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TexPro:Text-guided PBR texturing with procedural material modeling
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作者 Ziqiang Dang Wenqi Dong +4 位作者 Zesong Yang Bangbang Yang Liang Li Yuewen Ma Zhaopeng Cui 《Computational Visual Media》 2025年第4期745-761,共17页
In this paper,we present TexPro,a novel method for high-fidelity material generation for input 3D meshes given text prompts.Unlike existing text-conditioned texture generation methods that typically generate RGB textu... In this paper,we present TexPro,a novel method for high-fidelity material generation for input 3D meshes given text prompts.Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting,TexPro is able to produce diverse texture maps via procedural material modeling,which enables physically-based rendering,relighting,and additional benefits inherent to procedural materials.Specifically,we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model.We then derive texture maps through rendering-based optimization with recent differentiable procedural materials.To this end,we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes,and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning.Experiments demonstrate the superiority of the proposed method over existing SOTAs,and its capability of relighting. 展开更多
关键词 3D asset creation text-guided texturing procedural materials multi-modal large language model(MLLM)
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