With the development of digital library technology, library books made of paper can be digital released and read, and Endangered Cultural Heritages can be preserved. Traditional library's contents and functions can b...With the development of digital library technology, library books made of paper can be digital released and read, and Endangered Cultural Heritages can be preserved. Traditional library's contents and functions can be greatly enhanced by digital technologies. For these new library objects, the primary key problem is precisely reconstructing their 3D models. When constructing complete 3D models, multiple color texture maps are often necessary. A commonly encountered problem uncounted during fusing of textures from multiple color images is color distortion. Each texture of a single 3D model may be obtained under possibly different lighting conditions and color response of the camera. To remove any visible seam and improve color consistency between the textures while avoiding color distortion, we propose a new efficient algorithm to relight all the texture images globally, spread residual light difference, and recolor each image by homogeneous transformation. A relative illumination model was adopted to obtain the relighting function. We choose lαβ color space with minimal correlation between channels for many natural scenes, for calculating the relighting result. Looking into two overlapped images A and B, we can pairwise relight B into A's luminosity condition in two steps. We first scale B's l channel by the lA/lB ratio of the overlapped region. We can assume A and B are in a same color plane now. Then a homogeneous transformation is applied to B's a and fl channels which moves B into A's hue and saturation condition. For multiple overlapped color textures, a patch based weighted global relighting method was proposed to minimize the total color difference. The pairwise relighting method was used between each two overlapped images, and the difference in every overlapped region after relighting was weighted and summed up to construct an energy value. We used Nelder-Mead method to find a minimal energy value and the relighting parameters for every image. After global relighting, textures become almost coherent. We simply blended the overlapped region along the texture border to remove small visual seams and get a final result. We illustrate our method by calibrating textures of a painted sculpture acquired with laser scanner. Experimental results were realistic and reliable and showed how this method can fuse multiple textures without color distortion.展开更多
In this paper, we proposed a new approach for face recognition with robust to illumination variation. The improved performance to various lights in recognition is obtained by a novel combination of multicondition reli...In this paper, we proposed a new approach for face recognition with robust to illumination variation. The improved performance to various lights in recognition is obtained by a novel combination of multicondition relighting and optimal feature selection. Multi-condition relighting provides a "coarse" compensation for the variable illumination, and then the optimal feature selection further refines the compensation, and additionally offers the robustness to shadow and highlight, by deemphasizing the local mismatches caused by imprecise lighting compensation, shadow or highlight on recognition. For evaluation, two databases with various illumination mismatches have been used. The results have demonstrated the improved robustness of the new methods.展开更多
提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理...提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理映射到3D物体上后,配合BRDF模型参数进行渲染,形成一种适用于重光照(relighting)的纹理.被渲染物体可根据自身方位以及光源亮度/方位呈现出自然的光影变化,达到较为逼真的外观效果.展开更多
基金Project supported by the National Basic Research Program (973) ofChina (No. 2002CB312106)
文摘With the development of digital library technology, library books made of paper can be digital released and read, and Endangered Cultural Heritages can be preserved. Traditional library's contents and functions can be greatly enhanced by digital technologies. For these new library objects, the primary key problem is precisely reconstructing their 3D models. When constructing complete 3D models, multiple color texture maps are often necessary. A commonly encountered problem uncounted during fusing of textures from multiple color images is color distortion. Each texture of a single 3D model may be obtained under possibly different lighting conditions and color response of the camera. To remove any visible seam and improve color consistency between the textures while avoiding color distortion, we propose a new efficient algorithm to relight all the texture images globally, spread residual light difference, and recolor each image by homogeneous transformation. A relative illumination model was adopted to obtain the relighting function. We choose lαβ color space with minimal correlation between channels for many natural scenes, for calculating the relighting result. Looking into two overlapped images A and B, we can pairwise relight B into A's luminosity condition in two steps. We first scale B's l channel by the lA/lB ratio of the overlapped region. We can assume A and B are in a same color plane now. Then a homogeneous transformation is applied to B's a and fl channels which moves B into A's hue and saturation condition. For multiple overlapped color textures, a patch based weighted global relighting method was proposed to minimize the total color difference. The pairwise relighting method was used between each two overlapped images, and the difference in every overlapped region after relighting was weighted and summed up to construct an energy value. We used Nelder-Mead method to find a minimal energy value and the relighting parameters for every image. After global relighting, textures become almost coherent. We simply blended the overlapped region along the texture border to remove small visual seams and get a final result. We illustrate our method by calibrating textures of a painted sculpture acquired with laser scanner. Experimental results were realistic and reliable and showed how this method can fuse multiple textures without color distortion.
文摘In this paper, we proposed a new approach for face recognition with robust to illumination variation. The improved performance to various lights in recognition is obtained by a novel combination of multicondition relighting and optimal feature selection. Multi-condition relighting provides a "coarse" compensation for the variable illumination, and then the optimal feature selection further refines the compensation, and additionally offers the robustness to shadow and highlight, by deemphasizing the local mismatches caused by imprecise lighting compensation, shadow or highlight on recognition. For evaluation, two databases with various illumination mismatches have been used. The results have demonstrated the improved robustness of the new methods.
基金Supported by the National Basic Research Program of China under Grant No.2006CB303105 (国家重点基础研究发展计划(973))
文摘提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理映射到3D物体上后,配合BRDF模型参数进行渲染,形成一种适用于重光照(relighting)的纹理.被渲染物体可根据自身方位以及光源亮度/方位呈现出自然的光影变化,达到较为逼真的外观效果.