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CamSimXR:eXtended Reality(XR)Based Pre-Visualization and Simulation for Optimal Placement of Heterogeneous Cameras
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作者 Juhwan Kim Gwanghyun Jo Dongsik Jo 《Computers, Materials & Continua》 2026年第3期1920-1939,共20页
In recent years,three-dimensional reconstruction technologies that employ multiple cameras have continued to evolve significantly,enabling remote collaboration among users in extended Reality(XR)environments.In additi... In recent years,three-dimensional reconstruction technologies that employ multiple cameras have continued to evolve significantly,enabling remote collaboration among users in extended Reality(XR)environments.In addition,methods for deploying multiple cameras for motion capture of users(e.g.,performers)are widely used in computer graphics.As the need to minimize and optimize the number of cameras grows to reduce costs,various technologies and research approaches focused on Optimal Camera Placement(OCP)are continually being proposed.However,as most existing studies assume homogeneous camera setups,there is a growing demand for studies on heterogeneous camera setups.For instance,technical demands keep emerging in scenarios with minimal camera configurations,especially regarding cost factors,the physical placement of cameras given the spatial structure,and image capture strategies for heterogeneous cameras,such as high-resolution RGB cameras and depth cameras.In this study,we propose a pre-visualization and simulation method for the optimal placement of heterogeneous cameras in XR environments,accounting for both the specifications of heterogeneous cameras(e.g.,field of view)and the physical configuration(e.g.,wall configuration)in real-world spaces.The proposed method performs a visibility analysis of cameras by considering each camera’s field-of-view volume,resolution,and unique characteristics,along with physicalspace constraints.This approach enables the optimal position and rotation of each camera to be recommended,along with the minimum number of cameras required.In the results of our study conducted in heterogeneous camera combinations,the proposed method achieved 81.7%~82.7%coverage of the target visual information using only 2~3 cameras.In contrast,single(or homogeneous)-typed cameras were required to use 11 cameras for 81.6%coverage.Accordingly,we found that camera deployment resources can be reduced with the proposed approaches. 展开更多
关键词 Optimal camera placement heterogeneous cameras extended reality pre-visualization simulation multi-cameras
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VRBT:轻量级骨骼识别与损伤预警VR羽毛球训练方法
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作者 朱羽宁 杨猛 +1 位作者 陈天玥 孟维亮 《系统仿真学报》 北大核心 2026年第1期225-234,共10页
针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿... 针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿真;采用轻量化MHFormer架构优化三维骨骼重建;设计多任务增强型损伤预测方法(enhanced injury prediction system,EIPS),集成随机森林与XGBoost实现损伤概率、风险等级及预警类型的联合输出。通过上述模型的协同仿真,系统实现了对复杂人机交互过程的综合模拟与实时评估。所提方法可为解决骨骼重建实时性与精度的平衡难题提供思路,构建动态风险评分模型支撑个性化防护。 展开更多
关键词 虚拟现实 羽毛球训练 三维骨骼识别 运动损伤预警 多任务学习
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基于VR/AR与BIM平台的智能建造课程教学模式创新与探索
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作者 武精科 陈家瑞 尤志国 《高教学刊》 2026年第1期15-18,23,共5页
为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生... 为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生、能力导向、项目驱动”为核心理念,通过BIM平台构建数字底座,结合VR/AR技术创设沉浸式交互环境,构建“课前认知—课中实训—课后拓展”的全流程闭环教学体系。在智能建造技术课程中的教学实践表明,该模式使学生空间理解能力提升36%,实操效率提高44%,教学总体满意度达到92%。研究证实,该教学模式能有效培养学生数字化设计、虚拟施工与协同管理等智能建造核心能力,为工程教育数字化转型提供可推广的实施路径。 展开更多
关键词 智能建造 虚拟现实 增强现实 建造信息模型 教学模式
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Bridging the gap:A scoping review of wet and dry lab simulation training in orthopaedic surgical education
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作者 Sari Wathiq Al Hajaj Chandramohan Ravichandran +4 位作者 Karthic Swaminathan Sanjeevi Bharadwaj Vishnu V Nair Hussein Shoukry Sriram Srinivasan 《World Journal of Orthopedics》 2026年第1期132-139,共8页
BACKGROUND Orthopaedic surgical education has traditionally depended on the apprenticeship model of“see one,do one,teach one”.However,reduced operative exposure,stricter work-hour regulations,medicolegal constraints... BACKGROUND Orthopaedic surgical education has traditionally depended on the apprenticeship model of“see one,do one,teach one”.However,reduced operative exposure,stricter work-hour regulations,medicolegal constraints,and patient safety concerns have constrained its practicality.Simulation-based training has become a reliable,safe,and cost-efficient alternative.Dry lab techniques,especially virtual and augmented reality,make up 78%of current dry lab research,whereas wet labs still set the standard for anatomical realism.AIM To evaluate the effectiveness,limitations,and future directions of wet and dry lab simulation in orthopaedic training.METHODS A scoping review was carried out across four databases-PubMed,Cochrane Library,Web of Science,and EBSCOhost-up to 2025.Medical Subject Headings included:"Orthopaedic Education","Wet Lab","Dry Lab","Simulation Training","Virtual Reality",and"Surgical Procedure".Eligible studies focused on orthopaedic or spinal surgical education,employed wet or dry lab techniques,and assessed training effectiveness.Exclusion criteria consisted of non-English publications,abstracts only,non-orthopaedic research,and studies unrelated to simulation.Two reviewers independently screened titles,abstracts,and full texts,resolving discrepancies with a third reviewer.RESULTS From 1851 records,101 studies met inclusion:78 on dry labs,7 on wet labs,4 on both.Virtual reality(VR)simulations were most common,with AI increasingly used for feedback and assessment.Cadaveric training remains the gold standard for accuracy and tactile feedback,while dry labs-especially VR-offer scalability,lower cost(40%-60%savings in five studies),and accessibility for novices.Senior residents prefer wet labs for complex tasks;juniors favour dry labs for basics.Challenges include limited transferability data,lack of standard outcome metrics,and ethical concerns about cadaver use and AI assessment.CONCLUSION Wet and dry labs each have unique strengths in orthopaedic training.A hybrid approach combining both,supported by standardised assessments and outcome studies,is most effective.Future efforts should aim for uniform reporting,integrating new technologies,and policy support for hybrid curricula to enhance skills and patient care. 展开更多
关键词 Orthopaedic education Wet lab Dry lab simulation training Virtual reality Surgical procedure
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Advances in the application of virtual reality technology in ophthalmic surgical skills training
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作者 Jia-Wen Wei Qing Zhang +4 位作者 Xiao-Yan Wang Ming-Xue Huang Jin-Hua Gan Wei-Hua Yang Wei Chi 《International Journal of Ophthalmology(English edition)》 2026年第2期393-404,共12页
Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid adv... Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid advancement of computer technology has enabled the integration of virtual reality(VR)into medical training,thereby revolutionizing ophthalmic surgical education through VRbased educational methods.VR technology offers a safe,risk-free environment for trainees to practice repeatedly,enhancing surgical skills and accelerating the learning curve without compromising patient safety.This research outlines the application of VR technology in ophthalmic surgical skills training,particularly in cataract and vitreoretinal surgery.Including assessing the effectiveness of intraocular surgery training systems,evaluating skills transfer to the operating room,comparing it with wet lab cataract surgery training,and enhancing non-dominant hand training for cataract surgery,among other aspects.Additionally,this paper will identify the limitations of VR technology in ocular surgical skills training,offer improvement strategies,and detail the advantages and prospects,with the objective of guiding subsequent researchers. 展开更多
关键词 virtual reality OPHTHALMOLOGY ophthalmic surgical skills training surgical simulation cataract surgery vitreoretinal surgery
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基于眼动追踪的VR空间交互意图识别算法
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作者 代鹏 刘秉阳 祝洪珍 《智能物联技术》 2026年第2期72-75,共4页
基于虚拟现实(Virtual Reality,VR)交互场景中眼动信号的动态变化特征,研究多模态融合与阈值自适应算法。阐述融合模型在眼动、姿态与空间特征协同建模中的实现方法,介绍信号滤波与特征加权的优化策略,并通过实验验证算法在识别准确率... 基于虚拟现实(Virtual Reality,VR)交互场景中眼动信号的动态变化特征,研究多模态融合与阈值自适应算法。阐述融合模型在眼动、姿态与空间特征协同建模中的实现方法,介绍信号滤波与特征加权的优化策略,并通过实验验证算法在识别准确率与响应时延方面的性能表现。结果表明,该算法具有较高的实时性与稳定性。 展开更多
关键词 眼动追踪 虚拟现实(vr) 交互意图识别 多模态融合 自适应阈值
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临床医学生法医学PBL-VR沉浸式教学实践
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作者 彭珊 王争争 乔晓孟 《基础医学教育》 2026年第1期74-78,共5页
法医学作为衔接医学与法学的重要桥梁,在临床医疗纠纷处理、医学证据保存及司法鉴定协作等各方面具有不可或缺的作用。然而,该学科在临床医学教学中仍面临认知边缘化、教学内容脱节及教学资源不足等现实问题,难以满足临床岗位对法医学... 法医学作为衔接医学与法学的重要桥梁,在临床医疗纠纷处理、医学证据保存及司法鉴定协作等各方面具有不可或缺的作用。然而,该学科在临床医学教学中仍面临认知边缘化、教学内容脱节及教学资源不足等现实问题,难以满足临床岗位对法医学应用能力的实际要求。为推进临床法医学教学向实践导向转型,该研究面向临床医学专业本科生,构建以临床需求为导向的PBL与VR技术融合的沉浸式教学体系。基于临床真实场景的PBL问题链设计和开发与之配套的VR法医学场景资源库,实现教学方法与技术手段的有机整合。研究重点在于验证该教学模式对提升学生法医学应用能力的实际成效,并形成可推广的教学改革路径,从而为法医学有效融入临床实践提供系统化方案。 展开更多
关键词 法医学 临床导向 PBL教学 vr教学 教学改革
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VR足球运动损伤预防模拟训练系统设计研究
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作者 黄伟廉 韩旭 任雨分 《包装与设计》 2026年第1期230-232,共3页
本文针对足球运动中膝关节、腰部损伤高发及传统训练主观性强、场景单一的问题,对VR足球运动损伤预防模拟训练系统设计展开研究。文章首先对用户需求与系统功能展开分析;其次,在确定硬件设备选型的基础上,开发虚拟场景构建、运动数据采... 本文针对足球运动中膝关节、腰部损伤高发及传统训练主观性强、场景单一的问题,对VR足球运动损伤预防模拟训练系统设计展开研究。文章首先对用户需求与系统功能展开分析;其次,在确定硬件设备选型的基础上,开发虚拟场景构建、运动数据采集、损伤风险评估、实时反馈指导、训练数据管理5大功能模块;然后,从功能与性能的角度,对该系统展开测试。结果显示,系统的各项功能与性能指标均符合测试标准。本文可为同类运动损伤预防模拟训练系统设计提供实践参考。 展开更多
关键词 vr技术 足球运动 损伤预防 模拟训练系统 动作捕捉
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基于VR技术的建筑工程智能建造可视化设计 被引量:9
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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基于VR/AR技术的仿真手术模拟平台在甲状腺外科住院医师教学中的应用 被引量:1
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作者 俞星 朱睿滢 +5 位作者 岳宁 朱沛枫 朱杭英 潘蕾 闫军 蔡浩雷 《中国高等医学教育》 2025年第2期93-94,共2页
目的:探讨基于虚拟现实/增强现实技术的仿真手术模拟平台在甲状腺外科住院医师教学中的应用价值。方法:选取浙江大学医学院附属第二医院甲状腺外科住院医师为研究对象,随机分为对照组和试验组,分别接受传统观摩手术教学和仿真手术模拟... 目的:探讨基于虚拟现实/增强现实技术的仿真手术模拟平台在甲状腺外科住院医师教学中的应用价值。方法:选取浙江大学医学院附属第二医院甲状腺外科住院医师为研究对象,随机分为对照组和试验组,分别接受传统观摩手术教学和仿真手术模拟平台教学。通过成绩和问卷评估两组的教学效果。结果:试验组解剖理论成绩、专科理论成绩、手术操作能力评分等显著高于对照组。结论:仿真手术模拟平台有助于提高住院医师的学习兴趣,提升其解剖成绩、专科理论成绩和手术操作能力。 展开更多
关键词 虚拟现实 增强现实 仿真手术平台 解剖 操作能力
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The Simulation of Grinding Wheels and Ground Surface Roughness Based on Virtual Reality Technology 被引量:29
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作者 GONG Ya-dong, WANG Bin, WANG Wan-Shan (School of Mechanical Engineering & Automation, Northeastern University, Shenyang 110004, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期29-,共1页
The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simul... The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simulation process of grinding wheels and ground surface roughness is discussed, and the computation program system of numerical simulation is compiled with Visual C++ programming language. At the same time, the three-dimensional simulation models of grinding wheels and ground surface roughness are made with OpenGL tool. The choice of grinding wheels, the forecast of ground surface quality and some simulation results can be realized by interactively inputting grinding parameters. The paper applies virtual reality technology to grinding process,makes the model of virtual grinding wheel and simulates the grinding process. The roughness of ground surface is showed in three-dimensional images, and therefore the grinding technology is studied. Computer simulation can not only be used as a shortcut to analyze and research the grinding process, but also increase the research scope and content. The virtual reality technology used in the paper is an advanced visualized simulation with interaction. The surface roughness Ra on simulated ground workpiece can be calculated by the arithmetic average of contour warp absolute value in sampling length of simulated ground workpiece. The parameters of virtual wheel and simulated grinding process can be changed by interaction input, so the simulated results in the desired grinding condition are gained. The effect of each parameter to ground surface can be analyzed by comparing the grinding results in different condition. 展开更多
关键词 virtual reality simulation ground surface roughness
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声音提示技术在高职电子技术教学VR系统中的应用
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作者 胡慧艳 滕菲 卢迪墨 《电声技术》 2025年第10期40-42,共3页
提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancem... 提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancement Generative Adversarial Network,SEGAN)模型,能够提供更好的语音反馈效果,帮助学生更好地理解和掌握课程内容。 展开更多
关键词 高职电子技术教学 虚拟现实(vr)系统 声音提示 信号处理 UNet模型
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基于aBCI-VR技术的大学生心理问题负性情绪研究
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作者 於磊 严元 《重庆电力高等专科学校学报》 2025年第5期46-50,共5页
现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情... 现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情感研究提供崭新视角。基于情绪可塑性构建的“大学生负性情绪识别-反馈-VR自适配情绪调节处方-再反馈”的干预调节闭环,为高校开展心理干预工作提供了创新性的工具支持与理论参考。 展开更多
关键词 情感脑机接口(aBCI) 虚拟现实(vr) 大学生心理健康 负性情绪干预调节
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Three-dimensional visualization and virtual reality simulation role in hepatic surgery:Further research warranted 被引量:6
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作者 Faiza Ahmed Vinay Jahagirdar +1 位作者 Sravya Gudapati Mohamad Mouchli 《World Journal of Gastrointestinal Surgery》 SCIE 2022年第7期723-726,共4页
Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the ... Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the diagnostic accuracy,and decision-making.Hepatobiliary procedures are technically complex and the use of AI in perioperative management can improve patient outcomes as discussed below.Three-dimensional(3D)reconstruction of images obtained via ultrasound,computed tomography scan or magnetic resonance imaging,can help surgeons better visualize the surgical sites with added depth perception.Preoperative 3D planning is associated with lesser operative time and intraoperative complications.Also,a more accurate assessment is noted,which leads to fewer operative complications.Images can be converted into physical models with 3D printing technology,which can be of educational value to students and trainees.3D images can be combined to provide 3D visualization,which is used for preoperative navigation,allowing for more precise localization of tumors and vessels.Nevertheless,AI enables surgeons to provide better,personalized care for each patient. 展开更多
关键词 Artificial intelligence Three-dimensional printing Liver surgery Virtual reality Preoperative planning simulation
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Digital earth, Virtual Reality and urban seismic disaster simulation 被引量:2
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作者 HE Jian-bang, HU Zhi-yong, YE Ze-tian, LI Hui-guo, WANG Jin-feng (State Key Laboratory of Resources & Environment Information Systems, Chinese Academy of Sciences, Beijing 100101, China) 《Journal of Geographical Sciences》 SCIE CSCD 2000年第2期119-128,共10页
US Vice President Al Gore's vision of Digital Earth applies us with prospects for brand-new ways of solving problems the earth is facing such as seismic disaster. ms paper first briefly introduces the concept of ... US Vice President Al Gore's vision of Digital Earth applies us with prospects for brand-new ways of solving problems the earth is facing such as seismic disaster. ms paper first briefly introduces the concept of Digital Earth. Then in the context of Digital Earth. the Origin, concept and application of Virtual Reality technology are reviewed. After that we present in detail our preliminary case study--CVR-USD (Computer Virtual Reality for Urban Seismic Disaster Simulation) System which aims to simulate and manage seismic disaster through integrating RS, GIS and VR technologies. For this system, we've built USD subsystem, developed SMVR software to implement CVR. and also developed a Spatial Dare Analysis Package to handle spatial data related to earthquake disaster. 展开更多
关键词 Digital Earth Virtual reality seismic disaster simulation remote sensing GIS
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图书馆VR服务:“双一流”高校的实践之举与挑战之思 被引量:2
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作者 郎林芳 王珏 韩业江 《图书馆工作与研究》 北大核心 2025年第4期86-94,共9页
文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素... 文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素养;运用游戏思维,创新VR服务类型;深挖文化精神内核,打造VR服务IP;发挥信息技术优势,提供VR教学支持;利用信息检索特长,创建学科虚拟知识库。 展开更多
关键词 高校图书馆 虚拟现实 vr服务 图书馆服务
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基于数字孪生与VR的高职机电类专业课程实训教学探索与实践 被引量:11
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作者 杨建峰 张雅美 +1 位作者 王灿运 禹静 《实验室研究与探索》 北大核心 2025年第3期184-188,共5页
面向装备制造领域,分析职业院校在机电类专业实训教学过程中存在设备更新缓慢、工位数不足、采购维护成本高,对多样性工艺、流程、场景适应性差等诸多不足,依托新一代信息技术,提出虚实融合的实训教学设计方案。对装备制造产线设备进行... 面向装备制造领域,分析职业院校在机电类专业实训教学过程中存在设备更新缓慢、工位数不足、采购维护成本高,对多样性工艺、流程、场景适应性差等诸多不足,依托新一代信息技术,提出虚实融合的实训教学设计方案。对装备制造产线设备进行数字化孪生设计,搭建数字化虚拟仿真实训平台。以专业核心课程工业机器人操作与编程为例,应用数字孪生与虚拟现实技术,进行虚实融合的课程实训教学改革。实践表明,新方案的实施有助于激发学生的学习兴趣,提高学习主动性,提升教学效果,为数智化技能型人才的培养提供了新的思路与方法。 展开更多
关键词 数字孪生 虚拟现实 虚实融合 实训教学
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Virtual reality simulation in training endoscopic skills: A systematic review 被引量:4
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作者 Wenlan Zhang Xin Liu Bin Zheng 《Laparoscopic, Endoscopic and Robotic Surgery》 2021年第4期97-104,共8页
Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endosc... Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endoscopic skills.The objective of this literature review is to understand the benefits of VR technology through quantitative and qualitative examination of learning outcomes.Methods:A literature search of 7 databases was conducted.Studies which compared the effects of learning through VR simulation and another method of learning were included.In addition,studies were included if they evaluated learning outcomes on clinical patients.Participants could be medical residents,fellows,physicians,or nurses.Common outcomes measured across studies included subjective overall performance scores,total procedure times,rate of successful procedure completion,error rates,patient pain or discomfort,and measures of independence.Results:A total of 22 studies were included.Overall,VR simulation training was seen to be comparable or significantly better than clinical training,no training,other types of simulation,and another form of VR training.Many authors reported increasing patient safety,reducing stress and time constraints,and shortening the learning curve as advantages of VR simulation training.However,this form of training is also expensive and may result in the learning of bad habits.Conclusion:VR simulation technology can be a valuable form of educating endoscopy novices if properly supervised during training,and if there is also integration of clinical training. 展开更多
关键词 Gastrointestinal endoscopy Virtual reality simulation PHYSICIAN TRAINING Endoscopic skill
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Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics 被引量:1
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第2期123-132,共10页
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us... This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance. 展开更多
关键词 DRIVER Behavior GAME Driving UNITY3D Virtual reality simulation HTC
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基于Unity3D和VR的无人机虚拟飞行系统 被引量:3
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作者 张普丞 张锐 袁得春 《传感器与微系统》 北大核心 2025年第7期85-88,共4页
基于Unity3D引擎,构建了1︰1高精度的无人机飞行场景及四旋翼无人机模型。通过设计PID控制器,精准调控无人机的姿态--包括沿水平轴的俯仰运动、绕纵轴的滚转动作,以及绕垂直轴的偏航摆动。开发过程中,对控制参数进行精细化调校,确保模... 基于Unity3D引擎,构建了1︰1高精度的无人机飞行场景及四旋翼无人机模型。通过设计PID控制器,精准调控无人机的姿态--包括沿水平轴的俯仰运动、绕纵轴的滚转动作,以及绕垂直轴的偏航摆动。开发过程中,对控制参数进行精细化调校,确保模拟场景中无人机的响应机制与行为表现高度逼近真实无人机的运行逻辑。最终将模拟系统适配至虚拟现实(VR)平台,使用户在沉浸式环境中与系统交互,获得近乎等同于操控真实无人机的体验,实现虚拟操作与现实感知的深度融合。 展开更多
关键词 UNITY3D 虚拟现实技术 无人机飞手考级 虚拟仿真 四旋翼无人机 无人机飞行
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