With the advent of the information age, people' s lives have been changed unknowingly owing to lots of modem technology means. For the environmental artistic design, the traditional mode of environmental artistic des...With the advent of the information age, people' s lives have been changed unknowingly owing to lots of modem technology means. For the environmental artistic design, the traditional mode of environmental artistic design is broken through after the emergence of computer technology and virtual reality technique, which makes the scheme and application of virtual reality technique in environmental artistic design to own more practical value. In this paper, the virtual reality technique and its practical application in environmental artistic design are set forth, and the profound influence on the actual design by the virtual reality technique is studied with expectation of enlightenment for broadening the thought of environmental artistic design.展开更多
This manuscript critically evaluates the randomized controlled trial(RCT)conducted by Phiri et al,which assessed the effectiveness of virtual reality(VR)training for psychiatric staff in reducing restrictive practices...This manuscript critically evaluates the randomized controlled trial(RCT)conducted by Phiri et al,which assessed the effectiveness of virtual reality(VR)training for psychiatric staff in reducing restrictive practices(RPs).Specifically,this RCT investigated the impact of VR on the handling of aggressive patients by psychiatric staff compared to traditional training methods.Despite significant reductions in perceived discrimination in the VR group,there were no major improvements in self-efficacy or anxiety levels.The system usability scale rated the VR platform highly,but it did not consistently outperform traditional training methods.Indeed,the study shows the potential for VR to reduce RPs,although fluctuations in RP rates suggest that external factors,such as staff turnover,influenced the outcomes.This manuscript evaluates the study’s methodology,results,and broader implications for mental health training.Additionally,it highlights the need for more comprehensive research to establish VR as a standard tool for psychiatric staff education,focusing on patient care outcomes and real-world applicability.Finally,this study explores future research di-rections,technological improvements,and the potential impact of policies that could enhance the integration of VR in clinical training.展开更多
Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the re...Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the research of image-based rendering,and these methods can be divided into two categories according to whether the geometric information of the scene is utilized.According to this classification,we introduce some classical methods and representative methods proposed in recent years.We also compare and analyze the basic principles,advantages and disadvantages of different methods.Finally,some suggestions are given for research directions on image-based rendering techniques in the future.展开更多
目的:采用网状Meta分析系统评价不同非侵入性神经调控技术对孤独症谱系障碍儿童的康复疗效。方法:系统检索中国知网、维普网、万方数据知识服务平台、中国生物医学文献数据库、Pub Med、Web of Science、Cochrane Library、Embase数据库...目的:采用网状Meta分析系统评价不同非侵入性神经调控技术对孤独症谱系障碍儿童的康复疗效。方法:系统检索中国知网、维普网、万方数据知识服务平台、中国生物医学文献数据库、Pub Med、Web of Science、Cochrane Library、Embase数据库,选择不同非侵入性神经调控技术改善孤独症谱系障碍的随机对照试验,检索时限为各数据库建库至2025年1月,由2名研究者独立进行文献筛选、数据提取并对纳入的研究进行质量评价,应用Stata 18.0软件对数据进行网状Meta分析。结果:共纳入32个随机对照试验,涉及8种干预方式。网状Meta分析结果显示,在常规康复训练的基础上,在改善孤独症行为量表评分方面,虚拟现实技术效果最佳[SMD=-12.55,95%CI(-20.85,-4.25),P<0.05],其次为θ爆发式磁刺激[SMD=-11.34,95%CI(-20.94,-1.74),P<0.05]、重复经颅磁刺激[SMD=-9.28,95%CI(-12.80,-5.77),P<0.05]、神经反馈技术[SMD=-8.75,95%CI(-15.26,-2.23),P<0.05];在儿童孤独症评定量表评分方面,虚拟现实技术改善效果最为显著[SMD=-6.36,95%CI(-9.61,-3.11),P<0.05],其次为重复经颅磁刺激[SMD=-5.98,95%CI(-9.46,-2.51),P<0.05]、神经反馈技术[SMD=-4.63,95%CI(-9.14,-0.13),P<0.05]、经皮神经电刺激[SMD=-4.14,95%CI(-5.73,-2.55),P<0.05];在孤独症治疗评估量表评分方面,神经反馈技术改善效果最显著[SMD=-16.44,95%CI(-24.10,-8.78),P<0.05],其次为虚拟现实技术[SMD=-14.09,95%CI(-22.45,-5.73),P<0.05]、重复经颅磁刺激[SMD=-12.06,95%CI(-16.45,-7.68),P<0.05]、经皮神经电刺激[SMD=-10.58,95%CI(-20.44,-0.72),P<0.05]、经颅直流电刺激[SMD=-9.75,95%CI(-18.62,-0.88),P<0.05]。结论:当前证据表明,在常规康复训练基础上,不同非侵入性神经调控技术对孤独症谱系障碍的改善效果存在差异。虚拟现实技术在改善孤独症行为量表和儿童孤独症评定量表评分方面表现出最佳效果,而神经反馈技术在孤独症治疗评估量表评分方面的改善效果最为显著。受纳入研究数量和质量的限制,上述结论尚待更多高质量研究予以验证。展开更多
The most important goal of virtual reality is to create a virtual world by computers where users are allowed to view the environment and control the virtual objects interactively. naditionally virtual reality systems ...The most important goal of virtual reality is to create a virtual world by computers where users are allowed to view the environment and control the virtual objects interactively. naditionally virtual reality systems use 3D computer graphics to model and render a virtual environment in real time. However, this approach usually requires laborious modeling and expensive special-purpose rendering hardware. Image-based rendering is a new approach in composing a virtual environment in which a set of panoramic images is used to compose the virtual environment and walking in the space is accomplished by 'hopping' to different panoramic points. This paper introduces an experimeatal image-based VR system. The techniques utilized in the system, in particular the authoring and interactive control tools of the system, are described in detail.展开更多
1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology....1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology. Nowadays the VR technology has been applied successfully in variety of fields such as military simulation, industry, medical training and visualization, environment protection and entertainment.展开更多
文摘With the advent of the information age, people' s lives have been changed unknowingly owing to lots of modem technology means. For the environmental artistic design, the traditional mode of environmental artistic design is broken through after the emergence of computer technology and virtual reality technique, which makes the scheme and application of virtual reality technique in environmental artistic design to own more practical value. In this paper, the virtual reality technique and its practical application in environmental artistic design are set forth, and the profound influence on the actual design by the virtual reality technique is studied with expectation of enlightenment for broadening the thought of environmental artistic design.
基金Supported by Basic Science Research Program Through the National Research Foundation of Korea(NRF)Funded by the Ministry of Education,No.NRF-RS-2023-00237287 and No.NRF-2021S1A5A8062526Local Government-University Cooperation-Based Regional Innovation Projects,No.2021RIS-003.
文摘This manuscript critically evaluates the randomized controlled trial(RCT)conducted by Phiri et al,which assessed the effectiveness of virtual reality(VR)training for psychiatric staff in reducing restrictive practices(RPs).Specifically,this RCT investigated the impact of VR on the handling of aggressive patients by psychiatric staff compared to traditional training methods.Despite significant reductions in perceived discrimination in the VR group,there were no major improvements in self-efficacy or anxiety levels.The system usability scale rated the VR platform highly,but it did not consistently outperform traditional training methods.Indeed,the study shows the potential for VR to reduce RPs,although fluctuations in RP rates suggest that external factors,such as staff turnover,influenced the outcomes.This manuscript evaluates the study’s methodology,results,and broader implications for mental health training.Additionally,it highlights the need for more comprehensive research to establish VR as a standard tool for psychiatric staff education,focusing on patient care outcomes and real-world applicability.Finally,this study explores future research di-rections,technological improvements,and the potential impact of policies that could enhance the integration of VR in clinical training.
基金National Natural Science Foundation of China(61632003).
文摘Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the research of image-based rendering,and these methods can be divided into two categories according to whether the geometric information of the scene is utilized.According to this classification,we introduce some classical methods and representative methods proposed in recent years.We also compare and analyze the basic principles,advantages and disadvantages of different methods.Finally,some suggestions are given for research directions on image-based rendering techniques in the future.
文摘The most important goal of virtual reality is to create a virtual world by computers where users are allowed to view the environment and control the virtual objects interactively. naditionally virtual reality systems use 3D computer graphics to model and render a virtual environment in real time. However, this approach usually requires laborious modeling and expensive special-purpose rendering hardware. Image-based rendering is a new approach in composing a virtual environment in which a set of panoramic images is used to compose the virtual environment and walking in the space is accomplished by 'hopping' to different panoramic points. This paper introduces an experimeatal image-based VR system. The techniques utilized in the system, in particular the authoring and interactive control tools of the system, are described in detail.
文摘1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology. Nowadays the VR technology has been applied successfully in variety of fields such as military simulation, industry, medical training and visualization, environment protection and entertainment.