In this paper, a new method of topological cleanup for quadrilateral mesh is presented. The method first selects a patch of mesh around an irregular node. It then seeks the best connection of the selected patch accord...In this paper, a new method of topological cleanup for quadrilateral mesh is presented. The method first selects a patch of mesh around an irregular node. It then seeks the best connection of the selected patch according to its irregular valence using a new topological operation: small polygon reconnection (SPR). By replacing the original patch with an optimal one that has less irregular valence, mesh quality can be improved. Three applications based on the proposed approach are enumerated: (1) improving the quality of a quadrilateral mesh, (2) converting a triangular mesh to a quadrilateral one, and (3) adapting a triangle generator to a quadrilateral one. The presented method is highly effective in all three applications.展开更多
In order to study the constitutive behavior of concrete in mesoscopic level, a new method is proposed in this paper. This method uses random polygon particles to simulate full grading broken aggregates of concrete. Ba...In order to study the constitutive behavior of concrete in mesoscopic level, a new method is proposed in this paper. This method uses random polygon particles to simulate full grading broken aggregates of concrete. Based on computational geometry, we carry out the automatic generation of the triangle finite element mesh for the model of random polygon particles of concrete. The finite element mesh generated in this paper is also applicable to many other numerical methods.展开更多
Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking ar...Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available uniform 2-D mesh model enforces connec-tivity everywhere within a frame, which is clearly not suitable across occlusion boundaries. To overcome this limitation, BTBC (background to be covered) detection and MF (model failure) detection algorithms are being used. In this algorithm, connectivity of the mesh elements (patches) across covered and uncovered region boundaries are broken. This is achieved by allowing no node points within the background to be covered and refining the mesh structure within the model failure region at each frame. We modify the occlusion-adaptive, content-based mesh design and forward tracking algorithm used by Yucel Altunbasak for selection of points for triangular 2-D mesh design. Then, we propose a new triangulation procedure for mesh structure and also a new algorithm to justify connectivity of mesh structure after motion vector estimation of the mesh points. The modified content-based mesh is adaptive which eliminates the necessity of transmission of all node locations at each frame.展开更多
基金supported by the National Natural Science Foundation of China (10972006, 11172004)National Basic Research Program of China (2010CB832701)
文摘In this paper, a new method of topological cleanup for quadrilateral mesh is presented. The method first selects a patch of mesh around an irregular node. It then seeks the best connection of the selected patch according to its irregular valence using a new topological operation: small polygon reconnection (SPR). By replacing the original patch with an optimal one that has less irregular valence, mesh quality can be improved. Three applications based on the proposed approach are enumerated: (1) improving the quality of a quadrilateral mesh, (2) converting a triangular mesh to a quadrilateral one, and (3) adapting a triangle generator to a quadrilateral one. The presented method is highly effective in all three applications.
文摘In order to study the constitutive behavior of concrete in mesoscopic level, a new method is proposed in this paper. This method uses random polygon particles to simulate full grading broken aggregates of concrete. Based on computational geometry, we carry out the automatic generation of the triangle finite element mesh for the model of random polygon particles of concrete. The finite element mesh generated in this paper is also applicable to many other numerical methods.
文摘Two-dimensional mesh-based motion tracking preserves neighboring relations (through connectivity of the mesh) and also allows warping transformations between pairs of frames;thus, it effectively eliminates blocking artifacts that are common in motion compensation by block matching. However, available uniform 2-D mesh model enforces connec-tivity everywhere within a frame, which is clearly not suitable across occlusion boundaries. To overcome this limitation, BTBC (background to be covered) detection and MF (model failure) detection algorithms are being used. In this algorithm, connectivity of the mesh elements (patches) across covered and uncovered region boundaries are broken. This is achieved by allowing no node points within the background to be covered and refining the mesh structure within the model failure region at each frame. We modify the occlusion-adaptive, content-based mesh design and forward tracking algorithm used by Yucel Altunbasak for selection of points for triangular 2-D mesh design. Then, we propose a new triangulation procedure for mesh structure and also a new algorithm to justify connectivity of mesh structure after motion vector estimation of the mesh points. The modified content-based mesh is adaptive which eliminates the necessity of transmission of all node locations at each frame.