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Design of Virtual Driving Test Environment for Collecting and Validating Bad Weather SiLS Data Based on Multi-Source Images Using DCU with V2X-Car Edge Cloud
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作者 Sun Park JongWon Kim 《Computers, Materials & Continua》 2026年第3期448-467,共20页
In real-world autonomous driving tests,unexpected events such as pedestrians or wild animals suddenly entering the driving path can occur.Conducting actual test drives under various weather conditions may also lead to... In real-world autonomous driving tests,unexpected events such as pedestrians or wild animals suddenly entering the driving path can occur.Conducting actual test drives under various weather conditions may also lead to dangerous situations.Furthermore,autonomous vehicles may operate abnormally in bad weather due to limitations of their sensors and GPS.Driving simulators,which replicate driving conditions nearly identical to those in the real world,can drastically reduce the time and cost required for market entry validation;consequently,they have become widely used.In this paper,we design a virtual driving test environment capable of collecting and verifying SiLS data under adverse weather conditions using multi-source images.The proposed method generates a virtual testing environment that incorporates various events,including weather,time of day,and moving objects,that cannot be easily verified in real-world autonomous driving tests.By setting up scenario-based virtual environment events,multi-source image analysis and verification using real-world DCUs(Data Concentrator Units)with V2X-Car edge cloud can effectively address risk factors that may arise in real-world situations.We tested and validated the proposed method with scenarios employing V2X communication and multi-source image analysis. 展开更多
关键词 virtual driving test DCU bad weather SiLS autonomous environment V2X-Car edge cloud
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Designing social immersive virtual environments for the Metaverse:The case study of MetaLibrary
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作者 Alberto CANNAVÒ Giorgio ARRIGO +2 位作者 Alessandro VISCONTI Federico De LORENZIS Fabrizio LAMBERTI 《虚拟现实与智能硬件(中英文)》 2025年第3期279-298,共20页
Background Over the last few years,the rapid advancement of technology has led to the development of many approaches to digitalization.In this respect,metaverse provides 3D persistent virtual environments that can be ... Background Over the last few years,the rapid advancement of technology has led to the development of many approaches to digitalization.In this respect,metaverse provides 3D persistent virtual environments that can be used to access digital content,meet virtually,and perform several professional and leisure tasks.Among the numerous technologies supporting the metaverse,immersive Virtual Reality(VR)plays a primary role and offers highly interactive social experiences.Despite growing interest in this area,there are no clear design guidelines for creating environments tailored to the metaverse.Methods This study seeks to advance research in this area by moving from state-of-the-art studies on the design of immersive virtual environments in the context of metaverse and proposing how to integrate cutting-edge technologies within this context.Specifically,the best practices were identified by i)analyzing literature studies focused on human behavior in immersive virtual environments,ii)extracting common features of existing social VR platforms,and iii)conducting interviews with experts in a specific application domain.Specifically,this study considered the creation of a new virtual environment for MetaLibrary,a VR-based social platform aimed at integrating public libraries into metaverse.Several implementation challenges and additional requirements have been identified for the development of virtual environments(VEs).These elements were considered in the selection of specific cutting-edge technologies and their integration into the development process.A user study was also conducted to investigate some design aspects(namely lighting conditions and richness of the scene layout)for which deriving clear indications from the above analysis was not possible because different alternative configurations could be chosen.Results The work reported in this paper seeks to bridge the gap between existing VR platforms and related literature in the field,on the one hand,and requirements regarding immersive virtual environments for the metaverse,on the other hand,by reporting a set of best practices which were used to build a social virtual environment that meets users'expectations and needs.Conclusions Results suggest that carefully designed virtual environments can positively affect user experience and interaction within metaverse.The insights gained from this study offer valuable cues for developing immersive virtual environments for the metaverse to deliver more effective and engaging experiences. 展开更多
关键词 Metaverse Design guidelines virtual environments Immersive virtual reality User study Social platforms
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From Mimic Environment to Multiple Virtual Worlds: The Predicament and Breakage of News Reality in AIGC Era
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作者 Xi Wen 《Sociology Study》 2025年第6期286-293,共8页
From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virt... From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virtual dreamland: digital replication technology builds the first long-distance online news, and strong editing and weak mining aggravate the alienation of news production and practice;the algorithm model generated randomly by probability creates the second news illusion, and the exhaustibility of calculation makes AIGC completely divorced from reality. Man-machine speech cuts off the rational and open dialogue in the public sphere, and interpersonal relationship falls into the social division woven by man-machine relationship. In this process, the authenticity of news has suffered a fierce impact. From the perspective of the development history of media technology, based on the theory of “mimetic environment” put forward by Lippmann, taking ChatGPT as a concrete case, this paper reveals the current situation of the continuous separation between the public and the real and objective environment by analyzing the evolution logic from mimetic environment to multiple virtual worlds, and puts forward some ways to break the ice, such as collaboration between eyewitness evidence and intelligent technology, cooperation between generative AI and journalists, collusion between recommendation algorithm and value orientation, so as to seek an effective path to protect the truth of news and bridge the gap between the virtual and the real world. 展开更多
关键词 mimic environment virtual reality AIGC
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Revolutionizing hepatobiliary surgery:Impact of three-dimensional imaging and virtual surgical planning on precision,complications,and patient outcomes
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作者 Himanshu Agrawal Himanshu Tanwar Nikhil Gupta 《Artificial Intelligence in Gastroenterology》 2025年第1期39-51,共13页
BACKGROUND Hepatobiliary surgery is complex and requires a thorough understanding of the liver’s anatomy,biliary system,and vasculature.Traditional imaging methods such as computed tomography(CT)and magnetic resonanc... BACKGROUND Hepatobiliary surgery is complex and requires a thorough understanding of the liver’s anatomy,biliary system,and vasculature.Traditional imaging methods such as computed tomography(CT)and magnetic resonance imaging(MRI),although helpful,fail to provide three-dimensional(3D)relationships of these structures,which are critical for planning and executing complicated surgeries.AIM To explore the use of 3D imaging and virtual surgical planning(VSP)technologies to improve surgical accuracy,reduce complications,and enhance patient recovery in hepatobiliary surgeries.METHODS A comprehensive review of studies published between 2017 and 2024 was conducted through PubMed,Scopus,Google Scholar,and Web of Science.Studies selected focused on 3D imaging and VSP applications in hepatobiliary surgery,assessing surgical precision,complications,and patient outcomes.Thirty studies,including randomized controlled trials,cohort studies,and case reports,were included in the final analysis.RESULTS Various 3D imaging modalities,including multidetector CT,MRI,and 3D rotational angiography,provide high-resolution views of the liver’s vascular and biliary anatomy.VSP allows surgeons to simulate complex surgeries,improving preoperative planning and reducing complications like bleeding and bile leaks.Several studies have demonstrated improved surgical precision,reduced complications,and faster recovery times when 3D imaging and VSP were used in complex surgeries.CONCLUSION 3D imaging and VSP technologies significantly enhance the accuracy and outcomes of hepatobiliary surgeries by providing individualized preoperative planning.While promising,further research,particularly randomized controlled trials,is needed to standardize protocols and evaluate long-term efficacy. 展开更多
关键词 three-dimensional imaging virtual surgical planning Hepatobiliary surgery Surgical precision Preoperative planning
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The Impact of Virtual Reality Environment Design on Emotional Recovery:Exploring Factors and Mechanisms
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作者 Hao Fang Hongyun Guo +3 位作者 Yinchao Chen Hui Shi Yihan Gan Lin Li 《International Journal of Mental Health Promotion》 2025年第7期1051-1069,共19页
Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional r... Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional recovery,examining underlying mechanisms through physiological indicators and behavioral responses.Methods:Two experimentswere conducted.Experiment 1 employed a 4[Scene Type:real environment(RE),virtual scenes that restore the RE(VR),virtual scenes that incorporate natural window view design(VR-W),and a no-scene control condition(CTL)]×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=33).Participants viewed a 4-min anxiety-inducing video followed by a 3-min scene exposure.State-Trait Anxiety Inventory-State Form(STAIS),galvanic skin response(GSR),and blood-volume pulse(BVP)frequency were analyzed with linear mixed-effects models.Experiment 2 used a 3(Motion-control mode:Unnatural,Semi-natural,Natural)×2(Sound form:Spatial positioning,Surround)×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=42).Presence was analyzed with the Scheirer–Ray–Hare test;phase efficacy was verified with Friedman tests.Results:Experiment 1 showed significant Scene Type×Experimental Phase interactions for GSR(F=8.006,p<0.001,η^(2)_(p)=0.624)and BVP frequency(F=11.491,p<0.001,η^(2)_(p)=0.704).VR-Wproduced the largest recovery(ΔGSR=–1.26;ΔBVP=–5.80;Hedges g≥0.83)vs.RE and VR.STAI-S returned to baseline across all Scene Types.Experiment 2 revealedmain effects of Motion-control mode(F=8.55,p=0.001,η^(2)_(p)=0.32)and Sound form(F=4.35,p=0.044,η^(2)_(p)=0.11)on Presence(Semi-natural+Spatial positioning highest).The greatest physiological recovery occurred with the UnnaturalMotioncontrolmode(GSRH=20.17,p<0.001,ε^(2)=0.49;BVPH=7.92,p=0.019),amplified by Spatial positioning Sound form only in this mode.Design factors did not influence STAI-S change.Conclusions:VR scenes are as restorative as RE;embedding VR-W accelerates recovery.Maximal Presence is not essential:Unnatural Motion-control mode induced the largest physiological recovery,especially combined with Spatial positioning Sound form. 展开更多
关键词 virtual reality emotional regulation PRESENCE physiological indicators restorative environments anxiety reduction multisensory design
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Application of Virtual Reality Technology in Constructing Virtual Tourism Environment 被引量:1
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作者 郭立萍 李光霞 董硕 《Journal of Landscape Research》 2010年第7期75-78,共4页
Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual enviro... Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual environment,such as landform formation with the help of height field method,construction of complicated three-dimensional models in virtual environment through 3DS MAX,construction of lifelike tree models using Billboard technique and Cross Billboard technique,and adoption of texture mapping,LOD(level of detail),and collision testing technique to increase sense of reality in virtual environment.Finally a lifelike virtual tourism environment is realized under the context of Visual C++6.0 through OpenGL. 展开更多
关键词 virtual REALITY technology virtual TOURISM virtual environment OPENGL
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The Use of Virtual Learning Environment in Chinese Higher Education 被引量:1
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作者 谢苑苑 《海外英语》 2014年第14期103-104,共2页
The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but t... The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but the use of it fails to meet students' perception. In light of this, recommendations are made with a view to enhance the use of VLE. 展开更多
关键词 virtual LEARNING environment CHINESE STUDENTS HIGH
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COLLISION AVOIDANCE DECISION-MAKING MODEL OF MULTI-AGENTS IN VIRTUAL DRIVING ENVIRONMENT WITH ANALYTIC HIERARCHY PROCESS 被引量:4
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作者 LU Hong YI Guodong +1 位作者 TAN Jianrong LIU Zhenyu 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2008年第1期47-52,共6页
Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making i... Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainly of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator. 展开更多
关键词 Analytic hierarchy process (AHP) Collision avoidance Decision-making model Driving simulator virtual driving environment Agent Driving behavior
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An integrated virtual geographic environmental simulation framework:a case study of flood disaster simulation 被引量:10
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作者 Yulin DING Qing ZHU Hui LIN 《Geo-Spatial Information Science》 SCIE EI 2014年第4期190-200,共11页
Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the ... Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment. 展开更多
关键词 FLOOD virtual geographic environments(VGE) dynamic data driven active simulation geo-model and geo-data integration
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Realization of Reconfigurable Virtual Environments for Virtual Testing 被引量:2
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作者 Wen-Yan Wu Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2005年第1期25-36,共12页
This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of ... This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of the reconfiguration strategy. The designing process has thus evolved from binding virtual objects using reconfiguration rules within the context of virtual testing scenarios. Therefore reconfigurable virtual environments are established with improved flexibility and scalability, tailored to a wide range of virtual testing applications. Those virtual environments integrate virtual testing scenarios, data acquisition, databases, rule mapping and application interfaces, which yield modular testing functions and an open-ended system architecture with a set of extensible interface tools to realize data exchange within reconfigurable VEs. This enables virtual testing scenarios to be reconfigured interactively based on real time data and communication between virtual environments and real environments. A virtual testing application has been implemented using reconfigurable VEs. Keywords Virtual environment - virtual testing - reconfigurable virtual reality Wenyan Wu graduated from Dalian University of Technology, China, with BSc and MSc in 1988 and 1991 respectively. She earned her PhD degree from University of Derby, UK, in 2002. She had taught and researched in Harbin Institute of Technology, China and De Montfort University, UK. She is currently a senior lecturer in simulation and virtual reality at Staffordshire University, UK. Her research interests include computer graphics, Virtual Reality and Augmented Reality system, advanced interface, modelling and simulation, distribution system.Zhengxu Zhao BSc, MSc, PhD, CEng, CITP, MBCS, full Professor in Applied Computing, Director of Virtual Reality Centre. He is also a Cheng Kong Scholar Project Professor in Virtual Reality Technology and Director of Virtual Reality Research Centre at the Southeast University, P R China. Professor Zhao’s research interests include computing graphics and VR systems, industrial process simulation, CIM and manufacturing management systems. 展开更多
关键词 virtual environment virtual testing reconfigurable virtual reality
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Generation and Control of Game Virtual Environment 被引量:2
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作者 Myeong Won Lee Jae Moon Lee 《International Journal of Automation and computing》 EI 2007年第1期25-29,共5页
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di... In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment. 展开更多
关键词 virtual environment virtual reality 3D game 3D navigation 3D scene management.
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Microstructure modeling and virtual test of asphalt mixture based on three-dimensional discrete element method 被引量:4
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作者 马涛 张德育 +2 位作者 张垚 赵永利 黄晓明 《Journal of Central South University》 SCIE EI CAS CSCD 2016年第6期1525-1534,共10页
The objective of this work is to model the microstructure of asphalt mixture and build virtual test for asphalt mixture by using Particle Flow Code in three dimensions(PFC^(3D))based on three-dimensional discrete elem... The objective of this work is to model the microstructure of asphalt mixture and build virtual test for asphalt mixture by using Particle Flow Code in three dimensions(PFC^(3D))based on three-dimensional discrete element method.A randomly generating algorithm was proposed to capture the three-dimensional irregular shape of coarse aggregate.And then,modeling algorithm and method for graded aggregates were built.Based on the combination of modeling of coarse aggregates,asphalt mastic and air voids,three-dimensional virtual sample of asphalt mixture was modeled by using PFC^(3D).Virtual tests for penetration test of aggregate and uniaxial creep test of asphalt mixture were built and conducted by using PFC^(3D).By comparison of the testing results between virtual tests and actual laboratory tests,the validity of the microstructure modeling and virtual test built in this study was verified.Additionally,compared with laboratory test,the virtual test is easier to conduct and has less variability.It is proved that microstructure modeling and virtual test based on three-dimensional discrete element method is a promising way to conduct research of asphalt mixture. 展开更多
关键词 asphalt mixture microstructure modeling virtual test discrete element method three-dimensional method
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Three-dimensional visualization and virtual reality simulation role in hepatic surgery:Further research warranted 被引量:6
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作者 Faiza Ahmed Vinay Jahagirdar +1 位作者 Sravya Gudapati Mohamad Mouchli 《World Journal of Gastrointestinal Surgery》 SCIE 2022年第7期723-726,共4页
Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the ... Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the diagnostic accuracy,and decision-making.Hepatobiliary procedures are technically complex and the use of AI in perioperative management can improve patient outcomes as discussed below.Three-dimensional(3D)reconstruction of images obtained via ultrasound,computed tomography scan or magnetic resonance imaging,can help surgeons better visualize the surgical sites with added depth perception.Preoperative 3D planning is associated with lesser operative time and intraoperative complications.Also,a more accurate assessment is noted,which leads to fewer operative complications.Images can be converted into physical models with 3D printing technology,which can be of educational value to students and trainees.3D images can be combined to provide 3D visualization,which is used for preoperative navigation,allowing for more precise localization of tumors and vessels.Nevertheless,AI enables surgeons to provide better,personalized care for each patient. 展开更多
关键词 Artificial intelligence three-dimensional printing Liver surgery virtual reality Preoperative planning SIMULATION
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A Hierarchical Framework for Visualising and Simulating Supply Chains in Virtual Environments 被引量:3
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作者 Hai-Yan Zhang Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2005年第2期144-154,共11页
This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulat... This paper presents research into applying virtual environment(VE)technology to supply chain management(SCM).Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulate processes and activities in supply chain management.This will enable those who are involved in these processes and activities to gain an intuitive understanding of them,so as to design robust supply chains and make correct decisions at the right time.A framework system and its hierarchical structure for visualising and simulating supply chains in virtual environments are reported and detailed in this paper. 展开更多
关键词 virtual environments supply chains 3D visualising SIMULATING WEB based systems
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Science Letters:Dynamic concision for three-dimensional reconstruction of human organ built with virtual reality modelling language (VRML) 被引量:3
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作者 禹正杨 郑树森 +2 位作者 陈雷霆 何晓乾 王建军 《Journal of Zhejiang University-Science B(Biomedicine & Biotechnology)》 SCIE CAS CSCD 2005年第7期611-616,共6页
This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize t... This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic concision, the VRML browser can offer better windows for man-computer interaction in real-time environment than ever before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and have a promising prospect in the fields of medical imaging. 展开更多
关键词 virtual Reality Modelling Language (VRML) Direct texture mapping three-dimensional reconstruction Dynamic concision
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Reality-Virtuality Fusional Campus Environment:An Online 3D Platform Based on OpenSimulator 被引量:2
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作者 CHE Weitao LIN Hui HU Mingyuan 《Geo-Spatial Information Science》 2011年第2期144-149,共6页
This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models... This paper presents a reality-virtual fusional campus environment.It is an online 3D platform with some aspects of real information merged together.The whole platform is based on OpenSimulator with detailed geo-models to represent the university campus.Some preliminary experiments were done to integrate the realistic information with the virtual campus for making the geo-environment not only with detailed indoor and outdoor models,but also with the real representations of the physical world.The overall motivation is to provide a framework with strong support for reality-virtuality fusional modeling in a collaborative 3D online platform for research purposes. 展开更多
关键词 collaborative 3D modeling OpenSimulator virtual geographic environment fusion of reality and virtuality
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An Intelligent Agent Based on Virtual Geographic Environment System 被引量:2
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作者 SHENDayong LINHui +3 位作者 GONGJianhua ZHAOYibin FANGZhaobao GUOZhongyang 《Geo-Spatial Information Science》 2004年第2期113-116,共4页
On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi\|user, multi\|thread and intelli... On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi\|user, multi\|thread and intelligence and issues challenges to traditional GIS models and algorithms. The new advances in software and hardware technology lay a reliable basis for system design, development and application. 展开更多
关键词 virtual geographic environment intelligent agent system design
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Architecture of HLA Based Distributed Virtual Geographic Environment 被引量:2
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作者 XU Bingli LIN Hui GONG Jianhua 《Geo-Spatial Information Science》 2006年第2期127-134,共8页
Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture ... Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard. 展开更多
关键词 distributed virtual geographic environment high level architecture runtime infrastructure ARCHITECTURE
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Creation and Evaluation of a Multi-sensory Virtual Assembly Environment 被引量:1
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作者 Adrian R L Travis 《International Journal of Automation and computing》 EI 2008年第2期163-173,共11页
The multi-modal information presentation, integrated into the virtual environment (VE), has potential for stimulating different senses, improving the user's impression of immersion, and increasing the amount of inf... The multi-modal information presentation, integrated into the virtual environment (VE), has potential for stimulating different senses, improving the user's impression of immersion, and increasing the amount of information that is accepted and processed by the user's perception system. The increase of the useful feedback information may reduce the user's cognitive load, thus enhancing the user's efficiency and performance while interacting with VEs. This paper presents our creation of a multi-sensory virtual assembly environment (VAE) and the evaluation of the effects of multi-sensory feedback on the usability. The VAE brings together complex technologies such as constraint-based assembly simulation, optical motion tracking technology, and real-time 3D sound generation technology around a virtual reality workbench and a common software platform. The usability evaluation is in terms of its three attributes: efficiency of use, user satisfaction, and reliability. These are addressed by using task completion times (TCTs), questionnaires, and human performance error rates (HPERs), respectively. Two assembly tasks have been used to perform the experiments, using sixteen participants. The outcomes showed that the multi-sensory feedback could improve the usability. They also indicated that the integrated feedback offered better usability than either feedback used in isolation. Most participants preferred the integrated feedback to either feedback (visual or auditory) or no feedback. The participants' comments demonstrated that nonrealistic or inappropriate feedback had negative effects on the usability, and easily made them feel frustrated. The possible reasons behind the outcomes are also analysed by using a unifying human computer interaction framework. The implications, concluded from the outcomes of this work, can serve as useful guidelines for improving VE system design and implementation. 展开更多
关键词 USABILITY virtual environment (VE) assembly simulation multi-sensory feedback task performance
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A Mobile Agent-Based Prototype of HeterogeneousDistributed Virtual Environment Systems 被引量:1
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作者 Ji Qingge(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001, P. R. China)Wang Dongmu(Beijing Simulation Center, 100854, P. R. China)Hong Bingrong(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2000年第2期61-65,共5页
Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of hetero... Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCWES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized. 展开更多
关键词 Distributed virtual environment Mobile agent Distributed computing
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