In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operati...In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operations.However,several challenges have emerged within the high-speed railway dispatching and command system,including the heavy workload faced by dispatchers,the difficulty of quantifying subjective expertise,and the need for effective training of professionals.Amid the growing application of artificial intelligence technologies in railway systems,this study leverages Large Language Model(LLM)technology.LLMs bring enhanced intelligence,predictive capabilities,robust memory,and adaptability to diverse real-world scenarios.This study proposes a human-computer interactive intelligent scheduling auxiliary training system built on LLM technology.The system offers capabilities including natural dialogue,knowledge reasoning,and human feedback learning.With broad applicability,the system is suitable for vocational education,guided inquiry,knowledge-based Q&A,and other training scenarios.Validation results demonstrate its effectiveness in auxiliary training,providing substantial support for educators,students,and dispatching personnel in colleges and professional settings.展开更多
To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA...To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.展开更多
The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remai...The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Xizang Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area.展开更多
Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strate...Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strategy is to use virtual agents as substitutes for physical entities,balancing interaction efficiency with environmental immersion.However,the impact of virtual agent size and form on interaction performance remains unclear.Methods Two experiments were conducted to explore how virtual agent size and form affect interaction performance,immersion,and preference in MR environments.The first experiment assessed five virtual agent sizes(25%,50%,75%,100%,and 125%of physical size).The second experiment tested four types of frames(no frame,consistent frame,half frame,and surrounding frame)across all agent sizes.Participants,utilizing a head mounted display,performed tasks involving moving cups,typing words,and using a mouse.They completed questionnaires assessing aspects such as the virtual environment effects,interaction effects,collision concerns,and preferences.Results Results from the first experiment revealed that agents matching physical object size produced the best overall performance.The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion.To balance efficiency and immersion,frameless agents matching physical object sizes were deemed optimal.Conclusions Virtual agents matching physical entity sizes enhance user experience and interaction performance.Conversely,familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces.This study provides valuable insights for the future development of MR systems.展开更多
Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing ...Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing FM,with several studies indicating that it can improve quality of life indices and reduce psychoemotional symptoms.However,studies on immersive VR-based exercise(iVRE)are limited.Methods The aim of this study was to evaluate the effects of iVRE on quality of life,stress,anxiety,depression,and handgrip strength in patients with FM.A single-arm pre-post-test pilot study was conducted.Individuals diagnosed with FM were recruited using convenience sampling.The iVRE protocol consisted of 12 sessions of 10 min warm-up and 15 min exercises applied with the Oculus Quest 2TM device.The impact on quality of life was assessed using the Revised Fibromyalgia Impact Questionnaire,and the effects on stress,anxiety,and depression were determined using the Depression Anxiety Stress Scale-21 questionnaire.Handgrip strength was evaluated using the Baseline®dynamometer.The normality assumption was evaluated,and the pre-post means were compared using Student's ttest(p<0.05).Results Eleven individuals(40.6±11.2 years)completed the protocol(10 women).There were significant differences in favour of iVRE in quality of life impact(p<0.001,Cohen's d:1.48),handgrip strength(p<0.05,Cohen's d:0.26),depression(p<0.05,Cohen's d:0.73),and anxiety(p<0.05,Cohen's d:0.73).Conclusions A six-week iVRE program significantly reduces the impact on quality of life,anxiety,and depression and improves handgrip strength in people with FM.Future studies should investigate the physiological effects using systemic biomarkers to explain the scope of this therapeutic modality.展开更多
Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in v...Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices.However,improvements are required in terms of the active space and feedback realism.Methods We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback,thereby enabling users to enjoy a rich virtual piano-playing experience.The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it,thereby changing the amount of force generated to simulate the hardness or softness of the object.Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove.We designed a piano-playing scenario in the virtual environment and conducted user tests.The evaluation metrics were clarity,realism,enjoyment,and satisfaction.Results A total of 14 subjects participated in the test,and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the nofeedback and vibration feedback methods.Conclusions Our proposed glove significantly enhances the user experience when interacting with virtual objects.展开更多
The role of hydrodynamic effect in the meeting of multiple fish is a fascinating topic.The interactions of two self-propelled flexi-ble plates swimming in opposite directions horizontally and maintaining a certain lat...The role of hydrodynamic effect in the meeting of multiple fish is a fascinating topic.The interactions of two self-propelled flexi-ble plates swimming in opposite directions horizontally and maintaining a certain lateral distance are numerically simulated using a penalty-immersed boundary method.The effects of the flapping phase and lateral distance on the propulsive performance of two fish meetings are analyzed.Results show that,when two plates meet,if their leading edges diverge laterally,the individual plate can efficiently and rapidly move apart from the other horizontally.If their leading edges converge laterally,the plate motion can be retarded,leading to high energy consumption.Moreover,an increasing lateral distance between two plates significantly weakens the fluid-structure interactions,resulting in an exponential decline in mean cruising speed.A quantitative force analysis based on vortex dynamic theory is performed to gain physics insight into the hydrodynamic interaction mechanism.It is found that lateral separation between the two leading edges enhances the vorticity generation and boundary vorticity flux on the surface of the plate,subsequently reinforcing the thrust effect and increasing horizontal velocity.This study offers insight into the hydro-dynamic mechanisms of the fluid-structure interactions among fish moving toward each other and suggests potential strategies for enhancing the maneuverability of robotic fish in complex environment.展开更多
This paper introduces MultiPHydro,an in-house computational solver developed for simulating hydrodynamic and multiphase fluid—body interaction problems,with a specialized focus on multiphase flow dynamics.The solver ...This paper introduces MultiPHydro,an in-house computational solver developed for simulating hydrodynamic and multiphase fluid—body interaction problems,with a specialized focus on multiphase flow dynamics.The solver employs the boundary data immersion method(BDIM)as its core numerical framework for handling fluid—solid interfaces.We briefly outline the governing equations and physical models integrated within MultiPHydro,including weakly-compressible flows,cavitation modeling,and the volume of fluid(VOF)method with piecewise-linear interface reconstruction.The solver’s accuracy and versatility are demonstrated through several numerical benchmarks:single-phase flow past a cylinder shows less than 10%error in vortex shedding frequency and under 4%error in hydrodynamic resistance;cavitating flows around a hydrofoil yield errors below 7%in maximum cavity length;water-entry cases exhibit under 5%error in displacement and velocity;and water-exit simulations predict cavity length within 7.2%deviation.These results confirm the solver’s capability to reliably model complex fluid-body interactions across various regimes.Future developments will focus on refining mathematical models,improving the modeling of phase-interaction mechanisms,and implementing GPU-accelerated parallel algorithms to enhance compatibility with domestically-developed operating systems and deep computing units(DCUs).展开更多
Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture ...Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture recognition could lead to more natural and intuitive HCI interactions.This paper reviews the state-of-the-art vision-based gestures recognition methods,from different stages of gesture recognition process,i.e.,(1)image acquisition and pre-processing,(2)gesture segmentation,(3)gesture tracking,(4)feature extraction,and(5)gesture classification.This paper also analyzes the advantages and disadvantages of these various methods in detail.Finally,the challenges of vision-based gesture recognition in haptic rendering and future research directions are discussed.展开更多
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-...With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises.展开更多
Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide...Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.展开更多
Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates...Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies.展开更多
This article introduces a numerical scheme on the basis of semi-implicit method for pressure-linked equations (SIMPLE) algorithm to simulate incompressible unsteady flows with fluid-structure interaction. The Navier...This article introduces a numerical scheme on the basis of semi-implicit method for pressure-linked equations (SIMPLE) algorithm to simulate incompressible unsteady flows with fluid-structure interaction. The Navier-Stokes equation is discretized spatially with collocated finite volume method and Eulerian implicit method in time domain. The hybrid method that combines immersed boundary method (IBM) and volume of fluid (VOF) method is used to deal with rigid body motion in fluid domain. The details of movement of immersed boundary (IB) and calculation of VOF are also described. This method can be easily applied to any existing finite-volume-based computational fluid dynamics (CFD) solver without complex operation, with which fluid flow interaction of arbitrarily complex geometry can be realized on a fixed mesh. The method is verified by low Reynolds number flows passing both stationary and oscillating cylinders. The drag and lift coefficients acquired by the study well accord with other published results, which indicate the reasonability of the proposed method.展开更多
We present a high performance modularly-built open-source software-OpenIFEM.OpenIFEM is a C++implementation of the modified immersed finite element method(mIFEM)to solve fluid-structure interaction(FSI)problems.This s...We present a high performance modularly-built open-source software-OpenIFEM.OpenIFEM is a C++implementation of the modified immersed finite element method(mIFEM)to solve fluid-structure interaction(FSI)problems.This software is modularly built to perform multiple tasks including fluid dynamics(incompressible and slightly compressible fluid models),linear and nonlinear solid mechanics,and fully coupled fluid-structure interactions.Most of open-source software packages are restricted to certain discretization methods;some are under-tested,under-documented,and lack modularity as well as extensibility.OpenIFEM is designed and built to include a set of generic classes for users to adapt so that any fluid and solid solvers can be coupled through the FSI algorithm.In addition,the package utilizes well-developed and tested libraries.It also comes with standard test cases that serve as software and algorithm validation.The software can be built on cross-platform,i.e.,Linux,Windows,and Mac OS,using CMake.Efficient parallelization is also implemented for high-performance computing for large-sized problems.OpenIFEM is documented using Doxygen and publicly available to download on GitHub.It is expected to benefit the future development of FSI algorithms and be applied to a variety of FSI applications.展开更多
This paper presents an improved unstructured grid immersed boundary method.The advantages of both immersed boundary method and body fitted grids which are generated by unstructured grid technology are used to enhance ...This paper presents an improved unstructured grid immersed boundary method.The advantages of both immersed boundary method and body fitted grids which are generated by unstructured grid technology are used to enhance the computation efficiency of fluid structure interaction in complex domain.The Navier-Stokes equation was discretized spacially with collocated finite volume method and Euler implicit method in time domain.The rigid body motion was simulated by immersed boundary method in which the fluid and rigid body interface interaction was dealt with VOS(volume of solid) method.A new VOS calculation method based on graph was presented in which both immersed boundary points and cross points were collected in arbitrary order to form a graph.The method is verified with flow past oscillating cylinder.展开更多
Fluid-structure-particle interactions in three spatial dimensions happen in many environmental and engineering flows.This paper presents the parallel algorithms for the hybrid diffuse and sharp interface immersed boun...Fluid-structure-particle interactions in three spatial dimensions happen in many environmental and engineering flows.This paper presents the parallel algorithms for the hybrid diffuse and sharp interface immersed boundary(IB)method developed in our previous work.For the moving structure modeled using the sharp interface IB method,a recursive box method is developed for efficiently classifying the background grid nodes.For the particles modeled using the diffuse interface IB method,a‘master-slave’approach is adopted.For the particle-particle interaction(PPI)and particle-structure interaction(PSI),a fast algorithm for classifying the active and inactive Lagrangian points,which discretize the particle surface,is developed for the‘dry’contact approach.The results show that the proposed recursive box method can reduce the classifying time from 52seconds to 0.3 seconds.Acceptable parallel efficiency is obtained for cases with different particle concentrations.Furthermore,the lubrication model is utilized when a particle approaches a wall,enabling an accurate simulation of the rebounding phenomena in the benchmark particle-wall collision problem.At last,the capability of the proposed computational framework is demonstrated by simulating particle-laden turbulent channel flows with rough walls.展开更多
Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview ...Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview on immersive services which focus on real-time interaction.The scenarios,framework,requirements,key technologies,and issues of interactive immersive service are presented.展开更多
Vortex-induced vibration(VIV)of cylindrical structures is a critical fluid-structure interaction(FSI)phenomenon in ocean engineering.Simulating VIV accurately can be computationally expensive.This study presents a gra...Vortex-induced vibration(VIV)of cylindrical structures is a critical fluid-structure interaction(FSI)phenomenon in ocean engineering.Simulating VIV accurately can be computationally expensive.This study presents a graphics processing unit(GPU)-accelerated simulation model for VIV utilizing the immersed boundary lattice Boltzmann method(IB-LBM),aiming to reduce computational costs while preserving accuracy.The program is developed using machine learning library JAX,which enables parallelism on GPU and multi-GPU platforms.The model incorporates multi-GPU parallelization and multi-block grid refinement strategies to enhance computational efficiency.Validation against existing high-fidelity simulation data demonstrates good agreement.Performance tests show significant speed-ups with GPU acceleration compared to traditional CPU-based approaches.These results underscore the potential of the developed simulator as an efficient and reliable tool for in-depth parametric studies and practical engineering analysis of VIV,facilitating more rapid design iterations and risk assessments for offshore structures.展开更多
Water–rock interaction(WRI)is a topic of interest in geology and geotechnical engineering.Many geological hazards and engineering safety problems are severe under the WRI.This study focuses on the water weakening of ...Water–rock interaction(WRI)is a topic of interest in geology and geotechnical engineering.Many geological hazards and engineering safety problems are severe under the WRI.This study focuses on the water weakening of rock strength and its infuencing factors(water content,immersion time,and wetting–drying cycles).The strength of the rock mass decreases to varying degrees with water content,immersion time,and wetting–drying cycles depending on the rock mass type and mineral composition.The corresponding acoustic emission count and intensity and infrared radiation intensity also weaken accordingly.WRI enhances the plasticity of rock mass and reduces its brittleness.Various microscopic methods for studying the pore characterization and weakening mechanism of the WRI were compared and analyzed.Various methods should be adopted to study the pore evolution of WRI comprehensively.Microscopic methods are used to study the weakening mechanism of WRI.In future work,the mechanical parameters of rocks weakened under long-term water immersion(over years)should be considered,and more attention should be paid to how the laboratory scale is applied to the engineering scale.展开更多
A numerical simulation of the interaction between laminar flow with low Reynolds number and a highly flexible elastic sheet is presented. The mathematical model for the simulation includes a three-dimensional finitevo...A numerical simulation of the interaction between laminar flow with low Reynolds number and a highly flexible elastic sheet is presented. The mathematical model for the simulation includes a three-dimensional finitevolume based fluid solver for incompressible viscous flow and a combined finite-discrete element method for the three-dimensional deformation of solid. An immersed boundary method is used to couple the simulation of fluid and solid. It is implemented through a set of immersed boundary points scattered on the solid surface. These points provide a deformable solid wall boundary for the fluid by adding body force to Navier-Stokes equations. The force from the fluid is also obtained for each point and then applied on the boundary nodes of the solid. The vortex-induced vibration of the highly flexible elastic sheet is simulated with the established mathematical model. The simulated results for both swing pattern and oscillation frequency of the elastic sheet in low Reynolds number flow agree well with experimental data.展开更多
基金the Talent Fund of Beijing Jiaotong University(Grant No.2024XKRC055).
文摘In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operations.However,several challenges have emerged within the high-speed railway dispatching and command system,including the heavy workload faced by dispatchers,the difficulty of quantifying subjective expertise,and the need for effective training of professionals.Amid the growing application of artificial intelligence technologies in railway systems,this study leverages Large Language Model(LLM)technology.LLMs bring enhanced intelligence,predictive capabilities,robust memory,and adaptability to diverse real-world scenarios.This study proposes a human-computer interactive intelligent scheduling auxiliary training system built on LLM technology.The system offers capabilities including natural dialogue,knowledge reasoning,and human feedback learning.With broad applicability,the system is suitable for vocational education,guided inquiry,knowledge-based Q&A,and other training scenarios.Validation results demonstrate its effectiveness in auxiliary training,providing substantial support for educators,students,and dispatching personnel in colleges and professional settings.
基金supported by the National Key Research and Development Program of China(2021YFB1600601)the Joint Funds of the National Natural Science Foundation of China and the Civil Aviation Administration of China(U1933106)+2 种基金the Scientific Research Project of Tianjin Educational Committee(2019KJ134)the Natural Science Foundation of TianjinIntelligent Civil Aviation Program(21JCQNJ C00900)。
文摘To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.
基金supported by the National Key Research and Development Program of China(2021YFB3901205)National Institute of Natural Hazards,Ministry of Emergency Management of China(2023-JBKY-57)。
文摘The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Xizang Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area.
基金the Strategic research and consulting project of Chinese Academy of Engineering(2023-HY-14).
文摘Background Physical entity interactions in mixed reality(MR)environments aim to harness human capabilities in manipulating physical objects,thereby enhancing virtual environment(VEs)functionality.In MR,a common strategy is to use virtual agents as substitutes for physical entities,balancing interaction efficiency with environmental immersion.However,the impact of virtual agent size and form on interaction performance remains unclear.Methods Two experiments were conducted to explore how virtual agent size and form affect interaction performance,immersion,and preference in MR environments.The first experiment assessed five virtual agent sizes(25%,50%,75%,100%,and 125%of physical size).The second experiment tested four types of frames(no frame,consistent frame,half frame,and surrounding frame)across all agent sizes.Participants,utilizing a head mounted display,performed tasks involving moving cups,typing words,and using a mouse.They completed questionnaires assessing aspects such as the virtual environment effects,interaction effects,collision concerns,and preferences.Results Results from the first experiment revealed that agents matching physical object size produced the best overall performance.The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion.To balance efficiency and immersion,frameless agents matching physical object sizes were deemed optimal.Conclusions Virtual agents matching physical entity sizes enhance user experience and interaction performance.Conversely,familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces.This study provides valuable insights for the future development of MR systems.
基金Supported by collaborative project(ID3003)of the Vice-Rectors Office for University Outreach(VCM,Spanish acronym)of the Universidad San Sebastián Concepción,Republic of Chile.
文摘Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing FM,with several studies indicating that it can improve quality of life indices and reduce psychoemotional symptoms.However,studies on immersive VR-based exercise(iVRE)are limited.Methods The aim of this study was to evaluate the effects of iVRE on quality of life,stress,anxiety,depression,and handgrip strength in patients with FM.A single-arm pre-post-test pilot study was conducted.Individuals diagnosed with FM were recruited using convenience sampling.The iVRE protocol consisted of 12 sessions of 10 min warm-up and 15 min exercises applied with the Oculus Quest 2TM device.The impact on quality of life was assessed using the Revised Fibromyalgia Impact Questionnaire,and the effects on stress,anxiety,and depression were determined using the Depression Anxiety Stress Scale-21 questionnaire.Handgrip strength was evaluated using the Baseline®dynamometer.The normality assumption was evaluated,and the pre-post means were compared using Student's ttest(p<0.05).Results Eleven individuals(40.6±11.2 years)completed the protocol(10 women).There were significant differences in favour of iVRE in quality of life impact(p<0.001,Cohen's d:1.48),handgrip strength(p<0.05,Cohen's d:0.26),depression(p<0.05,Cohen's d:0.73),and anxiety(p<0.05,Cohen's d:0.73).Conclusions A six-week iVRE program significantly reduces the impact on quality of life,anxiety,and depression and improves handgrip strength in people with FM.Future studies should investigate the physiological effects using systemic biomarkers to explain the scope of this therapeutic modality.
基金Supported by the Natienal Natural Science Foundation of China(U23A20287).
文摘Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices.However,improvements are required in terms of the active space and feedback realism.Methods We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback,thereby enabling users to enjoy a rich virtual piano-playing experience.The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it,thereby changing the amount of force generated to simulate the hardness or softness of the object.Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove.We designed a piano-playing scenario in the virtual environment and conducted user tests.The evaluation metrics were clarity,realism,enjoyment,and satisfaction.Results A total of 14 subjects participated in the test,and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the nofeedback and vibration feedback methods.Conclusions Our proposed glove significantly enhances the user experience when interacting with virtual objects.
基金joined PI of Westlake University(Grant Nos.041030150118 and 103110556022101)Scientific Research Funding Project of Westlake University(Grant No.2021WUFP017).
文摘The role of hydrodynamic effect in the meeting of multiple fish is a fascinating topic.The interactions of two self-propelled flexi-ble plates swimming in opposite directions horizontally and maintaining a certain lateral distance are numerically simulated using a penalty-immersed boundary method.The effects of the flapping phase and lateral distance on the propulsive performance of two fish meetings are analyzed.Results show that,when two plates meet,if their leading edges diverge laterally,the individual plate can efficiently and rapidly move apart from the other horizontally.If their leading edges converge laterally,the plate motion can be retarded,leading to high energy consumption.Moreover,an increasing lateral distance between two plates significantly weakens the fluid-structure interactions,resulting in an exponential decline in mean cruising speed.A quantitative force analysis based on vortex dynamic theory is performed to gain physics insight into the hydrodynamic interaction mechanism.It is found that lateral separation between the two leading edges enhances the vorticity generation and boundary vorticity flux on the surface of the plate,subsequently reinforcing the thrust effect and increasing horizontal velocity.This study offers insight into the hydro-dynamic mechanisms of the fluid-structure interactions among fish moving toward each other and suggests potential strategies for enhancing the maneuverability of robotic fish in complex environment.
文摘This paper introduces MultiPHydro,an in-house computational solver developed for simulating hydrodynamic and multiphase fluid—body interaction problems,with a specialized focus on multiphase flow dynamics.The solver employs the boundary data immersion method(BDIM)as its core numerical framework for handling fluid—solid interfaces.We briefly outline the governing equations and physical models integrated within MultiPHydro,including weakly-compressible flows,cavitation modeling,and the volume of fluid(VOF)method with piecewise-linear interface reconstruction.The solver’s accuracy and versatility are demonstrated through several numerical benchmarks:single-phase flow past a cylinder shows less than 10%error in vortex shedding frequency and under 4%error in hydrodynamic resistance;cavitating flows around a hydrofoil yield errors below 7%in maximum cavity length;water-entry cases exhibit under 5%error in displacement and velocity;and water-exit simulations predict cavity length within 7.2%deviation.These results confirm the solver’s capability to reliably model complex fluid-body interactions across various regimes.Future developments will focus on refining mathematical models,improving the modeling of phase-interaction mechanisms,and implementing GPU-accelerated parallel algorithms to enhance compatibility with domestically-developed operating systems and deep computing units(DCUs).
基金Supported by the National Natural Science Foundation of China(61773205,61773219)the Fundamental Research Funds for the Central Universities(NS2016032,NS2019018,Nanjing University of Aeronautics and Astronautics)+1 种基金the Scholarship from China Scholarship Council(201906835020)the Fundamental Research Funds for the Central Universities(the Graduate Student Innovation Base Open Fund Project of NUAA,kfjj20190307)。
文摘Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture recognition could lead to more natural and intuitive HCI interactions.This paper reviews the state-of-the-art vision-based gestures recognition methods,from different stages of gesture recognition process,i.e.,(1)image acquisition and pre-processing,(2)gesture segmentation,(3)gesture tracking,(4)feature extraction,and(5)gesture classification.This paper also analyzes the advantages and disadvantages of these various methods in detail.Finally,the challenges of vision-based gesture recognition in haptic rendering and future research directions are discussed.
文摘With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises.
文摘Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.
基金supported by the China Fundamental Research Funds for the Central Universities(2022JBQY006)。
文摘Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies.
文摘This article introduces a numerical scheme on the basis of semi-implicit method for pressure-linked equations (SIMPLE) algorithm to simulate incompressible unsteady flows with fluid-structure interaction. The Navier-Stokes equation is discretized spatially with collocated finite volume method and Eulerian implicit method in time domain. The hybrid method that combines immersed boundary method (IBM) and volume of fluid (VOF) method is used to deal with rigid body motion in fluid domain. The details of movement of immersed boundary (IB) and calculation of VOF are also described. This method can be easily applied to any existing finite-volume-based computational fluid dynamics (CFD) solver without complex operation, with which fluid flow interaction of arbitrarily complex geometry can be realized on a fixed mesh. The method is verified by low Reynolds number flows passing both stationary and oscillating cylinders. The drag and lift coefficients acquired by the study well accord with other published results, which indicate the reasonability of the proposed method.
文摘We present a high performance modularly-built open-source software-OpenIFEM.OpenIFEM is a C++implementation of the modified immersed finite element method(mIFEM)to solve fluid-structure interaction(FSI)problems.This software is modularly built to perform multiple tasks including fluid dynamics(incompressible and slightly compressible fluid models),linear and nonlinear solid mechanics,and fully coupled fluid-structure interactions.Most of open-source software packages are restricted to certain discretization methods;some are under-tested,under-documented,and lack modularity as well as extensibility.OpenIFEM is designed and built to include a set of generic classes for users to adapt so that any fluid and solid solvers can be coupled through the FSI algorithm.In addition,the package utilizes well-developed and tested libraries.It also comes with standard test cases that serve as software and algorithm validation.The software can be built on cross-platform,i.e.,Linux,Windows,and Mac OS,using CMake.Efficient parallelization is also implemented for high-performance computing for large-sized problems.OpenIFEM is documented using Doxygen and publicly available to download on GitHub.It is expected to benefit the future development of FSI algorithms and be applied to a variety of FSI applications.
文摘This paper presents an improved unstructured grid immersed boundary method.The advantages of both immersed boundary method and body fitted grids which are generated by unstructured grid technology are used to enhance the computation efficiency of fluid structure interaction in complex domain.The Navier-Stokes equation was discretized spacially with collocated finite volume method and Euler implicit method in time domain.The rigid body motion was simulated by immersed boundary method in which the fluid and rigid body interface interaction was dealt with VOS(volume of solid) method.A new VOS calculation method based on graph was presented in which both immersed boundary points and cross points were collected in arbitrary order to form a graph.The method is verified with flow past oscillating cylinder.
基金Project supported by the National Natural Science Foundation of China(Nos.12202456 and12172360)the Basic Science Center Program for“Multiscale Problems in Nonlinear Mechanics”of the National Natural Science Foundation of China(No.11988102)the China Postdoctoral Science Foundation(No.2021M693241)。
文摘Fluid-structure-particle interactions in three spatial dimensions happen in many environmental and engineering flows.This paper presents the parallel algorithms for the hybrid diffuse and sharp interface immersed boundary(IB)method developed in our previous work.For the moving structure modeled using the sharp interface IB method,a recursive box method is developed for efficiently classifying the background grid nodes.For the particles modeled using the diffuse interface IB method,a‘master-slave’approach is adopted.For the particle-particle interaction(PPI)and particle-structure interaction(PSI),a fast algorithm for classifying the active and inactive Lagrangian points,which discretize the particle surface,is developed for the‘dry’contact approach.The results show that the proposed recursive box method can reduce the classifying time from 52seconds to 0.3 seconds.Acceptable parallel efficiency is obtained for cases with different particle concentrations.Furthermore,the lubrication model is utilized when a particle approaches a wall,enabling an accurate simulation of the rebounding phenomena in the benchmark particle-wall collision problem.At last,the capability of the proposed computational framework is demonstrated by simulating particle-laden turbulent channel flows with rough walls.
文摘Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview on immersive services which focus on real-time interaction.The scenarios,framework,requirements,key technologies,and issues of interactive immersive service are presented.
基金supported by the National Key Research and Development Program of China(Grant No.2022YFC2806300)the National Natural Science Foundation of China(Grant No.52401338)+1 种基金supported by the State Key Laboratory of Ocean Engineering,Shanghai Jiao Tong University(Grant No.GKZD010089)the Development and Application Project of Ship CAE Software,and the Seed Foundation of Tianjin University.
文摘Vortex-induced vibration(VIV)of cylindrical structures is a critical fluid-structure interaction(FSI)phenomenon in ocean engineering.Simulating VIV accurately can be computationally expensive.This study presents a graphics processing unit(GPU)-accelerated simulation model for VIV utilizing the immersed boundary lattice Boltzmann method(IB-LBM),aiming to reduce computational costs while preserving accuracy.The program is developed using machine learning library JAX,which enables parallelism on GPU and multi-GPU platforms.The model incorporates multi-GPU parallelization and multi-block grid refinement strategies to enhance computational efficiency.Validation against existing high-fidelity simulation data demonstrates good agreement.Performance tests show significant speed-ups with GPU acceleration compared to traditional CPU-based approaches.These results underscore the potential of the developed simulator as an efficient and reliable tool for in-depth parametric studies and practical engineering analysis of VIV,facilitating more rapid design iterations and risk assessments for offshore structures.
基金the National Natural Science Foundation of China(52104155)Natural Science Foundation of Beijing(8212032)Fundamental Research Funds for the Central Universities(2023YQNY).
文摘Water–rock interaction(WRI)is a topic of interest in geology and geotechnical engineering.Many geological hazards and engineering safety problems are severe under the WRI.This study focuses on the water weakening of rock strength and its infuencing factors(water content,immersion time,and wetting–drying cycles).The strength of the rock mass decreases to varying degrees with water content,immersion time,and wetting–drying cycles depending on the rock mass type and mineral composition.The corresponding acoustic emission count and intensity and infrared radiation intensity also weaken accordingly.WRI enhances the plasticity of rock mass and reduces its brittleness.Various microscopic methods for studying the pore characterization and weakening mechanism of the WRI were compared and analyzed.Various methods should be adopted to study the pore evolution of WRI comprehensively.Microscopic methods are used to study the weakening mechanism of WRI.In future work,the mechanical parameters of rocks weakened under long-term water immersion(over years)should be considered,and more attention should be paid to how the laboratory scale is applied to the engineering scale.
基金Supported by Marie Curie International Incoming Fellowship (No. PIIF-GA-2009-253453)
文摘A numerical simulation of the interaction between laminar flow with low Reynolds number and a highly flexible elastic sheet is presented. The mathematical model for the simulation includes a three-dimensional finitevolume based fluid solver for incompressible viscous flow and a combined finite-discrete element method for the three-dimensional deformation of solid. An immersed boundary method is used to couple the simulation of fluid and solid. It is implemented through a set of immersed boundary points scattered on the solid surface. These points provide a deformable solid wall boundary for the fluid by adding body force to Navier-Stokes equations. The force from the fluid is also obtained for each point and then applied on the boundary nodes of the solid. The vortex-induced vibration of the highly flexible elastic sheet is simulated with the established mathematical model. The simulated results for both swing pattern and oscillation frequency of the elastic sheet in low Reynolds number flow agree well with experimental data.