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Immersive Learning for Sustainable Building Design and Construction Practices
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作者 Tahar Messadi Winifred E. Newman +1 位作者 Andrew Braham Darin Nutter 《Journal of Civil Engineering and Architecture》 2017年第9期841-852,共12页
Educational opportunities for students addressing issues in sustainable built environments are evolving with new learning approaches. Our study asked if technology mediated learning environments using AR (augmented r... Educational opportunities for students addressing issues in sustainable built environments are evolving with new learning approaches. Our study asked if technology mediated learning environments using AR (augmented reality) can enhance student learning in the architecture and engineering disciplines. There were multiple study sites, two of them University of Arkansas and Florida International University are discussed. At each site, three collaborative projects were assigned to student teams during fall 2016. Students analyzed an existing building and developed alternative solutions based on improving energy performance. Our paper presents: (1) the research challenge related to the integration of immersive head-mounted display technology providing visual simulations and interactive lessons for interdisciplinary collaboration; and (2) the progress of Phase 1 consisting of our control group results run without the use of AR technology. 展开更多
关键词 STEM Education SUSTAINABILITY augmented reality cyberleaming immersive learning.
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 Virtual Reality(VR) Technology Acceptance Model(TAM) immersive learning learning motivation
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Transforming Education with Photogrammetry:Creating Realistic 3D Objects for Augmented Reality Applications
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作者 Kaviyaraj Ravichandran Uma Mohan 《Computer Modeling in Engineering & Sciences》 SCIE EI 2025年第1期185-208,共24页
Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in ed... Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in education continues to increase,educators actively seek innovative and immersive methods to engage students in learning.However,exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration.Concurrently,this surge in demand has prompted the identification of specific barriers,one of which is three-dimensional(3D)modeling.Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators.To address this,we have developed a pipeline that creates realistic 3D objects from the two-dimensional(2D)photograph.Applications for augmented and virtual reality can then utilize these created 3D objects.We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics.Quantitatively,with 117 respondents,the co-creation team was surveyed with openended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline.We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects,with an average mean score above 8.This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique;finally,it discusses potential problems and future research directions for 3D objects in the education sector. 展开更多
关键词 Augmented reality education immersive learning 3D object creation PHOTOGRAMMETRY and StructureFromMotion
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A Custom Haptic Syringe to Improve a VR Local Anesthesia Simulation for Foundational Dental Education: A Feasibility Study
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作者 Mohamad Eid Marci Levine +1 位作者 Avinash Gyawali Elizabeth McAlpin 《Open Journal of Applied Sciences》 2024年第12期3460-3479,共20页
Introduction: This paper presents the design, development, and usability evaluation of a custom haptic syringe aimed to improve the realism of a virtual reality local anesthesia simulation (VRLA), specifically for the... Introduction: This paper presents the design, development, and usability evaluation of a custom haptic syringe aimed to improve the realism of a virtual reality local anesthesia simulation (VRLA), specifically for the inferior alveolar nerve block (IANB), that formally used a head mounted device (HMD) and vibration feedback via hand controllers. The custom haptic syringe interface provides a more realistic tactile sensation of plunging a real syringe in a human patient. This pilot study investigated the usability of the custom haptic syringe to replace one of the hand controllers to provide a more realistic and better training experience. Method: A one group pre-post survey investigated student perceptions regarding the effectiveness and usability of a haptic syringe to provide a more realistic experience to train dental students to learn the procedural steps to inject local anesthesia into a virtual patient. Twenty-two third year dental students participated. The pre-post survey examined changes in students’ perceived emotions, preparedness, and effectiveness of the VRLA as a foundational learning strategy prior to entering clinical group practice. Results: While quantitative results on comparable survey questions did not yield statistically significant differences, qualitative open-ended responses revealed a much greater satisfaction using the custom haptic syringe compared to the out of the box controllers. Conclusions: Feedback regarding the haptic syringe showed a substantial step closer to providing a more real experience for students in an effort to create a better bridge between classroom learning and clinical practice in order to prepare students to more confidently and competently work with real clients. Further refinement of the syringe is forthcoming along with a more formal comparative experimental study. 展开更多
关键词 Haptic Technology Virtual Reality SIMULATION Local Anesthesia Authentic learning immersive learning
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The Practice and Exploration of Virtual Reality Technology in Distance Education
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作者 Shuang Ding 《Journal of Contemporary Educational Research》 2024年第12期57-62,共6页
With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and deve... With the rapid development of information technology,virtual reality(VR)technology has gradually transformed from the concept of science fiction to reality,and become an important driving force for innovation and development in the field of education.As an immersive technology,VR can break the limitations of time and space in traditional teaching modes and create an immersive learning experience for learners.This technology can not only make the learning process more vivid and interesting,but also improve students’learning efficiency and initiative through interaction and immersion.Especially in the field of distance education,the application of VR technology is redefining teaching methods,increasing the efficiency of educational resource sharing,and enhancing the fairness and accessibility of education.This paper will take VR technology as the starting point,analyze its basic principles and technical characteristics,and deeply discuss the diversified practices of VR in distance education,including teaching scene simulation,interactive experience optimization,other aspects of educational resources equity,etc. 展开更多
关键词 Virtual reality technology Distance education immersive learning Educational equity
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End of Life Care Medical Education: 48 Hour Hospice Home Immersion Alters Students’ Lives
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作者 J. Kodela M. Gugliucci C. Farrell 《International Journal of Clinical Medicine》 2016年第6期381-388,共8页
Introduction: Education and skill enhancement in palliative and end of life care is rarely part of the foundational medical education curriculum. The progress of student physicians tends to be measured by their abilit... Introduction: Education and skill enhancement in palliative and end of life care is rarely part of the foundational medical education curriculum. The progress of student physicians tends to be measured by their ability to synthesize and demonstrate basic medical knowledge and clinical skills but offers little assessment of the maturation of attitudes or their values. The University of New England College of Osteopathic Medicine (UNECOM), immerses second year medical students in a hospice home for 48 hours to enhance students’ perspectives in interprofessional palliative and end of life care. Methods: This project utilized qualitative ethnographic and autobiographic research designs. Two female second year medical students (27 y/o & 26 y/o) were immersed for 48 hours into a local hospice home, sleeping in a bed where others had died, to answer the question: “What is it like for ME to live in the Hospice Home for 48 hours and how does this contribute to my future as a practitioner?” Data were collected in the form of journal notes for pre-fieldwork, fieldwork, and post-fieldwork and included subjective and objective reporting of observations, experiences, and patient/family encounters. Analyses included journal review and thematic categorization and coding through content analysis. Results: Themes common to both students that factored in the research question and their prior stated interest areas of medical humanities and person-centered care at end of life were identified. Three themes were selected for this article: 1) Person-Centered Experiences, 2) Spectrum of Communication, and 3) Introspection: Attitudes and Values. The process of living in the hospice home for 48 hours revealed students’ attitudes about various disease processes, their personal experiences with death and dying, and their assumptions about how patients approach death. Conclusion: This Hospice Home Immersion project provided both an educational approach and learning environment that was effective in advancing medical students’ attitudes, skills, and knowledge as evidenced by their self-reported life altering learning about end of life and palliative care. 展开更多
关键词 End of Life Care Palliative Care Hospice Home Medical Education Immersion learning
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