With the rapid development of artificial intelligence technology,AIGC(Artificial Intelligence-Generated Content)has triggered profound changes in the field of high-level language programming courses.This paper deeply ...With the rapid development of artificial intelligence technology,AIGC(Artificial Intelligence-Generated Content)has triggered profound changes in the field of high-level language programming courses.This paper deeply explored the application principles,advantages,and limitations of AIGC in intelligent code generation,analyzed the new mode of human-computer collaboration in high-level language programming courses driven by AIGC,discussed the impact of human-computer collaboration on programming efficiency and code quality through practical case studies,and looks forward to future development trends.This research aims to provide theoretical and practical guidance for high-level language programming courses and promote innovative development of high-level language programming courses under the human-computer collaboration paradigm.展开更多
In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operati...In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operations.However,several challenges have emerged within the high-speed railway dispatching and command system,including the heavy workload faced by dispatchers,the difficulty of quantifying subjective expertise,and the need for effective training of professionals.Amid the growing application of artificial intelligence technologies in railway systems,this study leverages Large Language Model(LLM)technology.LLMs bring enhanced intelligence,predictive capabilities,robust memory,and adaptability to diverse real-world scenarios.This study proposes a human-computer interactive intelligent scheduling auxiliary training system built on LLM technology.The system offers capabilities including natural dialogue,knowledge reasoning,and human feedback learning.With broad applicability,the system is suitable for vocational education,guided inquiry,knowledge-based Q&A,and other training scenarios.Validation results demonstrate its effectiveness in auxiliary training,providing substantial support for educators,students,and dispatching personnel in colleges and professional settings.展开更多
Voice, motion, and mimicry are naturalistic control modalities that have replaced text or display-driven control in human-computer communication (HCC). Specifically, the vocals contain a lot of knowledge, revealing de...Voice, motion, and mimicry are naturalistic control modalities that have replaced text or display-driven control in human-computer communication (HCC). Specifically, the vocals contain a lot of knowledge, revealing details about the speaker’s goals and desires, as well as their internal condition. Certain vocal characteristics reveal the speaker’s mood, intention, and motivation, while word study assists the speaker’s demand to be understood. Voice emotion recognition has become an essential component of modern HCC networks. Integrating findings from the various disciplines involved in identifying vocal emotions is also challenging. Many sound analysis techniques were developed in the past. Learning about the development of artificial intelligence (AI), and especially Deep Learning (DL) technology, research incorporating real data is becoming increasingly common these days. Thus, this research presents a novel selfish herd optimization-tuned long/short-term memory (SHO-LSTM) strategy to identify vocal emotions in human communication. The RAVDESS public dataset is used to train the suggested SHO-LSTM technique. Mel-frequency cepstral coefficient (MFCC) and wiener filter (WF) techniques are used, respectively, to remove noise and extract features from the data. LSTM and SHO are applied to the extracted data to optimize the LSTM network’s parameters for effective emotion recognition. Python Software was used to execute our proposed framework. In the finding assessment phase, Numerous metrics are used to evaluate the proposed model’s detection capability, Such as F1-score (95%), precision (95%), recall (96%), and accuracy (97%). The suggested approach is tested on a Python platform, and the SHO-LSTM’s outcomes are contrasted with those of other previously conducted research. Based on comparative assessments, our suggested approach outperforms the current approaches in vocal emotion recognition.展开更多
To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA...To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.展开更多
The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remai...The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Xizang Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area.展开更多
Optimization design of hydraulic manifold blocks (HMB) is studied as acomplex solid spatial layout problem. Based on comprehensive research into structure features anddesign rules of HMB, an optimal mathematical model...Optimization design of hydraulic manifold blocks (HMB) is studied as acomplex solid spatial layout problem. Based on comprehensive research into structure features anddesign rules of HMB, an optimal mathematical model for this problem is presented. Usinghuman-computer cooperative genetic algorithm (GA) and its hybrid optitation strategies, integratedlayout and connection design schemes of HMB can be automatically optimized. An example is given totestify it.展开更多
Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture ...Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture recognition could lead to more natural and intuitive HCI interactions.This paper reviews the state-of-the-art vision-based gestures recognition methods,from different stages of gesture recognition process,i.e.,(1)image acquisition and pre-processing,(2)gesture segmentation,(3)gesture tracking,(4)feature extraction,and(5)gesture classification.This paper also analyzes the advantages and disadvantages of these various methods in detail.Finally,the challenges of vision-based gesture recognition in haptic rendering and future research directions are discussed.展开更多
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse...The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas.展开更多
Human-Computer dialogue systems provide a natural language based interface between human and computers. They are widely demanded in network information services, intelligent accompanying robots, and so on. A Human-Com...Human-Computer dialogue systems provide a natural language based interface between human and computers. They are widely demanded in network information services, intelligent accompanying robots, and so on. A Human-Computer dialogue system typically consists of three parts, namely Natural Language Understanding (NLU), Dialogue Management (DM) and Natural Language Generation (NLG). Each part has several different subtasks. Each subtask has been received lots of attentions, many improvements have been achieved on each subtask, respectively. But systems built in traditional pipeline way, where different subtasks are assembled sequently, suffered from some problems such as error accu- mulation and expanding, domain transferring. Therefore, researches on jointly modeling several subtasks in one part or cross different parts have been prompted greatly in recent years, especially the rapid developments on deep neural networks based joint models. There is even a few work aiming to integrate all subtasks of a dialogue system in a single model, namely end-to-end models. This paper introduces two basic frames of current dialogue systems and gives a brief survey on recent advances on variety subtasks at first, and then focuses on joint models for multiple subtasks of dialogues. We review several different joint models including integration of several subtasks inside NLU or NLG, jointly modeling cross NLG and DM, and jointly modeling through NLU, DM and NLG. Both advantages and problems of those joint models are discussed. We consider that the joint models, or end-to-end models, will be one important trend for developing Human-Computer dialogue systems.展开更多
In this paper, a new control system based on forearm electromyogram (EMG) is proposed for computer peripheral control and artificial prosthesis control. This control system intends to realize the commands of six pre...In this paper, a new control system based on forearm electromyogram (EMG) is proposed for computer peripheral control and artificial prosthesis control. This control system intends to realize the commands of six pre-defined hand poses: up, down, left, right, yes, and no. In order to research the possibility of using a unified amplifier for both electroencephalogram (EEG) and EMG, the surface forearm EMG data is acquired by a 4-channel EEG measurement system. The Bayesian classifier is used to classify the power spectral density (PSD) of the signal. The experiment result verifies that this control system can supply a high command recognition rate (average 48%) even the EMG data is collected with an EEG system just with single electrode measurement.展开更多
Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide...Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.展开更多
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-...With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises.展开更多
In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in GAS systems. Th...In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in GAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system. A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.展开更多
Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates...Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies.展开更多
We are involved in an embarrassing situation that the limited capability of automated feature extraction in digital photogrammetric systems cannot satisfy the increasing needs for rapid acquisition of semantic informa...We are involved in an embarrassing situation that the limited capability of automated feature extraction in digital photogrammetric systems cannot satisfy the increasing needs for rapid acquisition of semantic information for applications. Facing this challenge, a new tactic, Human-Computer Collaborative (HCC) tactic, and a corresponding new method, Operator-Object Directed (OOD) method, are proposed for the design of a system for feature extraction from large scale aerial images. We hold that in almost all technical complex systems, full automation will be neither technically feasible nor socially acceptable. The system should be designed to optimize through the cooperative operation with two agents in the system: the hurtan and the computer.展开更多
Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing ...Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing FM,with several studies indicating that it can improve quality of life indices and reduce psychoemotional symptoms.However,studies on immersive VR-based exercise(iVRE)are limited.Methods The aim of this study was to evaluate the effects of iVRE on quality of life,stress,anxiety,depression,and handgrip strength in patients with FM.A single-arm pre-post-test pilot study was conducted.Individuals diagnosed with FM were recruited using convenience sampling.The iVRE protocol consisted of 12 sessions of 10 min warm-up and 15 min exercises applied with the Oculus Quest 2TM device.The impact on quality of life was assessed using the Revised Fibromyalgia Impact Questionnaire,and the effects on stress,anxiety,and depression were determined using the Depression Anxiety Stress Scale-21 questionnaire.Handgrip strength was evaluated using the Baseline®dynamometer.The normality assumption was evaluated,and the pre-post means were compared using Student's ttest(p<0.05).Results Eleven individuals(40.6±11.2 years)completed the protocol(10 women).There were significant differences in favour of iVRE in quality of life impact(p<0.001,Cohen's d:1.48),handgrip strength(p<0.05,Cohen's d:0.26),depression(p<0.05,Cohen's d:0.73),and anxiety(p<0.05,Cohen's d:0.73).Conclusions A six-week iVRE program significantly reduces the impact on quality of life,anxiety,and depression and improves handgrip strength in people with FM.Future studies should investigate the physiological effects using systemic biomarkers to explain the scope of this therapeutic modality.展开更多
Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in v...Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices.However,improvements are required in terms of the active space and feedback realism.Methods We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback,thereby enabling users to enjoy a rich virtual piano-playing experience.The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it,thereby changing the amount of force generated to simulate the hardness or softness of the object.Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove.We designed a piano-playing scenario in the virtual environment and conducted user tests.The evaluation metrics were clarity,realism,enjoyment,and satisfaction.Results A total of 14 subjects participated in the test,and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the nofeedback and vibration feedback methods.Conclusions Our proposed glove significantly enhances the user experience when interacting with virtual objects.展开更多
Oral expression skills play an essential role in the development of EFL students’language abilities,and how to improve EFL students’oral expression skills is an essential and challenging task.This study adopts a qua...Oral expression skills play an essential role in the development of EFL students’language abilities,and how to improve EFL students’oral expression skills is an essential and challenging task.This study adopts a quasi-experimental research method to carry out the research and proposes an AI-based reflective dialogue model.Based on this,an analysis of the impact brought by this model on EFL students’oral expression performance and learning anxiety levels.The results show that students in the experimental group have significantly higher oral expression performance than those in the control group in the three dimensions of grammatical accuracy,expressive fluency,and word accuracy.In addition,the students in the experimental group produced facilitated anxiety after using the AI-based reflective dialogue model for oral expression learning,which prompted the students to learn more diligently.展开更多
Attributable to the complex distribution of tactile vesicles under the skin and the ability of the brain to process specific tactile parameters(shape,hardness,and surface texture),human skin can have the capacity for ...Attributable to the complex distribution of tactile vesicles under the skin and the ability of the brain to process specific tactile parameters(shape,hardness,and surface texture),human skin can have the capacity for tactile spatial reconstruction and visualization of complex object geometry and surface texture.However,current haptic sensor technologies are predominantly point sensors,which do not have an interlaced distribution structure similar to that of haptic vesicles,limiting their potential in human-computer interaction applications.Here,we report an optical microfiber array skin(OMAS)imitating tactile vesicle interlaced structures for tactile visualization and object reconstruction sensing.This device is characterized by high sensitivity(−0.83 N/V)and fast response time(38 ms).We demonstrate that combining the signals collected by the OMAS with appropriate artificial intelligence algorithms enables the recognition of objects with different hardnesses and shapes with 100%accuracy.It also allows for the classification of fabrics with different surface textures with 98.5%accuracy and Braille patterns with 99%accuracy.As a proof-of-concept,we integrated OMAS into a robot arm to select mahjong among six common objects and successfully recognize its suits by touch,which provides a new solution for tactile sensory processing for human-computer interaction.展开更多
With the rapid development of artificial intelligence(AI)technology,its application in special education has demonstrated great potential for enhancing educational effectiveness and promoting inclusivity.This article ...With the rapid development of artificial intelligence(AI)technology,its application in special education has demonstrated great potential for enhancing educational effectiveness and promoting inclusivity.This article explores the current applications and future trends of AI in special education settings from a human-computer interaction perspective,with particular focus on children with autism.The paper first outlines the transition from universal computer-assisted education toward AI-driven specialized interventions that meet the personalized needs of special education students.Through research cases applying affective computing systems,speech recognition technology,and large language model tools for children,it illustrates how AI enables personalized learning and real-time feedback.Finally,the article prospects future directions for AI in special education,emphasizing human-centered approaches to support the comprehensive development of learners with special needs.展开更多
基金Education and Teaching Research Project of Beijing University of Technology(ER2024KCB08)。
文摘With the rapid development of artificial intelligence technology,AIGC(Artificial Intelligence-Generated Content)has triggered profound changes in the field of high-level language programming courses.This paper deeply explored the application principles,advantages,and limitations of AIGC in intelligent code generation,analyzed the new mode of human-computer collaboration in high-level language programming courses driven by AIGC,discussed the impact of human-computer collaboration on programming efficiency and code quality through practical case studies,and looks forward to future development trends.This research aims to provide theoretical and practical guidance for high-level language programming courses and promote innovative development of high-level language programming courses under the human-computer collaboration paradigm.
基金the Talent Fund of Beijing Jiaotong University(Grant No.2024XKRC055).
文摘In recent years,railway construction in China has developed vigorously.With continuous improvements in the highspeed railway network,the focus is gradually shifting from large-scale construction to large-scale operations.However,several challenges have emerged within the high-speed railway dispatching and command system,including the heavy workload faced by dispatchers,the difficulty of quantifying subjective expertise,and the need for effective training of professionals.Amid the growing application of artificial intelligence technologies in railway systems,this study leverages Large Language Model(LLM)technology.LLMs bring enhanced intelligence,predictive capabilities,robust memory,and adaptability to diverse real-world scenarios.This study proposes a human-computer interactive intelligent scheduling auxiliary training system built on LLM technology.The system offers capabilities including natural dialogue,knowledge reasoning,and human feedback learning.With broad applicability,the system is suitable for vocational education,guided inquiry,knowledge-based Q&A,and other training scenarios.Validation results demonstrate its effectiveness in auxiliary training,providing substantial support for educators,students,and dispatching personnel in colleges and professional settings.
基金The author Dr.Arshiya S.Ansari extends the appreciation to the Deanship of Postgraduate Studies and Scientific Research at Majmaah University for funding this research work through the project number(R-2025-1538).
文摘Voice, motion, and mimicry are naturalistic control modalities that have replaced text or display-driven control in human-computer communication (HCC). Specifically, the vocals contain a lot of knowledge, revealing details about the speaker’s goals and desires, as well as their internal condition. Certain vocal characteristics reveal the speaker’s mood, intention, and motivation, while word study assists the speaker’s demand to be understood. Voice emotion recognition has become an essential component of modern HCC networks. Integrating findings from the various disciplines involved in identifying vocal emotions is also challenging. Many sound analysis techniques were developed in the past. Learning about the development of artificial intelligence (AI), and especially Deep Learning (DL) technology, research incorporating real data is becoming increasingly common these days. Thus, this research presents a novel selfish herd optimization-tuned long/short-term memory (SHO-LSTM) strategy to identify vocal emotions in human communication. The RAVDESS public dataset is used to train the suggested SHO-LSTM technique. Mel-frequency cepstral coefficient (MFCC) and wiener filter (WF) techniques are used, respectively, to remove noise and extract features from the data. LSTM and SHO are applied to the extracted data to optimize the LSTM network’s parameters for effective emotion recognition. Python Software was used to execute our proposed framework. In the finding assessment phase, Numerous metrics are used to evaluate the proposed model’s detection capability, Such as F1-score (95%), precision (95%), recall (96%), and accuracy (97%). The suggested approach is tested on a Python platform, and the SHO-LSTM’s outcomes are contrasted with those of other previously conducted research. Based on comparative assessments, our suggested approach outperforms the current approaches in vocal emotion recognition.
基金supported by the National Key Research and Development Program of China(2021YFB1600601)the Joint Funds of the National Natural Science Foundation of China and the Civil Aviation Administration of China(U1933106)+2 种基金the Scientific Research Project of Tianjin Educational Committee(2019KJ134)the Natural Science Foundation of TianjinIntelligent Civil Aviation Program(21JCQNJ C00900)。
文摘To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.
基金supported by the National Key Research and Development Program of China(2021YFB3901205)National Institute of Natural Hazards,Ministry of Emergency Management of China(2023-JBKY-57)。
文摘The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Xizang Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area.
基金This project is supported by Provincial ScienceTechnology Foundation of Liaoning (No. 20022132)
文摘Optimization design of hydraulic manifold blocks (HMB) is studied as acomplex solid spatial layout problem. Based on comprehensive research into structure features anddesign rules of HMB, an optimal mathematical model for this problem is presented. Usinghuman-computer cooperative genetic algorithm (GA) and its hybrid optitation strategies, integratedlayout and connection design schemes of HMB can be automatically optimized. An example is given totestify it.
基金Supported by the National Natural Science Foundation of China(61773205,61773219)the Fundamental Research Funds for the Central Universities(NS2016032,NS2019018,Nanjing University of Aeronautics and Astronautics)+1 种基金the Scholarship from China Scholarship Council(201906835020)the Fundamental Research Funds for the Central Universities(the Graduate Student Innovation Base Open Fund Project of NUAA,kfjj20190307)。
文摘Recently,vision-based gesture recognition(VGR)has become a hot research spot in human-computer interaction(HCI).Unlike other gesture recognition methods with data gloves or other wearable sensors,vision-based gesture recognition could lead to more natural and intuitive HCI interactions.This paper reviews the state-of-the-art vision-based gestures recognition methods,from different stages of gesture recognition process,i.e.,(1)image acquisition and pre-processing,(2)gesture segmentation,(3)gesture tracking,(4)feature extraction,and(5)gesture classification.This paper also analyzes the advantages and disadvantages of these various methods in detail.Finally,the challenges of vision-based gesture recognition in haptic rendering and future research directions are discussed.
基金This project is supported by National Natural Science Foundation of China (No.59990470-2).
文摘The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas.
文摘Human-Computer dialogue systems provide a natural language based interface between human and computers. They are widely demanded in network information services, intelligent accompanying robots, and so on. A Human-Computer dialogue system typically consists of three parts, namely Natural Language Understanding (NLU), Dialogue Management (DM) and Natural Language Generation (NLG). Each part has several different subtasks. Each subtask has been received lots of attentions, many improvements have been achieved on each subtask, respectively. But systems built in traditional pipeline way, where different subtasks are assembled sequently, suffered from some problems such as error accu- mulation and expanding, domain transferring. Therefore, researches on jointly modeling several subtasks in one part or cross different parts have been prompted greatly in recent years, especially the rapid developments on deep neural networks based joint models. There is even a few work aiming to integrate all subtasks of a dialogue system in a single model, namely end-to-end models. This paper introduces two basic frames of current dialogue systems and gives a brief survey on recent advances on variety subtasks at first, and then focuses on joint models for multiple subtasks of dialogues. We review several different joint models including integration of several subtasks inside NLU or NLG, jointly modeling cross NLG and DM, and jointly modeling through NLU, DM and NLG. Both advantages and problems of those joint models are discussed. We consider that the joint models, or end-to-end models, will be one important trend for developing Human-Computer dialogue systems.
基金supported by the National Natural Science Foundation of China under Grant No. 60736029 and 30525030UESTC Youth Foundation under Grant No. L08010901JX0772 for support.
文摘In this paper, a new control system based on forearm electromyogram (EMG) is proposed for computer peripheral control and artificial prosthesis control. This control system intends to realize the commands of six pre-defined hand poses: up, down, left, right, yes, and no. In order to research the possibility of using a unified amplifier for both electroencephalogram (EEG) and EMG, the surface forearm EMG data is acquired by a 4-channel EEG measurement system. The Bayesian classifier is used to classify the power spectral density (PSD) of the signal. The experiment result verifies that this control system can supply a high command recognition rate (average 48%) even the EMG data is collected with an EEG system just with single electrode measurement.
文摘Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique.
文摘With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises.
基金the National High Technology Research and Development Program (863) of China(No. 2006AA02A137)
文摘In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in GAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system. A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.
基金supported by the China Fundamental Research Funds for the Central Universities(2022JBQY006)。
文摘Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies.
文摘We are involved in an embarrassing situation that the limited capability of automated feature extraction in digital photogrammetric systems cannot satisfy the increasing needs for rapid acquisition of semantic information for applications. Facing this challenge, a new tactic, Human-Computer Collaborative (HCC) tactic, and a corresponding new method, Operator-Object Directed (OOD) method, are proposed for the design of a system for feature extraction from large scale aerial images. We hold that in almost all technical complex systems, full automation will be neither technically feasible nor socially acceptable. The system should be designed to optimize through the cooperative operation with two agents in the system: the hurtan and the computer.
基金Supported by collaborative project(ID3003)of the Vice-Rectors Office for University Outreach(VCM,Spanish acronym)of the Universidad San Sebastián Concepción,Republic of Chile.
文摘Background Fibromyalgia(FM)is a chronic rheumatic disorder characterised by musculoskeletal pain,fatigue,and psychoemotional symptoms.Virtual reality(VR)has proven to be an innovative and motivating tool for managing FM,with several studies indicating that it can improve quality of life indices and reduce psychoemotional symptoms.However,studies on immersive VR-based exercise(iVRE)are limited.Methods The aim of this study was to evaluate the effects of iVRE on quality of life,stress,anxiety,depression,and handgrip strength in patients with FM.A single-arm pre-post-test pilot study was conducted.Individuals diagnosed with FM were recruited using convenience sampling.The iVRE protocol consisted of 12 sessions of 10 min warm-up and 15 min exercises applied with the Oculus Quest 2TM device.The impact on quality of life was assessed using the Revised Fibromyalgia Impact Questionnaire,and the effects on stress,anxiety,and depression were determined using the Depression Anxiety Stress Scale-21 questionnaire.Handgrip strength was evaluated using the Baseline®dynamometer.The normality assumption was evaluated,and the pre-post means were compared using Student's ttest(p<0.05).Results Eleven individuals(40.6±11.2 years)completed the protocol(10 women).There were significant differences in favour of iVRE in quality of life impact(p<0.001,Cohen's d:1.48),handgrip strength(p<0.05,Cohen's d:0.26),depression(p<0.05,Cohen's d:0.73),and anxiety(p<0.05,Cohen's d:0.73).Conclusions A six-week iVRE program significantly reduces the impact on quality of life,anxiety,and depression and improves handgrip strength in people with FM.Future studies should investigate the physiological effects using systemic biomarkers to explain the scope of this therapeutic modality.
基金Supported by the Natienal Natural Science Foundation of China(U23A20287).
文摘Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices.However,improvements are required in terms of the active space and feedback realism.Methods We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback,thereby enabling users to enjoy a rich virtual piano-playing experience.The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it,thereby changing the amount of force generated to simulate the hardness or softness of the object.Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove.We designed a piano-playing scenario in the virtual environment and conducted user tests.The evaluation metrics were clarity,realism,enjoyment,and satisfaction.Results A total of 14 subjects participated in the test,and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the nofeedback and vibration feedback methods.Conclusions Our proposed glove significantly enhances the user experience when interacting with virtual objects.
基金2024 Provincial Teaching Reform Program for Graduate Students in the Second Batch of the 14th Five-Year Plan of Zhejiang Provincial Office of Education:Innovation and Practice of“Six Synergistic”Graduate Teaching Guided by Educator’s Spirit(No.JGCG2024406)Key Project of Zhejiang Provincial Education Science Planning:Research on an interdisciplinary teaching model to promote students’computational thinking from multiple analytical perspectives[No.2025SB103].
文摘Oral expression skills play an essential role in the development of EFL students’language abilities,and how to improve EFL students’oral expression skills is an essential and challenging task.This study adopts a quasi-experimental research method to carry out the research and proposes an AI-based reflective dialogue model.Based on this,an analysis of the impact brought by this model on EFL students’oral expression performance and learning anxiety levels.The results show that students in the experimental group have significantly higher oral expression performance than those in the control group in the three dimensions of grammatical accuracy,expressive fluency,and word accuracy.In addition,the students in the experimental group produced facilitated anxiety after using the AI-based reflective dialogue model for oral expression learning,which prompted the students to learn more diligently.
基金supported by National Natural Sciences Foundation of China grant No.62275269.
文摘Attributable to the complex distribution of tactile vesicles under the skin and the ability of the brain to process specific tactile parameters(shape,hardness,and surface texture),human skin can have the capacity for tactile spatial reconstruction and visualization of complex object geometry and surface texture.However,current haptic sensor technologies are predominantly point sensors,which do not have an interlaced distribution structure similar to that of haptic vesicles,limiting their potential in human-computer interaction applications.Here,we report an optical microfiber array skin(OMAS)imitating tactile vesicle interlaced structures for tactile visualization and object reconstruction sensing.This device is characterized by high sensitivity(−0.83 N/V)and fast response time(38 ms).We demonstrate that combining the signals collected by the OMAS with appropriate artificial intelligence algorithms enables the recognition of objects with different hardnesses and shapes with 100%accuracy.It also allows for the classification of fabrics with different surface textures with 98.5%accuracy and Braille patterns with 99%accuracy.As a proof-of-concept,we integrated OMAS into a robot arm to select mahjong among six common objects and successfully recognize its suits by touch,which provides a new solution for tactile sensory processing for human-computer interaction.
基金supported by the 2025 Lingnan Normal University Quality Basic Education Support Program(No.14).
文摘With the rapid development of artificial intelligence(AI)technology,its application in special education has demonstrated great potential for enhancing educational effectiveness and promoting inclusivity.This article explores the current applications and future trends of AI in special education settings from a human-computer interaction perspective,with particular focus on children with autism.The paper first outlines the transition from universal computer-assisted education toward AI-driven specialized interventions that meet the personalized needs of special education students.Through research cases applying affective computing systems,speech recognition technology,and large language model tools for children,it illustrates how AI enables personalized learning and real-time feedback.Finally,the article prospects future directions for AI in special education,emphasizing human-centered approaches to support the comprehensive development of learners with special needs.