This research explores the potential of an immersive and interactive online archive to enhance our understanding of historic architecture through the study of models.It reports on implementing an augmented reality mob...This research explores the potential of an immersive and interactive online archive to enhance our understanding of historic architecture through the study of models.It reports on implementing an augmented reality mobile application that exhibits a model for the unbuilt Endless House,1959,by Frederick Kiesler.A reflective critique,from the researcher’s point of view,and initial feedback from a small sample of architecture students,provides an insight into users’experience of the exhibition,its value as a research tool,and as an educational resource.Building on existing technologies and established research methods,we present an alternative way of exhibiting a large-scaled model for public engagement and research collaboration between academics,archivists,and conservators.Results discuss the development of the mobile application with interactive features specifically designed for an architectural audience.It touches on issues associated with documenting,interpreting,and exhibiting architectural models,emphasizing accessibility,accuracy,engagement,combining 3D and 2D digital assets,and user experience.It was found that the interactive and immersive features of the exhibition enhanced the researchers’scope to spatially inspect the model,visually experience it,collaborate with others,and strengthen connections between the model and other examples of Kiesler’s textual and visual archival materials.展开更多
This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning tec...This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning technologies,an innovative exhibit development and application system is proposed.This system employs deep learning algorithms and data analysis methods to achieve real-time perception of visitor behavior and adaptive interaction.The development process involves designing user interfaces and interaction methods to effectively enhance visitor engagement and learning outcomes.Through evaluation and comparison in practical applications,the potential of this system in enhancing exhibit interaction,increasing visitor engagement,improving educational effectiveness,and expanding avenues for scientific knowledge dissemination are validated.展开更多
In this study,we reconfigure the role of interactive exhibits in fourth-generation science museums through an expanded Discourse Analysis and Digital Surveillance(DADS)framework,informed by bio-semiotics.Analyzing COR...In this study,we reconfigure the role of interactive exhibits in fourth-generation science museums through an expanded Discourse Analysis and Digital Surveillance(DADS)framework,informed by bio-semiotics.Analyzing CORPOREA,Europe’s first large-scale museum dedicated to the human body,we argue that immersive technologies,augmented reality,biometric feedback,and gamified diagnostics transform participatory learning into affectively charged surveillance.By reframing DADS’five processes(participation,pretexting,entextualization,recontextualization,and inferencing),we expose how visitors’bodily rhythms are entrained,affectively scaffolded,and datafied within closed semiotic loops.Remarkably,through the triadic integration of intersemiosis,enactive signs,and cognitive artifacts,CORPOREA’s interactive exhibits mediate epistemic closure and bio-political governance,masking algorithmic control beneath the veneer of personalization and empowerment.Through intersemiotic compression and rhythmical synchronization,visitor engagement is converted into predictive profiling,epistemic authority,and infrastructural capture.Arguably,what appears as democratized science communication is,in fact,a postdigital surveillance dispositif that sutures visitors into a surveillance ecology while scripting consent through design.This study contributes to emerging scholarship on affective surveillance,postdigital pedagogy,informal science education,and museology.展开更多
文摘This research explores the potential of an immersive and interactive online archive to enhance our understanding of historic architecture through the study of models.It reports on implementing an augmented reality mobile application that exhibits a model for the unbuilt Endless House,1959,by Frederick Kiesler.A reflective critique,from the researcher’s point of view,and initial feedback from a small sample of architecture students,provides an insight into users’experience of the exhibition,its value as a research tool,and as an educational resource.Building on existing technologies and established research methods,we present an alternative way of exhibiting a large-scaled model for public engagement and research collaboration between academics,archivists,and conservators.Results discuss the development of the mobile application with interactive features specifically designed for an architectural audience.It touches on issues associated with documenting,interpreting,and exhibiting architectural models,emphasizing accessibility,accuracy,engagement,combining 3D and 2D digital assets,and user experience.It was found that the interactive and immersive features of the exhibition enhanced the researchers’scope to spatially inspect the model,visually experience it,collaborate with others,and strengthen connections between the model and other examples of Kiesler’s textual and visual archival materials.
文摘This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning technologies,an innovative exhibit development and application system is proposed.This system employs deep learning algorithms and data analysis methods to achieve real-time perception of visitor behavior and adaptive interaction.The development process involves designing user interfaces and interaction methods to effectively enhance visitor engagement and learning outcomes.Through evaluation and comparison in practical applications,the potential of this system in enhancing exhibit interaction,increasing visitor engagement,improving educational effectiveness,and expanding avenues for scientific knowledge dissemination are validated.
文摘In this study,we reconfigure the role of interactive exhibits in fourth-generation science museums through an expanded Discourse Analysis and Digital Surveillance(DADS)framework,informed by bio-semiotics.Analyzing CORPOREA,Europe’s first large-scale museum dedicated to the human body,we argue that immersive technologies,augmented reality,biometric feedback,and gamified diagnostics transform participatory learning into affectively charged surveillance.By reframing DADS’five processes(participation,pretexting,entextualization,recontextualization,and inferencing),we expose how visitors’bodily rhythms are entrained,affectively scaffolded,and datafied within closed semiotic loops.Remarkably,through the triadic integration of intersemiosis,enactive signs,and cognitive artifacts,CORPOREA’s interactive exhibits mediate epistemic closure and bio-political governance,masking algorithmic control beneath the veneer of personalization and empowerment.Through intersemiotic compression and rhythmical synchronization,visitor engagement is converted into predictive profiling,epistemic authority,and infrastructural capture.Arguably,what appears as democratized science communication is,in fact,a postdigital surveillance dispositif that sutures visitors into a surveillance ecology while scripting consent through design.This study contributes to emerging scholarship on affective surveillance,postdigital pedagogy,informal science education,and museology.