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基于3D Gaussian Splatting的小麦植株三维表型构建分析
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作者 杨欣怡 吴春笃 +1 位作者 张波 张爽 《农业工程》 2026年第2期1-8,共8页
针对成熟期小麦三维表型传统获取方法效率低、自动化程度不足,难以兼顾效率与精细度的问题,基于三维高斯泼溅(3D Gaussian Splatting,3DGS)建立全流程表型构建方法,整合3个技术模块:基于多视角图像的3DGS高保真三维重建、以株高为代表... 针对成熟期小麦三维表型传统获取方法效率低、自动化程度不足,难以兼顾效率与精细度的问题,基于三维高斯泼溅(3D Gaussian Splatting,3DGS)建立全流程表型构建方法,整合3个技术模块:基于多视角图像的3DGS高保真三维重建、以株高为代表的宏观表型参数提取与精度验证,以及采用PointNet++模型的植株点云器官分割(叶、茎、穗)。试验结果表明,3DGS能够高效重建出细节丰富的小麦植株三维模型,其峰值信噪比、结构相似性指数和学习感知图像块相似度分别达到36.9594 dB、0.9746和0.1146;提取的株高与人工测量值高度一致(决定系数R2=0.9713,均方根误差1.565 cm);PointNet++模型在最优参数下(最远点采样中心数量10000)器官分割最佳准确率和平均交并比分别为0.78069和0.63954,测试集上穗部分割精度最高,精确率0.8604,交并比0.7547。利用该研究方法生成的小麦三维模型重建质量好、精度高,证明其在三维表型分析中具有高效、精确的优势,具备良好的应用潜力。 展开更多
关键词 小麦 作物表型 表型参数 器官分割 3D Gaussian splatting PointNet++
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基于3D Gaussian Splatting的室内环境TIGO-SLAM算法
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作者 王凌峰 刘宏杰 余映 《计算机应用研究》 北大核心 2025年第9期2745-2751,共7页
针对现有SLAM算法在渲染真实感、内存占用和复杂场景适应性方面的不足,提出了一种基于3D Gaussians Splatting的密集SLAM算法——TIGO-SLAM(tensor illumination and Gaussian optimization for indoor SLAM)。该算法集成了基于神经网... 针对现有SLAM算法在渲染真实感、内存占用和复杂场景适应性方面的不足,提出了一种基于3D Gaussians Splatting的密集SLAM算法——TIGO-SLAM(tensor illumination and Gaussian optimization for indoor SLAM)。该算法集成了基于神经网络的张量光照模型、改进的高斯遮罩算法以及网格化神经场的几何和颜色属性表示,具体创新包括:a)基于神经网络的张量光照模型,增强镜面反射与漫反射效果,从而提升了渲染真实感;b)通过冗余高斯剔除机制改进高斯遮罩算法,有效降低了内存消耗并提高了实时性;c)结合网格化神经场的几何与颜色属性表示,采用优化的码本存储方式,显著提高了渲染性能和场景重建精度。实验结果表明,TIGO-SLAM在室内场景渲染、内存优化和复杂场景适应性方面均有显著提升,特别是在动态室内环境中的渲染和重建效果表现突出,为SLAM技术在资源受限设备上的应用提供了新的可能。 展开更多
关键词 密集SLAM 3D Gaussian splatting 张量辐射场 码本 地图构建
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基于3D Gaussian Splatting的马铃薯植株重建方法
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作者 朱文倩 马子睿 宋丽娟 《物联网技术》 2025年第24期113-116,共4页
高效、精准的植株三维重建是智慧农业和植物表型分析的关键技术。然而,马铃薯植株枝叶茂密、结构纤细且存在自遮挡,给传统的重建方法带来了重建不完整、细节丢失的挑战。为解决上述问题,文中提出了一种基于3D Gaussian Splatting(3DGS)... 高效、精准的植株三维重建是智慧农业和植物表型分析的关键技术。然而,马铃薯植株枝叶茂密、结构纤细且存在自遮挡,给传统的重建方法带来了重建不完整、细节丢失的挑战。为解决上述问题,文中提出了一种基于3D Gaussian Splatting(3DGS)的高精度重建方法,将3DGS这一前沿实时辐射场渲染技术首次引入到农作物三维重建任务中。该方法从多视角图像出发,利用运动恢复结构(SFM)的稀疏点云初始化3D高斯模型,通过优化各向异性协方差、不透明度等参数,并采用自适应密度控制策略,高效刻画叶片、茎秆等细小结构,实现对马铃薯植株几何与外观的高精度建模。在自建的马铃薯植株多视角数据集上的实验结果表明,该方法在重建质量上显著优于传统的重建方法。 展开更多
关键词 3D Gaussian splatting 马铃薯植株 三维重建 多视角图像 实时渲染 智慧农业
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Exploring 3D Model Rendering Techniques for Cultural Relics Based on 3D Gaussian Splatting
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作者 Keran Yu 《Journal of Electronic Research and Application》 2025年第5期54-60,共7页
With the widespread application of 3D visualization in digital exhibition halls and virtual reality,achieving efficient rendering and high-fidelity presentation has become a key challenge.This study proposes a hybrid ... With the widespread application of 3D visualization in digital exhibition halls and virtual reality,achieving efficient rendering and high-fidelity presentation has become a key challenge.This study proposes a hybrid point cloud generation method that combines traditional sampling with 3D Gaussian splatting,aiming to address the issues of rendering delay and missing details in existing 3D displays.By improving the OBJ model parsing process and incorporating an adaptive area-weighted sampling algorithm,we achieve adaptive point cloud generation based on triangle density.Innovatively,we advance the ellipsoidal parameter estimation process of 3D Gaussian splatting to the point cloud generation stage.By establishing a mathematical relationship between the covariance matrix and local curvature,the generated point cloud naturally exhibits Gaussian distribution characteristics.Experimental results show that,compared to traditional methods,our approach reduces point cloud data by 38% while maintaining equivalent visual quality at a 4096×4096 texture resolution.By introducing mipmap texture optimization strategies and a GPU-accelerated rasterization pipeline,stable rendering at 60 frames per second is achieved in a WebGL environment.Additionally,we quantize and compress the spherical harmonic function parameters specific to 3D Gaussian splatting,reducing network transmission bandwidth to 52% of the original data.This study provides a new technical pathway for fields requiring high-precision display,such as the digitization of cultural heritage. 展开更多
关键词 3D model Dense point cloud 3D Gaussian splatting
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一种统一的硬件加速自适应EWA Splatting算法 被引量:6
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作者 陈为 夏佳志 +3 位作者 张龙 于洋 郑文庭 彭群生 《计算机学报》 EI CSCD 北大核心 2009年第8期1571-1581,共11页
提出了一种新的硬件加速自适应EWA(椭圆加权平均)Splatting算法框架,可同时适用于三维体数据和点模型.算法将高斯重建核与低通图像滤波核结合,得到反走样、无模糊的高质量图像.提出一种高效的自适应滤波方法,减少了高质量EWA Spl... 提出了一种新的硬件加速自适应EWA(椭圆加权平均)Splatting算法框架,可同时适用于三维体数据和点模型.算法将高斯重建核与低通图像滤波核结合,得到反走样、无模糊的高质量图像.提出一种高效的自适应滤波方法,减少了高质量EWA Splatting的计算量.提出了自适应体EWA Splatting的3种数据存储模式和一系列高级特性,其中包括交互式分类、体一面混合绘制策略和自适应浮点累加.展示了如何在可编程图形处理单元(GPU)中计算体数据和点模型数据的EWA Splat基元.实验表明,文中的方法在一台普通微机上每秒可绘制1500万~2000万个基元,达到较高的图像质量与交互的绘制速度. 展开更多
关键词 体绘制 点绘制 splatting EWA滤波 反走样 硬件加速
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基于相邻层间相似性的加速Splatting算法 被引量:3
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作者 张建勋 孙济洲 +1 位作者 韩逢庆 张加万 《系统仿真学报》 CAS CSCD 北大核心 2005年第2期421-423,428,共4页
利用体数据的相邻层数据间具有高度相似性、差异较小这一普遍特性设计了 Splatting 体绘制的加速算法。计算各层采样点对屏幕像素颜色值的贡献时,只计算与上一层同位置有数据差异的采样点对屏幕像素颜色值贡献的变化量,然后用这个变化... 利用体数据的相邻层数据间具有高度相似性、差异较小这一普遍特性设计了 Splatting 体绘制的加速算法。计算各层采样点对屏幕像素颜色值的贡献时,只计算与上一层同位置有数据差异的采样点对屏幕像素颜色值贡献的变化量,然后用这个变化量修改在该采样点影响范围内的屏幕像素颜色值。试验表明,新算法可以大大加速 Splatting 算法的速度。 展开更多
关键词 科学计算可视化 体绘制 splatting算法 足迹表法将关键词补充至4-8个
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硬件加速反走样体Splatting算法 被引量:5
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作者 陈为 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2005年第4期677-682,共6页
提出一个完全基于图形硬件实现的反走样体Splatting算法的全新框架利用可编程图形硬件中的顶点渲染器和像素渲染器实现距离相关的低通滤波核,获得透视投影下的Splatting体绘制算法的反走样利用规则体数据的空间分布规律和可编程图形流水... 提出一个完全基于图形硬件实现的反走样体Splatting算法的全新框架利用可编程图形硬件中的顶点渲染器和像素渲染器实现距离相关的低通滤波核,获得透视投影下的Splatting体绘制算法的反走样利用规则体数据的空间分布规律和可编程图形流水线,提出一种增量式的压缩比为700 的顶点数据压缩算法,将体素几何完全置于显存实验结果表明,文中算法在512×512的图像分辨率下。 展开更多
关键词 直接体绘制 splatting 反走样 硬件加速
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基于多分辨率的splatting算法改进
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作者 孟鑫 张桦 孙薇薇 《天津理工大学学报》 2007年第1期74-76,共3页
本文对Splatting算法重采样过程中的的重构函数进行了研究和比较,给出了选择的标准和结论,提出了一种新的基于多重构核的体绘制方法,利用了数据的相关特性,在没有大幅度降低绘制速度的前提下,提高了图像在不同应用场合的整体质量.最后,... 本文对Splatting算法重采样过程中的的重构函数进行了研究和比较,给出了选择的标准和结论,提出了一种新的基于多重构核的体绘制方法,利用了数据的相关特性,在没有大幅度降低绘制速度的前提下,提高了图像在不同应用场合的整体质量.最后,给出了相应的仿真程序. 展开更多
关键词 体绘制 splatting方法 重构核 多分辨率
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一种改进的Splatting体绘制方法 被引量:3
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作者 孙志刚 张加万 孙济洲 《天津大学学报(自然科学与工程技术版)》 EI CAS CSCD 北大核心 2003年第5期626-630,共5页
Splatting方法是一种基于物序的直接体绘制方法,由于要提前将重构核积分成二维的足迹表,故并不能生成很精确的图像,并且Splatting中较流行的sheet buffer方法会带来popping问题.该文通过定义平行于视平面的view buffer,采用平行于view b... Splatting方法是一种基于物序的直接体绘制方法,由于要提前将重构核积分成二维的足迹表,故并不能生成很精确的图像,并且Splatting中较流行的sheet buffer方法会带来popping问题.该文通过定义平行于视平面的view buffer,采用平行于view buffer的体素遍历方法,并根据预先计算好的三维查找表,来改善经典Splatting算法.该方法能很好地消除体旋转过程中的popping现象,还能得到更高质量和更精细的绘制结果. 展开更多
关键词 计算机图形学 直接体绘制 splatting 足迹表 view—buffer 体素遍历方法
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Splatting算法在三维CT迭代算法中的应用 被引量:2
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作者 莫会云 潘晋孝 《CT理论与应用研究(中英文)》 2007年第3期6-12,共7页
采用代数重建技术重建三维物体,提出了一种基于splatting原理的ART权值计算方法,以增强重建图像的空间分辨率。该算法基于三维锥束扫描方式,采用双三次样条局部基函数作为插值核,并利用其足印函数对物体进行插值来计算像素的权值。与常... 采用代数重建技术重建三维物体,提出了一种基于splatting原理的ART权值计算方法,以增强重建图像的空间分辨率。该算法基于三维锥束扫描方式,采用双三次样条局部基函数作为插值核,并利用其足印函数对物体进行插值来计算像素的权值。与常量插值相比,这种方法对物体的灰度值有更精确的近似,在相同的实验条件下可重建出分辨率高的物体。给出了适用于三维锥束重建的splatting算法的具体实现,并对实验数据进行了实物重建及误差分析。 展开更多
关键词 splatting算法 代数重建技术 锥束CT 三次样条函数
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DG-4DGS:deformation-graph-constrained 4D Gaussian splatting for temporally stable dynamic rendering
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作者 Junyu CHEN Mo SU +1 位作者 Dongdong WENG Dong LI 《虚拟现实与智能硬件(中英文)》 2026年第2期250-264,共15页
Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics.Existing dynamic Gaussian-based methods often suffer from limited temporal consisten... Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics.Existing dynamic Gaussian-based methods often suffer from limited temporal consistency,flickering under fast motion,and poor adaptability to non-human structures.To address these issues,we propose DG-4DGS,a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering.The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph.Based on neighborhood-consistency features,a multi-head residual decoder refines position,rotation/scale,and color attributes to achieve fine-detail fidelity without relying on online densification or pruning.Compared with 4DGS and avatar-based approaches,DG-4DGS achieves higher PSNR(peak signal-to-noise ratio)and SSIM(structural similarity index measure)scores and significantly smaller model size on both the TalkBody4D(human)and Horse(non-human)datasets.It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands,cloth wrinkles,and limb extremities.The framework does not depend on parametric templates,facilitating extension to non-human and complex clothing scenarios,though its performance still depends on deformation-tracking quality and neighborhood topology selection. 展开更多
关键词 4D Gaussian splatting Deformation graph Dynamic scene reconstruction Temporal stability Non-rigid motion Real-time neural rendering
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CleanSplat:curriculum structural Gaussian splatting for spot−free novel view synthesis
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作者 Shengjia LIANG Tong CHEN +2 位作者 Qichuan GENG Yuan XIONG Zhong ZHOU 《虚拟现实与智能硬件(中英文)》 2026年第2期235-249,共15页
3D Gaussian splatting(3DGS)has gained significant attention for its real-time,photorealistic rendering in novel view synthesis.However,its performance degrades severely when applied to real-world scenes with transient... 3D Gaussian splatting(3DGS)has gained significant attention for its real-time,photorealistic rendering in novel view synthesis.However,its performance degrades severely when applied to real-world scenes with transients that break cross-view consistency.Existing methods typically attempt to identify and mask out these transients,but inherent masking errors often leave behind incoherent floating Gaussians,resulting in spotted artifacts that degrade the final scene quality.To address these limitations,we propose CleanSplat,a curriculum structural Gaussian splatting method that purifies the scene Gaussians through curriculum 3DGS optimization for transient removal and structural pruning of spotted artifacts.We introduce a curriculum-guided masking paradigm that generates coarse-to-fine transient masks from multi-scale features.The progressive optimization is driven by modulating the masking supervision based on current training state.To clear the spots,we propose a structure-aware handling strategy that employs a superpoint graph(SPG)partitioning of the Gaussians to perform principled identification and hierarchical pruning.This allows for the filtering of both intra-superpoint outliers and entire spurious superpoints based on local 3D coherence instead of only simple photometric consistency.By integrating curriculum 3DGS optimization and structural pruning,our method effectively separates the transients and purifies the static scene Gaussians.Extensive experiments on challenging datasets demonstrate that CleanSplat significantly outperforms state-of-the-art methods,delivering more detailed and cleaner novel view synthesis. 展开更多
关键词 Novel view synthesis Robust radiance fields 3D Gaussian splatting Superpoint graphs
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3DWPGS:End-to-end 3D Gaussian splatting for woody-plant modeling and physical simulation
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作者 Wei-Long Ding Hao-Han Chen +2 位作者 Ji-Guang Zhang Peng Zhou Li-Feng Xu 《International Journal of Modeling, Simulation, and Scientific Computing》 2025年第6期244-266,共23页
The 3D reconstruction and physical simulation of plants in natural scenes are of significant research and practical value in fields such as agronomy,forestry,ecology,and remote sensing.However,mainstream 3D reconstruc... The 3D reconstruction and physical simulation of plants in natural scenes are of significant research and practical value in fields such as agronomy,forestry,ecology,and remote sensing.However,mainstream 3D reconstruction methods generally focus on geometric detail recovery but lack integration with physics-driven approaches,making it challenging to accurately and efficiently simulate the dynamic changes in plant structures.Although the latest physical Gaussian methods can simulate a variety of nonrigid deformations,there is limited consideration of plant-specific structural features,which affects the accuracy of reconstruction and simulation.To address this challenge,an end-to-end woody-plant Gaussian is proposed,which is a framework of high-precision 3D reconstruction and physical simulation for woody plants.This framework begins by fine-tuning a pre-trained plant instance segmentation model tailored for this purpose to reduce environmental noise interference and improve the accuracy of skeleton extraction from point cloud data.It leverages the extracted topology to guide fine-grained hierarchical classification of branches.By segmenting hierarchical radii and cross-sectional proportions,the Gaussian point distribution is constrained,enabling the Gaussian ellipsoids to better align with branch surfaces,thereby enhancing reconstruction details.In the physical simulation stage,the framework incorporates material property variation rules.Using topological guidance,Gaussian ellipsoids are mapped to branch hierarchies,and a cantilever beam physical model predicts Gaussian distributions and covariance matrix parameters.This approach not only improves rendering quality but also enhances the realism of branch-bending simulations.Finally,we evaluate our framework on the photos of real woody plants we took(3D deformable wood plant)and a public dataset(NeRFsynthetic).Compared to existing plant reconstruction methods,woody-plant Gaussian achieves state-of-the-art performance and significantly improves the visual quality of plant physical simulations. 展开更多
关键词 Plant modeling 3D Gaussian splatting physical simulation
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融合像素感知梯度与帧间隔自适应的单目相机温室场景三维重建算法及优化
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作者 刘城铭 迪力夏提·多力昆 +2 位作者 孟小艳 冯钰荃 张天乐 《中南农业科技》 2026年第2期73-77,82,共6页
【目的】温室场景空间狭小、作物密集,专业图像采集设备部署受限、成本高昂,且三维高斯泼溅(3D Gaussian Splatting,3DGS)、时空高斯分布(4D Gaussian Splatting,4DGS)及像素感知的高斯分布(Pixel-aware Gaussian Splatting,Pixel-GS)... 【目的】温室场景空间狭小、作物密集,专业图像采集设备部署受限、成本高昂,且三维高斯泼溅(3D Gaussian Splatting,3DGS)、时空高斯分布(4D Gaussian Splatting,4DGS)及像素感知的高斯分布(Pixel-aware Gaussian Splatting,Pixel-GS)算法存在重建失真、硬件依赖性强、采样适配性差等问题。探索温室场景的数字化重建提供低成本、高性能的技术方案,助力智能温室产业的高质量发展。【方法】采用单目手机作为数据采集终端,拍摄温室场景视频后通过提取帧数的方式构建数据集,无需专业标定与操作,适配温室复杂采集环境;以Pixel-GS为基础,引入像素感知梯度机制优化稀疏区域点云生成,设计帧间隔感应权重系数(f′),基于抽帧间隔(frame_interval)动态调节像素感知作用强度,形成改进Pixel-GS算法,并分析比较3种基础算法与改进Pixel-GS算法在不同抽帧间隔、拍摄路径下的性能。【结果】改进Pixel-GS算法为最优方案,在AMD Ryzen-3800X、NVIDIA RTX 3090环境下,以抽帧间隔10帧为例,SSIM达0.8365、PSNR达28.2076、LPIPS达0.2014。【结论】改进Pixel-GS算法既解决了3DGS的稀疏区域失真问题,又克服了4DGS的硬件依赖与原始Pixel-GS的采样适配缺陷,可精准还原温室作物叶片纹理、农用设备精细结构等特征,且内侧环绕拍摄路径适配性最佳,实现温室作物与农用设备的低成本精准三维重建,为温室数字化管理提供高效技术支撑。 展开更多
关键词 三维重建 温室场景 单目相机 三维高斯泼溅(3D Gaussian splatting 3DGS)算法 时空高斯分布(4D Gaussian splatting 4DGS)算法 像素感知的高斯分布(Pixel-aware Gaussian splatting Pixel-GS)算法 改进Pixel-GS算法 像素感知梯度 帧间隔自适应 点云优化
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Unified 3D Gaussian splatting for motion and defocus blur reconstruction
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作者 Li Liu Jing Duan +2 位作者 Xiaodong Fu Wei Peng Lijun Liu 《Visual Informatics》 2025年第4期84-95,共12页
This paper proposes a unified 3D Gaussian splatting framework consisting of three key components for motion and defocus blur reconstruction.First,a dual-blur perception module is designed to generate pixel-wise masks ... This paper proposes a unified 3D Gaussian splatting framework consisting of three key components for motion and defocus blur reconstruction.First,a dual-blur perception module is designed to generate pixel-wise masks and predict the types of motion and defocus blur,guiding structural feature extraction.Second,a blur-aware Gaussian splatting integrates blur-aware features into the splatting process for accurate modeling of the global and local scene structure.Third,an Unoptimized Gaussian Ratio(UGR)-opacity joint optimization strategy is proposed to refine under-optimized regions,improving reconstruction accuracy under complex blur conditions.Experiments on a newly constructed motion and defocus blur dataset demonstrate the effectiveness of the proposed method for novel view synthesis.Compared with state-of-the-art methods,our framework achieves improvements of 0.28 dB,2.46%and 39.88%on PSNR,SSIM,and LPIPS,respectively.For deblurring tasks,it achieves improvements of 0.36 dB,3.24%and 28.96%on the same metrics.These results highlight the robustness and effectiveness of this approach. 展开更多
关键词 3D gaussian splatting Blur reconstruction Dual-blur perception Blur-aware feature Joint optimization
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GS-HSI:cross-band prior-guided 2D Gaussian splatting for hyperspectral image compression
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作者 Jiahui Liu Lili Zhang +1 位作者 Yang Gao Lele Qu 《Chinese Optics Letters》 2025年第11期50-55,共6页
A hyperspectral image compression framework,Gaussian splatting for hyperspectral images(GS-HSI),is proposed based on2D Gaussian splatting,which simplifies the traditional 3D splatting process and enhances compression ... A hyperspectral image compression framework,Gaussian splatting for hyperspectral images(GS-HSI),is proposed based on2D Gaussian splatting,which simplifies the traditional 3D splatting process and enhances compression efficiency.By improving image representation through a cross-band prior information reuse mechanism,GS-HSI facilitates the efficient transfer of key parameters and incorporates an adaptive resampling module to optimize local structures at low bit rates.Compared to existing methods,GS-HSI reduces training time by a factor of 10,achieving an average peak signal-to-noise ratio(PSNR)improvement of 2 dB.Experiments show that the method balances compression efficiency and image quality.It provides a new approach to hyperspectral image compression. 展开更多
关键词 hyperspectral image image compression Gaussian splatting image representation
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Generative object insertion in Gaussian splatting with a multi-view diffusion model
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作者 Hongliang Zhong Can Wang +1 位作者 Jingbo Zhang Jing Liao 《Visual Informatics》 2025年第2期63-75,共13页
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation.Existing methods,which rely on SDS optimization or single-view inpainting,often struggle to produc... Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation.Existing methods,which rely on SDS optimization or single-view inpainting,often struggle to produce high-quality results.To address this,we propose a novel method for object inser-tion in 3D content represented by Gaussian Splatting.Our approach introduces a multi-view diffusion model,dubbed MVInpainter,which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting.Within MVInpainter,we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation.After generating the multi-view inpainted results,we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views.By leveraging these fabricate techniques,our approach yields diverse results,ensures view-consistent and harmonious insertions,and produces better object quality.Extensive experiments demonstrate that our approach outperforms existing methods. 展开更多
关键词 3D generation Diffusion model Neural rendering Gaussian splatting
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融合深度估计的结构化3D高斯溅射
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作者 江伟 江平 《大学数学》 2026年第1期12-20,共9页
提出了一种结合深度引导的3D Gaussian Splatting(3D-GS)方法——DS-GS,该方法设计了深度引导的锚点致密化和可微分深度光栅化,有效减少了冗余锚点,同时提出基于分辨率的多尺度训练加速高斯分布的收敛.实验结果表明,DS-GS在多个数据集... 提出了一种结合深度引导的3D Gaussian Splatting(3D-GS)方法——DS-GS,该方法设计了深度引导的锚点致密化和可微分深度光栅化,有效减少了冗余锚点,同时提出基于分辨率的多尺度训练加速高斯分布的收敛.实验结果表明,DS-GS在多个数据集上取得了良好的结果. 展开更多
关键词 新视角合成 3D Gaussian splatting 深度 可微分的深度光栅化 多尺度训练
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基于结构引导Transformer的单视图三维重建去模糊方法
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作者 张媛梦 林立霞 曹鹏 《计算机科学与应用》 2026年第1期198-204,共7页
随着XR与AR等交互式应用的迅速发展,利用图像进行三维重建在计算机视觉领域展现出重要价值。然而,实际拍摄图像过程中普遍存在的运动模糊会削弱纹理与结构信息,显著降低三维重建的几何一致性与细节完整度。为此,本文提出了一种面向单视... 随着XR与AR等交互式应用的迅速发展,利用图像进行三维重建在计算机视觉领域展现出重要价值。然而,实际拍摄图像过程中普遍存在的运动模糊会削弱纹理与结构信息,显著降低三维重建的几何一致性与细节完整度。为此,本文提出了一种面向单视图三维重建任务的结构引导Transformer去模糊网络。该方法引入了显式结构先验,通过结构引导前馈网络增强Transformer在模糊区域的边缘辨识能力;同时使用多头卷积自注意力模块降低传统自注意力的计算复杂度并加强局部空间建模能力。为了验证结构恢复对三维几何推断的有效性,本文将去模糊结果输入3D Gaussian Splatting的单视图重建框架中进行评估。实验结果显示,所提方法在多项指标上均取得更优表现。 展开更多
关键词 TRANSFORMER 三维重建 3D Gaussian splatting
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Recent advances in 3D Gaussian splatting 被引量:12
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作者 Tong Wu Yu-Jie Yuan +4 位作者 Ling-Xiao Zhang Jie Yang Yan-Pei Cao Ling-Qi Yan Lin Gao 《Computational Visual Media》 SCIE EI CSCD 2024年第4期613-642,共30页
The emergence of 3D Gaussian splatting(3DGS)has greatly accelerated rendering in novel view synthesis.Unlike neural implicit representations like neural radiance fields(NeRFs)that represent a 3D scene with position an... The emergence of 3D Gaussian splatting(3DGS)has greatly accelerated rendering in novel view synthesis.Unlike neural implicit representations like neural radiance fields(NeRFs)that represent a 3D scene with position and viewpoint-conditioned neural networks,3D Gaussian splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images.Apart from fast rendering,the explicit representation of 3D Gaussian splatting also facilitates downstream tasks like dynamic reconstruction,geometry editing,and physical simulation.Considering the rapid changes and growing number of works in this field,we present a literature review of recent 3D Gaussian splatting methods,which can be roughly classified by functionality into 3D reconstruction,3D editing,and other downstream applications.Traditional point-based rendering methods and the rendering formulation of 3D Gaussian splatting are also covered to aid understanding of this technique.This survey aims to help beginners to quickly get started in this field and to provide experienced researchers with a comprehensive overview,aiming to stimulate future development of the 3D Gaussian splatting representation. 展开更多
关键词 3D Gaussian splatting(3DGS) radiance field novel view synthesis 3D editing scene generation
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