期刊文献+
共找到5,059篇文章
< 1 2 250 >
每页显示 20 50 100
Rendering acceleration method based on JND and sample gradient
1
作者 ZHANG Ripei CHEN Chunyi 《Optoelectronics Letters》 2025年第3期177-182,共6页
Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores t... Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores the changes in pixel values during the previous rendering process,which may result in additional iterative operations. 展开更多
关键词 iterative rendering pixel values allocate fixed number samples completion rateit iterative rendering methods changes pixel values iterative operations completion rate
原文传递
Efficient VR rendering:Survey on foveated,stereo,cloud,and low-power rendering techniques
2
作者 Xiao HU Xiaolong WU +6 位作者 Mingcong MA Xiang XU Yiping GU Gaoyuan WANG Yanning XU Xiangxu MENG Lu WANG 《虚拟现实与智能硬件(中英文)》 2025年第5期421-452,共32页
With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mo... With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mobile hardware computing power and the demand for high-resolution,high-refresh-rate rendering has intensified,leading to critical bottlenecks,including frame latency and power overload,which constrain large-scale applications of VR systems.This study systematically analyzes four key technologies for efficient VR rendering:(1)foveated rendering,which dynamically reduces rendering precision in peripheral regions based on the physiological characteristics of the human visual system(HVS),thereby significantly decreasing graphics computation load;(2)stereo rendering,optimized through consistent stereo rendering acceleration algorithms;(3)cloud rendering,utilizing object-based decomposition and illumination-based decomposition for distributed resource scheduling;and(4)low-power rendering,integrating parameter-optimized rendering,super-resolution technology,and frame-generation technology to enhance mobile energy efficiency.Through a systematic review of the core principles and optimization approaches of these technologies,this study establishes research benchmarks for developing efficient VR systems that achieve high fidelity and low latency while providing further theoretical support for the engineering implementation and industrial advancement of VR rendering technologies. 展开更多
关键词 Virtual reality Foveated rendering Stereo rendering Cloud rendering Low-power rendering
在线阅读 下载PDF
Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
3
作者 Simon SEIBT Bastian KUTH +2 位作者 Bartosz von Rymon LIPINSKI Thomas CHANG Marc Erich LATOSCHIK 《虚拟现实与智能硬件(中英文)》 2025年第2期155-172,共18页
Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance b... Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains challenging.Methods This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and VR.Therefore,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image graph.Using this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of views.The rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image graph.The detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in real-time.In addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light intensities.Results Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,respectively.While achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering approaches.Conclusions Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR environments.Nevertheless,the handling of morphing artifacts in the parallax image regions remains a topic for future research. 展开更多
关键词 Computer graphics 3D real-time rendering Computer vision Image morphing Virtual reality
在线阅读 下载PDF
Psychological and physiological model of tactile rendering fidelity using combined electro and mechanical vibration
4
作者 Rui SONG Xiaoying SUN +2 位作者 Dangxiao WANG Guohong LIU Dongyan NIE 《虚拟现实与智能硬件(中英文)》 2025年第4期344-366,共23页
High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a ... High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a custom-designed hybrid electrovibration and mechanical vibration(HEM)device.An electrovibration and mechanical vibration(EMV)algorithm that renders 3D gratings with different physical heights was proposed and shown to achieve 81%accuracy in shape recognition.Models of tactile rendering fidelity were established based on the evaluation of the height discrimination threshold,and the psychophysical-physical relationships between the discrimination and reference heights were well described by a modification of Weber’s law,with correlation coefficients higher than 0.9.The physiological-physical relationship between the pulse firing rate and the physical stimulation voltage was modeled using the Izhikevich spiking model with a logarithmic relationship. 展开更多
关键词 Tactile rendering fidelity Surface haptics display Electrovibration Mechanical vibration Weber’s law Izhikevich spiking model
在线阅读 下载PDF
Bidirectional projective sampling for physics-based differentiable rendering
5
作者 Ruicheng GAO Yue QI 《虚拟现实与智能硬件(中英文)》 2025年第4期367-378,共12页
Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,incl... Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,including inverse rendering and machine learning.Currently,two categories of methods are prevalent in the PBDR community:reparameterization and boundary sampling methods.The state-of-the-art boundary sampling methods rely on a guiding structure to calculate the gradients efficiently.They utilize the rays generated in traditional path-tracing methods and project them onto the object silhouette boundary to initialize the guiding structure.Methods In this study,we propose an augmentation of previous projective-sampling-based boundary-sampling methods in a bidirectional manner.Specifically,we utilize the rays spawned from the sensors and also employ the rays emitted by the emitters to initialize the guiding structure.Results To demonstrate the benefits of our technique,we perform a comparative analysis of differentiable rendering and inverse rendering performance.We utilize a range of synthetic scene examples and evaluate our method against state-of-the-art projective-sampling-based differentiable rendering methods.Conclusions The experiments show that our method achieves lower variance gradients in the forward differentiable rendering process and better geometry reconstruction quality in the inverse-rendering results. 展开更多
关键词 Physics-based differentiable rendering Global illumination Inverse rendering
在线阅读 下载PDF
A novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)for high color rendering index full-spectrum lighting and low-temperature sensors
6
作者 Pan Liang Hongshu Zhang +7 位作者 Yingying Xue Saying Li Hongsheng Huang Xin Li Xuxiang Lin Yuxin Zhang Lianqing Li Zhihong Liu 《Journal of Rare Earths》 2025年第6期1150-1160,I0003,共12页
The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green ph... The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)(BSBO:Ce^(3+))that can be utilized for full-spectrum lighting and low-temperature sensors.BSBO:Ce^(3+)exhibits a broad-band excitation spectrum centered at 410 nm,and a broad-band emission spectrum centered at 525 nm.The internal and external quantum efficiencies of BSBO:Ce^(3+)are 99%and 49%,respectively.The thermal stability of BSBO:Ce^(3+)can be improved by substituting partial Sc atoms with smaller cations.The thermal quenching mechanism of BSBO:Ce^(3+)and the lattice occupancy of Ce ions in BSBO are discussed in detail.Furthermore,by combining the green phosphor BSBO:Ce^(3+),the commercial blue phosphor and the red phosphor on a 405 nm chip,a white light source was obtained with a high average color rendering index(CRI)of 96.6,a low correlated color temperature(CCT)of 3988 K,and a high luminous efficacy of 88.0 Im/W.The lu-minous efficacy of the WLED exhibits negligible degradation during the 1000 h light aging experiment.What's more,an emission peak at 468 nm appears when excited at 352 nm and 80 K,however,the relative intensity of the peaks at 468 and 525 nm gradually weakens with increasing temperature,indicating the potential of this material as a low-temperature sensor. 展开更多
关键词 Green phosphor Ba_(2)Sc_(2)(BO_(3)_(2)B_(2)O_(5)):Ce^(3+) Fullspectrum lighting Low-temperature sensor High color rendering index Rare earths
原文传递
基于改进流体渲染管线的矢量场火灾模拟研究
7
作者 李秦君 雷英祺 +1 位作者 李甲 杨萍 《灾害学》 北大核心 2026年第2期38-46,共9页
火灾模拟过程中因物理模型复杂、计算效率较低,难以平衡其真实感与实时性。该文提出一种结合矢量场分析和流体动力学计算方法的改进渲染管线,为减少火灾蔓延中的存储器消耗,且同时提升真实感。首先,在流体渲染管线内构建速度源和密度源... 火灾模拟过程中因物理模型复杂、计算效率较低,难以平衡其真实感与实时性。该文提出一种结合矢量场分析和流体动力学计算方法的改进渲染管线,为减少火灾蔓延中的存储器消耗,且同时提升真实感。首先,在流体渲染管线内构建速度源和密度源的模拟管线架构,通过物理模拟实现火灾蔓延、燃烧变化过程;其次,在渲染管线内利用光线步进提升渲染的视觉逼真度;最后,基于GPU并行计算实现火灾参数求解,确保模拟的实时性。实验结果表明,与单一物理模拟相比,矢量场火灾具有更高的耦合性,在保证高视觉质量的前提下减少了存储器的消耗,提升实时渲染效率。该模型符合现实物理规律,适用于火灾交互式演练,有助于提高火灾认知。 展开更多
关键词 火灾模拟 流体渲染管线 矢量场 体积渲染
在线阅读 下载PDF
大规模有限元模型图形可视化引擎技术研究
8
作者 王晓辉 许向彦 +1 位作者 聂小华 常亮 《计算机应用与软件》 北大核心 2026年第1期17-24,41,共9页
针对复杂结构精细化仿真分析中的大规模有限元模型可视交互力弱的问题,针对性提出高效的模型数据管理及显示的关键技术与软件设计方案。该文基于轻量化的有限元模型数据结构设计,实现高效的有限元模型数据管理引擎;基于最小节点相关面... 针对复杂结构精细化仿真分析中的大规模有限元模型可视交互力弱的问题,针对性提出高效的模型数据管理及显示的关键技术与软件设计方案。该文基于轻量化的有限元模型数据结构设计,实现高效的有限元模型数据管理引擎;基于最小节点相关面表法有效剔除网格模型内部单元面,降低了图形渲染规模;再基于BVH结构的射线拾取算法和Qt通信机制实现了三维模型图形交互;采用三层软件架构设计研发了一款高性能可视化引擎SABRE.Visual。通过与软件测试对比,表明该引擎可完全支持千万单元/节点规模的有限元模型的显示及交互操作,在模型显示效率、大规模问题适用性方面具备一定优越性。 展开更多
关键词 千万单元规模 有限元模型可视化 数据管理引擎 三维图形渲染 SABRE
在线阅读 下载PDF
帧循环结构的实时神经超采样渲染
9
作者 李琳 薛皓文 +2 位作者 朱纪春 赵洋 刘晓平 《中国图象图形学报》 北大核心 2026年第3期880-895,共16页
目的实时渲染图形程序(如游戏、虚拟现实等)对高分辨率和高刷新率的要求越来越高,因此,针对渲染图像的实时超分辨率技术在实时渲染中非常必要。然而,现有的视频超分算法和实时渲染处于不同的数据处理管线之中,这导致其难以直接应用到实... 目的实时渲染图形程序(如游戏、虚拟现实等)对高分辨率和高刷新率的要求越来越高,因此,针对渲染图像的实时超分辨率技术在实时渲染中非常必要。然而,现有的视频超分算法和实时渲染处于不同的数据处理管线之中,这导致其难以直接应用到实时渲染管线里。方法对此,提出了一个基于帧循环结构的实时神经超采样方法。充分利用实时渲染管线中生成的低分辨场景几何数据,以提升超采样网络对于三维空间信息的感知力;将帧循环框架结合到超采样方法中,通过引入先前帧重建结果的特征来改善当前帧的重建结果,从而实现时间尺度上的稳定性;将重加权网络和注意力网络置于特征提取模块中,以提升提取到的特征的有效性。此外,本文还提出了一个面向神经超采样的实时渲染流程,该流程能够将超采样网络部署至图形计算管线之上,并与实时渲染管线相结合。结果与同样能够实时且效果较好的基准方法面向实时渲染的神经超采样(neural super-sampling for real-time rendering,NSRR)比较,本文方法在速度少许提升的前提下,图像质量指标峰值信噪比(peak signal to noise ratio,PSNR)平均提升了0.4 dB,并在部署到实时渲染管线后,通过轻量化裁剪继续保持实时性且部分场景效果仍然优于非实时的部署后NSRR;在网络模块的消融实验中也证明了各个子模块对于神经超采样任务的有效性。结论本文提出的神经超采样网络模型与搭建的神经超采样渲染流程,在取得更好效果的同时具有一定的实用价值。 展开更多
关键词 实时渲染 帧循环神经网络 超采样 超分辨率(SR) 卷积神经网络(CNN)
原文传递
基于深度学习的虚拟现实场景实时渲染优化算法研究
10
作者 王霞 《信阳农林学院学报》 2026年第1期89-96,共8页
随着虚拟现实技术的急速进步,实时图像渲染已成为影响沉浸式体验提升的核心难题。传统实时渲染方式在获取高质量画面与实现低延迟响应间有难以兼顾的局限,本文提出一种把深度卷积生成网络(DCGN)与多尺度注意力机制相结合的轻量化图像优... 随着虚拟现实技术的急速进步,实时图像渲染已成为影响沉浸式体验提升的核心难题。传统实时渲染方式在获取高质量画面与实现低延迟响应间有难以兼顾的局限,本文提出一种把深度卷积生成网络(DCGN)与多尺度注意力机制相结合的轻量化图像优化算法。该算法把初始渲染的最终结果作为输入,借助轻量级生成器实现细节强化与伪影去除,同时借助多损失联合实施的优化机制,切实增强图像的视觉感知质量及动态帧间的连续性,大幅增进虚拟现实场景的沉浸感。试验结果表明:此方法在PSNR、SSIM以及FPS等指标上均优于现有方案,尤其适合资源受限平台的VR图像增强相关任务,具有出色的实时表现与工程应用意义。 展开更多
关键词 虚拟现实 生成对抗网络 深度学习 实时渲染 图像增强 注意力机制
在线阅读 下载PDF
SPEEDING-UP RE-SAMPLED ALGORITHM IN RAY CASTING VOLUME RENDERING OF MEDICAL IMAGES
11
作者 陶玲 王惠南 田芝亮 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2005年第1期52-58,共7页
Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key... Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering. 展开更多
关键词 volume rendering ray casting algorithm acceleration algorithm re-sampled algorithm
在线阅读 下载PDF
髋关节临床应用解剖CT数字化测量及相关性分析
12
作者 邬超 苏宁 +2 位作者 陈国强 李筱贺 欧文静 《中国组织工程研究》 北大核心 2026年第27期7073-7081,共9页
背景:髋关节的解剖结构复杂,通过参数指标量化评估困难,实影渲染技术对于髋关节细微结构精准显示及疾病检出具有重要帮助。目的:通过CT多平面重建技术及实影渲染技术三维数字化测量评估髋关节解剖形态参数指标,并进行差异性比较和相关... 背景:髋关节的解剖结构复杂,通过参数指标量化评估困难,实影渲染技术对于髋关节细微结构精准显示及疾病检出具有重要帮助。目的:通过CT多平面重建技术及实影渲染技术三维数字化测量评估髋关节解剖形态参数指标,并进行差异性比较和相关性分析,为髋关节相关疾病的诊断评估及髋关节置换提供精准解剖参数依据。方法:纳入年龄≥18岁、无髋关节创伤及疾病受试者的髋关节螺旋CT资料156例(312侧),按10岁一个年龄段,分为6组。对CT图像进行实影渲染和多平面重建技术处理,测量双侧髋关节髋臼外展角、股骨头中心距离、髋臼覆盖率、髋臼深度、颈干角、股骨偏心距、中心边缘角、髋臼前断面角、髋臼后断面角、髋臼前倾角。运用SPSS统计软件比较不同年龄段双侧髋关节解剖参数的差异,分析不同解剖指标之间以及与临床基线资料的相关性。结果与结论:①髋关节解剖参数指标按左右侧比较,两侧颈干角、股骨偏心距差异有显著性意义(P<0.05);②按性别比较,髋臼外展角、股骨偏心距、髋臼前倾角女性大于男性(P<0.05);③按不同年龄段分组比较,青年组在髋臼最大深度、髋臼覆盖率、髋臼前断面角、髋臼后断面角、中心边缘角小于老年组(P<0.05);④髋臼覆盖率传统法与革新法、髋臼最大深度冠状位与横轴位比较,差异无显著性意义,但存在显著相关性(r=0.76,0.95,P<0.01);髋臼外展角与体质量指数、髋臼覆盖率、髋臼最大深度、中心边缘角、髋臼前断面角、髋臼后断面角呈负相关(P<0.05),且后5个指标彼此之间存在正相关(P<0.01);⑤提示实影渲染及多平面重建技术有利于髋关节解剖参数指标的精准测量和评估,不同性别、不同年龄段受试者的参数指标存在明显差异,并呈现一定特征趋势,且不同解剖参数指标之间存在显著相关性。 展开更多
关键词 实影渲染 髋关节 临床应用解剖 三维数字化测量 相关性
暂未订购
船载雷达设备遮挡实时检测系统设计与实现
13
作者 周大尉 杨海民 +2 位作者 戴婷婷 胡健 邓育民 《现代雷达》 北大核心 2026年第3期111-116,共6页
在海上航天测控任务中,船载雷达设备信号容易受到船体建筑遮挡,影响信号质量和测量精度。信号遮挡是海上测控任务测量工况设计的一个重要考量因素,也是任务执行过程中需要持续关注的重要问题。文中介绍了当前船载雷达设备遮挡分析方法,... 在海上航天测控任务中,船载雷达设备信号容易受到船体建筑遮挡,影响信号质量和测量精度。信号遮挡是海上测控任务测量工况设计的一个重要考量因素,也是任务执行过程中需要持续关注的重要问题。文中介绍了当前船载雷达设备遮挡分析方法,针对这些方法计算模型精度不高以及结果显示不直观等不足,提出了一种基于图形引擎碰撞计算的信号受遮挡情况实时检测方法,构建了船载雷达设备遮挡实时检测系统。该系统通过引接测控数据对雷达工作状态进行仿真,使用离散定向多面体对雷达波束范围和船体遮挡环境进行描述和碰撞计算,实现了遮挡情况的实时精确化分析和可视化。实验结果表明,该系统能够为测控任务中设备受遮挡情况监视和相应工况调整提供技术支持。 展开更多
关键词 遮挡分析 碰撞计算 离散定向多面体 实时渲染 虚幻引擎
原文传递
Real-Time 3D Scene Perception in Dynamic Urban Environments via Street Detection Gaussians
14
作者 Yu Du Runwei Guan +4 位作者 Ho-Pun Lam Jeremy Smith Yutao Yue KaLok Man Yan Li 《Computers, Materials & Continua》 2026年第4期1384-1402,共19页
As a cornerstone for applications such as autonomous driving,3D urban perception is a burgeoning field of study.Enhancing the performance and robustness of these perception systems is crucial for ensuring the safety o... As a cornerstone for applications such as autonomous driving,3D urban perception is a burgeoning field of study.Enhancing the performance and robustness of these perception systems is crucial for ensuring the safety of next-generation autonomous vehicles.In this work,we introduce a novel neural scene representation called Street Detection Gaussians(SDGs),which redefines urban 3D perception through an integrated architecture unifying reconstruction and detection.At its core lies the dynamic Gaussian representation,where time-conditioned parameterization enables simultaneous modeling of static environments and dynamic objects through physically constrained Gaussian evolution.The framework’s radar-enhanced perception module learns cross-modal correlations between sparse radardata anddense visual features,resulting ina22%reduction inocclusionerrors compared tovisiononly systems.A breakthrough differentiable rendering pipeline back-propagates semantic detection losses throughout the entire 3D reconstruction process,enabling the optimization of both geometric and semantic fidelity.Evaluated on the Waymo Open Dataset and the KITTI Dataset,the system achieves real-time performance(135 Frames Per Second(FPS)),photorealistic quality(Peak Signal-to-Noise Ratio(PSNR)34.9 dB),and state-of-the-art detection accuracy(78.1%Mean Average Precision(mAP)),demonstrating a 3.8×end-to-end improvement over existing hybrid approaches while enabling seamless integration with autonomous driving stacks. 展开更多
关键词 Radar-vision fusion differentiable rendering autonomous driving perception 3D reconstruction occlusion robustness
在线阅读 下载PDF
Modern Graphics APIs:Design Principles,A Use Case,and New Perspectives
15
作者 Lu Ping Sun Qi +3 位作者 Wang Chen Guo Jie Guo Yanwen Shi Wenzhe 《ZTE Communications》 2026年第1期97-106,共10页
In this paper,we provide a comprehensive examination of the evolution of graphics Application Programming Interfaces(APIs).We begin by exploring traditional graphics APIs,elucidating their distinct features and inhere... In this paper,we provide a comprehensive examination of the evolution of graphics Application Programming Interfaces(APIs).We begin by exploring traditional graphics APIs,elucidating their distinct features and inherent challenges.This sets the stage for a detailed exploration of modern graphics APIs,with a focus on four critical design principles.These principles are further analyzed through specific case studies and categorical examinations.The paper then introduces MoerEngine,a bespoke rendering engine,as a practical case to demonstrate the real-world application of these modern principles in software engineering.In conclusion,the study offers insights into the potential future trajectory of graphics APIs,spotlighting emerging design patterns and technological innovations.It also ventures to predict the development trends and capabilities of next-generation graphics APIs. 展开更多
关键词 graphics API rendering design principle MoerEngine
在线阅读 下载PDF
一种基于特征保持的Web端三维实时渲染高效轻量化方法
16
作者 刘彦君 刘文成 +1 位作者 潘昊 李栋 《中国科学院大学学报(中英文)》 北大核心 2026年第2期240-251,共12页
三维实时渲染技术存在计算复杂度高、存储开销大等问题,难以在资源有限的Web端高效运行。边折叠算法是三维实时渲染轻量化的常用技术,但存在边缘特征容易丢失、简化率单一、折叠后网格质量低等影响视觉效果的问题。针对上述问题,提出一... 三维实时渲染技术存在计算复杂度高、存储开销大等问题,难以在资源有限的Web端高效运行。边折叠算法是三维实时渲染轻量化的常用技术,但存在边缘特征容易丢失、简化率单一、折叠后网格质量低等影响视觉效果的问题。针对上述问题,提出一种面向Web端的三维实时渲染高效轻量化方法。首先,提出一种基于3D-SIFT特征提取的边折叠优化算法,通过对关键区域进行冻结操作,更好地保留模型边缘特征;其次,在折叠过程中,引入局部信息熵,改变边折叠代价,优先折叠非特征区域,从而实现不同特征区域的分级简化;最后,引入Delaunay算法对三角正则度较差区域进行重建,提升网格质量。 展开更多
关键词 三维渲染 轻量化 边折叠 3D-SIFT 信息熵 DELAUNAY三角剖分
在线阅读 下载PDF
基于神经渲染的自动驾驶场景解耦表征与感知数据生成
17
作者 吕叶祥子 蒋渊德 +3 位作者 宋家乐 王润民 刘妮 徐志刚 《汽车工程学报》 2026年第2期203-214,共12页
在自动驾驶中,高质量感知数据对系统算法设计和测试至关重要。为解决传统数据采集因高成本和长尾数据稀缺等导致的驾驶场景覆盖范围有限的问题,提出基于神经辐射场的4D场景建模方法。通过自监督学习实现静态与动态要素分解,并利用可控... 在自动驾驶中,高质量感知数据对系统算法设计和测试至关重要。为解决传统数据采集因高成本和长尾数据稀缺等导致的驾驶场景覆盖范围有限的问题,提出基于神经辐射场的4D场景建模方法。通过自监督学习实现静态与动态要素分解,并利用可控外观编码解耦场景的几何与外观特征,无需重新训练模型,仅通过嵌入外观特征向量即可生成多样化感知数据。基于Waymo数据集的测试表明,生成的感知数据具有较高真实感,PSNR为27.75,SSIM为0.808,均优于D^(2)NeRF和HyperNeRF。 展开更多
关键词 自动驾驶 数据生成 场景重构 神经辐射场 可微渲染
在线阅读 下载PDF
基于显式特征匹配和缩放点积注意力的神经辐射场
18
作者 曹明伟 王凤娜 +1 位作者 王子龙 赵海峰 《系统仿真学报》 北大核心 2026年第3期572-583,共12页
针对神经辐射场(neural radiance fields,NeRF)在稀疏视图输入及复杂场景下新视图合成易出现伪影和纹理模糊的问题,提出了一种基于显式特征匹配和缩放点积注意力的神经辐射场方法(NeRF based on explicit feature matching and scaled d... 针对神经辐射场(neural radiance fields,NeRF)在稀疏视图输入及复杂场景下新视图合成易出现伪影和纹理模糊的问题,提出了一种基于显式特征匹配和缩放点积注意力的神经辐射场方法(NeRF based on explicit feature matching and scaled dot-product attention,EMD-NeRF)。使用多尺度特征提取网络从输入的稀疏视图中提取多尺度特征信息。利用融合点积模块计算视图交互信息,作为共享分支。采用余弦相似度作为匹配线索,进行相似性嵌入体渲染。使用正则化损失函数增强场景颜色密度场的质量,提高所渲染的新视图的真实性。在多个开源数据集上的实验结果均证明了所提方法的有效性。 展开更多
关键词 神经渲染 神经辐射场 视图合成 三维重建 特征匹配
原文传递
基于3DGS的可实时驱动人体化身生成研究
19
作者 钟雨攸 沈旭昆 胡勇 《系统仿真学报》 北大核心 2026年第1期200-210,共11页
3D人体化身生成及实时驱动技术在虚拟现实、远程协作等领域具有重要应用价值。针对现有方法在细节建模、实时性与新姿态驱动鲁棒性方面的不足,提出一种基于高斯泼溅(3D Gaussian splatting,3DGS)的高效人体化身生成及驱动方法,结合优化... 3D人体化身生成及实时驱动技术在虚拟现实、远程协作等领域具有重要应用价值。针对现有方法在细节建模、实时性与新姿态驱动鲁棒性方面的不足,提出一种基于高斯泼溅(3D Gaussian splatting,3DGS)的高效人体化身生成及驱动方法,结合优化参数化人体重建、三平面特征编码与动态偏移预测实现单目视频输入的高效建模。通过引入骨骼绑定与可见性分析策略,同时设计多尺度正则损失以解决过拟合问题。仿真实验结果表明:所提方法在各项指标上均取得了非常优异的表现,尤其在新姿态驱动与遮挡场景下表现出更强的鲁棒性,验证了方法的有效性与优越性。 展开更多
关键词 高斯泼溅 可驱动人体化身 单目视频 实时渲染 参数化模型
原文传递
采用溶剂辅助蒸发与高真空蒸馏方法萃取分析熬猪油关键香气成分
20
作者 胡晴晴 梁雨 +3 位作者 李珂欣 何金鑫 王佳欣 谢建春 《食品与发酵工业》 北大核心 2026年第2期338-345,I0013-I0017,共13页
为探究熬制猪油中的关键香气成分,该研究检测了猪背脂肪中的氨基酸、猪油中的脂肪酸组成及含量,以及熬制猪油的挥发性风味物质。结果表明,分析猪背脂肪中氨基酸组成,显示主要氨基酸为谷氨酸、天冬氨酸、赖氨酸;分析猪油的脂肪酸组成,显... 为探究熬制猪油中的关键香气成分,该研究检测了猪背脂肪中的氨基酸、猪油中的脂肪酸组成及含量,以及熬制猪油的挥发性风味物质。结果表明,分析猪背脂肪中氨基酸组成,显示主要氨基酸为谷氨酸、天冬氨酸、赖氨酸;分析猪油的脂肪酸组成,显示棕榈酸、硬脂酸、油酸、亚油酸为猪油的主要脂肪酸。采用溶剂辅助蒸发及高真空蒸馏2种方法进行萃取结合气相色谱-质谱鉴定出主要物质为脂肪族的醛类、酸类、醇类等,含量高的为十四酸、己醛、十六酸、乙酸、(E)-2-庚烯醛等。正交偏最小二乘回归分析得出,2种方式萃取出的挥发性化合物组成有明显不同,22种化合物均在溶剂辅助蒸发方法中含量高,但高真空蒸馏方法在萃取低沸点的挥发性成分上有优势。采用强度法气相色谱-嗅闻分析结合计算气味活性值,得出25种化合物,包括庚醛、4-羟基-2,5-二甲基-3(2H)-呋喃酮、(E)-2-壬烯醛、2-甲基-3-呋喃硫醇、3,5-二甲基-2-乙基吡嗪等为熬猪油中的关键香气成分(气味活性值≥1)。进一步采用Pearson相关性分析发现,熬猪油的挥发性风味物质少量产生于饱和脂肪酸而多数产生于油酸、亚油酸等不饱和脂肪酸的氧化降解反应。研究结果可为肉味香精研制以及猪油的进一步开发利用提供参考。 展开更多
关键词 猪油 香气化合物 脂肪酸 氨基酸 溶剂辅助蒸发 高真空蒸馏
在线阅读 下载PDF
上一页 1 2 250 下一页 到第
使用帮助 返回顶部