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Human Centered Design in Multi-agent Virtual Environment 被引量:1
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作者 WANG Zhao-hui ZHENG Guo-lei ZHU Xin-xiong 《Computer Aided Drafting,Design and Manufacturing》 2007年第2期49-57,共9页
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ... The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology. 展开更多
关键词 virtual human fuzzy multi-objective decisions making multi-agents system autonomous behavior
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Multi-Agent Autonomous Collaborative Detection Method for Multi-Targets in Complex Fire Environments
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作者 Ke Li Haosheng Ye +4 位作者 Huairong Lin Runhan Xiao Biao Xu Bing Li Yao Yao 《Journal of Beijing Institute of Technology》 2025年第5期526-534,共9页
When a fire breaks out in a high-rise building,the occlusion of smoke and obstacles results in dearth of crucial information concerning people in distress,thereby creating a challenge in their detection.Given the rest... When a fire breaks out in a high-rise building,the occlusion of smoke and obstacles results in dearth of crucial information concerning people in distress,thereby creating a challenge in their detection.Given the restricted sensing range of a single unmanned aerial vehicle(UAV)cam-era,enhancing the target recognition rate becomes challenging without target information.To tackle this issue,this paper proposes a multi-agent autonomous collaborative detection method for multi-targets in complex fire environments.The objective is to achieve the fusion of multi-angle visual information,effectively increasing the target’s information dimension,and ultimately address-ing the problem of low target recognition rate caused by the lack of target information.The method steps are as follows:first,the you only look once version5(YOLOv5)is used to detect the target in the image;second,the detected targets are tracked to monitor their movements and trajectories;third,the person re-identification(ReID)model is employed to extract the appearance features of targets;finally,by fusing the visual information from multi-angle cameras,the method achieves multi-agent autonomous collaborative detection.The experimental results show that the method effectively combines the visual information from multi-angle cameras,resulting in improved detec-tion efficiency for people in distress. 展开更多
关键词 target detection multi-agent system fire environments detection
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COLLISION AVOIDANCE DECISION-MAKING MODEL OF MULTI-AGENTS IN VIRTUAL DRIVING ENVIRONMENT WITH ANALYTIC HIERARCHY PROCESS 被引量:4
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作者 LU Hong YI Guodong +1 位作者 TAN Jianrong LIU Zhenyu 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2008年第1期47-52,共6页
Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making i... Collision avoidance decision-making models of multiple agents in virtual driving environment are studied. Based on the behavioral characteristics and hierarchical structure of the collision avoidance decision-making in real life driving, delphi approach and mathematical statistics method are introduced to construct pair-wise comparison judgment matrix of collision avoidance decision choices to each collision situation. Analytic hierarchy process (AHP) is adopted to establish the agents' collision avoidance decision-making model. To simulate drivers' characteristics, driver factors are added to categorize driving modes into impatient mode, normal mode, and the cautious mode. The results show that this model can simulate human's thinking process, and the agents in the virtual environment can deal with collision situations and make decisions to avoid collisions without intervention. The model can also reflect diversity and uncertainly of real life driving behaviors, and solves the multi-objective, multi-choice ranking priority problem in multi-vehicle collision scenarios. This collision avoidance model of multi-agents model is feasible and effective, and can provide richer and closer-to-life virtual scene for driving simulator, reflecting real-life traffic environment more truly, this model can also promote the practicality of driving simulator. 展开更多
关键词 Analytic hierarchy process (AHP) Collision avoidance Decision-making model Driving simulator virtual driving environment Agent Driving behavior
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Multi-agent based virtual environment and its application 被引量:2
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作者 CAI Lin-qin ZHANG Jing 《通讯和计算机(中英文版)》 2009年第9期10-16,共7页
关键词 虚拟环境 应用系统 多智能体 多代理技术 层次结构模型 系统建模 井下安全 人机接口
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Designing social immersive virtual environments for the Metaverse:The case study of MetaLibrary
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作者 Alberto CANNAVÒ Giorgio ARRIGO +2 位作者 Alessandro VISCONTI Federico De LORENZIS Fabrizio LAMBERTI 《虚拟现实与智能硬件(中英文)》 2025年第3期279-298,共20页
Background Over the last few years,the rapid advancement of technology has led to the development of many approaches to digitalization.In this respect,metaverse provides 3D persistent virtual environments that can be ... Background Over the last few years,the rapid advancement of technology has led to the development of many approaches to digitalization.In this respect,metaverse provides 3D persistent virtual environments that can be used to access digital content,meet virtually,and perform several professional and leisure tasks.Among the numerous technologies supporting the metaverse,immersive Virtual Reality(VR)plays a primary role and offers highly interactive social experiences.Despite growing interest in this area,there are no clear design guidelines for creating environments tailored to the metaverse.Methods This study seeks to advance research in this area by moving from state-of-the-art studies on the design of immersive virtual environments in the context of metaverse and proposing how to integrate cutting-edge technologies within this context.Specifically,the best practices were identified by i)analyzing literature studies focused on human behavior in immersive virtual environments,ii)extracting common features of existing social VR platforms,and iii)conducting interviews with experts in a specific application domain.Specifically,this study considered the creation of a new virtual environment for MetaLibrary,a VR-based social platform aimed at integrating public libraries into metaverse.Several implementation challenges and additional requirements have been identified for the development of virtual environments(VEs).These elements were considered in the selection of specific cutting-edge technologies and their integration into the development process.A user study was also conducted to investigate some design aspects(namely lighting conditions and richness of the scene layout)for which deriving clear indications from the above analysis was not possible because different alternative configurations could be chosen.Results The work reported in this paper seeks to bridge the gap between existing VR platforms and related literature in the field,on the one hand,and requirements regarding immersive virtual environments for the metaverse,on the other hand,by reporting a set of best practices which were used to build a social virtual environment that meets users'expectations and needs.Conclusions Results suggest that carefully designed virtual environments can positively affect user experience and interaction within metaverse.The insights gained from this study offer valuable cues for developing immersive virtual environments for the metaverse to deliver more effective and engaging experiences. 展开更多
关键词 Metaverse Design guidelines virtual environments Immersive virtual reality User study Social platforms
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An Adaptive Virtual Impedance Control for Voltage and Frequency Regulation of Islanded Distribution Networks Based on Multi-Agent Consensus
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作者 Jiran Zhu Silin He +5 位作者 Chun Chen Li Zhou Hongqing Li Di Zhang Fenglin Hua Tianhao Zhu 《Energy Engineering》 2025年第6期2465-2483,共19页
In the islanded operation of distribution networks,due to the mismatch of line impedance at the inverter output,conventional droop control leads to inaccurate power sharing according to capacity,resulting in voltage a... In the islanded operation of distribution networks,due to the mismatch of line impedance at the inverter output,conventional droop control leads to inaccurate power sharing according to capacity,resulting in voltage and frequency fluctuations under minor external disturbances.To address this issue,this paper introduces an enhanced scheme for power sharing and voltage-frequency control.First,to solve the power distribution problem,we propose an adaptive virtual impedance control based on multi-agent consensus,which allows for precise active and reactive power allocation without requiring feeder impedance knowledge.Moreover,a novel consensus-based voltage and frequency control is proposed to correct the voltage deviation inherent in droop control and virtual impedance methods.This strategy maintains voltage and frequency stability even during communication disruptions and enhances system robustness.Additionally,a small-signal model is established for system stability analysis,and the control parameters are optimized.Simulation results validate the effectiveness of the proposed control scheme. 展开更多
关键词 Active island adaptive virtual impedance power distribution multi-agent communication failure
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From Mimic Environment to Multiple Virtual Worlds: The Predicament and Breakage of News Reality in AIGC Era
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作者 Xi Wen 《Sociology Study》 2025年第6期286-293,共8页
From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virt... From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virtual dreamland: digital replication technology builds the first long-distance online news, and strong editing and weak mining aggravate the alienation of news production and practice;the algorithm model generated randomly by probability creates the second news illusion, and the exhaustibility of calculation makes AIGC completely divorced from reality. Man-machine speech cuts off the rational and open dialogue in the public sphere, and interpersonal relationship falls into the social division woven by man-machine relationship. In this process, the authenticity of news has suffered a fierce impact. From the perspective of the development history of media technology, based on the theory of “mimetic environment” put forward by Lippmann, taking ChatGPT as a concrete case, this paper reveals the current situation of the continuous separation between the public and the real and objective environment by analyzing the evolution logic from mimetic environment to multiple virtual worlds, and puts forward some ways to break the ice, such as collaboration between eyewitness evidence and intelligent technology, cooperation between generative AI and journalists, collusion between recommendation algorithm and value orientation, so as to seek an effective path to protect the truth of news and bridge the gap between the virtual and the real world. 展开更多
关键词 mimic environment virtual reality AIGC
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The Impact of Virtual Reality Environment Design on Emotional Recovery:Exploring Factors and Mechanisms
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作者 Hao Fang Hongyun Guo +3 位作者 Yinchao Chen Hui Shi Yihan Gan Lin Li 《International Journal of Mental Health Promotion》 2025年第7期1051-1069,共19页
Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional r... Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional recovery,examining underlying mechanisms through physiological indicators and behavioral responses.Methods:Two experimentswere conducted.Experiment 1 employed a 4[Scene Type:real environment(RE),virtual scenes that restore the RE(VR),virtual scenes that incorporate natural window view design(VR-W),and a no-scene control condition(CTL)]×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=33).Participants viewed a 4-min anxiety-inducing video followed by a 3-min scene exposure.State-Trait Anxiety Inventory-State Form(STAIS),galvanic skin response(GSR),and blood-volume pulse(BVP)frequency were analyzed with linear mixed-effects models.Experiment 2 used a 3(Motion-control mode:Unnatural,Semi-natural,Natural)×2(Sound form:Spatial positioning,Surround)×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=42).Presence was analyzed with the Scheirer–Ray–Hare test;phase efficacy was verified with Friedman tests.Results:Experiment 1 showed significant Scene Type×Experimental Phase interactions for GSR(F=8.006,p<0.001,η^(2)_(p)=0.624)and BVP frequency(F=11.491,p<0.001,η^(2)_(p)=0.704).VR-Wproduced the largest recovery(ΔGSR=–1.26;ΔBVP=–5.80;Hedges g≥0.83)vs.RE and VR.STAI-S returned to baseline across all Scene Types.Experiment 2 revealedmain effects of Motion-control mode(F=8.55,p=0.001,η^(2)_(p)=0.32)and Sound form(F=4.35,p=0.044,η^(2)_(p)=0.11)on Presence(Semi-natural+Spatial positioning highest).The greatest physiological recovery occurred with the UnnaturalMotioncontrolmode(GSRH=20.17,p<0.001,ε^(2)=0.49;BVPH=7.92,p=0.019),amplified by Spatial positioning Sound form only in this mode.Design factors did not influence STAI-S change.Conclusions:VR scenes are as restorative as RE;embedding VR-W accelerates recovery.Maximal Presence is not essential:Unnatural Motion-control mode induced the largest physiological recovery,especially combined with Spatial positioning Sound form. 展开更多
关键词 virtual reality emotional regulation PRESENCE physiological indicators restorative environments anxiety reduction multisensory design
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Adaptive multi-agent reinforcement learning for dynamic pricing and distributed energy management in virtual power plant networks
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作者 Jian-Dong Yao Wen-Bin Hao +3 位作者 Zhi-Gao Meng Bo Xie Jian-Hua Chen Jia-Qi Wei 《Journal of Electronic Science and Technology》 2025年第1期35-59,共25页
This paper presents a novel approach to dynamic pricing and distributed energy management in virtual power plant(VPP)networks using multi-agent reinforcement learning(MARL).As the energy landscape evolves towards grea... This paper presents a novel approach to dynamic pricing and distributed energy management in virtual power plant(VPP)networks using multi-agent reinforcement learning(MARL).As the energy landscape evolves towards greater decentralization and renewable integration,traditional optimization methods struggle to address the inherent complexities and uncertainties.Our proposed MARL framework enables adaptive,decentralized decision-making for both the distribution system operator and individual VPPs,optimizing economic efficiency while maintaining grid stability.We formulate the problem as a Markov decision process and develop a custom MARL algorithm that leverages actor-critic architectures and experience replay.Extensive simulations across diverse scenarios demonstrate that our approach consistently outperforms baseline methods,including Stackelberg game models and model predictive control,achieving an 18.73%reduction in costs and a 22.46%increase in VPP profits.The MARL framework shows particular strength in scenarios with high renewable energy penetration,where it improves system performance by 11.95%compared with traditional methods.Furthermore,our approach demonstrates superior adaptability to unexpected events and mis-predictions,highlighting its potential for real-world implementation. 展开更多
关键词 Distributed energy management Dynamic pricing multi-agent reinforcement learning Renewable energy integration virtual power plants
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A Multi-Agent System for Environmental Monitoring Using Boolean Networks and Reinforcement Learning 被引量:7
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作者 Hanzhong Zheng Dejie Shi 《Journal of Cyber Security》 2020年第2期85-96,共12页
Distributed wireless sensor networks have been shown to be effective for environmental monitoring tasks,in which multiple sensors are deployed in a wide range of the environments to collect information or monitor a pa... Distributed wireless sensor networks have been shown to be effective for environmental monitoring tasks,in which multiple sensors are deployed in a wide range of the environments to collect information or monitor a particular event,Wireless sensor networks,consisting of a large number of interacting sensors,have been successful in a variety of applications where they are able to share information using different transmission protocols through the communication network.However,the irregular and dynamic environment requires traditional wireless sensor networks to have frequent communications to exchange the most recent information,which can easily generate high communication cost through the collaborative data collection and data transmission.High frequency communication also has high probability of failure because of long distance data transmission.In this paper,we developed a novel approach to multi-sensor environment monitoring network using the idea of distributed system.Its communication network can overcome the difficulties of high communication cost and Single Point of Failure(SPOF)through the decentralized approach,which performs in-network computation.Our approach makes use of Boolean networks that allows for a non-complex method of corroboration and retains meaningful information regarding the dynamics of the communication network.Our approach also reduces the complexity of data aggregation process and employee a reinforcement learning algorithm to predict future event inside the environment through the pattern recognition. 展开更多
关键词 multi-agent system reinforcement learning environment monitoring
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Multi-agent-based Approach for Determination of Time-quota in Integrated Environment
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作者 LI Shu-juan, LI Yan, ZHENG Jian-ming, XIAO Ji-ming, HONG Wei (The Mechanical and Instrument Engineering School, Xi’an University of Technology, Xi’an 710048, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期156-157,共2页
Time-quota is one of important factors in producti on system. It is affected by various factors. time-quota is studied in CAPP and p roduction schedule integration environment in this paper. An agent-based time- quota... Time-quota is one of important factors in producti on system. It is affected by various factors. time-quota is studied in CAPP and p roduction schedule integration environment in this paper. An agent-based time- quota method is put forward and the structure model is established by means of i ntelligent agent in integrated environment. The method can map the influencing t ime-quota factors into part agent related to process state and machine method a gent, resorting to the function of agent rule-based reasoning, the agents can t ransform these factors into data mode that artificial neural network (ANN) can a ccept and recognize. As a tool, ANN agent can calculate time-quota quickly. A b lackboard method is used as the means of communication and collaborative control between agents. The experiments show that precise process time-quota can be obtained rapidly with proper samples selected, continuous self-study and self -organization in system, and multi-agent approach is an effective method for d etermination of time-quota. 展开更多
关键词 multi-agent artificial neural network (ANN) ti me-quota integrated environment
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Application of Virtual Reality Technology in Constructing Virtual Tourism Environment 被引量:1
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作者 郭立萍 李光霞 董硕 《Journal of Landscape Research》 2010年第7期75-78,共4页
Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual enviro... Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual environment,such as landform formation with the help of height field method,construction of complicated three-dimensional models in virtual environment through 3DS MAX,construction of lifelike tree models using Billboard technique and Cross Billboard technique,and adoption of texture mapping,LOD(level of detail),and collision testing technique to increase sense of reality in virtual environment.Finally a lifelike virtual tourism environment is realized under the context of Visual C++6.0 through OpenGL. 展开更多
关键词 virtual REALITY technology virtual TOURISM virtual environment OPENGL
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The Use of Virtual Learning Environment in Chinese Higher Education 被引量:1
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作者 谢苑苑 《海外英语》 2014年第14期103-104,共2页
The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but t... The paper analyzes the current condition of the use of virtual learning environment(VLE) in Zhejiang University of Chinese Medicine. It is indicated that students show a positive attitude toward this technology, but the use of it fails to meet students' perception. In light of this, recommendations are made with a view to enhance the use of VLE. 展开更多
关键词 virtual LEARNING environment CHINESE STUDENTS HIGH
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A Hierarchical Framework for Visualising and Simulating Supply Chains in Virtual Environments 被引量:3
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作者 Hai-Yan Zhang Institute of Engineering Mechanics, China Earthquake Administration, 29 Xuefu Road, Harbin 150018, PRC School of Computing, University of Derby, Kedleston Road, Derby DE22 1GB, UK Zheng-Xu Zhao Department of Instrumentation Science and Engineering, Southeast University, Nanjing 210096, PRC School of Mechanical & Manufacturing Engineering, Shandong University, Jinan 250061, PRC School of Computing, University of Derby, Kedleston Road, Derby DE22 1GB, UK 《International Journal of Automation and computing》 EI 2005年第2期144-154,共11页
This paper presents research into applying virtual environment (VE) technology to supply chain management (SCM). Our research work has employed virtual manufacturing environments to represent supply chain nodes to sim... This paper presents research into applying virtual environment (VE) technology to supply chain management (SCM). Our research work has employed virtual manufacturing environments to represent supply chain nodes to simulate processes and activities in supply chain management. This will enable those who are involved in these processes and activities to gain an intuitive understanding of them, so as to design robust supply chains and make correct decisions at the right time. A framework system and its hierarchical structure for visualising and simulating supply chains in virtual environments are reported and detailed in this paper. 展开更多
关键词 virtual environments supply chains 3D visualising SIMULATING WEB based systems
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Flocking in Multi-Agent Systems with Multiple Virtual Leaders Based Only on Position Measurements 被引量:4
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作者 苏厚胜 《Communications in Theoretical Physics》 SCIE CAS CSCD 2012年第5期801-807,共7页
Most existing flocking algorithms assume one single virtual leader and rely on information on both relative positions and relative velocities among neighboring agents.In this paper,the problem of controlling a flock o... Most existing flocking algorithms assume one single virtual leader and rely on information on both relative positions and relative velocities among neighboring agents.In this paper,the problem of controlling a flock of mobile autonomous agents to follow multiple virtual leaders is investigated by using only position information in the sense that agents with the same virtual leader asymptotically attain the same velocity and track the corresponding virtual leader based on only position measurements.A flocking algorithm is proposed under which every agent asymptotically attains its desired velocity,collision between agents can be avoided,and the final tight formation minimizes all agents' global potentials.A simulation example is presented to verify and illustrate the theoretical results. 展开更多
关键词 distributed control FLOCKING multi-agent system multiple virtual leaders
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Graph-based multi-agent reinforcement learning for collaborative search and tracking of multiple UAVs 被引量:2
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作者 Bocheng ZHAO Mingying HUO +4 位作者 Zheng LI Wenyu FENG Ze YU Naiming QI Shaohai WANG 《Chinese Journal of Aeronautics》 2025年第3期109-123,共15页
This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary obj... This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary objective is to explore the unknown environments to locate and track targets effectively. To address this problem, we propose a novel Multi-Agent Reinforcement Learning (MARL) method based on Graph Neural Network (GNN). Firstly, a method is introduced for encoding continuous-space multi-UAV problem data into spatial graphs which establish essential relationships among agents, obstacles, and targets. Secondly, a Graph AttenTion network (GAT) model is presented, which focuses exclusively on adjacent nodes, learns attention weights adaptively and allows agents to better process information in dynamic environments. Reward functions are specifically designed to tackle exploration challenges in environments with sparse rewards. By introducing a framework that integrates centralized training and distributed execution, the advancement of models is facilitated. Simulation results show that the proposed method outperforms the existing MARL method in search rate and tracking performance with less collisions. The experiments show that the proposed method can be extended to applications with a larger number of agents, which provides a potential solution to the challenging problem of multi-UAV autonomous tracking in dynamic unknown environments. 展开更多
关键词 Unmanned aerial vehicle(UAV) multi-agent reinforcement learning(MARL) Graph attention network(GAT) Tracking Dynamic and unknown environment
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An integrated virtual geographic environmental simulation framework:a case study of flood disaster simulation 被引量:10
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作者 Yulin DING Qing ZHU Hui LIN 《Geo-Spatial Information Science》 SCIE EI 2014年第4期190-200,共11页
Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the ... Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment. 展开更多
关键词 FLOOD virtual geographic environments(VGE) dynamic data driven active simulation geo-model and geo-data integration
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Realization of Reconfigurable Virtual Environments for Virtual Testing 被引量:2
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作者 Wen-Yan Wu Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2005年第1期25-36,共12页
This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of ... This paper presents the design and implementation of reconfigurable virtual environments (VEs) for virtual testing. It proposes a hybrid design approach that is derived from a so-called integration and composition of the reconfiguration strategy. The designing process has thus evolved from binding virtual objects using reconfiguration rules within the context of virtual testing scenarios. Therefore reconfigurable virtual environments are established with improved flexibility and scalability, tailored to a wide range of virtual testing applications. Those virtual environments integrate virtual testing scenarios, data acquisition, databases, rule mapping and application interfaces, which yield modular testing functions and an open-ended system architecture with a set of extensible interface tools to realize data exchange within reconfigurable VEs. This enables virtual testing scenarios to be reconfigured interactively based on real time data and communication between virtual environments and real environments. A virtual testing application has been implemented using reconfigurable VEs. Keywords Virtual environment - virtual testing - reconfigurable virtual reality Wenyan Wu graduated from Dalian University of Technology, China, with BSc and MSc in 1988 and 1991 respectively. She earned her PhD degree from University of Derby, UK, in 2002. She had taught and researched in Harbin Institute of Technology, China and De Montfort University, UK. She is currently a senior lecturer in simulation and virtual reality at Staffordshire University, UK. Her research interests include computer graphics, Virtual Reality and Augmented Reality system, advanced interface, modelling and simulation, distribution system.Zhengxu Zhao BSc, MSc, PhD, CEng, CITP, MBCS, full Professor in Applied Computing, Director of Virtual Reality Centre. He is also a Cheng Kong Scholar Project Professor in Virtual Reality Technology and Director of Virtual Reality Research Centre at the Southeast University, P R China. Professor Zhao’s research interests include computing graphics and VR systems, industrial process simulation, CIM and manufacturing management systems. 展开更多
关键词 virtual environment virtual testing reconfigurable virtual reality
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Generation and Control of Game Virtual Environment 被引量:2
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作者 Myeong Won Lee Jae Moon Lee 《International Journal of Automation and computing》 EI 2007年第1期25-29,共5页
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di... In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment. 展开更多
关键词 virtual environment virtual reality 3D game 3D navigation 3D scene management.
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Using GIS Data to Build Informed Virtual Geographic Environments (IVGE) 被引量:2
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作者 Mehdi Mekni 《Journal of Geographic Information System》 2013年第6期548-558,共11页
In this paper, we propose a novel approach to automatically building Informed Virtual Geographic Environments (IVGE) using data provided by Geographic Information Systems (GIS). The obtained IVGE provides 2D and 3D ge... In this paper, we propose a novel approach to automatically building Informed Virtual Geographic Environments (IVGE) using data provided by Geographic Information Systems (GIS). The obtained IVGE provides 2D and 3D geographic information for visualization and simulation purposes. Conventional VGE approaches are generally built upon a grid-based representation, raising the well-known problems of the lack of accuracy of the localized data and the difficulty to merge data with multiple semantics. On the contrary, our approach uses a topological model and provides an exact representation of GIS data, allowing an accurate geometrical exploitation. Moreover, our model can merge semantic information, even if spatially overlapping. In addition, the proposed IVGE contains spatial information which can be enhanced thanks to a geometric abstraction method. We illustrate this model with an application which automatically extracts the required data from standard GIS files and allows a user to navigate and retrieve information from the computed IVGE. 展开更多
关键词 GEOGRAPHIC INFORMATION System (GIS) INFORMED virtual GEOGRAPHIC environments (IVGE) multi-agent Geo-Simulation (MAGS)
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