With the advent of sixth-generation mobile communications(6G),space-air-ground integrated networks have become mainstream.This paper focuses on collaborative scheduling for mobile edge computing(MEC)under a three-tier...With the advent of sixth-generation mobile communications(6G),space-air-ground integrated networks have become mainstream.This paper focuses on collaborative scheduling for mobile edge computing(MEC)under a three-tier heterogeneous architecture composed of mobile devices,unmanned aerial vehicles(UAVs),and macro base stations(BSs).This scenario typically faces fast channel fading,dynamic computational loads,and energy constraints,whereas classical queuing-theoretic or convex-optimization approaches struggle to yield robust solutions in highly dynamic settings.To address this issue,we formulate a multi-agent Markov decision process(MDP)for an air-ground-fused MEC system,unify link selection,bandwidth/power allocation,and task offloading into a continuous action space and propose a joint scheduling strategy that is based on an improved MATD3 algorithm.The improvements include Alternating Layer Normalization(ALN)in the actor to suppress gradient variance,Residual Orthogonalization(RO)in the critic to reduce the correlation between the twin Q-value estimates,and a dynamic-temperature reward to enable adaptive trade-offs during training.On a multi-user,dual-link simulation platform,we conduct ablation and baseline comparisons.The results reveal that the proposed method has better convergence and stability.Compared with MADDPG,TD3,and DSAC,our algorithm achieves more robust performance across key metrics.展开更多
Aiming at the flexible manufacturing system with multi-machining and multi-assembly equipment, a new scheduling algorithm is proposed to decompose the assembly structure of the products, thus obtaining simple scheduli...Aiming at the flexible manufacturing system with multi-machining and multi-assembly equipment, a new scheduling algorithm is proposed to decompose the assembly structure of the products, thus obtaining simple scheduling problems and forming the cOrrespOnding agents. Then, the importance and the restriction of each agent are cOnsidered, to obtain an order of simple scheduling problems based on the cooperation game theory. With this order, the scheduling of sub-questions is implemented in term of rules, and the almost optimal scheduling results for meeting the restriction can be obtained. Experimental results verify the effectiveness of the proposed scheduling algorithm.展开更多
We study the computational complexities of three problems on multi-agent scheduling on a single machine.Among the three problems,the computational complexities of the first two problems were still open and the last pr...We study the computational complexities of three problems on multi-agent scheduling on a single machine.Among the three problems,the computational complexities of the first two problems were still open and the last problem was shown to be unary NP-hard in the literature.We show in this paper that the first two problems are unary NP-hard.We also show that the unary NP-hardness proof for the last problem in the literature is invalid,and so,the exact complexity of the problem is still open.展开更多
Workflow scheduling is critical for efficient cloud resource management.This paper proposes Tunicate Swarm-Highest Response Ratio Next,a novel scheduler that synergistically combines the Tunicate Swarm Algorithm with ...Workflow scheduling is critical for efficient cloud resource management.This paper proposes Tunicate Swarm-Highest Response Ratio Next,a novel scheduler that synergistically combines the Tunicate Swarm Algorithm with the Highest Response Ratio Next policy.The Tunicate Swarm Algorithm generates a cost-minimizing task-to-VM mapping scheme,while the Highest Response Ratio Next dynamically dispatches tasks in the ready queue with the highest-priority.Experimental results demonstrate that the Tunicate Swarm-Highest Response RatioNext reduces costs by up to 94.8%compared to meta-heuristic baselines.It also achieves competitive cost efficiency vs.a learning-based method while offering superior operational simplicity and efficiency,establishing it as a highly practical solution for dynamic cloud environments.展开更多
Multi-agent reinforcement learning(MARL)has proven its effectiveness in cooperative multi-agent systems(MASs)but still faces issues on the curse of dimensionality and learning efficiency.The main difficulty is caused ...Multi-agent reinforcement learning(MARL)has proven its effectiveness in cooperative multi-agent systems(MASs)but still faces issues on the curse of dimensionality and learning efficiency.The main difficulty is caused by the strong inter-agent coupling nature embedded in an MARL problem,which is yet to be fully exploited in existing algorithms.In this work,we recognize a learning graph characterizing the dependence between individual rewards and individual policies.Then we propose a graph-based reward aggregation(GRA)method,which utilizes the inherent coupling relationship among agents to eliminate redundant information.Specifically,GRA passes information among cooperating agents through graph attention networks to obtain aggregated rewards that contribute to the fitting of the value function,making each agent learn a decentralized executable cooperation policy.In addition,we propose a variant of GRA,named GRA-decen,which achieves decentralized training and decentralized execution(DTDE)when each agent only has access to information of partial agents in the learning process.We conduct experiments in different environments and demonstrate the practicality and scalability of our algorithms.展开更多
WE observe that the response speed of a linear timeinvariant system to a step reference input depends not only on the system parameters but also on the magnitude of the step input.Based on this observation,we demonstr...WE observe that the response speed of a linear timeinvariant system to a step reference input depends not only on the system parameters but also on the magnitude of the step input.Based on this observation,we demonstrate a method to schedule the magnitude of the reference input to achieve a faster response.展开更多
This paper presents an adaptive multi-agent coordination(AMAC)strategy suitable for complex scenarios,which only requires information exchange between neighbouring robots.Unlike traditional multi-agent coordination me...This paper presents an adaptive multi-agent coordination(AMAC)strategy suitable for complex scenarios,which only requires information exchange between neighbouring robots.Unlike traditional multi-agent coordination methods that are solved by neural dynamics,the proposed strategy displays greater flexibility,adaptability and scalability.Furthermore,the proposed AMAC strategy is reconstructed as a time-varying complex-valued matrix equation.By introducing a dynamic error function,a fixed-time convergent zeroing neural network(FTCZNN)model is designed for the online solution of the AMAC strategy,with its convergence time upper bound derived theoretically.Finally,the effectiveness and applicability of the coordination control method are demonstrated by numerical simulations and physical experiments.Numerical results indicate that this method can reduce the formation error to the order of 10^(-6)within 1.8 s.展开更多
This paper addresses the synchronization of follower agents’state vectors with that of a leader in high-order nonlinear multi-agent systems.The proposed low-complexity control scheme employs high-gain observers to es...This paper addresses the synchronization of follower agents’state vectors with that of a leader in high-order nonlinear multi-agent systems.The proposed low-complexity control scheme employs high-gain observers to estimate higher-order synchronization errors,enabling the controller to rely solely on relative output measurements.This approach significantly reduces the dependence on full-state information,which is often infeasible or costly in practical engineering applications.An output feedback control strategy is developed to overcome these limitations while ensuring robust and effective synchronization.Simulation results are provided to demonstrate the effectiveness of the proposed approach and validate the theoretical findings.展开更多
In response to the challenges faced by unmanned swarms in mountain obstacle-breaching missions within complex terrains,such as poor task-resource coupling,lengthy solution generation times,and poor inter-platform coll...In response to the challenges faced by unmanned swarms in mountain obstacle-breaching missions within complex terrains,such as poor task-resource coupling,lengthy solution generation times,and poor inter-platform collaboration,an unmanned swarm scheduling strategy tailored is proposed for mountain obstacle-breaching missions.Initially,by formalizing the descriptions of obstacle breaching operations,the swarm,and obstacle targets,an optimization model is constructed with the objectives of expected global benefit,timeliness,and task completion degree.A meta-task decomposition and reassembly strategy is then introduced to more precisely match the capabilities of unmanned platforms with task requirements.Additionally,a meta-task decomposition optimization model and a meta-task allocation operator are incorporated to achieve efficient allocation of swarm resources and collaborative scheduling.Simulation results demonstrate that the model can accurately generate reasonable and feasible obstacle breaching execution plans for unmanned swarms based on specific task requirements and environmental conditions.Moreover,compared to conventional strategies,the proposed strategy enhances task completion degree and expected returns while reducing the execution time of the plans.展开更多
Multi-Agent Systems(MAS),which consist of multiple interacting agents,are crucial in Cyber-Physical Systems(CPS),because they improve system adaptability,efficiency,and robustness through parallel processing and colla...Multi-Agent Systems(MAS),which consist of multiple interacting agents,are crucial in Cyber-Physical Systems(CPS),because they improve system adaptability,efficiency,and robustness through parallel processing and collaboration.However,most existing unsupervised meta-learning methods are centralized and not suitable for multi-agent systems where data are distributed stored and inaccessible to all agents.Meta-GMVAE,based on Variational Autoencoder(VAE)and set-level variational inference,represents a sophisticated unsupervised meta-learning model that improves generative performance by efficiently learning data representations across various tasks,increasing adaptability and reducing sample requirements.Inspired by these advancements,we propose a novel Distributed Unsupervised Meta-Learning(DUML)framework based on Meta-GMVAE and a fusion strategy.Furthermore,we present a DUML algorithm based on Gaussian Mixture Model(DUMLGMM),where the parameters of the Gaussian-mixture are solved by an Expectation-Maximization algorithm.Simulations on Omniglot and Mini Image Net datasets show that DUMLGMM can achieve the performance of the corresponding centralized algorithm and outperform non-cooperative algorithm.展开更多
This paper focuses on the leader-following positive consensus problems of heterogeneous switched multi-agent systems.First,a state-feedback controller with dynamic compensation is introduced to achieve positive consen...This paper focuses on the leader-following positive consensus problems of heterogeneous switched multi-agent systems.First,a state-feedback controller with dynamic compensation is introduced to achieve positive consensus under average dwell time switching.Then sufficient conditions are derived to guarantee the positive consensus.The gain matrices of the control protocol are described using a matrix decomposition approach and the corresponding computational complexity is reduced by resorting to linear programming and co-positive Lyapunov functions.Finally,two numerical examples are provided to illustrate the results obtained.展开更多
In recent years,researchers have leveraged single-agent reinforcement learning to boost educational outcomes and deliver personalized interventions;yet this paradigm provides no capacity for inter-agent interaction.Mu...In recent years,researchers have leveraged single-agent reinforcement learning to boost educational outcomes and deliver personalized interventions;yet this paradigm provides no capacity for inter-agent interaction.Multi-agent reinforcement learning(MARL)overcomes this limitation by allowing several agents to learn simultaneously within a shared environment,each choosing actions that maximize its own or the group's rewards.By explicitly modeling and exploiting agent-to-agent dynamics,MARL can align those interactions with pedagogical goals such as peer tutoring,collaborative problem-solving,or gamified competition,thus opening richer avenues for adaptive and socially informed learning experiences.This survey investigates the impact of MARL on educational outcomes by examining evidence of its effectiveness in enhancing learner performance,engagement,equity,and reducing teacher workload compared to single agent or traditional approaches.It explores the educational domains and pedagogical problems addressed by MARL,identifies the algorithmic families used,and analyzes their influence on learning.The review also assesses experimental settings and evaluation metrics to determine ecological validity,and outlines current challenges and future research directions in applying MARL to education.展开更多
Task scheduling in cloud computing is a multi-objective optimization problem,often involving conflicting objectives such as minimizing execution time,reducing operational cost,and maximizing resource utilization.Howev...Task scheduling in cloud computing is a multi-objective optimization problem,often involving conflicting objectives such as minimizing execution time,reducing operational cost,and maximizing resource utilization.However,traditional approaches frequently rely on single-objective optimization methods which are insufficient for capturing the complexity of such problems.To address this limitation,we introduce MDMOSA(Multi-objective Dwarf Mongoose Optimization with Simulated Annealing),a hybrid that integrates multi-objective optimization for efficient task scheduling in Infrastructure-as-a-Service(IaaS)cloud environments.MDMOSA harmonizes the exploration capabilities of the biologically inspired Dwarf Mongoose Optimization(DMO)with the exploitation strengths of Simulated Annealing(SA),achieving a balanced search process.The algorithm aims to optimize task allocation by reducing makespan and financial cost while improving system resource utilization.We evaluate MDMOSA through extensive simulations using the real-world Google Cloud Jobs(GoCJ)dataset within the CloudSim environment.Comparative analysis against benchmarked algorithms such as SMOACO,MOTSGWO,and MFPAGWO reveals that MDMOSA consistently achieves superior performance in terms of scheduling efficiency,cost-effectiveness,and scalability.These results confirm the potential of MDMOSA as a robust and adaptable solution for resource scheduling in dynamic and heterogeneous cloud computing infrastructures.展开更多
In the era of the Internet of Things,distributed computing alleviates the problem of insufficient terminal computing power by integrating idle resources of heterogeneous devices.However,the imbalance between task exec...In the era of the Internet of Things,distributed computing alleviates the problem of insufficient terminal computing power by integrating idle resources of heterogeneous devices.However,the imbalance between task execution delay and node energy consumption,and the scheduling and adaptation challenges brought about by device heterogeneity,urgently need to be addressed.To tackle this problem,this paper constructs a multi-objective real-time task scheduling model that considers task real-time performance,execution delay,system energy consumption,and node interests.The model aims to minimize the delay upper bound and total energy consumption while maximizing system satisfaction.A real-time task scheduling algorithm based on bilateral matching game is proposed.By designing a bidirectional preference mechanism between tasks and computing nodes,combined with a multi-round stable matching strategy,accurate matching between tasks and nodes is achieved.Simulation results show that compared with the baseline scheme,the proposed algorithm significantly reduces the total execution cost,effectively balances the task execution delay and the energy consumption of compute nodes,and takes into account the interests of each network compute node.展开更多
To maximize the profits of power grid operators(GOs),load aggregators(LAs)and electricity customers(ECs),this paper proposes a hierarchical demand response(HDR)framework that considers competing interaction based on m...To maximize the profits of power grid operators(GOs),load aggregators(LAs)and electricity customers(ECs),this paper proposes a hierarchical demand response(HDR)framework that considers competing interaction based on multiagent deep deterministic policy gradient(MaDDPG).The ECs are divided into conventional ECs and the electric vehicles(EVs)which are managed by ECs agent(ECA)and EV agent(EVA)to exploit the flexibility of the HDR framework.Thus,the HDR is a tri-layer model determined by five types of agents engaging in competing interaction to maximize their own profits.To address the limitations of mathematical expression and participation scale in the Stackelberg game within the HDR model,a dynamic interaction mechanism is adopted.Moreover,to tackle the HDR involving various entities,the MaDDPG develops multiple agents to simulation the dynamic competing interactions between each subject as well as solve the problem of continuous action control.Furthermore,MaDDPG adopts soft target update and priority experience replay method to ensure stable and effective training,and makes the exploration strategy comprehensive by using exploration noise.Simulation studies are conducted to verify the performance of the MaDDPG with dynamic interaction mechanism in dealing with multilayer multi-agent continuous action control,compared to the double deep Q network(DDQN),deep Q network(DQN)and dueling DQN.Additionally,comparisons among the proposed HDR with the price based DR(PBDR)and incentive based DR(IBDR)are analyzed to investigate the flexibility of the HDR.展开更多
This paper investigates the consensus tracking control problem for high order nonlinear multi-agent systems subject to non-affine faults,partial measurable states,uncertain control coefficients,and unknown external di...This paper investigates the consensus tracking control problem for high order nonlinear multi-agent systems subject to non-affine faults,partial measurable states,uncertain control coefficients,and unknown external disturbances.Under the directed topology conditions,an observer-based finite-time control strategy based on adaptive backstepping and is proposed,in which a neural network-based state observer is employed to approximate the unmeasurable system state variables.To address the complexity explosion problem associated with the backstepping method,a finite-time command filter is incorporated,with error compensation signals designed to mitigate the filter-induced errors.Additionally,the Butterworth low-pass filter is introduced to avoid the algebraic ring problem in the design of the controller.The finite-time stability of the closed-loop system is rigorously analyzed with the finite-time Lyapunov stability criterion,validating that all closed-loop signals of the system remain bounded within a finite time.Finally,the effectiveness of the proposed control strategy is verified through a simulation example.展开更多
Addressing optimal confrontation methods in multi-agent attack-defense scenarios is a complex challenge.Multi-Agent Reinforcement Learning(MARL)provides an effective framework for tackling sequential decision-making p...Addressing optimal confrontation methods in multi-agent attack-defense scenarios is a complex challenge.Multi-Agent Reinforcement Learning(MARL)provides an effective framework for tackling sequential decision-making problems,significantly enhancing swarm intelligence in maneuvering.However,applying MARL to unmanned swarms presents two primary challenges.First,defensive agents must balance autonomy with collaboration under limited perception while coordinating against adversaries.Second,current algorithms aim to maximize global or individual rewards,making them sensitive to fluctuations in enemy strategies and environmental changes,especially when rewards are sparse.To tackle these issues,we propose an algorithm of MultiAgent Reinforcement Learning with Layered Autonomy and Collaboration(MARL-LAC)for collaborative confrontations.This algorithm integrates dual twin Critics to mitigate the high variance associated with policy gradients.Furthermore,MARL-LAC employs layered autonomy and collaboration to address multi-objective problems,specifically learning a global reward function for the swarm alongside local reward functions for individual defensive agents.Experimental results demonstrate that MARL-LAC enhances decision-making and collaborative behaviors among agents,outperforming the existing algorithms and emphasizing the importance of layered autonomy and collaboration in multi-agent systems.The observed adversarial behaviors demonstrate that agents using MARL-LAC effectively maintain cohesive formations that conceal their intentions by confusing the offensive agent while successfully encircling the target.展开更多
The proliferation of carrier aircraft and the integration of unmanned aerial vehicles(UAVs)on aircraft carriers present new challenges to the automation of launch and recovery operations.This paper investigates a coll...The proliferation of carrier aircraft and the integration of unmanned aerial vehicles(UAVs)on aircraft carriers present new challenges to the automation of launch and recovery operations.This paper investigates a collaborative scheduling problem inherent to the operational processes of carrier aircraft,where launch and recovery tasks are conducted concurrently on the flight deck.The objective is to minimize the cumulative weighted waiting time in the air for recovering aircraft and the cumulative weighted delay time for launching aircraft.To tackle this challenge,a multiple population self-adaptive differential evolution(MPSADE)algorithm is proposed.This method features a self-adaptive parameter updating mechanism that is contingent upon population diversity,an asynchronous updating scheme,an individual migration operator,and a global crossover mechanism.Additionally,comprehensive experiments are conducted to validate the effectiveness of the proposed model and algorithm.Ultimately,a comparative analysis with existing operation modes confirms the enhanced efficiency of the collaborative operation mode.展开更多
With the rapid development of power Internet of Things(IoT)scenarios such as smart factories and smart homes,numerous intelligent terminal devices and real-time interactive applications impose higher demands on comput...With the rapid development of power Internet of Things(IoT)scenarios such as smart factories and smart homes,numerous intelligent terminal devices and real-time interactive applications impose higher demands on computing latency and resource supply efficiency.Multi-access edge computing technology deploys cloud computing capabilities at the network edge;constructs distributed computing nodes and multi-access systems and offers infrastructure support for services with low latency and high reliability.Existing research relies on a strong assumption that the environmental state is fully observable and fails to thoroughly consider the continuous time-varying features of edge server load fluctuations,leading to insufficient adaptability of the model in a heterogeneous dynamic environment.Thus,this paper establishes a framework for end-edge collaborative task offloading based on a partially observable Markov decision-making process(POMDP)and proposes a method for end-edge collaborative task offloading in heterogeneous scenarios.It achieves time-series modeling of the historical load characteristics of edge servers and endows the agent with the ability to be aware of the load in dynamic environmental states.Moreover,by dynamically assessing the exploration value of historical trajectories in the central trajectory pool and adjusting the sample weight distribution,directional exploration and strategy optimization of high-value trajectories are realized.Experimental results indicate that the proposed method exhibits distinct advantages compared with existing methods in terms of average delay and task failure rate and also verifies the method’s robustness in a dynamic environment.展开更多
Aircraft assembly is characterized by stringent precedence constraints,limited resource availability,spatial restrictions,and a high degree of manual intervention.These factors lead to considerable variability in oper...Aircraft assembly is characterized by stringent precedence constraints,limited resource availability,spatial restrictions,and a high degree of manual intervention.These factors lead to considerable variability in operator workloads and significantly increase the complexity of scheduling.To address this challenge,this study investigates the Aircraft Pulsating Assembly Line Scheduling Problem(APALSP)under skilled operator allocation,with the objective of minimizing assembly completion time.A mathematical model considering skilled operator allocation is developed,and a Q-Learning improved Particle Swarm Optimization algorithm(QLPSO)is proposed.In the algorithm design,a reverse scheduling strategy is adopted to effectively manage large-scale precedence constraints.Moreover,a reverse sequence encoding method is introduced to generate operation sequences,while a time decoding mechanism is employed to determine completion times.The problem is further reformulated as a Markov Decision Process(MDP)with explicitly defined state and action spaces.Within QLPSO,the Q-learning mechanism adaptively adjusts inertia weights and learning factors,thereby achieving a balance between exploration capability and convergence performance.To validate the effectiveness of the proposed approach,extensive computational experiments are conducted on benchmark instances of different scales,including small,medium,large,and ultra-large cases.The results demonstrate that QLPSO consistently delivers stable and high-quality solutions across all scenarios.In ultra-large-scale instances,it improves the best solution by 25.2%compared with the Genetic Algorithm(GA)and enhances the average solution by 16.9%over the Q-learning algorithm,showing clear advantages over the comparative methods.These findings not only confirm the effectiveness of the proposed algorithm but also provide valuable theoretical references and practical guidance for the intelligent scheduling optimization of aircraft pulsating assembly lines.展开更多
文摘With the advent of sixth-generation mobile communications(6G),space-air-ground integrated networks have become mainstream.This paper focuses on collaborative scheduling for mobile edge computing(MEC)under a three-tier heterogeneous architecture composed of mobile devices,unmanned aerial vehicles(UAVs),and macro base stations(BSs).This scenario typically faces fast channel fading,dynamic computational loads,and energy constraints,whereas classical queuing-theoretic or convex-optimization approaches struggle to yield robust solutions in highly dynamic settings.To address this issue,we formulate a multi-agent Markov decision process(MDP)for an air-ground-fused MEC system,unify link selection,bandwidth/power allocation,and task offloading into a continuous action space and propose a joint scheduling strategy that is based on an improved MATD3 algorithm.The improvements include Alternating Layer Normalization(ALN)in the actor to suppress gradient variance,Residual Orthogonalization(RO)in the critic to reduce the correlation between the twin Q-value estimates,and a dynamic-temperature reward to enable adaptive trade-offs during training.On a multi-user,dual-link simulation platform,we conduct ablation and baseline comparisons.The results reveal that the proposed method has better convergence and stability.Compared with MADDPG,TD3,and DSAC,our algorithm achieves more robust performance across key metrics.
文摘Aiming at the flexible manufacturing system with multi-machining and multi-assembly equipment, a new scheduling algorithm is proposed to decompose the assembly structure of the products, thus obtaining simple scheduling problems and forming the cOrrespOnding agents. Then, the importance and the restriction of each agent are cOnsidered, to obtain an order of simple scheduling problems based on the cooperation game theory. With this order, the scheduling of sub-questions is implemented in term of rules, and the almost optimal scheduling results for meeting the restriction can be obtained. Experimental results verify the effectiveness of the proposed scheduling algorithm.
基金the National Natural Science Foundation of China(Nos.11271338 and 71301038)the National Natural Science Foundation of Henan Province(No.15IRTSTHN006).
文摘We study the computational complexities of three problems on multi-agent scheduling on a single machine.Among the three problems,the computational complexities of the first two problems were still open and the last problem was shown to be unary NP-hard in the literature.We show in this paper that the first two problems are unary NP-hard.We also show that the unary NP-hardness proof for the last problem in the literature is invalid,and so,the exact complexity of the problem is still open.
基金supported by the National Natural Science Foundation of China under Grant 62472264the Natural Science Distinguished Youth Foundation of Shandong Province under Grant ZR2025QA13.
文摘Workflow scheduling is critical for efficient cloud resource management.This paper proposes Tunicate Swarm-Highest Response Ratio Next,a novel scheduler that synergistically combines the Tunicate Swarm Algorithm with the Highest Response Ratio Next policy.The Tunicate Swarm Algorithm generates a cost-minimizing task-to-VM mapping scheme,while the Highest Response Ratio Next dynamically dispatches tasks in the ready queue with the highest-priority.Experimental results demonstrate that the Tunicate Swarm-Highest Response RatioNext reduces costs by up to 94.8%compared to meta-heuristic baselines.It also achieves competitive cost efficiency vs.a learning-based method while offering superior operational simplicity and efficiency,establishing it as a highly practical solution for dynamic cloud environments.
基金supported in part by the National Natural Science Foundation of China(grants 62203073 and 62573068)the Natural Science Foundation of Chongqing,China(grant CSTB2022NSCQMSX0577)。
文摘Multi-agent reinforcement learning(MARL)has proven its effectiveness in cooperative multi-agent systems(MASs)but still faces issues on the curse of dimensionality and learning efficiency.The main difficulty is caused by the strong inter-agent coupling nature embedded in an MARL problem,which is yet to be fully exploited in existing algorithms.In this work,we recognize a learning graph characterizing the dependence between individual rewards and individual policies.Then we propose a graph-based reward aggregation(GRA)method,which utilizes the inherent coupling relationship among agents to eliminate redundant information.Specifically,GRA passes information among cooperating agents through graph attention networks to obtain aggregated rewards that contribute to the fitting of the value function,making each agent learn a decentralized executable cooperation policy.In addition,we propose a variant of GRA,named GRA-decen,which achieves decentralized training and decentralized execution(DTDE)when each agent only has access to information of partial agents in the learning process.We conduct experiments in different environments and demonstrate the practicality and scalability of our algorithms.
文摘WE observe that the response speed of a linear timeinvariant system to a step reference input depends not only on the system parameters but also on the magnitude of the step input.Based on this observation,we demonstrate a method to schedule the magnitude of the reference input to achieve a faster response.
基金supported by the National Natural Science Foundation of China under Grants 61962023,61562029 and 62466019.
文摘This paper presents an adaptive multi-agent coordination(AMAC)strategy suitable for complex scenarios,which only requires information exchange between neighbouring robots.Unlike traditional multi-agent coordination methods that are solved by neural dynamics,the proposed strategy displays greater flexibility,adaptability and scalability.Furthermore,the proposed AMAC strategy is reconstructed as a time-varying complex-valued matrix equation.By introducing a dynamic error function,a fixed-time convergent zeroing neural network(FTCZNN)model is designed for the online solution of the AMAC strategy,with its convergence time upper bound derived theoretically.Finally,the effectiveness and applicability of the coordination control method are demonstrated by numerical simulations and physical experiments.Numerical results indicate that this method can reduce the formation error to the order of 10^(-6)within 1.8 s.
文摘This paper addresses the synchronization of follower agents’state vectors with that of a leader in high-order nonlinear multi-agent systems.The proposed low-complexity control scheme employs high-gain observers to estimate higher-order synchronization errors,enabling the controller to rely solely on relative output measurements.This approach significantly reduces the dependence on full-state information,which is often infeasible or costly in practical engineering applications.An output feedback control strategy is developed to overcome these limitations while ensuring robust and effective synchronization.Simulation results are provided to demonstrate the effectiveness of the proposed approach and validate the theoretical findings.
基金supported by the National Natural Science Foundation of China(61374186)。
文摘In response to the challenges faced by unmanned swarms in mountain obstacle-breaching missions within complex terrains,such as poor task-resource coupling,lengthy solution generation times,and poor inter-platform collaboration,an unmanned swarm scheduling strategy tailored is proposed for mountain obstacle-breaching missions.Initially,by formalizing the descriptions of obstacle breaching operations,the swarm,and obstacle targets,an optimization model is constructed with the objectives of expected global benefit,timeliness,and task completion degree.A meta-task decomposition and reassembly strategy is then introduced to more precisely match the capabilities of unmanned platforms with task requirements.Additionally,a meta-task decomposition optimization model and a meta-task allocation operator are incorporated to achieve efficient allocation of swarm resources and collaborative scheduling.Simulation results demonstrate that the model can accurately generate reasonable and feasible obstacle breaching execution plans for unmanned swarms based on specific task requirements and environmental conditions.Moreover,compared to conventional strategies,the proposed strategy enhances task completion degree and expected returns while reducing the execution time of the plans.
基金supported by the National Natural Science Foundation of China Youth Fund(No.62101579)。
文摘Multi-Agent Systems(MAS),which consist of multiple interacting agents,are crucial in Cyber-Physical Systems(CPS),because they improve system adaptability,efficiency,and robustness through parallel processing and collaboration.However,most existing unsupervised meta-learning methods are centralized and not suitable for multi-agent systems where data are distributed stored and inaccessible to all agents.Meta-GMVAE,based on Variational Autoencoder(VAE)and set-level variational inference,represents a sophisticated unsupervised meta-learning model that improves generative performance by efficiently learning data representations across various tasks,increasing adaptability and reducing sample requirements.Inspired by these advancements,we propose a novel Distributed Unsupervised Meta-Learning(DUML)framework based on Meta-GMVAE and a fusion strategy.Furthermore,we present a DUML algorithm based on Gaussian Mixture Model(DUMLGMM),where the parameters of the Gaussian-mixture are solved by an Expectation-Maximization algorithm.Simulations on Omniglot and Mini Image Net datasets show that DUMLGMM can achieve the performance of the corresponding centralized algorithm and outperform non-cooperative algorithm.
基金supported by the National Natural Science Foundation of China(62463007,62463005)the Natural Science Foundation of Hainan Province(625RC710,625MS047)+1 种基金the System Control and Information Processing Education Ministry Key Laboratory Open Funding,China(Scip20240119)the Science Research Funding of Hainan University,China(KYQD(ZR)22180,KYQD(ZR)23180).
文摘This paper focuses on the leader-following positive consensus problems of heterogeneous switched multi-agent systems.First,a state-feedback controller with dynamic compensation is introduced to achieve positive consensus under average dwell time switching.Then sufficient conditions are derived to guarantee the positive consensus.The gain matrices of the control protocol are described using a matrix decomposition approach and the corresponding computational complexity is reduced by resorting to linear programming and co-positive Lyapunov functions.Finally,two numerical examples are provided to illustrate the results obtained.
文摘In recent years,researchers have leveraged single-agent reinforcement learning to boost educational outcomes and deliver personalized interventions;yet this paradigm provides no capacity for inter-agent interaction.Multi-agent reinforcement learning(MARL)overcomes this limitation by allowing several agents to learn simultaneously within a shared environment,each choosing actions that maximize its own or the group's rewards.By explicitly modeling and exploiting agent-to-agent dynamics,MARL can align those interactions with pedagogical goals such as peer tutoring,collaborative problem-solving,or gamified competition,thus opening richer avenues for adaptive and socially informed learning experiences.This survey investigates the impact of MARL on educational outcomes by examining evidence of its effectiveness in enhancing learner performance,engagement,equity,and reducing teacher workload compared to single agent or traditional approaches.It explores the educational domains and pedagogical problems addressed by MARL,identifies the algorithmic families used,and analyzes their influence on learning.The review also assesses experimental settings and evaluation metrics to determine ecological validity,and outlines current challenges and future research directions in applying MARL to education.
文摘Task scheduling in cloud computing is a multi-objective optimization problem,often involving conflicting objectives such as minimizing execution time,reducing operational cost,and maximizing resource utilization.However,traditional approaches frequently rely on single-objective optimization methods which are insufficient for capturing the complexity of such problems.To address this limitation,we introduce MDMOSA(Multi-objective Dwarf Mongoose Optimization with Simulated Annealing),a hybrid that integrates multi-objective optimization for efficient task scheduling in Infrastructure-as-a-Service(IaaS)cloud environments.MDMOSA harmonizes the exploration capabilities of the biologically inspired Dwarf Mongoose Optimization(DMO)with the exploitation strengths of Simulated Annealing(SA),achieving a balanced search process.The algorithm aims to optimize task allocation by reducing makespan and financial cost while improving system resource utilization.We evaluate MDMOSA through extensive simulations using the real-world Google Cloud Jobs(GoCJ)dataset within the CloudSim environment.Comparative analysis against benchmarked algorithms such as SMOACO,MOTSGWO,and MFPAGWO reveals that MDMOSA consistently achieves superior performance in terms of scheduling efficiency,cost-effectiveness,and scalability.These results confirm the potential of MDMOSA as a robust and adaptable solution for resource scheduling in dynamic and heterogeneous cloud computing infrastructures.
基金Supported by the National Program on Key Basic Research Project(2020YFA0713600)the National Natural Science Foundation of China(62272214)。
文摘In the era of the Internet of Things,distributed computing alleviates the problem of insufficient terminal computing power by integrating idle resources of heterogeneous devices.However,the imbalance between task execution delay and node energy consumption,and the scheduling and adaptation challenges brought about by device heterogeneity,urgently need to be addressed.To tackle this problem,this paper constructs a multi-objective real-time task scheduling model that considers task real-time performance,execution delay,system energy consumption,and node interests.The model aims to minimize the delay upper bound and total energy consumption while maximizing system satisfaction.A real-time task scheduling algorithm based on bilateral matching game is proposed.By designing a bidirectional preference mechanism between tasks and computing nodes,combined with a multi-round stable matching strategy,accurate matching between tasks and nodes is achieved.Simulation results show that compared with the baseline scheme,the proposed algorithm significantly reduces the total execution cost,effectively balances the task execution delay and the energy consumption of compute nodes,and takes into account the interests of each network compute node.
基金supported by the National Natural Science Foundation of China(No.52477097)the GuangDong Basic and Applied Basic Research Foundation(2023A1515240014)the State Key Laboratory of Advanced Electromagnetic Technology(Grant No.AET 2024KF005).
文摘To maximize the profits of power grid operators(GOs),load aggregators(LAs)and electricity customers(ECs),this paper proposes a hierarchical demand response(HDR)framework that considers competing interaction based on multiagent deep deterministic policy gradient(MaDDPG).The ECs are divided into conventional ECs and the electric vehicles(EVs)which are managed by ECs agent(ECA)and EV agent(EVA)to exploit the flexibility of the HDR framework.Thus,the HDR is a tri-layer model determined by five types of agents engaging in competing interaction to maximize their own profits.To address the limitations of mathematical expression and participation scale in the Stackelberg game within the HDR model,a dynamic interaction mechanism is adopted.Moreover,to tackle the HDR involving various entities,the MaDDPG develops multiple agents to simulation the dynamic competing interactions between each subject as well as solve the problem of continuous action control.Furthermore,MaDDPG adopts soft target update and priority experience replay method to ensure stable and effective training,and makes the exploration strategy comprehensive by using exploration noise.Simulation studies are conducted to verify the performance of the MaDDPG with dynamic interaction mechanism in dealing with multilayer multi-agent continuous action control,compared to the double deep Q network(DDQN),deep Q network(DQN)and dueling DQN.Additionally,comparisons among the proposed HDR with the price based DR(PBDR)and incentive based DR(IBDR)are analyzed to investigate the flexibility of the HDR.
基金supported in part by the Beijing Natural Science Foundation under Grant 4252050in part by the National Science Fund for Distinguished Young Scholars under Grant 62425304in part by the Basic Science Center Programs of NSFC under Grant 62088101.
文摘This paper investigates the consensus tracking control problem for high order nonlinear multi-agent systems subject to non-affine faults,partial measurable states,uncertain control coefficients,and unknown external disturbances.Under the directed topology conditions,an observer-based finite-time control strategy based on adaptive backstepping and is proposed,in which a neural network-based state observer is employed to approximate the unmeasurable system state variables.To address the complexity explosion problem associated with the backstepping method,a finite-time command filter is incorporated,with error compensation signals designed to mitigate the filter-induced errors.Additionally,the Butterworth low-pass filter is introduced to avoid the algebraic ring problem in the design of the controller.The finite-time stability of the closed-loop system is rigorously analyzed with the finite-time Lyapunov stability criterion,validating that all closed-loop signals of the system remain bounded within a finite time.Finally,the effectiveness of the proposed control strategy is verified through a simulation example.
基金co-supported by the National Natural Science Foundation of China(Nos.72371052 and 71871042).
文摘Addressing optimal confrontation methods in multi-agent attack-defense scenarios is a complex challenge.Multi-Agent Reinforcement Learning(MARL)provides an effective framework for tackling sequential decision-making problems,significantly enhancing swarm intelligence in maneuvering.However,applying MARL to unmanned swarms presents two primary challenges.First,defensive agents must balance autonomy with collaboration under limited perception while coordinating against adversaries.Second,current algorithms aim to maximize global or individual rewards,making them sensitive to fluctuations in enemy strategies and environmental changes,especially when rewards are sparse.To tackle these issues,we propose an algorithm of MultiAgent Reinforcement Learning with Layered Autonomy and Collaboration(MARL-LAC)for collaborative confrontations.This algorithm integrates dual twin Critics to mitigate the high variance associated with policy gradients.Furthermore,MARL-LAC employs layered autonomy and collaboration to address multi-objective problems,specifically learning a global reward function for the swarm alongside local reward functions for individual defensive agents.Experimental results demonstrate that MARL-LAC enhances decision-making and collaborative behaviors among agents,outperforming the existing algorithms and emphasizing the importance of layered autonomy and collaboration in multi-agent systems.The observed adversarial behaviors demonstrate that agents using MARL-LAC effectively maintain cohesive formations that conceal their intentions by confusing the offensive agent while successfully encircling the target.
文摘The proliferation of carrier aircraft and the integration of unmanned aerial vehicles(UAVs)on aircraft carriers present new challenges to the automation of launch and recovery operations.This paper investigates a collaborative scheduling problem inherent to the operational processes of carrier aircraft,where launch and recovery tasks are conducted concurrently on the flight deck.The objective is to minimize the cumulative weighted waiting time in the air for recovering aircraft and the cumulative weighted delay time for launching aircraft.To tackle this challenge,a multiple population self-adaptive differential evolution(MPSADE)algorithm is proposed.This method features a self-adaptive parameter updating mechanism that is contingent upon population diversity,an asynchronous updating scheme,an individual migration operator,and a global crossover mechanism.Additionally,comprehensive experiments are conducted to validate the effectiveness of the proposed model and algorithm.Ultimately,a comparative analysis with existing operation modes confirms the enhanced efficiency of the collaborative operation mode.
基金funded by the State Grid Corporation Science and Technology Project“Research and Application of Key Technologies for Integrated Sensing and Computing for Intelligent Operation of Power Grid”(Grant No.5700-202318596A-3-2-ZN).
文摘With the rapid development of power Internet of Things(IoT)scenarios such as smart factories and smart homes,numerous intelligent terminal devices and real-time interactive applications impose higher demands on computing latency and resource supply efficiency.Multi-access edge computing technology deploys cloud computing capabilities at the network edge;constructs distributed computing nodes and multi-access systems and offers infrastructure support for services with low latency and high reliability.Existing research relies on a strong assumption that the environmental state is fully observable and fails to thoroughly consider the continuous time-varying features of edge server load fluctuations,leading to insufficient adaptability of the model in a heterogeneous dynamic environment.Thus,this paper establishes a framework for end-edge collaborative task offloading based on a partially observable Markov decision-making process(POMDP)and proposes a method for end-edge collaborative task offloading in heterogeneous scenarios.It achieves time-series modeling of the historical load characteristics of edge servers and endows the agent with the ability to be aware of the load in dynamic environmental states.Moreover,by dynamically assessing the exploration value of historical trajectories in the central trajectory pool and adjusting the sample weight distribution,directional exploration and strategy optimization of high-value trajectories are realized.Experimental results indicate that the proposed method exhibits distinct advantages compared with existing methods in terms of average delay and task failure rate and also verifies the method’s robustness in a dynamic environment.
基金supported by the National Natural Science Foundation of China(Grant No.52475543)Natural Science Foundation of Henan(Grant No.252300421101)+1 种基金Henan Province University Science and Technology Innovation Talent Support Plan(Grant No.24HASTIT048)Science and Technology Innovation Team Project of Zhengzhou University of Light Industry(Grant No.23XNKJTD0101).
文摘Aircraft assembly is characterized by stringent precedence constraints,limited resource availability,spatial restrictions,and a high degree of manual intervention.These factors lead to considerable variability in operator workloads and significantly increase the complexity of scheduling.To address this challenge,this study investigates the Aircraft Pulsating Assembly Line Scheduling Problem(APALSP)under skilled operator allocation,with the objective of minimizing assembly completion time.A mathematical model considering skilled operator allocation is developed,and a Q-Learning improved Particle Swarm Optimization algorithm(QLPSO)is proposed.In the algorithm design,a reverse scheduling strategy is adopted to effectively manage large-scale precedence constraints.Moreover,a reverse sequence encoding method is introduced to generate operation sequences,while a time decoding mechanism is employed to determine completion times.The problem is further reformulated as a Markov Decision Process(MDP)with explicitly defined state and action spaces.Within QLPSO,the Q-learning mechanism adaptively adjusts inertia weights and learning factors,thereby achieving a balance between exploration capability and convergence performance.To validate the effectiveness of the proposed approach,extensive computational experiments are conducted on benchmark instances of different scales,including small,medium,large,and ultra-large cases.The results demonstrate that QLPSO consistently delivers stable and high-quality solutions across all scenarios.In ultra-large-scale instances,it improves the best solution by 25.2%compared with the Genetic Algorithm(GA)and enhances the average solution by 16.9%over the Q-learning algorithm,showing clear advantages over the comparative methods.These findings not only confirm the effectiveness of the proposed algorithm but also provide valuable theoretical references and practical guidance for the intelligent scheduling optimization of aircraft pulsating assembly lines.