation results show that trifocal tensor-based spatial side information improves the rate-distortion performance over motion compensation based interpolation side information by a maximum gap of around 2dB. Then fusion merges the different side information (temporal and spatial) in order to improve the quality of the final one. Simulation results show that the rate-distortion gains about 0.4 dB.
文摘In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and a low percent root mean square difference (PRD). Since ECG signals have both intra-beat and inter-beat redundancies like video signals, which have both intra-frame and inter-frame correlation, video codec technology can be used for ECG compression. In order to do this, some pre-process will be needed. The ECG signals should firstly be segmented and normalized to a sequence of beat cycles with the same length, and then these beat cycles can be treated as picture frames and compressed with video codec technology. We have used records from MIT-BIH arrhythmia database to evaluate our algorithm. Results show that, besides compression efficiently, this algorithm has the advantages of resolution adjustable, random access and flexibility for irregular period and QRS false detection.
基金the National Nature Science Foundation of China(No.90104013) 863 Project(No.2002AA119010, 2001AA121061 and 2002AA123041)
文摘This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate bit rate and better coding efficiency compared with H.264. The computational complexity of the algorithm is reduced by adopting a novel block activity description method using the Sum of Absolute Difference (SAD) of 16× 16 mode, and its robustness is enhanced by introducing a feedback circuit at frame layer.
文摘With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract developers' interests to transfer video encoding from specialized hardware to more flexible software. In this paper, the encoding structure is set up first to support complexity scalability; then a lot of high performance algorithms are used on the key time-consuming modules in coding process; finally, at programming level, processor characteristics are considered to improve data access efficiency and processing parallelism. Other programming methods such as lookup table are adopted to reduce the computational complexity. Simulation results showed that these ideas could not only improve the global performance of video coding, but also provide great flexibility in complexity regulation.
文摘Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper transmission strategy is needed to deal with the video transmission over limited bandwidth channel. In this paper, unequal error protection (UEP) based on low density parity check (LDPC) code was used to transmit stereo video over wireless channel with limited bandwidth. Different correction level LDPC code was used according to the importance of video stream to reconstruction at the receiver. Simulation result shows that the proposed transmission scheme increases the PSNR of reconstructed image, and improves the subjective effect.
文摘Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky encoders are not suitable for applications like wireless low power surveillance, multimedia sensor networks, wireless PC cameras, mobile camera phones etc. New video coding scheme based on the principle of distributed source coding is looked upon in this paper. This scheme supports a low complexity encoder, at the same time trying to achieve the rate distortion performance of conventional video codecs. Current im-plementation uses LDPC codes for syndrome coding.
基金supported in part by National Science Foundation of China under Grant No.62031013PCL-CMCC Foundation for Science and Innovation under Grant No.2024ZY1C0040+1 种基金New Cornerstone Science Foundation for the Xplorer PrizeHigh performance Computing Platform of Peking University。
文摘In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the deblocking filter,sample adaptive offset,and adaptive loop filter,were performed separately for each component.Recently,cross-component filters have been studied to improve chroma fidelity by exploiting correlations between the luma and chroma channels.This paper introduces the cross-component filters used in the state-ofthe-art video coding standards,including the cross-component adaptive loop filter and cross-component sample adaptive offset.Crosscomponent filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values.We present their origin,development,and status in the current video coding standards.Finally,we conduct discussions on the further evolution of cross-component filters.
文摘Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.
基金The EU Seventh Framework Programme FP7-PEOPLE-IRSES( No. 247083)
文摘In order to decrease both computational complexity and coding time, an improved algorithm for the early detection of all-zero blocks (AZBs) in H. 264/AVC is proposed. The previous AZBs detection algorithms are reviewed. Three types of transformed frequency-domain coefficients, which are quantized to zeros, are analyzed. Based on the three types of frequencydomain scaling factors, the corresponding spatial coefficients are derived. Then the Schwarz inequality is applied to the derivation of the three thresholds based on spatial coefficients. Another threshold is set on the basis of the probability distribution of zero coefficients in a block. As a result, an adaptive AZBs detection algorithm is proposed based on the minimum of the former three thresholds and the threshold of zero blocks distribution. The simulation results show that, compared with the existing AZBs detection algorithms, the proposed algorithm achieves a 5% higher detection ratio in AZBs and 4% to 10% computation saving with only 0. 1 dB video quality degradation.
基金The National Natural Science Foundation of China (No.60472058, 60975017)
文摘In order to achieve better perceptual coding quality while using fewer bits, a novel perceptual video coding method based on the just-noticeable-distortion (JND) model and the auto-regressive (AR) model is explored. First, a new texture segmentation method exploiting the JND profile is devised to detect and classify texture regions in video scenes. In this step, a spatial-temporal JND model is proposed and the JND energy of every micro-block unit is computed and compared with the threshold. Secondly, in order to effectively remove temporal redundancies while preserving high visual quality, an AR model is applied to synthesize the texture regions. All the parameters of the AR model are obtained by the least-squares method and each pixel in the texture region is generated as a linear combination of pixels taken from the closest forward and backward reference frames. Finally, the proposed method is compared with the H.264/AVC video coding system to demonstrate the performance. Various sequences with different types of texture regions are used in the experiment and the results show that the proposed method can reduce the bit-rate by 15% to 58% while maintaining good perceptual quality.
文摘The dilemma of the quantization parameter (QP) being involved in both rate control and rate-distortion optimization (RDO) prevents using the traditional rate control scheme. Although some rate control schemes are proposed to circumvent the dilemma, the inaccurate prediction model and improper bit allocation deter H.264 application on low bandwidth channel. To resolve this issue, this paper proposes a novel rate control scheme by considering the macroblock (MB) encoding complexity variation and buffer variation and by exploiting the spatio-temporal correlation sufficiently well. Simulations showed that this scheme improves the perceptual quality of the pictures with similar or smaller PSNR deviations when compared to that of rate control in JVT-O016.
文摘The scalable extension of H.264/AVC, known as scalable video coding or SVC, is currently the main focus of the Joint Video Team’s work. In its present working draft, the higher level syntax of SVC follows the design principles of H.264/AVC. Self-contained network abstraction layer units (NAL units) form natural entities for packetization. The SVC specification is by no means finalized yet, but nevertheless the work towards an optimized RTP payload format has already started. RFC 3984, the RTP payload specification for H.264/AVC has been taken as a starting point, but it became quickly clear that the scalable features of SVC require adaptation in at least the areas of capability/operation point signaling and documentation of the extended NAL unit header. This paper first gives an overview of the history of scalable video coding, and then reviews the video coding layer (VCL) and NAL of the latest SVC draft specification. Finally, it discusses different aspects of the draft SVC RTP payload format, in- cluding the design criteria, use cases, signaling and payload structure.
文摘AVS2 is a new generation video coding standard developed by the AVS working group. Compared with the first generation AVS video coding standard, known as AVS1, AVS2 significantly improves coding performance by using many new coding technologies, e.g., adaptive block partition and two level transform coding. Moreover, for scene video, e.g. surveillance video and conference vid?eo, AVS2 provided a background picture modeling scheme to achieve more accurate prediction, which can also make object detec?tion and tracking in surveillance video coding more flexible. Experimental results show that AVS2 is competitive with High Effi?ciency Video Coding (HEVC) in terms of performance. Especially for scene video, AVS2 can achieve 39% bit rate saving over HEVC.
文摘In view of the limited bandwidth of underwater video image transmission,a low bit rate underwater video compression coding method is proposed.Based on the preprocessing process of wavelet transform and coefficient down-sampling,the visual redundancy of underwater image is removed and the computational coefficients and coding bits are reduced.At the same time,combined with multi-level wavelet decomposition,inter frame motion compensation,entropy coding and other methods,according to the characteristics of different types of frame image data,reduce the number of calculations and improve the coding efficiency.The experimental results show that the reconstructed image quality can meet the visual requirements,and the average compression ratio of underwater video can meet the requirements of underwater acoustic channel transmission rate.
基金Supported by National Natural Science Foundation of China(61170147)Major Cooperation Project of Production and College in Fujian Province(2012H61010016)Natural Science Foundation of Fujian Province(2013J01234)
文摘Compressed sensing(CS)is a novel technology to acquire and reconstruct sparse signals below the Nyquist rate.It has great potential in image and video acquisition and processing.To effectively improve the sparsity of signal being measured and reconstructing efficiency,an encoding and decoding model of residual distributed compressive video sensing based on double side information(RDCVS-DSI)is proposed in this paper.Exploiting the characteristics of image itself in the frequency domain and the correlation between successive frames,the model regards the video frame in low quality as the first side information in the process of coding,and generates the second side information for the non-key frames using motion estimation and compensation technology at its decoding end.Performance analysis and simulation experiments show that the RDCVS-DSI model can rebuild the video sequence with high fidelity in the consumption of quite low complexity.About 1~5 dB gain in the average peak signal-to-noise ratio of the reconstructed frames is observed,and the speed is close to the least complex DCVS,when compared with prior works on compressive video sensing.
基金supported by the National Natural Science Foundation of China under Grant No.61801119。
文摘Scalable video coding(SVC)has been widely used in video-on-demand(VOD)service,to efficiently satisfy users’different video quality requirements and dynamically adjust video stream to timevariant wireless channels.Under the 5G network structure,we consider a cooperative caching scheme inside each cluster with SVC to economically utilize the limited caching storage.A novel multi-agent deep reinforcement learning(MADRL)framework is proposed to jointly optimize the video access delay and users’satisfaction,where an aggregation node is introduced helping individual agents to achieve global observations and overall system rewards.Moreover,to cope with the large action space caused by the large number of videos and users,a dimension decomposition method is embedded into the neural network in each agent,which greatly reduce the computational complexity and memory cost of the reinforcement learning.Experimental results show that:1)the proposed value-decomposed dimensional network(VDDN)algorithm achieves an obvious performance gain versus the traditional MADRL;2)the proposed VDDN algorithm can handle an extremely large action space and quickly converge with a low computational complexity.
文摘Most recently, due to the demand of immersive communication, region-of-interest-based(ROI) high efficiency video coding(HEVC) approaches in conferencing scenarios have become increasingly important. However, there exists no objective metric, specially developed for efficiently evaluating the perceived visual quality of video conferencing coding. Therefore, this paper proposes a novel objective quality assessment method, namely Gaussian mixture model based peak signal-tonoise ratio(GMM-PSNR), for the perceptual video conferencing coding. First, eye tracking experiments, together with a real-time technique of face and facial feature extraction, are introduced. In the experiments, importance of background, face, and facial feature regions is identified, and it is then quantified based on eye fixation points over test videos. Next, assuming that the distribution of the eye fixation points obeys Gaussian mixture model, we utilize expectation-maximization(EM) algorithm to generate an importance weight map for each frame of video conferencing coding, in light of a new term eye fixation points/pixel(efp/p). According to the generated weight map, GMM-PSNR is developed for quality assessment by assigning different weights to the distortion of each pixel in the video frame. Finally, we utilize some experiments to investigate the correlation of the proposed GMM-PSNR and other conventional objective metrics with subjective quality metrics. The experimental results show the effectiveness of GMM-PSNR.
基金supported by National Natural Science Foundation of China under Grant No.610700800973 Sub-Program Projects under Grant No.2009CB320906+3 种基金National Science and Technology of Major Special Projects under Grant No.2010ZX03004-003S&T Planning Project of Hubei Provincial Department of Education under Grant No. Q20112805H&SPlanning Project of Hubei Provincial Department of Education under Grant No.2011jyte142Science Foundation of HubeiProvincial under Grant No.2010CDB05103
文摘In order to further improve the efficiency of video compression, we introduce a perceptual characteristics of Human Visual System (HVS) to video coding, and propose a novel video coding rate control algorithm based on human visual saliency model in H.264/AVC. Firstly, we modifie Itti's saliency model. Secondly, target bits of each frame are allocated through the correlation of saliency region between the current and previous frame, and the complexity of each MB is modified through the saliency value and its Mean Absolute Difference (MAD) value. Lastly, the algorithm was implemented in JVT JM12.2. Simulation results show that, comparing with traditional rate control algorithm, the proposed one can reduce the coding bit rate and improve the reconstructed video subjective quality, especially for visual saliency region. It is very suitable for wireless video transmission.