期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
基于知识图谱的文学叙事可视化研究 被引量:2
1
作者 史卓 王萌 +1 位作者 曾树珍 玉珂 《中国科技论文》 CAS 北大核心 2023年第11期1230-1235,1243,共7页
为了方便读者理解长篇文学作品、理清故事情节和人物关系,针对如何将知识图谱和叙事可视化结合以达到上述目的展开研究。以“激流三部曲”为研究案例,运用共词分析法构建共现矩阵,使用Apriori算法挖掘关联规则,采用狄利克雷分布(latent ... 为了方便读者理解长篇文学作品、理清故事情节和人物关系,针对如何将知识图谱和叙事可视化结合以达到上述目的展开研究。以“激流三部曲”为研究案例,运用共词分析法构建共现矩阵,使用Apriori算法挖掘关联规则,采用狄利克雷分布(latent Dirichlet allocation,LDA)模型划分文章主题,通过知识获取方法整理并抽取文本中的实体、属性、关系,利用资源描述框架(resource description framework,RDF)存储人物关系数据,构建知识图谱。再使用iStoryline对文学作品的剧情脉络进行叙事可视化,并将知识图谱与故事线并列对照显示。将自然语言处理、知识图谱和叙事可视化故事线相结合,使读者能够在了解人物关系的同时,理清故事的情节脉络。 展开更多
关键词 知识图谱 叙事可视化 APRIORI LDA主题模型 istoryline
在线阅读 下载PDF
NPIPVis:A visualization system involving NBA visual analysis and integrated learning model prediction
2
作者 Zhuo SHI Mingrui LI +3 位作者 Meng WANG Jing SHEN Wei CHEN Xiaonan LUO 《Virtual Reality & Intelligent Hardware》 2022年第5期444-458,共15页
Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for in... Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for intelligent data analysis. Existing sports visualization systems focus on the player–team data visualization, which is not intuitive enough for team season win–loss data and game time-series data visualization and neglects the prediction of all-star players. Methods This study used an interactive visualization system designed with parallel aggregated ordered hypergraph dynamic hypergraphs, Calliope visualization data story technology,and i Storyline narrative visualization technology to visualize the regular statistics and game time data of players and teams. NPIPVis includes dynamic hypergraphs of a team’s wins and losses and game plot narrative visualization components. In addition, an integrated learning-based all-star player prediction model, SRR-voting, which starts from the existing minority and majority samples, was proposed using the synthetic minority oversampling technique and Random Under Sampler methods to generate and eliminate samples of a certain size to balance the number of allstar and average players in the datasets. Next, a random forest algorithm was introduced to extract and construct the features of players and combined with the voting integrated model to predict the all-star players, using GridSearch CV, to optimize the hyperparameters of each model in integrated learning and then combined with five-fold cross-validation to improve the generalization ability of the model. Finally, the SHapley Additive ex Planations(SHAP) model was introduced to enhance the interpretability of the model. Results The experimental results of comparing the SRR-voting model with six common models show that the accuracy, F1-score, and recall metrics are significantly improved, which verifies the effectiveness and practicality of the SRR-voting model. Conclusions This study combines data visualization and machine learning to design a National Basketball Association data visualization system to help the general audience visualize game data and predict all-star players;this can also be extended to other sports events or related fields. 展开更多
关键词 Sports visualization Parallel aggregated ordered hypergraph Calliope istoryline Integrated learning SHAP model
在线阅读 下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部