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Rendered image denoising method with filtering guided by lighting information 被引量:1
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作者 MA Minghui HU Xiaojuan +2 位作者 ZHANG Ripei CHEN Chunyi YU Haiyang 《Optoelectronics Letters》 2025年第4期242-248,共7页
The visual noise of each light intensity area is different when the image is drawn by Monte Carlo method.However,the existing denoising algorithms have limited denoising performance under complex lighting conditions a... The visual noise of each light intensity area is different when the image is drawn by Monte Carlo method.However,the existing denoising algorithms have limited denoising performance under complex lighting conditions and are easy to lose detailed information.So we propose a rendered image denoising method with filtering guided by lighting information.First,we design an image segmentation algorithm based on lighting information to segment the image into different illumination areas.Then,we establish the parameter prediction model guided by lighting information for filtering(PGLF)to predict the filtering parameters of different illumination areas.For different illumination areas,we use these filtering parameters to construct area filters,and the filters are guided by the lighting information to perform sub-area filtering.Finally,the filtering results are fused with auxiliary features to output denoised images for improving the overall denoising effect of the image.Under the physically based rendering tool(PBRT)scene and Tungsten dataset,the experimental results show that compared with other guided filtering denoising methods,our method improves the peak signal-to-noise ratio(PSNR)metrics by 4.2164 dB on average and the structural similarity index(SSIM)metrics by 7.8%on average.This shows that our method can better reduce the noise in complex lighting scenesand improvethe imagequality. 展开更多
关键词 establish paramet rendered image denoising Monte Carlo method filtering guided lighting information denoising algorithms image segmentation algorithm rendered image denoising method monte carlo methodhoweverthe
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A Comparative Study of YīJiàn Xiǎo Shìand A Small Incident Rendered by the Yangs
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作者 WANG Zai-jun ZHANG Jun-feng ZHANG Shun-sheng 《Journal of Literature and Art Studies》 2023年第11期825-830,共6页
Lu Xun’s short stories play a prominent role in the history of modern Chinese literature,and a number of Sinologists have studied them and published their English translations.This paper selects“YīJiàn Xiǎo S... Lu Xun’s short stories play a prominent role in the history of modern Chinese literature,and a number of Sinologists have studied them and published their English translations.This paper selects“YīJiàn Xiǎo Shì”in Lu Xun’s collection“Call to Arms”as the object of study,taking hypotaxis and parataxis as the starting point,and compares the translation of Yang Hsien-yi and Gladys Yang with the original version,studying the differences between the them in the process of C-E translation.It is hoped that some flexible conversion strategies in English-Chinese translation can be learned from the translation research. 展开更多
关键词 YīJiàn Xiǎo Shì A Small Incident rendered by Yang Hsien-yi&Gladys Yang hypotaxis and parataxis comparative study
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Efficient VR rendering:Survey on foveated,stereo,cloud,and low-power rendering techniques
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作者 Xiao HU Xiaolong WU +6 位作者 Mingcong MA Xiang XU Yiping GU Gaoyuan WANG Yanning XU Xiangxu MENG Lu WANG 《虚拟现实与智能硬件(中英文)》 2025年第5期421-452,共32页
With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mo... With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mobile hardware computing power and the demand for high-resolution,high-refresh-rate rendering has intensified,leading to critical bottlenecks,including frame latency and power overload,which constrain large-scale applications of VR systems.This study systematically analyzes four key technologies for efficient VR rendering:(1)foveated rendering,which dynamically reduces rendering precision in peripheral regions based on the physiological characteristics of the human visual system(HVS),thereby significantly decreasing graphics computation load;(2)stereo rendering,optimized through consistent stereo rendering acceleration algorithms;(3)cloud rendering,utilizing object-based decomposition and illumination-based decomposition for distributed resource scheduling;and(4)low-power rendering,integrating parameter-optimized rendering,super-resolution technology,and frame-generation technology to enhance mobile energy efficiency.Through a systematic review of the core principles and optimization approaches of these technologies,this study establishes research benchmarks for developing efficient VR systems that achieve high fidelity and low latency while providing further theoretical support for the engineering implementation and industrial advancement of VR rendering technologies. 展开更多
关键词 Virtual reality Foveated rendering Stereo rendering Cloud rendering Low-power rendering
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Rendering acceleration method based on JND and sample gradient
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作者 ZHANG Ripei CHEN Chunyi 《Optoelectronics Letters》 2025年第3期177-182,共6页
Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores t... Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores the changes in pixel values during the previous rendering process,which may result in additional iterative operations. 展开更多
关键词 iterative rendering pixel values allocate fixed number samples completion rateit iterative rendering methods changes pixel values iterative operations completion rate
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Bidirectional projective sampling for physics-based differentiable rendering
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作者 Ruicheng GAO Yue QI 《虚拟现实与智能硬件(中英文)》 2025年第4期367-378,共12页
Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,incl... Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,including inverse rendering and machine learning.Currently,two categories of methods are prevalent in the PBDR community:reparameterization and boundary sampling methods.The state-of-the-art boundary sampling methods rely on a guiding structure to calculate the gradients efficiently.They utilize the rays generated in traditional path-tracing methods and project them onto the object silhouette boundary to initialize the guiding structure.Methods In this study,we propose an augmentation of previous projective-sampling-based boundary-sampling methods in a bidirectional manner.Specifically,we utilize the rays spawned from the sensors and also employ the rays emitted by the emitters to initialize the guiding structure.Results To demonstrate the benefits of our technique,we perform a comparative analysis of differentiable rendering and inverse rendering performance.We utilize a range of synthetic scene examples and evaluate our method against state-of-the-art projective-sampling-based differentiable rendering methods.Conclusions The experiments show that our method achieves lower variance gradients in the forward differentiable rendering process and better geometry reconstruction quality in the inverse-rendering results. 展开更多
关键词 Physics-based differentiable rendering Global illumination Inverse rendering
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Novel Haptic Device and Control Strategy for Manipulator Teleoperation in Nuclear and Aerospace Tasks
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作者 Yuanzhen Niu Ge Huang +2 位作者 Jintao An Yi Wang Guanyang Liu 《Chinese Journal of Mechanical Engineering》 2025年第4期466-482,共17页
Haptic teleoperation in nuclear and aerospace applications faces challenges such as a limited workspace,high payload demands,and the need for both coarse positioning and fine manipulation.Existing commercial systems o... Haptic teleoperation in nuclear and aerospace applications faces challenges such as a limited workspace,high payload demands,and the need for both coarse positioning and fine manipulation.Existing commercial systems often lack structural consistency between master and slave devices,which leads to complex motion mapping and limited adaptability.This paper presents a modular isomorphic haptic master device and dual-mode control strategy tailored for these environments.Two reconfigurable versions(5-DOF and 6-DOF)were developed to match the task-specific slave arms.The system supports autonomous-to-manual switching,joint and end-effector mapping,and real-time haptic rendering.Simulations and experiments verified their performance in representative scenarios.The proposed solution addresses structural mismatches and control inflexibility through a scalable task-driven design for high-risk remote operations. 展开更多
关键词 Haptic device TELEOPERATION Virtual reality Haptic rendering
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Effect of Germinated Brown Rice Supplementation on Prediabetes Markers: A 120-Day Dietary Intervention Study in Selected Female Groups
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作者 Hemalatha GANAPATHYSWAMY Thirukkumar SUBRAMANI +2 位作者 Kanmani KALAIVANAN Adiyaman PANNERSELVAM Amutha SUNDARARAJAN 《Rice science》 2025年第1期11-14,I0017-I0023,共11页
The rice variety,Co 51,was specifically selected for the development of white polished rice,brown rice(BR),and germinated brown rice(GBR).GBR rendered significant increases in nutrients,including dietary fiber,resista... The rice variety,Co 51,was specifically selected for the development of white polished rice,brown rice(BR),and germinated brown rice(GBR).GBR rendered significant increases in nutrients,including dietary fiber,resistant starch,total antioxidant activity,γ-amino butyric acid(GABA),γ-oryzanol,and ferulic acid content compared with BR.The cooked GBR and white polished rice(120 g)were served with a known quantity of pulses and vegetables without affecting the physical activities of selected groups and the total experimentation period spanned 120 d.At the end of the study period,the experimental group consuming GBR showed a significant decrease in fasting blood glucose(FBG),average glycated hemoglobin(HbA1c),total cholesterol(TC),triglycerides(TG),and low-density lipoprotein cholesterol(LDL-C),compared with the group taking white polished rice.These findings suggest that owing to GBR’s better nutrient composition and bioactive functional ingredients,the long-term consumption of GBR would effectively lower the risk of prediabetes related to FBG,HbA1c,and TG. 展开更多
关键词 MARKER consuming RENDER
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Web Visualization Application of Large Mesh Models Based on Simplification Algorithms
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作者 Shengtai Shi 《Journal of Electronic Research and Application》 2025年第2期197-203,共7页
This paper studies polygon simplification algorithms for 3D models,focuses on the optimization algorithm of quadratic error metric(QEM),explores the impacts of different methods on the simplification of different mode... This paper studies polygon simplification algorithms for 3D models,focuses on the optimization algorithm of quadratic error metric(QEM),explores the impacts of different methods on the simplification of different models,and develops a web-based visualization application.Metrics such as the Hausdorff distance are used to evaluate the balance between the degree of simplification and the retention of model details. 展开更多
关键词 QEM algorithm Mesh simplification WebGL rendering Java web development
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Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
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作者 Simon SEIBT Bastian KUTH +2 位作者 Bartosz von Rymon LIPINSKI Thomas CHANG Marc Erich LATOSCHIK 《虚拟现实与智能硬件(中英文)》 2025年第2期155-172,共18页
Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance b... Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains challenging.Methods This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and VR.Therefore,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image graph.Using this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of views.The rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image graph.The detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in real-time.In addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light intensities.Results Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,respectively.While achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering approaches.Conclusions Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR environments.Nevertheless,the handling of morphing artifacts in the parallax image regions remains a topic for future research. 展开更多
关键词 Computer graphics 3D real-time rendering Computer vision Image morphing Virtual reality
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经阴道超声Render、TUI成像对宫腔粘连的评估价值分析
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作者 王亚娟 李扬 汤畅 《中外医学研究》 2025年第10期60-63,共4页
目的:分析经阴道超声Render、断层超声显像(TUI)成像技术对宫腔粘连(IUA)的评估价值。方法:回顾性分析2022年10月—2024年5月因疑似IUA入荆州市第三人民医院就诊的92例患者的病历资料,患者均接受经阴道超声Render、TUI成像及宫腔镜检查... 目的:分析经阴道超声Render、断层超声显像(TUI)成像技术对宫腔粘连(IUA)的评估价值。方法:回顾性分析2022年10月—2024年5月因疑似IUA入荆州市第三人民医院就诊的92例患者的病历资料,患者均接受经阴道超声Render、TUI成像及宫腔镜检查,以宫腔镜检查结果为金标准,分析经阴道超声Render、TUI成像对IUA的评估价值。结果:经宫腔镜检查共确诊80例IUA患者。经阴道超声Render联合TUI成像诊断的敏感度、特异度、阳性预测值、阴性测预测值及准确度均相对更好。经阴道超声Render、TUI成像及两者联合检查的诊断结果与宫腔镜检查诊断结果的一致性均尚可,且以两者联合诊断与宫腔镜检查诊断的一致性最高。宫腔镜检查确诊的80例IUA患者中,30例为轻度粘连,32例为中度粘连,18例为重度粘连。经阴道超声Render联合TUI成像检查对IUA患者粘连程度评估的敏感度、特异度及准确度等均更高。结论:经阴道超声Render、TUI成像联合应用可更好地对IUA进行诊断且可评估粘连程度。 展开更多
关键词 宫腔粘连 经阴道超声Render 成像 断层超声显像
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Psychological and physiological model of tactile rendering fidelity using combined electro and mechanical vibration
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作者 Rui SONG Xiaoying SUN +2 位作者 Dangxiao WANG Guohong LIU Dongyan NIE 《虚拟现实与智能硬件(中英文)》 2025年第4期344-366,共23页
High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a ... High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a custom-designed hybrid electrovibration and mechanical vibration(HEM)device.An electrovibration and mechanical vibration(EMV)algorithm that renders 3D gratings with different physical heights was proposed and shown to achieve 81%accuracy in shape recognition.Models of tactile rendering fidelity were established based on the evaluation of the height discrimination threshold,and the psychophysical-physical relationships between the discrimination and reference heights were well described by a modification of Weber’s law,with correlation coefficients higher than 0.9.The physiological-physical relationship between the pulse firing rate and the physical stimulation voltage was modeled using the Izhikevich spiking model with a logarithmic relationship. 展开更多
关键词 Tactile rendering fidelity Surface haptics display Electrovibration Mechanical vibration Weber’s law Izhikevich spiking model
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A novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)for high color rendering index full-spectrum lighting and low-temperature sensors
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作者 Pan Liang Hongshu Zhang +7 位作者 Yingying Xue Saying Li Hongsheng Huang Xin Li Xuxiang Lin Yuxin Zhang Lianqing Li Zhihong Liu 《Journal of Rare Earths》 2025年第6期1150-1160,I0003,共12页
The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green ph... The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)(BSBO:Ce^(3+))that can be utilized for full-spectrum lighting and low-temperature sensors.BSBO:Ce^(3+)exhibits a broad-band excitation spectrum centered at 410 nm,and a broad-band emission spectrum centered at 525 nm.The internal and external quantum efficiencies of BSBO:Ce^(3+)are 99%and 49%,respectively.The thermal stability of BSBO:Ce^(3+)can be improved by substituting partial Sc atoms with smaller cations.The thermal quenching mechanism of BSBO:Ce^(3+)and the lattice occupancy of Ce ions in BSBO are discussed in detail.Furthermore,by combining the green phosphor BSBO:Ce^(3+),the commercial blue phosphor and the red phosphor on a 405 nm chip,a white light source was obtained with a high average color rendering index(CRI)of 96.6,a low correlated color temperature(CCT)of 3988 K,and a high luminous efficacy of 88.0 Im/W.The lu-minous efficacy of the WLED exhibits negligible degradation during the 1000 h light aging experiment.What's more,an emission peak at 468 nm appears when excited at 352 nm and 80 K,however,the relative intensity of the peaks at 468 and 525 nm gradually weakens with increasing temperature,indicating the potential of this material as a low-temperature sensor. 展开更多
关键词 Green phosphor Ba_(2)Sc_(2)(BO_(3)_(2)B_(2)O_(5)):Ce^(3+) Fullspectrum lighting Low-temperature sensor High color rendering index Rare earths
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开放式虚拟打印系统设计与实现 被引量:10
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作者 曹锐 陈刚 《计算机应用研究》 CSCD 北大核心 2004年第1期194-196,共3页
在研究虚拟打印系统体系的基础上,建立了适用于应用系统间集成的开放式接口模型。采用 Render Plug-ins方式实现截获打印系统中的打印任务,并对打印结果图像文件进行比例缩放、压缩处理,在 此基础上详细论述虚拟打印系统的对外接口的构... 在研究虚拟打印系统体系的基础上,建立了适用于应用系统间集成的开放式接口模型。采用 Render Plug-ins方式实现截获打印系统中的打印任务,并对打印结果图像文件进行比例缩放、压缩处理,在 此基础上详细论述虚拟打印系统的对外接口的构成,建立了基于VBA和JNI技术的系统接口模型。 展开更多
关键词 虚拟打印 RENDER Plug-ins VBA JNI
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Value of section plane,MPR,and 3D-CTVR techniques in the fine differential diagnosis of ossicular chain in the case of conductive hearing loss with intact tympanic membrane 被引量:6
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作者 Yang Liu Feng Yang +1 位作者 QiaoHui Lu Danheng Zhao 《Journal of Otology》 CSCD 2017年第2期80-85,共6页
Aim: To assess the quality of high-resolution CT section planes(HRCT), multi-planar reformation(MPR) and 3-dimensional volume rendered computer tomography(3D-CTVR) were here used in the fine differential diagnosis of ... Aim: To assess the quality of high-resolution CT section planes(HRCT), multi-planar reformation(MPR) and 3-dimensional volume rendered computer tomography(3D-CTVR) were here used in the fine differential diagnosis of ossicular chain in the case of conductive hearing loss with intact tympanic membrane.Methods: Here, 17 cases of otosclerosis and 22 cases of ossicular chain deformity were selected. All patients had normal external ear canals,intact tympanic membranes, conductive hearing loss, type A tympanograms, and negative Gelle's tests. The respective radiological reports of the status of the ossicles via 3 protocols were compared to surgical findings. The quantitative assessments of the representation of different segments of the ossicular chain were based on a 3-point scoring system.Results: MPR and CTVR imaging both showed the integrity of whole ossicular chain well. MPR and CTVR imaging were found to be superior to section planes with respect to showing the superstructure of the stapes and malformations(P > 0.05).Conclusion: CTVR and MPR imaging were found to be better able to show the whole ossicular chain in the conductive hearing loss with normal tympanic membranes. Furthermore, the use of these techniques can have profound contributive value in the differential diagnosis of otosclerosis and ossicular chain absence or malformation. 展开更多
关键词 Ossicular chain Conductive hearing loss Volume rendered computer tomography Multi-planar REFORMATION SECTION pla
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AutoCAD12.0实体造型模块AME的编程方法及应用 被引量:1
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作者 张志雄 罗兆成 《机电工程》 CAS 1997年第2期1-2,共2页
本文简述了AutoCAD12.0实体造型模块AME和真实感因形显示模块RENDER的功能及其特点,介绍了利用ADS进行AME和RENDER编程的一些方法和技巧,并给出了应用实例.
关键词 CAD 实体造型模块 RENDER编程 CAM 计算机
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利用虚拟打印生成JPEG图像文件 被引量:3
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作者 陈飞 孙仁云 《电脑知识与技术(过刊)》 2007年第2期542-,561,共2页
采用通用打印机驱动的Render Plug-ins方式截获打印系统中的打印任务,并将打印结果生成JPEG图像文件.讨论了该软件在Windows 2000下的原理及实现和更一般的图像文件的转换方式.
关键词 虚拟打印 RENDER Plug-ins JPEG WINDOWS 2000 Unidrv 格式转换
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城镇化背景下文化遗产的数字化保护技术研究 被引量:2
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作者 李庆楠 《艺术科技》 2016年第5期49-,共1页
近些年,在城镇化的背景下,文化遗产的保护得到了社会的重视。传统数字化技术面对城镇化过程中出现的新问题、新现象,往往需要投入大量的人力、财力去保护、抢救大批有价值的文化遗产。针对这个问题,笔者借鉴自媒体的概念,提出基于Lux Re... 近些年,在城镇化的背景下,文化遗产的保护得到了社会的重视。传统数字化技术面对城镇化过程中出现的新问题、新现象,往往需要投入大量的人力、财力去保护、抢救大批有价值的文化遗产。针对这个问题,笔者借鉴自媒体的概念,提出基于Lux Render的系统平台,方便文化遗产传承人完善与保护文化遗产,摆脱数字化技术中对专业设计人员的依赖。 展开更多
关键词 数字化 文化遗产保护Lux RENDER
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An algorithm supporting fast scheduling and viewing of remote sensing images in embedded devices
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作者 李玲 王庆 +1 位作者 张小国 王慧青 《Journal of Southeast University(English Edition)》 EI CAS 2011年第3期270-274,共5页
In order to resolve the conflict between the limited resources of embedded devices and the growing amount of massive image data to be shown, a solution for fast images rendering in embedded devices is proposed and imp... In order to resolve the conflict between the limited resources of embedded devices and the growing amount of massive image data to be shown, a solution for fast images rendering in embedded devices is proposed and implemented. First, an improved algorithm of a multi-resolution file-pyramid construction which is used for the organization of massive image data is presented. Then, a strategy, adopting technologies such as view-dependent levels of detail, target-tiles quick search and tiles seamless connection, is presented for fast scheduling and viewing of images. The results show that compared with the solution of multi-scale image representations based on wavelet, the proposed solution can improve the rendering speed, and the rendering speed does not depend on the image size, though it increases some data storage space. And the proposed solution is suitable for embedded devices and friendly experience. 展开更多
关键词 interaction as because it can provide real-time well as more efficient user embedded devices PYRAMID levels of detail image rendering
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Cinema 4D中Team Render的构建与实现 被引量:1
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作者 索南尖措 陈硕 +1 位作者 何琪芳 隗立志 《计算机时代》 2016年第1期63-65,共3页
渲染是一种计算机图形图像生成技术,它以存储在计算机中的几何场景模型为基础,经过附加色彩、纹理及材质,并根据设定的光照条件及场景光照关系,计算生成具有高真实度的视景图像。实现3D动画渲染十分消耗计算机的性能,为了减少3D动画渲... 渲染是一种计算机图形图像生成技术,它以存储在计算机中的几何场景模型为基础,经过附加色彩、纹理及材质,并根据设定的光照条件及场景光照关系,计算生成具有高真实度的视景图像。实现3D动画渲染十分消耗计算机的性能,为了减少3D动画渲染所花费的时间,利用德国maxon公司Cinema 4D软件的Cinema 4D Team Render对3D动画进行分布式渲染测试。结果表明,此种方法确实可以成倍地减少3D动画渲染所花费的时间。 展开更多
关键词 3D动画渲染 TEAM RENDER 集群 分布式渲染
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“四两拨千斤”——巧用代理文件流畅编辑RAW视频 被引量:1
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作者 许云鹏 《记者摇篮》 2015年第6期16-16,共1页
随着数字化摄影摄像设备越来越大众化、平民化,似乎一夜之间,我们就进入了高清时代,随之而来的是人们对视频的清晰度要求越来越高,我们刚刚适应了从标清到720p、1080p,却发现2K、4K的时代即将来临。在分辨率大幅提高的同时,各大厂家也... 随着数字化摄影摄像设备越来越大众化、平民化,似乎一夜之间,我们就进入了高清时代,随之而来的是人们对视频的清晰度要求越来越高,我们刚刚适应了从标清到720p、1080p,却发现2K、4K的时代即将来临。在分辨率大幅提高的同时,各大厂家也都同时在记录格式上推出了能够保留大量原始画面记录细节的RAW记录方式。RAW格式文件大,原来能够实现简单编辑的软件往往无法识别,即便是识别了也受软硬件性能的限制而无法直接编辑。怎么样能够在不增加更大的投入的前提下实现对RAW格式文件的流畅编辑,就成了许多影视工作者努力探索的方向。 展开更多
关键词 RAW 摄像设备 记录格式 高清时代 数字化摄影 达芬奇 硬件性能 RENDER 记录方式 EDIT
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