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Usability in Serious Games: A Model for Small Development Teams
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《Computer Technology and Application》 2012年第4期315-329,共15页
Teams developing serious games are often small and face both time and budget constraints. Although its importance is well-established, iterative usability testing is often forgone. Further, serious games present uniqu... Teams developing serious games are often small and face both time and budget constraints. Although its importance is well-established, iterative usability testing is often forgone. Further, serious games present unique challenges that they must be usable, enjoyable, and effective. It is necessary that the game's design is evaluated at several stages during development to ensure that all of these objectives are met. A model for incorporating usability testing into development that addresses these three elements is presented, along with guidelines for implementation focused specifically on small serious games development teams. By applying this model to development should ensure that developers are able to efficiently produce more effective serious games. 展开更多
关键词 USABILITY serious games DEVELOPMENT playability learning.
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City as a Playable Unit Anton Nijholt: Playable Cities: The City as a Digital Playground, Springer, Singapore, 2017, ~ 95.19, ISBN: 978-981-10-1962-3
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作者 Brian Couch 《Fudan Journal of the Humanities and Social Sciences》 2017年第4期569-572,共4页
The world's population is becoming increasingly urbanized, and some argue that advancement of technology along with the commercialization of cities has become a hurdle for interaction of city dwellers with each other... The world's population is becoming increasingly urbanized, and some argue that advancement of technology along with the commercialization of cities has become a hurdle for interaction of city dwellers with each other and the city itself. In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for "smart cities"-- developing current metropolitan hubs to allow citizens to "playfully connect with [their] environments, and with one another, by way of environments." This involves utilizing underused public data sources and technology so that citizens can have a more active role in the advancement of their city. 展开更多
关键词 Unit Anton Nijholt Playable Cities
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