We propose a Phong shading approximation,which gives the amplitude of each point inside the triangle through linear interpolation within the framework of self-similarity segmentation and affine transformation in polyg...We propose a Phong shading approximation,which gives the amplitude of each point inside the triangle through linear interpolation within the framework of self-similarity segmentation and affine transformation in polygon-based computer-generated holography.Shading is important as it reflects the geometric properties of the objects.To accurately represent the geometric properties of objects in three-dimensional space,the method involves calculating the amplitude distribution on each triangle and maintaining a complete analytical framework,with the edges of the reconstructed polygons nearly unobservable.Numerical simulations and optical reconstructions demonstrate that the proposed method successfully addresses the issue of edge discontinuity on polygonal surfaces.展开更多
基金supported by the National Natural Science Foundation of China(Nos.62341124 and 62275113)the Yunnan Fundamental Research Projects(No.202201AT070030)。
文摘We propose a Phong shading approximation,which gives the amplitude of each point inside the triangle through linear interpolation within the framework of self-similarity segmentation and affine transformation in polygon-based computer-generated holography.Shading is important as it reflects the geometric properties of the objects.To accurately represent the geometric properties of objects in three-dimensional space,the method involves calculating the amplitude distribution on each triangle and maintaining a complete analytical framework,with the edges of the reconstructed polygons nearly unobservable.Numerical simulations and optical reconstructions demonstrate that the proposed method successfully addresses the issue of edge discontinuity on polygonal surfaces.