Real-time hand gesture recognition technology significantly improves the user's experience for virtual reality/augmented reality(VR/AR) applications, which relies on the identification of the orientation of the ha...Real-time hand gesture recognition technology significantly improves the user's experience for virtual reality/augmented reality(VR/AR) applications, which relies on the identification of the orientation of the hand in captured images or videos. A new three-stage pipeline approach for fast and accurate hand segmentation for the hand from a single depth image is proposed. Firstly, a depth frame is segmented into several regions by histogrambased threshold selection algorithm and by tracing the exterior boundaries of objects after thresholding. Secondly, each segmentation proposal is evaluated by a three-layers shallow convolutional neural network(CNN) to determine whether or not the boundary is associated with the hand. Finally, all hand components are merged as the hand segmentation result. Compared with algorithms based on random decision forest(RDF), the experimental results demonstrate that the approach achieves better performance with high-accuracy(88.34% mean intersection over union, mIoU) and a shorter processing time(≤8 ms).展开更多
Holoscopic 3D imaging is a true 3D imaging system mimics fly’s eye technique to acquire a true 3D optical model of a real scene. To reconstruct the 3D image computationally, an efficient implementation of an Auto-Fea...Holoscopic 3D imaging is a true 3D imaging system mimics fly’s eye technique to acquire a true 3D optical model of a real scene. To reconstruct the 3D image computationally, an efficient implementation of an Auto-Feature-Edge (AFE) descriptor algorithm is required that provides an individual feature detector for integration of 3D information to locate objects in the scene. The AFE descriptor plays a key role in simplifying the detection of both edge-based and region-based objects. The detector is based on a Multi-Quantize Adaptive Local Histogram Analysis (MQALHA) algorithm. This is distinctive for each Feature-Edge (FE) block i.e. the large contrast changes (gradients) in FE are easier to localise. The novelty of this work lies in generating a free-noise 3D-Map (3DM) according to a correlation analysis of region contours. This automatically combines the exploitation of the available depth estimation technique with edge-based feature shape recognition technique. The application area consists of two varied domains, which prove the efficiency and robustness of the approach: a) extracting a set of setting feature-edges, for both tracking and mapping process for 3D depthmap estimation, and b) separation and recognition of focus objects in the scene. Experimental results show that the proposed 3DM technique is performed efficiently compared to the state-of-the-art algorithms.展开更多
多波束测深过程中,由于受到各种要素干扰,数据会生成大量异常值。异常值(通常称为噪声)剔除是多波束数据处理过程中的关键。当前常用的趋势面滤波算法主要是建立水下地形的曲面,对于噪声点与所建立曲面对比完成多波束噪声的过滤。针对...多波束测深过程中,由于受到各种要素干扰,数据会生成大量异常值。异常值(通常称为噪声)剔除是多波束数据处理过程中的关键。当前常用的趋势面滤波算法主要是建立水下地形的曲面,对于噪声点与所建立曲面对比完成多波束噪声的过滤。针对多波束噪声剔除问题,提出了渐进三角网加密(progressive TIN densification algorithm,简称PTD)算法,选取最低水深点。利用Grubbs算法选取最低水深点,通过Delaunay三角剖分建立三角网构筑海底模型,利用三角网边长、角度与距离作为判断阈值,分离噪声点与水深点。以温州海域航道水深测量为例,与Caris软件中CUBE算法处理结果以及传统趋势面算法进行对比,验证渐进三角网加密算法的实用性和优缺点。展开更多
文摘Real-time hand gesture recognition technology significantly improves the user's experience for virtual reality/augmented reality(VR/AR) applications, which relies on the identification of the orientation of the hand in captured images or videos. A new three-stage pipeline approach for fast and accurate hand segmentation for the hand from a single depth image is proposed. Firstly, a depth frame is segmented into several regions by histogrambased threshold selection algorithm and by tracing the exterior boundaries of objects after thresholding. Secondly, each segmentation proposal is evaluated by a three-layers shallow convolutional neural network(CNN) to determine whether or not the boundary is associated with the hand. Finally, all hand components are merged as the hand segmentation result. Compared with algorithms based on random decision forest(RDF), the experimental results demonstrate that the approach achieves better performance with high-accuracy(88.34% mean intersection over union, mIoU) and a shorter processing time(≤8 ms).
文摘Holoscopic 3D imaging is a true 3D imaging system mimics fly’s eye technique to acquire a true 3D optical model of a real scene. To reconstruct the 3D image computationally, an efficient implementation of an Auto-Feature-Edge (AFE) descriptor algorithm is required that provides an individual feature detector for integration of 3D information to locate objects in the scene. The AFE descriptor plays a key role in simplifying the detection of both edge-based and region-based objects. The detector is based on a Multi-Quantize Adaptive Local Histogram Analysis (MQALHA) algorithm. This is distinctive for each Feature-Edge (FE) block i.e. the large contrast changes (gradients) in FE are easier to localise. The novelty of this work lies in generating a free-noise 3D-Map (3DM) according to a correlation analysis of region contours. This automatically combines the exploitation of the available depth estimation technique with edge-based feature shape recognition technique. The application area consists of two varied domains, which prove the efficiency and robustness of the approach: a) extracting a set of setting feature-edges, for both tracking and mapping process for 3D depthmap estimation, and b) separation and recognition of focus objects in the scene. Experimental results show that the proposed 3DM technique is performed efficiently compared to the state-of-the-art algorithms.
文摘多波束测深过程中,由于受到各种要素干扰,数据会生成大量异常值。异常值(通常称为噪声)剔除是多波束数据处理过程中的关键。当前常用的趋势面滤波算法主要是建立水下地形的曲面,对于噪声点与所建立曲面对比完成多波束噪声的过滤。针对多波束噪声剔除问题,提出了渐进三角网加密(progressive TIN densification algorithm,简称PTD)算法,选取最低水深点。利用Grubbs算法选取最低水深点,通过Delaunay三角剖分建立三角网构筑海底模型,利用三角网边长、角度与距离作为判断阈值,分离噪声点与水深点。以温州海域航道水深测量为例,与Caris软件中CUBE算法处理结果以及传统趋势面算法进行对比,验证渐进三角网加密算法的实用性和优缺点。