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Risk identification and safety assessment of human-computer interaction in integrated avionics based on STAMP 被引量:1
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作者 ZHAO Changxiao LI Hao +2 位作者 ZHANG Wei DAI Jun DONG Lei 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第3期689-706,共18页
To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA... To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety. 展开更多
关键词 AVIONICS human-computer interaction(hci) safety assessment system-theoretic accident model and process human reliability analysis
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Design of space-centered interaction using invisible and intangible spatial inputs
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作者 David Jean Kwangjin Hong Keechul Jung 《Journal of Measurement Science and Instrumentation》 CAS 2012年第2期137-145,共9页
In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction... In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction and how it can be meaningful.We also describe the role that can play spatial interaction to improve the freedom of interaction for a user.We propose a method of spatial centered interaction using invisible and intangible spatial inputs.However,given their lack of tactile feedback and visual representation,direct touch interaction on such input can be confused.In order to make a step toward understanding causes and solutions for such phenomena,we made 2 user experiments.In the first one,we test 5 setups of helper that provide information of the location of the input by constraining the dimension it is located at.The results show that using marker on the ground and a relationship with the height of the user’s body improve significantly the locative task.In the second experiment,we create a dancing game using invisible and intangible spatial inputs and we stress the results obtained in the first experiment within this cognitively demanding context.Results show that the same setup of helper is still providing very good results in that context. 展开更多
关键词 human-computer interaction(hci) spatial centered interaction whole body interaction input method
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Research on the application of speech recognition and applied psychology in Human-Computer Intelligent interaction
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作者 Zihan Zhang 《Advances in Engineering Innovation》 2025年第8期169-172,共4页
Text and speech processing technologies encounter bottlenecks in understanding complex emotions within Human-Computer Interaction(HCI),with significant limitations particularly in the semantic parsing of intonation an... Text and speech processing technologies encounter bottlenecks in understanding complex emotions within Human-Computer Interaction(HCI),with significant limitations particularly in the semantic parsing of intonation and tone.This paper employs a literature review approach to systematically synthesize core advancements in applied psychology and speech recognition technology within HCI,focusing on the intersection of emotion recognition technology and psychological intervention scenarios.The study indicates that the deep integration of these fields can significantly enhance intervention precision,especially in scenarios such as psychological diagnosis in children(e.g.,emotion recognition in autism)and personalized Cognitive Behavioral Therapy(CBT)guidance.The research further points out that Artificial Intelligence(AI)has not yet fully grasped complex human emotions,necessitating the deeper embedding of psychological theories into speech emotion analysis frameworks to improve the ability to interpret semantically ambiguous expressions.This review provides a theoretical framework and a practical pathway for the application of AI technology and applied psychology in intelligent HCI. 展开更多
关键词 affective computing human-computer interaction(hci) applied psychology speech recognition
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VMFD:Virtual Meetings Fatigue Detector Using Eye Polygon Area and Dlib Shape Indicator
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作者 Hafsa Sidaq Lei Wang +3 位作者 Sghaier Guizani Hussain Haider Ateeq Ur Rehman Habib Hamam 《Computers, Materials & Continua》 2026年第3期672-688,共17页
Numerous sectors,such as education,the IT sector,and corporate organizations,transitioned to virtual meetings after the COVID-19 crisis.Organizations now seek to assess participants’fatigue levels in online meetings ... Numerous sectors,such as education,the IT sector,and corporate organizations,transitioned to virtual meetings after the COVID-19 crisis.Organizations now seek to assess participants’fatigue levels in online meetings to remain competitive.Instructors cannot effectively monitor every individual in a virtual environment,which raises significant concerns about participant fatigue.Our proposed system monitors fatigue,identifying attentive and drowsy individuals throughout the online session.We leverage Dlib’s pre-trained facial landmark detector and focus on the eye landmarks only,offering a more detailed analysis for predicting eye opening and closing of the eyes,rather than focusing on the entire face.We introduce an Eye Polygon Area(EPA)formula,which computes eye activity from Dlib eye landmarks by measuring the polygonal area of the eye opening.Unlike the Eye Aspect Ratio(EAR),which relies on a single distance ratio,EPA adapts to different eye shapes(round,narrow,or wide),providing a more reliable measure for fatigue detection.The VMFD system issues a warning if a participant remains in a fatigued condition for 36 consecutive frames.The proposed technology is tested under multiple scenarios,including low-to high-lighting conditions(50-1400 lux)and both with and without glasses.This study builds an OpenCV application in Python,evaluated using the iBUG 300-W dataset,achieving 97.5%accuracy in detecting active participants.We compare VMFD with conventional methods relying on the EAR and show that the EPA technique performs significantly better. 展开更多
关键词 Fatigue detector human-computer interaction(hci) eye blink active and inactive behavior online meeting automatic fatigue alert
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Innovative Developments in HCI and Future Trends
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作者 Mohammad S.Hasan Hongnian Yu 《International Journal of Automation and computing》 EI CSCD 2017年第1期10-20,共11页
The recent developments in technology have made noteworthy positive impacts on the human-computer interaction (HCI). It is now possible to interact with computers using voice commands, touchscreen, eye movement, han... The recent developments in technology have made noteworthy positive impacts on the human-computer interaction (HCI). It is now possible to interact with computers using voice commands, touchscreen, eye movement, hand gesture, etc. This paper compiles some of the innovative HCI progresses in various areas, e.g., specialised input/output devices, virtual or augmented reality, wearable technology, etc. It also identifies some future research directions. 展开更多
关键词 human-computer interaction hci virtual reality augmented reality haptic feedback controller smart-home.
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普适计算模式下的人机交互 被引量:51
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作者 徐光祐 陶霖密 +1 位作者 史元春 张翔 《计算机学报》 EI CSCD 北大核心 2007年第7期1041-1053,共13页
普适计算使得信息空间与人们生活的物理空间相融合,与此相应人机接口也将随之扩展到人们生活工作的整个三维物理空间.因此需要研究物理空间中的人机交互方式.在传统的计算模式下,交互环境的物理因素不影响人机交互.而在普适计算的模... 普适计算使得信息空间与人们生活的物理空间相融合,与此相应人机接口也将随之扩展到人们生活工作的整个三维物理空间.因此需要研究物理空间中的人机交互方式.在传统的计算模式下,交互环境的物理因素不影响人机交互.而在普适计算的模式下,用户和环境的物理因素将成为交互的重要因素,这将使人机交互的性质产生一系列的变化,其中包括:人机交互本质上是与信息空间的交互;交互接口扩展到日常生活的用品和环境;动态的人机交互上下文;蕴含人机交互. 展开更多
关键词 普适计算 人机交互 物理空间 信息空间 觉察上下文 隐式人机交互
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隐式人机交互 被引量:16
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作者 王巍 黄晓丹 +1 位作者 赵继军 申艳光 《信息与控制》 CSCD 北大核心 2014年第1期101-109,共9页
对隐式人机交互的研究现状和进展进行了全面地总结.首先,梳理了隐式交互的研究之路,归纳并分析了国内外的研究机构、研究特点以及相关资源.其次,详细地阐述了该领域所涉及的理论与技术,对主流算法进行了概括、分类和对比.最后,讨论了该... 对隐式人机交互的研究现状和进展进行了全面地总结.首先,梳理了隐式交互的研究之路,归纳并分析了国内外的研究机构、研究特点以及相关资源.其次,详细地阐述了该领域所涉及的理论与技术,对主流算法进行了概括、分类和对比.最后,讨论了该领域研究中存在的重难点问题和后续可能的研究热点和方向,并对未来的发展进行了展望. 展开更多
关键词 人机交互 隐式交互 普适计算 智能环境
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Display Content,Display Methods,and Evaluation Methods of the HCI in Explainable Recommender Systems:A Survey
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作者 Weiqing Li Yue Xu +1 位作者 Yuefeng Li Yinghui Huang 《Big Data Mining and Analytics》 2026年第1期198-228,共31页
eXplainable Recommender Systems(XRS)aim to provide users with understandable reasons for the recommendations generated by these systems,representing a crucial research direction in Artificial Intelligence(AI).Recent r... eXplainable Recommender Systems(XRS)aim to provide users with understandable reasons for the recommendations generated by these systems,representing a crucial research direction in Artificial Intelligence(AI).Recent research has increasingly focused on the algorithms,display,and evaluation methodologies of XRS.While current research and reviews primarily emphasize the algorithmic aspects,with fewer studies addressing the Human-Computer Interaction(HCI)layer of XRS.Additionally,existing reviews lack a unified taxonomy for XRS and there is insufficient attention given to the emerging area of short video recommendations.In this study,we synthesize existing literature and surveys on XRS,presenting a unified framework for its research and development.The main contributions are as follows:(1)We adopt a lifecycle perspective to systematically summarize the technologies and methods used in XRS,addressing challenges posed by the diversity and complexity of algorithmic models and explanation techniques;(2)For the first time,we highlight the application of multimedia,particularly video-based explanations,along with its potential,technical pathways,and challenges in XRS;and(3)We provide a structured overview of evaluation methods from both qualitative and quantitative dimensions.These findings provide valuable insights for the systematic design,progress,and testing of XRS. 展开更多
关键词 eXplainable Recommender Systems(XRS) human-computer interaction(hci) framework and categorization video-based explanation
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基于多源信息融合的协作机器人演示编程及优化方法 被引量:18
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作者 王斐 齐欢 +1 位作者 周星群 王建辉 《机器人》 EI CSCD 北大核心 2018年第4期551-559,共9页
为解决现有机器人装配学习过程复杂且对编程技术要求高等问题,提出一种基于前臂表面肌电信号和惯性多源信息融合的隐式交互方式来实现机器人演示编程.在通过演示学习获得演示人的装配经验的基础上,为提高对装配对象和环境变化的自适应能... 为解决现有机器人装配学习过程复杂且对编程技术要求高等问题,提出一种基于前臂表面肌电信号和惯性多源信息融合的隐式交互方式来实现机器人演示编程.在通过演示学习获得演示人的装配经验的基础上,为提高对装配对象和环境变化的自适应能力,提出了一种多工深度确定性策略梯度算法(M-DDPG)来修正装配参数,在演示编程的基础上,进行强化学习确保机器人稳定执行任务.在演示编程实验中,提出一种改进的PCNN(并行卷积神经网络),称作1维PCNN(1D-PCNN),即通过1维的卷积与池化过程自动提取惯性信息与肌电信息特征,增强了手势识别的泛化性和准确率;在演示再现实验中,采用高斯混合模型(GMM)对演示数据进行统计编码,利用高斯混合回归(GMR)方法实现机器人轨迹动作再现,消除噪声点.最后,基于Primesense Carmine摄像机采用帧差法与多特征图核相关滤波算法(MKCF)的融合跟踪算法分别获取X轴与Y轴方向的环境变化,采用2个相同的网络结构并行进行连续过程的深度强化学习,在轴孔相对位置变化的情况下,机械臂能根据强化学习得到的泛化策略模型自动对机械臂末端位置进行调整,实现轴孔装配的演示学习. 展开更多
关键词 演示编程 多源信息融合 隐式人机交互 深度学习 强化学习
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MatStick:Changing the material sensation of objects upon impact
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作者 Songxian LIU Jian HE +2 位作者 Shengsheng JIANG Ziyan ZHANG Mengfei LV 《虚拟现实与智能硬件(中英文)》 EI 2024年第6期486-501,共16页
An increasing number of studies have focused on providing rich tactile feedback in virtual reality interactive scenarios.In this study,we addressed a tapping scenario in virtual reality by designing MatStick,a solutio... An increasing number of studies have focused on providing rich tactile feedback in virtual reality interactive scenarios.In this study,we addressed a tapping scenario in virtual reality by designing MatStick,a solution capable of offering diverse tapping sensations.MatStick utilizes a soft physical base to provide force feedback and modulates the instantaneous vibration of the base using a voice coil motor,thereby altering the perception of the base material.We conducted two psychophysical experiments and a subjective evaluation to assess the capabilities of MatStick.The results demonstrate that MatStick can deliver rich tapping sensations.Although users may find it challenging to directly correlate the tapping sensation with the actual physical material based solely on tactile feedback,in immersive scenarios combined with visual and auditory cues,MatStick significantly enhances the user's interaction experience. 展开更多
关键词 human-computer interaction(hci) Haptic rendering Vibrotactile feedback Handheld devices Virtual reality(VR)
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Detection of scene-irrelevant head movements via eye-head coordination information
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作者 Xiaoxiong FAN Yun CAI +4 位作者 Yufei YANG Tianxing XU Yike Li Songhai ZHANG Fanglue ZHANG 《Virtual Reality & Intelligent Hardware》 2021年第6期501-514,共14页
Background Accurate motion tracking in head-mounted displays(HMDs)has been widely used in immersive VR interaction technologies.However,tracking the head motion of users at all times is not always desirable.During a s... Background Accurate motion tracking in head-mounted displays(HMDs)has been widely used in immersive VR interaction technologies.However,tracking the head motion of users at all times is not always desirable.During a session of HMD usage,users may make scene-irrelevant head rotations,such as adjusting the head position to avoid neck pain or responding to distractions from the physical world.To the best of our knowledge,this is the first study that addresses the problem of scene-irrelevant head movements.Methods We trained a classifier to detect scene-irrelevant motions using temporal eye head-coordinated information sequences.To investigate the usefulness of the detection results,we propose a technique to suspend motion tracking in HMDs where scene-irrelevant motions are detected.Results/Conclusions Experimental results demonstrate that the scene-relevancy of movements can be detected using eye-head coordination information,and that ignoring scene-irrelevant head motions in HMDs improves user continuity without increasing sickness or breaking immersion. 展开更多
关键词 Virtual reality Human-centered computing human-computer interaction(hci) interaction paradigms hci design and evaluation methods User models
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Enhancing agency and spatial reconstruction:the transformative impact of AR on artistic creation—A systematic literature review
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作者 Yongzhi Wang 《Advances in Engineering Innovation》 2026年第3期52-62,共11页
With the rapid global advancement of human-computer interaction technology and the continuous development of Augmented Reality(AR),its impact on artistic creation has significantly expanded.This study explores,through... With the rapid global advancement of human-computer interaction technology and the continuous development of Augmented Reality(AR),its impact on artistic creation has significantly expanded.This study explores,through a systematic literature review,how AR technology has transformed contemporary art practices and the technological logic underlying this transformation.A total of 28 core articles published between 2011 and 2025 were analyzed,revealing the technological evolution of AR from early"imagetriggered"to"spatial-aware"approaches.The findings indicate that"no-code"tools,such as Adobe Aero,Instagram filters,and WebAR,have significantly lowered the barriers to artistic creation,expanded creative agency,and transformed viewers from passive appreciators into co-creators.In addition,AR,through spatial reconstruction,multi-sensory integration,and"temporal overlap"mechanisms,transforms artistic creation from a static physical space into a dynamic,participatory hybrid digital-physical space.This review concludes that AR,as an augmentation technology,has fundamentally changed the creative logic and aesthetic experience of contemporary art.The paper also outlines future directions for AI-driven real-time AR art and discusses emerging legal and ethical challenges. 展开更多
关键词 Augmented Reality(AR) art creation no-code digital space public art multisensory integration human-computer interaction(hci)
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Interface-engineered decoupled conductivity and relaxation:Synergistic modulation of Debye-parameters in N-doped SiO_(2)/MXene broadband wave-absorbing materials
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作者 Yunfei He Dongdong Liu +6 位作者 Sihao Dou Long Ma Zhiyuan Dan Minghao Yang Bo Zhong Long Xia Xiaoxiao Huang 《Journal of Advanced Ceramics》 2025年第12期51-64,共14页
The development of Ti_(3)C_(2)Tx MXene-based electromagnetic wave-absorbing materials faces a persistent challenge in balancing conductivity loss and polarization relaxation.To resolve this conflict,we propose an“int... The development of Ti_(3)C_(2)Tx MXene-based electromagnetic wave-absorbing materials faces a persistent challenge in balancing conductivity loss and polarization relaxation.To resolve this conflict,we propose an“interface engineering–human–computer interaction(HCI)”strategy to regulate the evolution of permittivity and decouple the interdependency between conductivity(σ)and relaxation time(τ).First,by integrating the Debye relaxation model and transmission line theory into Python-based interactive modules,an HCI framework is established that quantitatively guides the optimization of permittivity trends and provides feedback on intrinsic Debye-parameter variations.Guided by these theoretical optimizations,nitrogen-doped SiO_(2)-coated Ti_(3)C_(2)Cl_(x) MXene(SMX)composites were subsequently prepared via interface engineering.The insulating SiO_(2) layer suppresses excessiveσwhile introducing heterogeneous interfaces that prolongτ.Meanwhile,the surface heterogeneous dipole generated by nitrogen doping induces a hysteresis ofτ.Consequently,this theory-guided design enables the optimized SMX-S2-N1 to achieve a 5.2 GHz effective absorption bandwidth,overcoming the inherent limitation of narrow absorption bandwidth in MXene single-component materials.This study not only addresses the restricted absorption bandwidth of monolithic MXenes but also offers a mechanistic understanding of dielectric loss through Debye model analysis,bridging semiempirical design principles with theoretical frameworks. 展开更多
关键词 nitrogen-doped SiO_(2) Ti_(3)C_(2)Cl_(x)MXene composites human-computer interaction(hci) Debye-parameter decoupling electromagnetic wave absorption
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Javelin:an access and manipulation interface for large displays
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作者 Zhen-kun ZHOU Jiang-qin WU Yin ZHANG Da-wei XIE Yue-ting ZHUANG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2010年第11期893-902,共10页
We describe a user interface and interaction technique,named'Javelin',designed for large display environments.It provides quick access to random screen regions and manipulation methods for screen widgets which... We describe a user interface and interaction technique,named'Javelin',designed for large display environments.It provides quick access to random screen regions and manipulation methods for screen widgets which are difficult or impossible to reach.It consists of a dynamic global thumbnail,a touchpad widget that drives the screen cursor,and a teleport widget in which interactions are transferred to its target screen region.Javelin can be easily integrated into many programs to optimize their interaction performance in large screens.The experiment and user study show that Javelin can extend user access field and enhance widget manipulation in large displays. 展开更多
关键词 Large display User interface interaction method Screen widget Remote target acquisition human-computer interaction (hci)
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