The hypergame analysis mainly processes the conflict in which one or more of the players are notfully aware of the nature of the conflict situation. it is a kind of qualitative technology which describes thedecieve an...The hypergame analysis mainly processes the conflict in which one or more of the players are notfully aware of the nature of the conflict situation. it is a kind of qualitative technology which describes thedecieve and anti-decieve strategies.The defect of hypergame analysis appears in that the decision goalcombines with the course of the decision analysis. This paper puts forward the concept 'sanctioned rampart', which reflects the dynamics course of players' decision analysis based on decision goal. At the end.the extended hypergame is used to analyse the whole course of 'Gulf Crisis'.展开更多
The present study discusses the relationships between two independently developed models of games with incomplete information, hypergames (Bennett, 1977) and Bayesian games (Harsanyi, 1967). The authors first show...The present study discusses the relationships between two independently developed models of games with incomplete information, hypergames (Bennett, 1977) and Bayesian games (Harsanyi, 1967). The authors first show that any hypergame can naturally be reformulated in terms of Bayesian games in an unified way. The transformation procedure is called Bayesian representation of hypergame. The authors then prove that some equilibrium concepts defined for hypergames are in a sense equivalent to those for Bayesian games. Furthermore, the authors discuss carefully based on the proposed analysis how each model should be used according to the analyzer's purpose.展开更多
This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous stud...This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous study on the theoretical comparison of simple hypergames and Bayesian games(Sasaki and Kijima,2012) by taking into account hierarchy of perceptions,i.e.,an agent's perception about the other agents' perceptions,and so on.The authors first introduce the general way of transformation of any hierarchical hypergames into corresponding Bayesian games,which was called as the Bayesian representation of hierarchical hypergames.The authors then show that some equilibrium concepts for hierarchical hypergames can be associated with those for Bayesian games and discuss implications of the results.展开更多
文摘The hypergame analysis mainly processes the conflict in which one or more of the players are notfully aware of the nature of the conflict situation. it is a kind of qualitative technology which describes thedecieve and anti-decieve strategies.The defect of hypergame analysis appears in that the decision goalcombines with the course of the decision analysis. This paper puts forward the concept 'sanctioned rampart', which reflects the dynamics course of players' decision analysis based on decision goal. At the end.the extended hypergame is used to analyse the whole course of 'Gulf Crisis'.
基金supported by Grant-in-Aid for Japan Society for the Promotion of Science(JSPS) Fellows, No.21-9482
文摘The present study discusses the relationships between two independently developed models of games with incomplete information, hypergames (Bennett, 1977) and Bayesian games (Harsanyi, 1967). The authors first show that any hypergame can naturally be reformulated in terms of Bayesian games in an unified way. The transformation procedure is called Bayesian representation of hypergame. The authors then prove that some equilibrium concepts defined for hypergames are in a sense equivalent to those for Bayesian games. Furthermore, the authors discuss carefully based on the proposed analysis how each model should be used according to the analyzer's purpose.
文摘This paper discusses the relationship of two independently developed models of games with incomplete information,hierarchical hypergames and Bayesian games.It can be considered as a generalization of the previous study on the theoretical comparison of simple hypergames and Bayesian games(Sasaki and Kijima,2012) by taking into account hierarchy of perceptions,i.e.,an agent's perception about the other agents' perceptions,and so on.The authors first introduce the general way of transformation of any hierarchical hypergames into corresponding Bayesian games,which was called as the Bayesian representation of hierarchical hypergames.The authors then show that some equilibrium concepts for hierarchical hypergames can be associated with those for Bayesian games and discuss implications of the results.