期刊文献+
共找到11篇文章
< 1 >
每页显示 20 50 100
Head-mounted display-based augmented reality for water quality visualisation
1
作者 Jacky Cao Xiaoli Liu +9 位作者 Xiang Su Jonas Eilertsen Hædahl Thomas Berg Fjellestad Donjete Haziri AndréHoang-An Vu Jari Koskiaho Satu Maaria Karjalainen Anna-kaisa Ronkanen Sasu Tarkoma Pan Hui 《Water Science and Engineering》 CSCD 2024年第3期236-248,共13页
Water covers most of the Earth’s surface and is nowhere near a good ecological or recreational state in many areas of the world.Moreover,only a small fraction of the water is potable.As climate change-induced extreme... Water covers most of the Earth’s surface and is nowhere near a good ecological or recreational state in many areas of the world.Moreover,only a small fraction of the water is potable.As climate change-induced extreme weather events become ever more prevalent,more and more issues arise,such as worsening water quality problems.Therefore,protecting invaluable and useable drinking water is critical.Environmental agencies must continuously check water sources to determine whether they are in a good or healthy state regarding pollutant levels and ecological status.The currently available tools are better suited for stationary laboratory use,and domain specialists lack suitable tools for onsite visualisation and interactive exploration of environmental data.Meanwhile,data collection for laboratory analysis requires substantial time and significant effort.We,therefore,developed an augmented reality system with a Microsoft HoloLens 2 device to explore the visualisation of water quality and status in situ.The developed prototype visualises geo-referenced sensor measurements incorporated into the perspective of the surroundings.Any users interested in water bodies’conditions can quickly examine and retrieve an overview of water body status using augmented reality and then take necessary steps to address the current situation. 展开更多
关键词 Water quality Visualisation Augmented reality Smart sensing head-mounted display
在线阅读 下载PDF
Misleading effect and spatial learning in head-mounted mixed reality-based navigation
2
作者 Bing Liu Linfang Ding +1 位作者 Shengkai Wang Liqiu Meng 《Geo-Spatial Information Science》 CSCD 2024年第2期408-422,共15页
Mixed reality technology has been increasingly used for navigation.While most MR-based navigation systems are currently based on hand-held devices,for example,smartphones,headmounted MR devices have become more and mo... Mixed reality technology has been increasingly used for navigation.While most MR-based navigation systems are currently based on hand-held devices,for example,smartphones,headmounted MR devices have become more and more popular in navigation.Much research has been conducted to investigate the navigation experience in MR.However,it is still unclear how ordinary users react to the first-person view and FOV(field of view)-limited navigation experience,especially in terms of spatial learning.In our study,we investigate how visualization in MR navigation affects spatial learning.More specifically,we test two related hypotheses:incorrect virtual information can lead users into incorrect spatial learning,and the visualization style of direction can influence users’spatial learning and experience.We designed a user interface in Microsoft HoloLens 2 and conducted a user study with 40 participants.The user study consists of a walking session in which users wear Microsoft HoloLens 2 to navigate to an unknown destination,pre-and post-walking questionnaires,sketch map drawing,and a semi-structured interview about the user interface design.The results provide preliminary confirmation that users’spatial learning can be misled by incorrect information,even in a small study area,but this misleading effect can be compensated by considerate visualization,for example,including lines instead of using only arrows as direction indicators.Arrows with or without lines as two visualization alternatives also influenced the user’s spatial learning and evaluation of the designed elements.Besides,the study shows that users’preferences for navigation interfaces are diverse,and an adaptable interface should be provided.The results contribute to the design of head-mounted MR-based navigation interfaces and the application of MR in navigation in general. 展开更多
关键词 head-mounted mixed-reality navigation spatial learning interface design user study
原文传递
Head-mounted display-based intuitive virtual reality training system for the mining industry 被引量:12
3
作者 Zhang Hui 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2017年第4期717-722,共6页
Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statist... Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statistics of the current research and applications of VR training systems in mining industry, all the input/output devices are classified. Based on the classifications of the input/output devices that are used in the VR system, the current VR training systems for the mining industry could be divided into three types: screen-based general type, projector-based customized type, and head-mounted display(HMD)-based intuitive type. By employing a VR headset, a smartphone and a leap motion device, an HMDbased intuitive type VR training system prototype for drilling in underground mines has been developed.Ten trainees tried both the HMD-based intuitive system and the screen-based general control system to compare the experiences and training effects. The results show that the HMD-based system can give a much better user experience and is easy to use. Three of the five components of a VR training system,namely, the user, the tasks, and software and database should be given more attention in future research.With more available technologies of input and output devices, VR engines, and system software, the VR training system will eventually yield much better training results, and will play a more important role in as a training tool for mine safety. 展开更多
关键词 Virtual reality TRAINING head-mounted display High immersive Intuitive Mining industry
在线阅读 下载PDF
Light field head-mounted display with correct focus cue using micro structure array 被引量:4
4
作者 宋维涛 王涌天 +1 位作者 程德文 刘越 《Chinese Optics Letters》 SCIE EI CAS CSCD 2014年第6期39-42,共4页
A new type of light fiehl display is proposed using a head-mounted display (HMD) and a micro structure array (MSA, lens array or pinhole array). Each rendering point emits abundant rays from different directions i... A new type of light fiehl display is proposed using a head-mounted display (HMD) and a micro structure array (MSA, lens array or pinhole array). Each rendering point emits abundant rays from different directions into the viewer's pupil, and at one time the dense light field is generated inside the exit pupil of the HMD through the eyepiece. Therefore, the proposed method not only solves the problem of accommodation and convergence conflict in a traditional HMD, but also drastically reduces the huge data in real three-dimensional (3D) display. To demonstrate the proposed method, a prototype is developed, which is capable of giving the observer a real perception of depth. 展开更多
关键词 HMD Light field head-mounted display with correct focus cue using micro structure array MSA head
原文传递
Efficiency balance of a light guide plate with microstructures for a see-through head-mounted display
5
作者 趙凱緯 潘瑞文 《Chinese Optics Letters》 SCIE EI CAS CSCD 2016年第2期73-77,共5页
The efficiency balance phenomenon for see-through head-mounted displays with different microstructure con- ditions can be found both theoretically and using optical simulation software. A simple mathematical calculati... The efficiency balance phenomenon for see-through head-mounted displays with different microstructure con- ditions can be found both theoretically and using optical simulation software. A simple mathematical calculation is used to determine the relationship between the real image (see-through function) energy and the virtual image energy. The simulation is based on factors taken from previous research studies. It is found that the balance value of the optical efficiency remains almost constant (66.63% to 67.38%) under different microstructure conditions. In addition, suitable conditions for the microstructures in see-through head-mounted displays for daily applications can be predicted. 展开更多
关键词 Efficiency balance of a light guide plate with microstructures for a see-through head-mounted display HEAD
原文传递
An Easily Compatible Eye-tracking System for Freely-moving Small Animals
6
作者 Kang Huang Qin Yang +4 位作者 Yaning Han Yulin Zhang Zhiyi Wang Liping Wang Pengfei Wei 《Neuroscience Bulletin》 SCIE CAS CSCD 2022年第6期661-676,共16页
Measuring eye movement is a fundamental approach in cognitive science as it provides a variety of insightful parameters that reflect brain states such as visual attention and emotions.Combining eye-tracking with multi... Measuring eye movement is a fundamental approach in cognitive science as it provides a variety of insightful parameters that reflect brain states such as visual attention and emotions.Combining eye-tracking with multimodal neural recordings or manipulation techniques is beneficial for understanding the neural substrates of cognitive function.Many commercially-available and custom-built systems have been widely applied to awake,head-fixed small animals.However,the existing eyetracking systems used in freely-moving animals are still limited in terms of their compatibility with other devices and of the algorithm used to detect eye movements.Here,we report a novel system that integrates a general-purpose,easily compatible eye-tracking hardware with a robust eye feature-detection algorithm.With ultra-light hardware and a detachable design,the system allows for more implants to be added to the animal's exposed head and has a precise synchronization module to coordinate with other neural implants.Moreover,we systematically compared the performance of existing commonly-used pupil-detection approaches,and demonstrated that the proposed adaptive pupil feature-detection algorithm allows the analysis of more complex and dynamic eye-tracking data in freemoving animals.Synchronized eye-tracking and electroencephalogram recordings,as well as algorithm validation under five noise conditions,suggested that our system is flexibly adaptable and can be combined with a wide range of neural manipulation and recording technologies. 展开更多
关键词 EYE-TRACKING Freely-moving head-mounted device Pupil detection Adaptive Kalman filter
原文传递
Spatially resolved transcriptomics in immersive environments
7
作者 Denis Bienroth Hieu TNim +4 位作者 Dimitar Garkov Karsten Klein Sabrina Jaeger-Honz Mirana Ramialison Falk Schreiber 《Visual Computing for Industry,Biomedicine,and Art》 EI 2022年第1期12-24,共13页
Spatially resolved transcriptomics is an emerging class of high-throughput technologies that enable biologists to systematically investigate the expression of genes along with spatial information.Upon data acquisition... Spatially resolved transcriptomics is an emerging class of high-throughput technologies that enable biologists to systematically investigate the expression of genes along with spatial information.Upon data acquisition,one major hurdle is the subsequent interpretation and visualization of the datasets acquired.To address this challenge,VR-Cardiomics is presented,which is a novel data visualization system with interactive functionalities designed to help biologists interpret spatially resolved transcriptomic datasets.By implementing the system in two separate immersive environments,fish tank virtual reality(FTVR)and head-mounted display virtual reality(HMD-VR),biologists can interact with the data in novel ways not previously possible,such as visually exploring the gene expression patterns of an organ,and comparing genes based on their 3D expression profiles.Further,a biologist-driven use-case is presented,in which immersive environments facilitate biologists to explore and compare the heart expression profiles of different genes. 展开更多
关键词 Spatially-resolved transcriptomics Spatial transcriptomics Virtual reality Fish tank virtual reality head-mounted display Immersive analytics Immersive environment
在线阅读 下载PDF
Design of Learning Media in Mixed Reality for Lao Education
8
作者 Kalaphath Kounlaxay Soo Kyun Kim 《Computers, Materials & Continua》 SCIE EI 2020年第7期161-180,共20页
To improve and develop education systems,the communication between instructors and learners in a class during the learning process is of utmost importance.Currently the presentations of 3D models using mixed reality(M... To improve and develop education systems,the communication between instructors and learners in a class during the learning process is of utmost importance.Currently the presentations of 3D models using mixed reality(MR)technology can be used to avoid misinterpretations of oral and 2D model presentations.As an independent concept and MR applications,MR combines the excellent of each virtual reality(VR)and augmented reality(AR).This work aims to present the descriptions of MR systems,which include its devices,applications,and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library.The focus of this work will be on creating 3D models and implementing in Unity 3D using the Vuforia SDK platform to develop VR and AR applications for architectural presentations. 展开更多
关键词 Mixed reality virtual reality augmented reality Vuforia head-mounted displays.
在线阅读 下载PDF
Industrial applications of AR headsets:a review of the devices and experience
9
作者 Artem B.Solomashenko Olga L.Afanaseva +3 位作者 Maria V.Shishova Igor.E.Gulianskii Sergey.A.Sobolnikov Nikolay V.Petrov 《Light(Advanced Manufacturing)》 2025年第2期166-195,共30页
This review considers the modern industrial applications of augmented reality headsets.It draws upon a synthesis of information from open sources and press releases of companies,as well as the first-hand experiences o... This review considers the modern industrial applications of augmented reality headsets.It draws upon a synthesis of information from open sources and press releases of companies,as well as the first-hand experiences of industry representatives.Furthermore,the research incorporates insights from both profile events and in-depth discussions with skilled professionals.A specific focus is placed on the ergonomic characteristics of headsets:image quality,user-friendliness,etc.To provide an objective evaluation of the various headsets,a metric has been proposed which is dependent on the specific application case.This enables a comprehensive comparison of the various devices in terms of their quantitative characteristics,which is of particular importance for the formation of a rapidly developing industry. 展开更多
关键词 Augmented reality head-mounted display HEADSET Applications Manufacturing Assembly ERGONOMIC Diffractive waveguide Visual instructions Field of view
原文传递
Accurate manipulation of anthropomorphic robotic arm based on 3D human eye gazing with posture error compensation
10
作者 Quanlin LI Xianzong WANG +4 位作者 Jiaji MA Qianjun HUANG Qizhi JIANG Wenbin CHEN Caihua XIONG 《Science China(Technological Sciences)》 2025年第2期178-198,共21页
As humans and robots work closer together than ever,anthropomorphic robotic arms with intuitive human-robot interaction interfaces have drawn massive attention to improving the quality of robot-assisted manipulation.I... As humans and robots work closer together than ever,anthropomorphic robotic arms with intuitive human-robot interaction interfaces have drawn massive attention to improving the quality of robot-assisted manipulation.In pursuit of this,we designed a dedicated 7-degrees-of-freedom(DoF)anthropomorphic robotic arm having three compact differential joints and a head-mounted gaze tracker enabling head-pose-tracked 3D gaze estimation.Moreover,two key challenges were addressed to achieve accurate robot-assisted manipulation of the object indicated by the direction of human gaze.First,a novel predictive pupil feature was proposed for 3D gaze estimation.Differing from most existing features subjected to the common paraxial approximation assumption,the proposed novel predictive pupil feature considered the light refraction at two corneal surfaces with a more realistic eye model,significantly improving the 3D gaze estimation accuracy when the eyeball rotates at large angles.Second,a novel optimization-based approach was developed to efficiently compensate for the posture errors of the designed 7-DoF anthropomorphic robotic arm for accurate manipulation.Compared with the existing Jacobian-based or optimization-based approaches with nominal joint values as iteration initial,the proposed approach computed the optimal iteration initial and realized faster convergence for real-time posture error compensation.With the posture error compensation in real time and 3D gaze estimated accurately,the human can command accurate robot-assisted manipulation using his eyes intuitively.The proposed system was successfully tested on five healthy subjects. 展开更多
关键词 anthropomorphic robotic arm differential joint posture error compensation 3D gaze estimation corneal refraction head-mounted gaze tracker
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部