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A Verification Theorem for Feedback Nash Equilibrium in Multiple-Player Nonzero-Sum Impulse Game 被引量:1
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作者 Ruihai Li Yaoyao Tan +1 位作者 Xiaojie Su Jiangshuai Huang 《IEEE/CAA Journal of Automatica Sinica》 2025年第3期648-650,共3页
Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate... Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy. 展开更多
关键词 impulse game feedback nash equilibrium multiple player feedback nash equilibrium strategy impulse game problem nonzero sum modified objective function impulse controlsour
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Distributed Robust Predefined-Time Algorithm for Seeking Nash Equilibrium in MASs 被引量:1
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作者 Jing-Zhe Xu Zhi-Wei Liu +2 位作者 Ming-Feng Ge Yan-Wu Wang Dingxin He 《IEEE/CAA Journal of Automatica Sinica》 2025年第5期1053-1055,共3页
Dear Editor,This letter presents a solution to the problem of seeking Nash equilibrium(NE)in a class of non-cooperative games of multi-agent systems(MASs)subject to the input disturbance and the networked communicatio... Dear Editor,This letter presents a solution to the problem of seeking Nash equilibrium(NE)in a class of non-cooperative games of multi-agent systems(MASs)subject to the input disturbance and the networked communication.To this end,a novel distributed robust predefined-time algorithm is proposed,which ensures the precise convergence of agent states to the NE within a settling time that can be directly determined by adjusting one or more parameters.The proposed algorithm employs an integral sliding mode strategy to effectively reject disturbances.Additionally,a consensus-based estimator is designed to overcome the challenge of limited information availability,where each agent can only access information from its directly connected neighbors,which conflicts with the computation of the cost function that requires information from all agents.Finally,a numerical example is provided to demonstrate the algorithm's effectiveness and performance. 展开更多
关键词 seeking nash convergence agent states multi agent systems integral sliding mode strateg non cooperative games nash equilibrium distributed algorithm robust control
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On Resilience Against Cyber-Physical Uncertainties in Distributed Nash Equilibrium Seeking Strategies for Heterogeneous Games 被引量:1
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作者 Maojiao Ye 《IEEE/CAA Journal of Automatica Sinica》 2025年第1期138-147,共10页
This paper designs distributed Nash equilibrium seeking strategies for heterogeneous dynamic cyber-physical systems.In particular, we are concerned with parametric uncertainties in the control channel of the players. ... This paper designs distributed Nash equilibrium seeking strategies for heterogeneous dynamic cyber-physical systems.In particular, we are concerned with parametric uncertainties in the control channel of the players. Moreover, the weights on communication links can be compromised by time-varying uncertainties, which can result from possibly malicious attacks,faults and disturbances. To deal with the unavailability of measurement of optimization errors, an output observer is constructed,based on which adaptive laws are designed to compensate for physical uncertainties. With adaptive laws, a new distributed Nash equilibrium seeking strategy is designed by further integrating consensus protocols and gradient search algorithms.Moreover, to further accommodate compromised communication weights resulting from cyber-uncertainties, the coupling strengths of the consensus module are designed to be adaptive. As a byproduct, the coupling strengths are independent of any global information. With theoretical investigations, it is proven that the proposed strategies are resilient to these uncertainties and players' actions are convergent to the Nash equilibrium. Simulation examples are given to numerically validate the effectiveness of the proposed strategies. 展开更多
关键词 Adaptive law cyber-physical systems distributed nash equilibrium seeking UNCERTAINTIES
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Distributed Nash Equilibrium Seeking for Games Under Unknown Dead-Zone Inputs and DoS Attacks:A Digital Twin Approach
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作者 Ming Yang Maojiao Ye Jun Shi 《IEEE/CAA Journal of Automatica Sinica》 2025年第9期1944-1946,共3页
Dear Editor,This letter addresses the Nash equilibrium seeking problem for games with second-order players subject to unknown input deadzones and denial-of-service(DoS)attacks.By using ideas from the digital twin,a di... Dear Editor,This letter addresses the Nash equilibrium seeking problem for games with second-order players subject to unknown input deadzones and denial-of-service(DoS)attacks.By using ideas from the digital twin,a distributed Nash equilibrium seeking strategy is proposed.In the proposed strategy,the twin players are designed to be second-order integrators,based on which a distributed control law is provided so as to find the Nash equilibrium under DoS attacks.Moreover,adaptive control laws and sliding mode control laws are synthesized for the actual players such that they can track the twin players under unknown input dead-zones.Theoretical investigations show that the proposed strategy is effective to drive the actions of actual players to the Nash equilibrium under the given conditions.A numerical example is provided to verify the effectiveness of the proposed strategy. 展开更多
关键词 nash equilibrium seeking distributed control law twin players sliding mode c dos attacksmoreoveradaptive control laws digital twina distributed nash equilibrium seeking nash equilibrium
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Distributed Event-Triggered Nash Equilibrium Seeking for Aggregative Game With Second-Order Dynamics
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作者 Yi Huang Jian Sun Qing Fei 《IEEE/CAA Journal of Automatica Sinica》 2025年第7期1519-1521,共3页
Dear Editor,This letter studies the distributed Nash equilibrium seeking problem of aggregative game,in which the decision of each player obeys second-order dynamics and is constrained by nonidentical convex sets.To s... Dear Editor,This letter studies the distributed Nash equilibrium seeking problem of aggregative game,in which the decision of each player obeys second-order dynamics and is constrained by nonidentical convex sets.To seek the generalized Nash equilibrium(GNE),a projectionbased distributed algorithm via constant step-sizes is developed with linear convergence.In particular,a variable tracking technique is incorporated to estimate the aggregative function,and an event-triggered mechanism is designed to reduce the communication cost.Finally,a numerical example demonstrates the theoretical results. 展开更多
关键词 generalized nash equilibrium gne estimate aggregative functionand linear convergencein aggregative gamein distributed event triggered control reduce th distributed nash equilibrium seeking projectionbased distributed algorithm
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An Overview of Distributed Nash Equilibrium Seeking in Noncooperative Games for Multi-agent Systems:A Dynamic Control-Based Perspective
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作者 Guanghui WEN Xiao FANG Meng LUAN 《Artificial Intelligence Science and Engineering》 2025年第4期239-254,共16页
This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It s... This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research. 展开更多
关键词 non-cooperative game aggregative game multi-cluster game nash equilibrium dynamic control autonomous system
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Analytical solution for a class of linear quadratic open-loop Nash game with multiple players
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作者 Xiaohong NIAN Zhisheng DUAN Wenyan TANG 《控制理论与应用(英文版)》 EI 2006年第3期239-244,共6页
In this paper, the Nash equilibria for differential games with multiple players is studied. A method for solving the Riccati-type matrix differential equations for open-loop Nash strategy in linear quadratic game with... In this paper, the Nash equilibria for differential games with multiple players is studied. A method for solving the Riccati-type matrix differential equations for open-loop Nash strategy in linear quadratic game with multiple players is presented and analytical solution is given for a type of differential games in which the system matrixcan be diagonalizable. As the special cases, the Nash equilibria for some type of differential games with particular structure is studied also, and some results in previous literatures are extended. Finally, a numerical example is given to illustrate the effectiveness of the solution procedure. 展开更多
关键词 Linear quadratic games open-loop nash equilibrium Riccati-type differential equations
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群体博弈Nash均衡的存在性和Levitin-Polyak适定性
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作者 曾静 彭家玉 《重庆师范大学学报(自然科学版)》 北大核心 2025年第2期100-106,共7页
为研究群体博弈Nash均衡的存在性以及Levitin-Polyak适定性(后简称LP适定性),首先分别借助辅助优化问题以及Fan-KKM引理建立群体博弈Nash均衡的存在性结果;其次引入LP适定性的概念,讨论群体博弈LP适定性在近似解集中的度量刻画;最后建... 为研究群体博弈Nash均衡的存在性以及Levitin-Polyak适定性(后简称LP适定性),首先分别借助辅助优化问题以及Fan-KKM引理建立群体博弈Nash均衡的存在性结果;其次引入LP适定性的概念,讨论群体博弈LP适定性在近似解集中的度量刻画;最后建立群体博弈LP适定性成立的充分性条件。在上0-水平闭和拟凸的条件下,建立了群体博弈问题Nash均衡的存在性和LP适定性;在较弱的条件下建立群体博弈问题Nash均衡的存在性,提出群体博弈问题Nash均衡的LP适定性并建立它成立的充分性条件。 展开更多
关键词 群体博弈 nash均衡 Levitin-Polyak适定性 Fan-KKM定理
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Fuzzy Nash equilibrium of fuzzy n-person non-cooperative game 被引量:4
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作者 Xiaohui Yu Qiang Zhang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2010年第1期47-56,共10页
The fuzzy non-cooperative game with fuzzy payoff function is studied. Based on fuzzy set theory with game theory, the fuzzy Nash equilibrium of fuzzy non-cooperative games is proposed. Most of researchers rank fuzzy n... The fuzzy non-cooperative game with fuzzy payoff function is studied. Based on fuzzy set theory with game theory, the fuzzy Nash equilibrium of fuzzy non-cooperative games is proposed. Most of researchers rank fuzzy number by its center of gravity or by the real number with its maximal membership. By reducing fuzzy number into a real number, we lose much fuzzy information that should be kept during the operations between fuzzy numbers. The fuzzy quantities or alternatives are ordered directly by Yuan's binary fuzzy ordering relation. In doing so, the existence of fuzzy Nash equilibrium for fuzzy non-cooperative games is shown based on the utility function and the crisp Nash theorem. Finally, an illustrative example in traffic flow patterns of equilibrium is given in order to show the detailed calculation process of fuzzy Nash equilibrium. 展开更多
关键词 operational research nash equilibrium preference relations fuzzy game theory.
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Fully Distributed Nash Equilibrium Seeking for High-Order Players With Actuator Limitations 被引量:8
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作者 Maojiao Ye Qing-Long Han +1 位作者 Lei Ding Shengyuan Xu 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2023年第6期1434-1444,共11页
This paper explores the problem of distributed Nash equilibrium seeking in games, where players have limited knowledge on other players' actions. In particular, the involved players are considered to be high-order... This paper explores the problem of distributed Nash equilibrium seeking in games, where players have limited knowledge on other players' actions. In particular, the involved players are considered to be high-order integrators with their control inputs constrained within a pre-specified region. A linear transformation for players' dynamics is firstly utilized to facilitate the design of bounded control inputs incorporating multiple saturation functions. By introducing consensus protocols with adaptive and time-varying gains, the unknown actions for players are distributively estimated. Then, a fully distributed Nash equilibrium seeking strategy is exploited, showcasing its remarkable properties: (1) ensuring the boundedness of control inputs;(2) avoiding any global information/parameters;and (3) allowing the graph to be directed. Based on Lyapunov stability analysis, it is theoretically proved that the proposed distributed control strategy can lead all the players' actions to the Nash equilibrium. Finally, an illustrative example is given to validate effectiveness of the proposed method. 展开更多
关键词 Actuator limitation directed networks GAMES nash equilibrium
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Distributed Nash Equilibrium Seeking for General Networked Games With Bounded Disturbances 被引量:8
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作者 Maojiao Ye Danhu Li +1 位作者 Qing-Long Han Lei Ding 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2023年第2期376-387,共12页
This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information.First,reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for ... This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information.First,reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for games with firstorder and second-order players,respectively.In the developed algorithms,the observed disturbance values are included in control signals to eliminate the influence of disturbances,based on which a gradient-like optimization method is implemented for each player.Second,a signum function based distributed algorithm is proposed to attenuate disturbances for games with secondorder integrator-type players.To be more specific,a signum function is involved in the proposed seeking strategy to dominate disturbances,based on which the feedback of the velocity-like states and the gradients of the functions associated with players achieves stabilization of system dynamics and optimization of players'objective functions.Through Lyapunov stability analysis,it is proven that the players'actions can approach a small region around the Nash equilibrium by utilizing disturbance observerbased strategies with appropriate control gains.Moreover,exponential(asymptotic)convergence can be achieved when the signum function based control strategy(with an adaptive control gain)is employed.The performance of the proposed algorithms is tested by utilizing an integrated simulation platform of virtual robot experimentation platform(V-REP)and MATLAB. 展开更多
关键词 Distributed networks disturbance rejection nash equilibrium networked games
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On the finite horizon Nash equilibrium solution in the differential game approach to formation control 被引量:3
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作者 JOND Hossein Barghi NABIYEV Vasif 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2019年第6期1233-1242,共10页
The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if so... The solvability of the coupled Riccati differential equations appearing in the differential game approach to the formation control problem is vital to the finite horizon Nash equilibrium solution.These equations(if solvable)can be solved numerically by using the terminal value and the backward iteration.To investigate the solvability and solution of these equations the formation control problem as the differential game is replaced by a discrete-time dynamic game.The main contributions of this paper are as follows.First,the existence of Nash equilibrium controls for the discretetime formation control problem is shown.Second,a backward iteration approximate solution to the coupled Riccati differential equations in the continuous-time differential game is developed.An illustrative example is given to justify the models and solution. 展开更多
关键词 formation control differential game dynamic game nash equilibrium coupled Riccati equations.
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Distributed Nash Equilibrium Seeking Strategies Under Quantized Communication 被引量:3
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作者 Maojiao Ye Qing-Long Han +2 位作者 Lei Ding Shengyuan Xu Guobiao Jia 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第1期103-112,共10页
This paper is concerned with distributed Nash equi librium seeking strategies under quantized communication. In the proposed seeking strategy, a projection operator is synthesized with a gradient search method to achi... This paper is concerned with distributed Nash equi librium seeking strategies under quantized communication. In the proposed seeking strategy, a projection operator is synthesized with a gradient search method to achieve the optimization o players' objective functions while restricting their actions within required non-empty, convex and compact domains. In addition, a leader-following consensus protocol, in which quantized informa tion flows are utilized, is employed for information sharing among players. More specifically, logarithmic quantizers and uniform quantizers are investigated under both undirected and connected communication graphs and strongly connected digraphs, respec tively. Through Lyapunov stability analysis, it is shown that play ers' actions can be steered to a neighborhood of the Nash equilib rium with logarithmic and uniform quantizers, and the quanti fied convergence error depends on the parameter of the quan tizer for both undirected and directed cases. A numerical exam ple is given to verify the theoretical results. 展开更多
关键词 CONSENSUS distributed nash equilibrium seeking projected gradient play quantized communication
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A Penalty Approach for Generalized Nash Equilibrium Problem 被引量:1
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作者 Hou JIAN LAI JUN-FENG 《Communications in Mathematical Research》 CSCD 2012年第2期181-192,共12页
The generalized Nash equilibrium problem (GNEP) is a generalization of the standard Nash equilibrium problem (NEP), in which both the utility function and the strategy space of each player depend on the strategies... The generalized Nash equilibrium problem (GNEP) is a generalization of the standard Nash equilibrium problem (NEP), in which both the utility function and the strategy space of each player depend on the strategies chosen by all other players. This problem has been used to model various problems in applications. However, the convergent solution algorithms are extremely scare in the literature. In this paper, we present an incremental penalty method for the GNEP, and show that a solution of the GNEP can be found by solving a sequence of smooth NEPs. We then apply the semismooth Newton method with Armijo line search to solve latter problems and provide some results of numerical experiments to illustrate the proposed approach. 展开更多
关键词 nash equilibrium problem generalized nash equilibrium problem log-arithmic barrier function quasi-variational inequality semismooth Newton method
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Distributed best response dynamics for Nash equilibrium seeking in potential games 被引量:2
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作者 Shijie HUANG Peng YI 《Control Theory and Technology》 EI CSCD 2020年第3期324-332,共9页
In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we des... In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we design a distributed NE seeking algorithm by incorporating the non-smooth finite-time average tracking dynamics,where each agent only needs to know its own action and exchange information with its neighbours through a communication graph.We give a sufficient condition for the Lipschitz continuity of the best response mapping for potential games,and then prove the convergence of the proposed algorithm based on the Lyapunov theory.Numerical simulations are given to verify the resultandillustrate the effectiveness of the algorithm. 展开更多
关键词 Distributed algorithms nash equilibrium seeking best response dynamics non-smooth finite-time tracking dynamics potential games
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An Extension of One-Period Nash Equilibrium Model in Non-Life Insurance Markets 被引量:1
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作者 G. Battulga L. Altangerel G. Battur 《Applied Mathematics》 2018年第12期1339-1350,共12页
This paper deals with an extension of the one-period model in non-life insurance markets (cf. [1]) by using a transition probability matrix depending on some economic factors. We introduce a multi-period model and in ... This paper deals with an extension of the one-period model in non-life insurance markets (cf. [1]) by using a transition probability matrix depending on some economic factors. We introduce a multi-period model and in each period the solvency constraints will be updated. Moreover, the model has the inactive state including some uninsured population. Similar results on the existence of premium equilibrium and sensitivity analysis for this model are presented and illustrated by numerical results. 展开更多
关键词 nash equilibrium MODEL Variational INEQUALITIES Transition Matrix NON-LIFE INSURANCE MARKETS
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On Dynamics and Nash Equilibriums of Networked Games 被引量:1
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作者 Daizhan Cheng Tingting Xu +1 位作者 Fenghua He Hongsheng Qi 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI 2014年第1期10-18,共9页
Networked noncooperative games are investigated,where each player(or agent) plays with all other players in its neighborhood. Assume the evolution is based on the fact that each player uses its neighbors current infor... Networked noncooperative games are investigated,where each player(or agent) plays with all other players in its neighborhood. Assume the evolution is based on the fact that each player uses its neighbors current information to decide its next strategy. By using sub-neighborhood, the dynamics of the evolution is obtained. Then a method for calculating Nash equilibriums from mixed strategies of multi-players is proposed.The relationship between local Nash equilibriums based on individual neighborhoods and global Nash equilibriums of overall network is revealed. Then a technique is proposed to construct Nash equilibriums of an evolutionary game from its one step static Nash equilibriums. The basic tool of this approach is the semi-tensor product of matrices, which converts strategies into logical matrices and payoffs into pseudo-Boolean functions, then networked evolutionary games become discrete time dynamic systems. 展开更多
关键词 NETWORKED NON-COOPERATIVE game local infor-mation sub-neighborhood fundamental EVOLUTIONARY equation nash equilibrium
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Nash equilibrium seeking with prescribed performance 被引量:1
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作者 Chao Sun Guoqiang Hu 《Control Theory and Technology》 EI CSCD 2023年第3期437-447,共11页
In this work,we study a Nash equilibrium(NE)seeking problem for strongly monotone non-cooperative games with prescribed performance.Unlike general NE seeking algorithms,the proposed prescribed-performance NE seeking l... In this work,we study a Nash equilibrium(NE)seeking problem for strongly monotone non-cooperative games with prescribed performance.Unlike general NE seeking algorithms,the proposed prescribed-performance NE seeking laws ensure that the convergence error evolves within a predefined region.Thus,the settling time,convergence rate,and maximum overshoot of the algorithm can be guaranteed.First,we develop a second-order Newton-like algorithm that can guarantee prescribed performance and asymptotically converge to the NE of the game.Then,we develop a first-order gradient-based algorithm.To remove some restrictions on this first-order algorithm,we propose two discontinuous dynamical system-based algorithms using tools from non-smooth analysis and adaptive control.We study the special case in optimization problems.Then,we investigate the robustness of the algorithms.It can be proven that the proposed algorithms can guarantee asymptotic convergence to the Nash equilibrium with prescribed performance in the presence of bounded disturbances.Furthermore,we consider a second-order dynamical system solution.The simulation results verify the effectiveness and efficiency of the algorithms,in terms of their convergence rate and disturbance rejection ability. 展开更多
关键词 nash equilibrium seeking Non-cooperative games Prescribed performance Disturbance rejection
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Solving a Class of Generalized Nash Equilibrium Problems
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作者 Peiyu LI Guihua LIN 《Journal of Mathematical Research with Applications》 CSCD 2013年第3期372-378,共7页
Generalized Nash equilibrium problem (GNEP) is an important model that has many applications in practice. However, a GNEP usually has multiple or even infinitely many Nash equilibrium points and it is not easy to ch... Generalized Nash equilibrium problem (GNEP) is an important model that has many applications in practice. However, a GNEP usually has multiple or even infinitely many Nash equilibrium points and it is not easy to choose a favorable solution from those equilibria. This paper considers a class of GNEP With some kind of separability. We first extend the so-called normalized equilibrium concept to the stationarity sense and then, we propose an approach to solve the normalized stationary points by reformulating the GNEP as a single optimization problem. We further demonstrate the proposed approach on a GNEP model in similar product markets. 展开更多
关键词 generalized nash equilibrium problem normalized equilibrium normalized sta-tionarity separability.
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Distributed Nash equilibrium seeking with order-reduced dynamics based on consensus exact penalty
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作者 Shu Liang Shuyu Liu +1 位作者 Yiguang Hong Jie Chen 《Control Theory and Technology》 EI CSCD 2023年第3期363-373,共11页
In this paper,we consider a networked game with coupled constraints and focus on variational Nash equilibrium seeking.For distributed algorithm design,we eliminate the coupled constraints by employing local Lagrangian... In this paper,we consider a networked game with coupled constraints and focus on variational Nash equilibrium seeking.For distributed algorithm design,we eliminate the coupled constraints by employing local Lagrangian functions and construct exact penalty terms to attain multipliers'optimal consensus,which yields a set of equilibrium conditions without any coupled constraint and consensus constraint.Moreover,these conditions are only based on strategy and multiplier variables,without auxiliary variables.Then,we present a distributed order-reduced dynamics that updates the strategy and multiplier variables with guaranteed convergence.Compared with many other distributed algorithms,our algorithm contains no auxiliary variable,and therefore,it can save computation and communication. 展开更多
关键词 Game theory nash equilibrium seeking Distributed algorithm Coupled constraints Order-reduced dynamics
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