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Ultra-high resolution facial texture reconstruction from a single image
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作者 Hongxiang Huang Guoyuan An +4 位作者 Jingzhen Lan Qi Wang Lingfei Wang Rui Wang Yuchi Huo 《Computational Visual Media》 2025年第4期781-797,共17页
Advances in mobile cameras have made it easier to capture ultra-high resolution(UHR)portraits.However,existing face reconstruction methods lack specific adaptations for UHR input(e.g.,4096×4096),leading to under-... Advances in mobile cameras have made it easier to capture ultra-high resolution(UHR)portraits.However,existing face reconstruction methods lack specific adaptations for UHR input(e.g.,4096×4096),leading to under-use of high-frequency details that are crucial for achieving photorealistic rendering.Our method supports 4096×4096 UHR input and utilizes a divide-and-conquer approach for end-to-end 4K albedo,micronormal,and specular texture reconstruction at the original resolution.We employ a two-stage strategy to capture both global distributions and local high-frequency details,effectively mitigating mosaic and seam artifacts common in patch-based prediction.Additionally,we innovatively apply hash encoding to facial U-V coordinates to boost the model’s ability to learn regional high-frequency feature distributions.Our method can be easily incorporated in stateof-the-art facial geometry reconstruction pipelines,significantly improving the texture reconstruction quality,facilitating artistic creation workflows. 展开更多
关键词 texture reconstruction face reconstruction ultra-high resolution single image synthesis
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