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Architecture of HLA Based Distributed Virtual Geographic Environment 被引量:2
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作者 XU Bingli LIN Hui GONG Jianhua 《Geo-Spatial Information Science》 2006年第2期127-134,共8页
Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture ... Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard. 展开更多
关键词 distributed virtual geographic environment high level architecture runtime infrastructure ARCHITECTURE
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A Mobile Agent-Based Prototype of HeterogeneousDistributed Virtual Environment Systems 被引量:1
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作者 Ji Qingge(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001, P. R. China)Wang Dongmu(Beijing Simulation Center, 100854, P. R. China)Hong Bingrong(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2000年第2期61-65,共5页
Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of hetero... Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCWES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized. 展开更多
关键词 distributed virtual environment Mobile agent distributed computing
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The Network Architecture and Protocols for Distributed Virtual Environment
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作者 杨永高 潘启敬 《Journal of Modern Transportation》 1998年第2期9-22,共14页
In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE... In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE (SIGMP), is proposed. This new multicast protocol is based on a novel concept, multicast group (MG), which divides all participants in a DVE system into groups, among which there is a multicast group trustee (MGT) node to manage the group. The protocol provides unreliable/reliable, totally ordered and multiple to multiple multicast transmission service for DVE systems without sacrificing the communication efficiency heavily. At the same time, reliable unicast and one to multiple multicast transmission services are also supported. The performance analysis of the new protocols is also presented. Based on SIGMP, a simple demonstration of DVE system is designed and implemented. This demo system is running on several SGI workstations connected by a FDDI and Ethernet network. 展开更多
关键词 distributed virtual environments computer networks protocols MULTICAST
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Internet based design of distributed virtual environment for multi-robot teleoperation
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作者 高胜 赵杰 蔡鹤皋 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2006年第1期99-105,共7页
Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent co... Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent common functionality, communication issues, and requirements found in multi-operator DVEs. The distribution-supported model concentrates on the introduction of computer-supported collaborative work (CSCW) to realize the coordination of multi-operators, while the VE-supported model concentrates on the utilization of an object-oriented approach to strengthen the expandability and robustness of the system. Finally, the configuration anti running environments of the system are given. 展开更多
关键词 MULTI-ROBOT INTERNET distributed virtual environment CSCW object oriented Java/Java3D
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The concept, structure and characteristics of the distributed virtual coal-mine geographical environment
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作者 刘冰 刘延龙 +2 位作者 田茂义 卢秀山 石奉华 《Journal of Coal Science & Engineering(China)》 2007年第4期547-552,共6页
Distributed virtual coal-mine geography environment(CM-DVGE) researches the virtual reality simulation of coal-mine environment in cyberspace and the performance of coal production process. The goal is to deal with ... Distributed virtual coal-mine geography environment(CM-DVGE) researches the virtual reality simulation of coal-mine environment in cyberspace and the performance of coal production process. The goal is to deal with the practical safety problems of observation, analysis, design and training during the underground coal production process. This paper first probed into the evolution of CM-DVGE from a historical point of view, then respectively analyzed the characteristics of its physical progressive levels according to the cognitivd law and its logical structure of data on the basis of data flow, and concluded by putting forward the prospect of the application of CM-DVGE, thus enriched and developed the method of synthetic study of coal mine. 展开更多
关键词 distributed virtual coal mine geography environment(CM-DVGE) virtual reality geography environment coal mine
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Distributed virtual environment-based safety control for Internet tele-robots
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作者 高永生 Zhao Jie +1 位作者 Gao Sheng Cai Hegao 《High Technology Letters》 EI CAS 2006年第2期175-181,共7页
The inherent complexity and uncertainty of multi-operator multi-robot (MOMR) tele-operation system make its safeguard an essential problem. Hazardous factors in the system are analyzed using fault tree analysis(FTA... The inherent complexity and uncertainty of multi-operator multi-robot (MOMR) tele-operation system make its safeguard an essential problem. Hazardous factors in the system are analyzed using fault tree analysis(FTA) technology, and three-layer interactive safety architecture with information flow is designed in modules to control the factors according to the holistic control mode. After that, distributed virtual environment (DVE) including the characteristics of virtual guide (VG) technology is discussed to help the operators achieve some tasks through the visibility of control commands, time-delay, movement collision and operators' intentions. Finally an experiment is implemented to test the efficiency of safety control architecture by using two robots to place some building blocks in the same workspace. 展开更多
关键词 safety architecture multi-operator multi-robot (MOMR) TELE-OPERATION distributed virtual environment (DVE) virtual guide (VG)
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A Distributed LRTCO Algorithm in Large-Scale DVE Multimedia Systems
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作者 Hangjun Zhou Guang Sun +3 位作者 Sha Fu Wangdong Jiang Tingting Xie Danqing Duan 《Computers, Materials & Continua》 SCIE EI 2018年第7期73-89,共17页
In the large-scale Distributed Virtual Environment(DVE)multimedia systems,one of key challenges is to distributedly preserve causal order delivery of messages in real time.Most of the existing causal order control app... In the large-scale Distributed Virtual Environment(DVE)multimedia systems,one of key challenges is to distributedly preserve causal order delivery of messages in real time.Most of the existing causal order control approaches with real-time constraints use vector time as causal control information which is closely coupled with system scales.As the scale expands,each message is attached a large amount of control information that introduces too much network transmission overhead to maintain the real-time causal order delivery.In this article,a novel Lightweight Real-Time Causal Order(LRTCO)algorithm is proposed for large-scale DVE multimedia systems.LRTCO predicts and compares the network transmission times of messages so as to select the proper causal control information of which the amount is dynamically adapted to the network latency variations and unconcerned with system scales.The control information in LRTCO is effective to preserve causal order delivery of messages and lightweight to maintain the real-time property of DVE systems.Experimental results demonstrate that LRTCO costs low transmission overhead and communication bandwidth,reduces causal order violations efficiently,and improves the scalability of DVE systems. 展开更多
关键词 distributed computing distributed virtual environment multimedia system causality violation causal order delivery real time
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Integration of Manufacturing Services into Virtual Environments over the Internet
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作者 Huiping Shang Zhengxu Zhao 《International Journal of Automation and computing》 EI 2004年第1期89-106,共18页
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern... Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet. 展开更多
关键词 distributed virtual environment networked virtual environment shared virtual environment virtual reality (VR) virtual environment (VE) virtual manufacturing virtual manufacturing device (VMD) manufacturing message specification (MMS) communication protocol
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Forecasting display technique of human in network virtual environment
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作者 吴葳 张晶 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期207-211,共5页
The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtua... The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtual human and the environment, the quantity of information broadcasted in the network will be increased. So with the growing of the quantity of virtual human added to the network, the network burthen would augment rapidly. Therefore, for the simulation of virtual human this paper divides organically the motion parts of the body, which makes those body parts that often interact with the environment are described according to the joints while other parts are described according to the action information. Simultaneity, this paper adopts Dead Reckoning to reduce the quantity of information needed by maintaining the reality motion of virtual human. The experiment indicates that the forecasting display technique can efficiently reduce the network burthen and enhance the interaction of virtual human. 展开更多
关键词 distributed forecasting display virtual environment virtual human
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COURIER: A MESSAGING SCHEME IN LARGE-SCALE DVES USING AUTONOMOUS AGENTS
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作者 郑白玫 施鹏飞 《Journal of Shanghai Jiaotong university(Science)》 EI 1998年第2期86-90,共5页
The messaging mechanism in distributed Virtual Environments (dVEs) deals with the issue of message delivery between participating entities and users. As dVEs are scaling up to an arbitrarily large size, any workable m... The messaging mechanism in distributed Virtual Environments (dVEs) deals with the issue of message delivery between participating entities and users. As dVEs are scaling up to an arbitrarily large size, any workable messaging mechanism must support real time interactions between a huge number of entities. This paper presents a new messaging scheme based on the autonomous messaging paradigm and demonstrates its strength in solving the challenging problems facing the messaging mechanism in large scale dVEs. 展开更多
关键词 distributed virtual environment(dVE) ENTITY HOST MESSAGE MESSAGING AUTONOMOUS agent
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虚拟结构引领强化学习分布式无人机编队控制
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作者 王昱 谢志鹏 +1 位作者 田永健 孟光磊 《航空学报》 北大核心 2025年第15期240-252,共13页
基于强化学习算法的单一决策模型在面对复杂无人机(UAV)编队控制任务时往往由于自主决策能力有限导致适应性不足,对此,提出了一种以虚拟结构法引领深度强化学习算法的分布式决策方法。首先,为降低强化学习算法在多样性任务环境中进行策... 基于强化学习算法的单一决策模型在面对复杂无人机(UAV)编队控制任务时往往由于自主决策能力有限导致适应性不足,对此,提出了一种以虚拟结构法引领深度强化学习算法的分布式决策方法。首先,为降低强化学习算法在多样性任务环境中进行策略寻优的难度,对总体任务进行功能分解,分别针对静态障碍、随机障碍及通讯干扰等单一作业场景实施局部任务规划,构建多个决策子模型,并设计模型间自主调用流程;然后,以增加引导作用为出发点将虚拟结构法与软演员-评论家(SAC)强化学习算法结合,构建分布式决策框架,通过对各子模型的分散训练充分提高任务执行的成功率和灵活性;最后,采用集中执行的方式,由环境变化作为触发条件进行子模型的动态选择与无缝切换,实现无人机编队能够自主根据任务环境的变化灵活调整队形,达成任务目标的同时显著提升机群整体对环境的适应性以及生存能力,并通过多场景下的仿真实验验证方法的有效性。 展开更多
关键词 无人机编队控制 复杂任务环境 深度强化学习 虚拟结构法 分布式决策
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分布式虚拟环境综述 被引量:123
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作者 潘志庚 cad.zju.edu.cn +2 位作者 姜晓红 张明敏 石教英 《软件学报》 EI CSCD 北大核心 2000年第4期461-467,共7页
在分布式虚拟环境中 ,位于不同物理位置的多个用户或多个虚拟环境通过网络相互联结 ,进行信息共享和交互 .该文结合作者的研究工作 ,从分布式虚拟环境的产生、需求和特征、模型和结构以及系统关键技术这几个方面对分布式虚拟环境的研究... 在分布式虚拟环境中 ,位于不同物理位置的多个用户或多个虚拟环境通过网络相互联结 ,进行信息共享和交互 .该文结合作者的研究工作 ,从分布式虚拟环境的产生、需求和特征、模型和结构以及系统关键技术这几个方面对分布式虚拟环境的研究情况进行综述 。 展开更多
关键词 虚拟现实 分布式虚拟环境 可扩展性 仿真
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PCCAVE:基于连网PC的廉价CAVE系统 被引量:20
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作者 杨建 石教英 +1 位作者 林柏伟 潘志庚 《计算机研究与发展》 EI CSCD 北大核心 2001年第5期513-518,共6页
讨论了一个基于 PC的廉价 CAVE系统的实现方法 .FCCAVE使用 4台微机配合中低档的图形显示卡构成图形绘制系统 ,代替 SGI工作站和 Reality Engine高档工作站图形卡 .PCCAVE整体上是一个主从式并行计算结构 ,主节点提供人机交互控制接口 ... 讨论了一个基于 PC的廉价 CAVE系统的实现方法 .FCCAVE使用 4台微机配合中低档的图形显示卡构成图形绘制系统 ,代替 SGI工作站和 Reality Engine高档工作站图形卡 .PCCAVE整体上是一个主从式并行计算结构 ,主节点提供人机交互控制接口 ,从节点接受主节点命令和绘制立体图像 .PCCAVE的通信子系统使用 MPI实现 ,实现了并行计算的同步控制和智能信息代理服务 ,图形子系统以 Direct X和 Open GL 作为底层图形 API.还研究了系统的主要瓶颈和性能指标 .利用该系统实现了浙江大学的校园漫游 .结果表明该系统的许多指标都超越或者接近于 SGI Onyx2 ,具有良好的推广前景和较高的实用价值 . 展开更多
关键词 虚拟现实 分布计算 MPI 分布式虚拟环境 PCCAVE CAVE系统 PC机
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虚拟维修训练系统发展综述及其关键技术探讨 被引量:36
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作者 洪津 张万军 +2 位作者 谢庆华 陈明宏 王永健 《解放军理工大学学报(自然科学版)》 EI 2000年第1期63-67,共5页
文章述说了虚拟维修训练系统的意义、原理、运用现状、结构组成和关键技术 ,着重探讨了基于知识和模糊神经网络的虚拟现实技术在维修训练领域中的运用 。
关键词 虚拟现实 虚拟环境 系统仿真
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分布式虚拟战场中的合成环境生成技术研究 被引量:7
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作者 侯洪涛 石峰 +1 位作者 朱一凡 王维平 《系统仿真学报》 CAS CSCD 2003年第4期597-600,共4页
合成环境(Synthetic Environment)是虚拟战场环境的至关重要的组成部分。该文首先对合成环境的现状进行了分析;然后在对合成环境数据描述和交换规范(SEDRIS)介绍的基础上,指出合成环境应由基本环境层、描述环境层和特殊环境层等部分组... 合成环境(Synthetic Environment)是虚拟战场环境的至关重要的组成部分。该文首先对合成环境的现状进行了分析;然后在对合成环境数据描述和交换规范(SEDRIS)介绍的基础上,指出合成环境应由基本环境层、描述环境层和特殊环境层等部分组成。据此,提出了一种基于分布式虚拟战场环境需求的合成环境生成技术概念框架,并给出了基于此概念框架的一个初步实现。 展开更多
关键词 计算机仿真 系统仿真 分布式虚拟战场 合成环境 生成技术 军事
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虚拟环境中的虚拟观察者模型 被引量:6
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作者 杨振鹏 张宇宏 +1 位作者 王行仁 冯勤 《系统仿真学报》 EI CAS CSCD 2001年第4期466-468,500,共4页
分析了虚拟环境的特点和信息表示的方法,针对虚拟环境仿真中选取观察信息时存在的问题,提出了能有效辅助参与者获取虚拟环境中多维信息的虚拟观察者模型,讨论了模型的实现方式,并介绍了该模型在虚拟战场中的应用。
关键词 虚拟环境 虚拟战场 分布交互仿真 虚拟观察者模型
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分布式协同虚拟环境的体系结构研究 被引量:6
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作者 张宇宏 王行仁 冯以勤 《系统仿真学报》 CAS CSCD 2002年第3期322-325,共4页
结合当前的技术发展和面临的实际需求,分析了分布式协同虚拟环境的概念、发展现状和应用前景,详细讨论了它的功能特点、体系结构、性能要求以及关键技术。最后介绍了一个支持先进分布仿真技术和虚拟样机技术的分布式协同虚拟环境原型系... 结合当前的技术发展和面临的实际需求,分析了分布式协同虚拟环境的概念、发展现状和应用前景,详细讨论了它的功能特点、体系结构、性能要求以及关键技术。最后介绍了一个支持先进分布仿真技术和虚拟样机技术的分布式协同虚拟环境原型系统——AST_DCVE。 展开更多
关键词 分布式协同虚拟环境 虚拟样机 计算机仿真 体系结构
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3DS模型在虚拟现实几何建模中的应用 被引量:14
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作者 彭晓军 李焱 贺汉根 《计算机仿真》 CSCD 2003年第3期52-55,共4页
几何建模是开发虚拟现实系统过程中最基本、最重要的工作之一。该文采用了 3DS模型文件作为虚拟环境中几何模型的主要存储格式 ,并且从理论上、实际应用方法以及试验仿真结果几个方面分析了该方法的可行性、通用性 ,说明了在要求不高的... 几何建模是开发虚拟现实系统过程中最基本、最重要的工作之一。该文采用了 3DS模型文件作为虚拟环境中几何模型的主要存储格式 ,并且从理论上、实际应用方法以及试验仿真结果几个方面分析了该方法的可行性、通用性 ,说明了在要求不高的条件下 ,采用 展开更多
关键词 3DS模型 虚拟现实 几何建模 应用 计算机图形学 虚拟环境 分布交互式仿真
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分布式虚拟环境 被引量:6
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作者 纪庆革 王东木 洪炳熔 《计算机工程与应用》 CSCD 北大核心 1999年第10期3-4,33,共3页
分布式虚拟环境就是大规模的、网络化的、基于计算机的虚拟世界,在虚拟世界里,许多人和计算机控制的实体能够进行交互作用。该文对分布式虚拟环境技术研究背景及其发展情况进行了介绍,并分析了国外发展趋势及国内状况。最后提出在我... 分布式虚拟环境就是大规模的、网络化的、基于计算机的虚拟世界,在虚拟世界里,许多人和计算机控制的实体能够进行交互作用。该文对分布式虚拟环境技术研究背景及其发展情况进行了介绍,并分析了国外发展趋势及国内状况。最后提出在我国发展分布式虚拟环境所应优先考虑的几点建议。 展开更多
关键词 分布式虚拟环境 DIS HLA 虚拟现实
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多用户分布式虚拟环境系统MUDVE的实现技术 被引量:14
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作者 杨孟洲 姜晓红 +1 位作者 潘志庚 石教英 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2001年第2期173-178,共6页
介绍了一个多用户分布式虚拟环境实验系统 MUDVE.在分析了 DVE系统的两种通信模型的优缺点后 ,提出了一种新的混合通信模型 ,该模型具有系统扩展性好 ,通信延迟小 ,对客户机性能要求低的特点 ;还介绍了面向对象的场景数据管理、动态负... 介绍了一个多用户分布式虚拟环境实验系统 MUDVE.在分析了 DVE系统的两种通信模型的优缺点后 ,提出了一种新的混合通信模型 ,该模型具有系统扩展性好 ,通信延迟小 ,对客户机性能要求低的特点 ;还介绍了面向对象的场景数据管理、动态负载平衡、用户登录管理等功能的设计和实现 .另外 ,MU DVE系统还提供了一般DVE系统所欠缺的信息服务和资源查找、定位功能 .最后给出了系统实现的软硬件平台和实验结果 . 展开更多
关键词 负载平衡 分布式虚拟环境系统 MUDVE 面向对象 计算机仿真
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