A linear-time algorithm was recently published (International Conference Proceedings ofPacific Graphics' 94/CADDM' 94, August 26-29 , 1994 , Beijing , China) for computing the convexhull of a simple polygon. I...A linear-time algorithm was recently published (International Conference Proceedings ofPacific Graphics' 94/CADDM' 94, August 26-29 , 1994 , Beijing , China) for computing the convexhull of a simple polygon. In this note we present a counter-example to that algorithm by exhibiting afamily of polygons for which the algorithm discards vertices that are on the convex hull.展开更多
Computing the distance between two convex polygons is often a basic step to the algorithms of collision detection and path planning. Now, the lowest time complexity algorithm takes O(logm+logn) time to compute the min...Computing the distance between two convex polygons is often a basic step to the algorithms of collision detection and path planning. Now, the lowest time complexity algorithm takes O(logm+logn) time to compute the minimum distance between two disjoint convex polygons P and Q, where n and m are the number of the polygons’ edges respectively. This paper discusses the location relations of outer Voronoi diagrams of two disjoint convex polygons P and Q, and presents a new O(logm+logn) algo- rithm to compute the minimum distance between P and Q. The algorithm is simple and easy to implement, and does not need any preprocessing and extra data structures.展开更多
We study the problem of searching for a mobile intruder in a polygonal region P by two guards. The objective is to decide whether there should exist a search schedule for the two guards to detect the intruder, no matt...We study the problem of searching for a mobile intruder in a polygonal region P by two guards. The objective is to decide whether there should exist a search schedule for the two guards to detect the intruder, no matter how fast the intruder moves, and if so, generate a search schedule. During the search, the two guards are required to walk on the boundary of P continuously and be mutually visible all the time. We present a characterization of the class of polygons searchable by two guards in terms of non-redundant components, and thus solve a long-standing open problem in computational geometry. Also, we give an optimal O(n) time algorithm to determine the two-guard searchability in a polygon, and an O(n log n + m) time algorithm to generate a search schedule, if it exists, where n is the number of vertices of P and m (≤ n^2) is the number of search instructions reported.展开更多
This paper considers the problem of planning the motion of a searcher in a polygonal region to eventually "see" an intruder that is unpredictable and capable of moving arbitrarily fast. A searcher is called the boun...This paper considers the problem of planning the motion of a searcher in a polygonal region to eventually "see" an intruder that is unpredictable and capable of moving arbitrarily fast. A searcher is called the boundary searcher if he continuously moves on the polygon boundary and can see only along the rays of the flashlights he holds at a time. We present necessary and sufficient conditions for an n-sided polygon to be searchable by a boundary searcher. Based on our characterization, the equivalence of the ability of the searchers having only one flashlight and the one of the searchers having full 360° vision is simply established, and moreover, an optimal O(n) time and space algorithm for determining the searchability of simple polygons is obtained. We also give an O(n log n + I) time algorithm for generating a search schedule if it exists, where I (〈 3n^2) is the number of search instructions reported. Our results improve upon the previously known O(n^2) time and space bounds.展开更多
In this paper,we study the problem,of calculating the minimum collision distance between two planar convex polygons when one of them moves to another along a given direction.First,several novel concepts and properties...In this paper,we study the problem,of calculating the minimum collision distance between two planar convex polygons when one of them moves to another along a given direction.First,several novel concepts and properties are explored,then an optimal algorithm OPFIV with time complexity O(log(n+m))is developed and its correctness and optimization are proved rigorously.展开更多
文摘A linear-time algorithm was recently published (International Conference Proceedings ofPacific Graphics' 94/CADDM' 94, August 26-29 , 1994 , Beijing , China) for computing the convexhull of a simple polygon. In this note we present a counter-example to that algorithm by exhibiting afamily of polygons for which the algorithm discards vertices that are on the convex hull.
基金Project supported by the National Nature Science Foundation of China (Nos. 60473103 and 60473127) and the Natural Science Foundation of Shandong Province (No. Y2005G03), China
文摘Computing the distance between two convex polygons is often a basic step to the algorithms of collision detection and path planning. Now, the lowest time complexity algorithm takes O(logm+logn) time to compute the minimum distance between two disjoint convex polygons P and Q, where n and m are the number of the polygons’ edges respectively. This paper discusses the location relations of outer Voronoi diagrams of two disjoint convex polygons P and Q, and presents a new O(logm+logn) algo- rithm to compute the minimum distance between P and Q. The algorithm is simple and easy to implement, and does not need any preprocessing and extra data structures.
基金supported by the Grand-in-Aid of the Ministry of Education, Science, Sports and Culture of Japan, and a research grant from Tokai University.
文摘We study the problem of searching for a mobile intruder in a polygonal region P by two guards. The objective is to decide whether there should exist a search schedule for the two guards to detect the intruder, no matter how fast the intruder moves, and if so, generate a search schedule. During the search, the two guards are required to walk on the boundary of P continuously and be mutually visible all the time. We present a characterization of the class of polygons searchable by two guards in terms of non-redundant components, and thus solve a long-standing open problem in computational geometry. Also, we give an optimal O(n) time algorithm to determine the two-guard searchability in a polygon, and an O(n log n + m) time algorithm to generate a search schedule, if it exists, where n is the number of vertices of P and m (≤ n^2) is the number of search instructions reported.
文摘This paper considers the problem of planning the motion of a searcher in a polygonal region to eventually "see" an intruder that is unpredictable and capable of moving arbitrarily fast. A searcher is called the boundary searcher if he continuously moves on the polygon boundary and can see only along the rays of the flashlights he holds at a time. We present necessary and sufficient conditions for an n-sided polygon to be searchable by a boundary searcher. Based on our characterization, the equivalence of the ability of the searchers having only one flashlight and the one of the searchers having full 360° vision is simply established, and moreover, an optimal O(n) time and space algorithm for determining the searchability of simple polygons is obtained. We also give an O(n log n + I) time algorithm for generating a search schedule if it exists, where I (〈 3n^2) is the number of search instructions reported. Our results improve upon the previously known O(n^2) time and space bounds.
文摘In this paper,we study the problem,of calculating the minimum collision distance between two planar convex polygons when one of them moves to another along a given direction.First,several novel concepts and properties are explored,then an optimal algorithm OPFIV with time complexity O(log(n+m))is developed and its correctness and optimization are proved rigorously.