Due to the requirements for mobile robots to search or rescue in unknown environments,reactive navigation which plays an essential role in these applications has attracted increasing interest.However,most existing rea...Due to the requirements for mobile robots to search or rescue in unknown environments,reactive navigation which plays an essential role in these applications has attracted increasing interest.However,most existing reactive methods are vulnerable to local minima in the absence of prior knowledge about the environment.This paper aims to address the local minimum problem by employing the proposed boundary gap(BG)based reactive navigation method.Specifically,the narrowest gap extraction algorithm(NGEA)is proposed to eliminate the improper gaps.Meanwhile,we present a new concept called boundary gap which enables the robot to follow the obstacle boundary and then get rid of local minima.Moreover,in order to enhance the smoothness of generated trajectories,we take the robot dynamics into consideration by using the modified dynamic window approach(DWA).Simulation and experimental results show the superiority of our method in avoiding local minima and improving the smoothness.展开更多
Unmanned aerial vehicles(UAVs) are increasingly considered in safe autonomous navigation systems to explore unknown environments where UAVs are equipped with multiple sensors to perceive the surroundings. However, how...Unmanned aerial vehicles(UAVs) are increasingly considered in safe autonomous navigation systems to explore unknown environments where UAVs are equipped with multiple sensors to perceive the surroundings. However, how to achieve UAVenabled data dissemination and also ensure safe navigation synchronously is a new challenge. In this paper, our goal is minimizing the whole weighted sum of the UAV’s task completion time while satisfying the data transmission task requirement and the UAV’s feasible flight region constraints. However, it is unable to be solved via standard optimization methods mainly on account of lacking a tractable and accurate system model in practice. To overcome this tough issue,we propose a new solution approach by utilizing the most advanced dueling double deep Q network(dueling DDQN) with multi-step learning. Specifically, to improve the algorithm, the extra labels are added to the primitive states. Simulation results indicate the validity and performance superiority of the proposed algorithm under different data thresholds compared with two other benchmarks.展开更多
This paper presents a new algorithm of path planning for mobile robots,which utilises the characteristics of the obstacle border and fuzzy logical reasoning.The environment topology or working space is described by th...This paper presents a new algorithm of path planning for mobile robots,which utilises the characteristics of the obstacle border and fuzzy logical reasoning.The environment topology or working space is described by the time-variable grid method that can be further described by the moving obstacles and the variation of path safety.Based on the algorithm,a new path planning approach for mobile robots in an unknown environment has been developed.The path planning approach can let a mobile robot find a safe path from the current position to the goal based on a sensor system.The two types of machine learning:advancing learning and exploitation learning or trial learning are explored,and both are applied to the learning of mobile robot path planning algorithm.Comparison with A*path planning approach and various simulation results are given to demonstrate the efficiency of the algorithm.This path planning approach can also be applied to computer games.展开更多
The observed phenomena in real sound environment system often contain uncertainty such as the additional external noise with unknown statistics. Furthermore, there is complex nonlinear relationship between the specifi...The observed phenomena in real sound environment system often contain uncertainty such as the additional external noise with unknown statistics. Furthermore, there is complex nonlinear relationship between the specific signal and the observations, and it cannot be exactly expressed in any definite functional form. In these situations, it is one of reasonable analysis methods to treat the objective sound environment system as a fuzzy system. In this study, a state estimation method for a specific signal under the existence of an unknown observation mechanism and external noise of unknown statistics is proposed by introducing fuzzy inference. The effectiveness of the proposed theoretical method is experimentally confirmed by applying it to the actually observed data in the sound environment.展开更多
This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary obj...This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary objective is to explore the unknown environments to locate and track targets effectively. To address this problem, we propose a novel Multi-Agent Reinforcement Learning (MARL) method based on Graph Neural Network (GNN). Firstly, a method is introduced for encoding continuous-space multi-UAV problem data into spatial graphs which establish essential relationships among agents, obstacles, and targets. Secondly, a Graph AttenTion network (GAT) model is presented, which focuses exclusively on adjacent nodes, learns attention weights adaptively and allows agents to better process information in dynamic environments. Reward functions are specifically designed to tackle exploration challenges in environments with sparse rewards. By introducing a framework that integrates centralized training and distributed execution, the advancement of models is facilitated. Simulation results show that the proposed method outperforms the existing MARL method in search rate and tracking performance with less collisions. The experiments show that the proposed method can be extended to applications with a larger number of agents, which provides a potential solution to the challenging problem of multi-UAV autonomous tracking in dynamic unknown environments.展开更多
基金supported in part by the National Natural Science Foundation of China(61922076,61873252)in part by the Fok Ying-Tong Education Foundation for Young Teachers in Higher Education Institutions of China(161059)。
文摘Due to the requirements for mobile robots to search or rescue in unknown environments,reactive navigation which plays an essential role in these applications has attracted increasing interest.However,most existing reactive methods are vulnerable to local minima in the absence of prior knowledge about the environment.This paper aims to address the local minimum problem by employing the proposed boundary gap(BG)based reactive navigation method.Specifically,the narrowest gap extraction algorithm(NGEA)is proposed to eliminate the improper gaps.Meanwhile,we present a new concept called boundary gap which enables the robot to follow the obstacle boundary and then get rid of local minima.Moreover,in order to enhance the smoothness of generated trajectories,we take the robot dynamics into consideration by using the modified dynamic window approach(DWA).Simulation and experimental results show the superiority of our method in avoiding local minima and improving the smoothness.
基金supported by the National Natural Science Foundation of China (No. 61931011)。
文摘Unmanned aerial vehicles(UAVs) are increasingly considered in safe autonomous navigation systems to explore unknown environments where UAVs are equipped with multiple sensors to perceive the surroundings. However, how to achieve UAVenabled data dissemination and also ensure safe navigation synchronously is a new challenge. In this paper, our goal is minimizing the whole weighted sum of the UAV’s task completion time while satisfying the data transmission task requirement and the UAV’s feasible flight region constraints. However, it is unable to be solved via standard optimization methods mainly on account of lacking a tractable and accurate system model in practice. To overcome this tough issue,we propose a new solution approach by utilizing the most advanced dueling double deep Q network(dueling DDQN) with multi-step learning. Specifically, to improve the algorithm, the extra labels are added to the primitive states. Simulation results indicate the validity and performance superiority of the proposed algorithm under different data thresholds compared with two other benchmarks.
文摘This paper presents a new algorithm of path planning for mobile robots,which utilises the characteristics of the obstacle border and fuzzy logical reasoning.The environment topology or working space is described by the time-variable grid method that can be further described by the moving obstacles and the variation of path safety.Based on the algorithm,a new path planning approach for mobile robots in an unknown environment has been developed.The path planning approach can let a mobile robot find a safe path from the current position to the goal based on a sensor system.The two types of machine learning:advancing learning and exploitation learning or trial learning are explored,and both are applied to the learning of mobile robot path planning algorithm.Comparison with A*path planning approach and various simulation results are given to demonstrate the efficiency of the algorithm.This path planning approach can also be applied to computer games.
文摘The observed phenomena in real sound environment system often contain uncertainty such as the additional external noise with unknown statistics. Furthermore, there is complex nonlinear relationship between the specific signal and the observations, and it cannot be exactly expressed in any definite functional form. In these situations, it is one of reasonable analysis methods to treat the objective sound environment system as a fuzzy system. In this study, a state estimation method for a specific signal under the existence of an unknown observation mechanism and external noise of unknown statistics is proposed by introducing fuzzy inference. The effectiveness of the proposed theoretical method is experimentally confirmed by applying it to the actually observed data in the sound environment.
基金supported by the National Natural Science Foundation of China(Nos.12272104,U22B2013).
文摘This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary objective is to explore the unknown environments to locate and track targets effectively. To address this problem, we propose a novel Multi-Agent Reinforcement Learning (MARL) method based on Graph Neural Network (GNN). Firstly, a method is introduced for encoding continuous-space multi-UAV problem data into spatial graphs which establish essential relationships among agents, obstacles, and targets. Secondly, a Graph AttenTion network (GAT) model is presented, which focuses exclusively on adjacent nodes, learns attention weights adaptively and allows agents to better process information in dynamic environments. Reward functions are specifically designed to tackle exploration challenges in environments with sparse rewards. By introducing a framework that integrates centralized training and distributed execution, the advancement of models is facilitated. Simulation results show that the proposed method outperforms the existing MARL method in search rate and tracking performance with less collisions. The experiments show that the proposed method can be extended to applications with a larger number of agents, which provides a potential solution to the challenging problem of multi-UAV autonomous tracking in dynamic unknown environments.