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Thin and Flexible Breeze-Sense Generators for Non-Contact Haptic Feedback in Virtual Reality
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作者 Kaijun Zhang Zhe Liu +7 位作者 Yexi Zhou Zhaoyang Li Dazhe Zhao Xiao Guan Tianjun Lan Yanting Gong Bingpu Zhou Junwen Zhong 《Nano-Micro Letters》 2025年第6期397-410,共14页
In the realm of virtual reality(VR),haptic feedback is integral to enhance the immersive experience;yet,existing wearable devices predominantly rely on skin contact feedback,lacking options for compact and non-contact... In the realm of virtual reality(VR),haptic feedback is integral to enhance the immersive experience;yet,existing wearable devices predominantly rely on skin contact feedback,lacking options for compact and non-contact breeze-sense feedback.Herein,we propose a compact and non-contact working model piezoelectret actuator for providing a gentle and safe breeze sensation.This easy-fabricated and flexible breeze-sense generator with thickness around 1 mm generates air flow pressure up to~163 Pa,which is significantly sensed by human skin.In a typical demonstration,the breeze-sense generators array showcases its versatility by employing multiple coded modes for non-contact information transmitting.The thin thinness and good flexibility facilitate seamless integration with wearable VR setups,and the wearable arrays empower volunteers to precisely perceive the continuous and sudden breeze senses in the virtual environments.This work is expected to inspire developing new haptic feedback devices that play pivotal roles in human-machine interfaces for VR applications. 展开更多
关键词 Virtual reality Wearable electronics Non-contact haptic feedback Breeze-sense Piezoelectret actuator
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A haptic feedback glove for virtual piano interaction
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作者 Yifan FU Jialin LIU +1 位作者 Xu LI Xiaoying SUN 《虚拟现实与智能硬件(中英文)》 2025年第1期95-110,共16页
Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in v... Background Haptic feedback plays a crucial role in virtual reality(VR)interaction,helping to improve the precision of user operation and enhancing the immersion of the user experience.Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices.However,improvements are required in terms of the active space and feedback realism.Methods We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback,thereby enabling users to enjoy a rich virtual piano-playing experience.The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it,thereby changing the amount of force generated to simulate the hardness or softness of the object.Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove.We designed a piano-playing scenario in the virtual environment and conducted user tests.The evaluation metrics were clarity,realism,enjoyment,and satisfaction.Results A total of 14 subjects participated in the test,and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the nofeedback and vibration feedback methods.Conclusions Our proposed glove significantly enhances the user experience when interacting with virtual objects. 展开更多
关键词 Wearable device Human-computer interaction Virtual reality haptic feedback
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Real Time and Efficient Haptic Feedback Framework for Deformable Objects
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作者 薛喜梅 杨光 王田苗 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2002年第4期250-254,共5页
On account of the high computational speed required for force feedback and the detailed graphic required for deformation feedback, this paper presents a real time and efficient haptic feedback framework by subdividing... On account of the high computational speed required for force feedback and the detailed graphic required for deformation feedback, this paper presents a real time and efficient haptic feedback framework by subdividing the area of interest on a relatively coarse triangular mesh. When a contact is detected, a portion of the colliding surface is subdivided and a particle system produced, which is used for deformation based on the approximate velocity cone theory. Simultaneously, a spring\|damper model is used ... 展开更多
关键词 haptic feedback DEFORMATION collision detection surgery simulation
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Towards engineering a portable platform for laparoscopic pre-training in virtual reality with haptic feedback
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作者 Hans-Georg ENKLER Wolfgang KUNERT +4 位作者 Stefan PFEFFER Kai-Jonas BOCK Steffen AXT Jonas JOHANNINK Christoph REICH 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期83-99,共17页
Background Laparoscopic surgery is a surgical technique in which special instruments are inserted through small incision holes inside the body.For some time,efforts have been made to improve surgical pre training thro... Background Laparoscopic surgery is a surgical technique in which special instruments are inserted through small incision holes inside the body.For some time,efforts have been made to improve surgical pre training through practical exercises on abstracted and reduced models.Methods The authors strive for a portable,easy to use and cost-effective Virtual Reality-based(VR)laparoscopic pre-training platform and therefore address the question of how such a system has to be designed to achieve the quality of today's gold standard using real tissue specimens.Current VR controllers are limited regarding haptic feedback.Since haptic feedback is necessary or at least beneficial for laparoscopic surgery training,the platform to be developed consists of a newly designed prototype laparoscopic VR controller with haptic feedback,a commercially available head-mounted display,a VR environment for simulating a laparoscopic surgery,and a training concept.Results To take full advantage of benefits such as repeatability and cost-effectiveness of VR-based training,the system shall not require a tissue sample for haptic feedback.It is currently calculated and visually displayed to the user in the VR environment.On the prototype controller,a first axis was provided with perceptible feedback for test purposes.Two of the prototype VR controllers can be combined to simulate a typical both-handed use case,e.g.,laparoscopic suturing.A Unity based VR prototype allows the execution of simple standard pre-trainings.Conclusions The first prototype enables full operation of a virtual laparoscopic instrument in VR.In addition,the simulation can compute simple interaction forces.Major challenges lie in a realistic real-time tissue simulation and calculation of forces for the haptic feedback.Mechanical weaknesses were identified in the first hardware prototype,which will be improved in subsequent versions.All degrees of freedom of the controller are to be provided with haptic feedback.To make forces tangible in the simulation,characteristic values need to be determined using real tissue samples.The system has yet to be validated by cross-comparing real and VR haptics with surgeons. 展开更多
关键词 Laparoscopic surgery Training Virtual reality CONTROLLER haptic feedback Kinesthetic skills
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Effect of haptic feedback on a virtual lab about friction
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作者 Zhuoluo MA Yue LIU Lu ZHAO 《Virtual Reality & Intelligent Hardware》 2019年第4期428-434,共7页
Background With the increase in recent years of the utilization of multimedia devices in education,new haptic devices for education have been gradually adopted and developed.As compared with visual and auditory channe... Background With the increase in recent years of the utilization of multimedia devices in education,new haptic devices for education have been gradually adopted and developed.As compared with visual and auditory channels,the development of applications with a haptic channel is still in the initial stages.For example,it is unclear how force feedback influences an instructional effect of an educational application and the subjective feeling of users.Methods In this study,we designed an educational application with a haptic device(Haply)to explore the effects of force feedback on self learning.Subjects in an experiment group used a designed application to study friction by themselves using force feedback,whereas subjects in a control group studied the same knowledge without force feedback.A post-test and questionnaire were designed to assess the learning outcomes.Results/Conclusions The experimental result indicates that force feedback is beneficial to an educational application,and using a haptic device can improve the effect of the application and motivate students. 展开更多
关键词 haptic feedback Science education Virtual lab Multimedia education
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A Virtual Simulation System for Ship Marine Auxiliary Boiler with Force and Haptic Feedback 被引量:1
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作者 Shiwen Wang Ning Zhang +2 位作者 Zhonghao Jiang Zhipeng Shen Hongdi Qiu 《通讯和计算机(中英文版)》 2014年第2期118-123,共6页
关键词 虚拟仿真系统 触觉反馈 锅炉用 船用 人机交互界面 船舶 培训系统 锅炉辅机
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Flexible haptic feedback actuators
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作者 Wei Wang Qianhe Shu +3 位作者 Yishi Zhang Yuzhe Gu Xiaotian Wang Yang Li 《Nano Research》 2025年第8期940-963,共24页
As a core element of human-computer interaction,haptic feedback technology has demonstrated significant value in various fields such as virtual reality,teleoperation,and healthcare.However,traditional rigid haptic fee... As a core element of human-computer interaction,haptic feedback technology has demonstrated significant value in various fields such as virtual reality,teleoperation,and healthcare.However,traditional rigid haptic feedback devices have limitations in their application scenarios due to issues such as bulkiness and poor compatibility.Flexible haptic feedback actuators,with their advantages of lightweight,compliance,and high integration,have become a key direction to break through the existing technological bottlenecks.This review systematically summarizes the material systems,actuation principles,feedback modalities,and applications of flexible haptic feedback actuators.In addition,the article discusses the future challenges and development trends in this field,including high-precision,high-resolution,multidimensional haptic sensing,and integration with cutting-edge technology.By integrating the current development progress of flexible haptic feedback actuators,this review aims to provide theoretical references and technical routes for the development of next-generation flexible haptic feedback systems,in order to promote the practical application of flexible haptic technology in complex scenarios. 展开更多
关键词 actuators haptic feedback actuation principles electroactive polymers flexible electronics
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Virtual brain surgery simulation system based on haptic interaction 被引量:3
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作者 张小瑞 Zhu Jiandong +4 位作者 Sun Wei Norman I.Badler Song Aiguo Niu Jianwei Liu Jia 《High Technology Letters》 EI CAS 2015年第2期185-191,共7页
To improve the accuracy and interactivity of soft tissue delormatlon simulation, a new plate spring model based on physics is proposed. The model is parameterized and thus can be adapted to simulate different organs. ... To improve the accuracy and interactivity of soft tissue delormatlon simulation, a new plate spring model based on physics is proposed. The model is parameterized and thus can be adapted to simulate different organs. Different soft tissues are modeled by changing the width, number of pieces, thickness, and length of a single plate spring. In this paper, the structural design, calcula- tion of soft tissue deformation and real-time feedback operations of our system are also introduced. To evaluate the feasibility of the system and validate the model, an experimental system of haptic in- teraction, in which users can use virtual hands to pull virtual brain tissues, is built using PHANTOM OMNI devices. Experimental results show that the proposed system is stable, accurate and promising for modeling instantaneous soft tissue deformation. 展开更多
关键词 haptic feedback human-computer interaction surgery simulation soft tissue deformation
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Obstacle recognition using a haptic device
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作者 Kyungwook Noh Donghyuk Lee +2 位作者 Sunkyun Kang Jaewon An Jangmyung Lee 《Journal of Measurement Science and Instrumentation》 CAS 2013年第4期376-380,共5页
A haptic device is proposed which gives the user feedback information on their location and orientation of the obstacle through the mobile robot that detects the obstacle in an environment where the user cannot see.Mo... A haptic device is proposed which gives the user feedback information on their location and orientation of the obstacle through the mobile robot that detects the obstacle in an environment where the user cannot see.Mobile robot recognizes the exact position of the obstacle through configuring the nested ultrasonic sensor and giving feedback information to the haptic device.The haptic device consisting of five vibration motors can realize the haptic through the vibration of user's finger using the position information of the obstacle received feedback.In addition,it has high accuracy to recognize the surrounding environment and realizes the various situations with the fuzzy controller and the nested ultrasonic sensors. 展开更多
关键词 haptic device TELEOPERATION haptic feedback mobile robot obstacle recognitionDocument code:AArticle ID:1674-8042(2013)04-0376-05
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Robot Position Control Using Force Information for Cooperative Work in Remote Robot Systems with Force Feedback 被引量:1
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作者 Satoru Ishikawa Yutaka Ishibashi +1 位作者 Pingguo Huang Yuichiro Tateiwa 《International Journal of Communications, Network and System Sciences》 2021年第1期1-13,共13页
This paper proposes robot position control using force information for cooperative work between two remote robot systems with force feedback in each of which a user operates a remote robot by using a haptic interface ... This paper proposes robot position control using force information for cooperative work between two remote robot systems with force feedback in each of which a user operates a remote robot by using a haptic interface device while observing work of the robot with a video camera. We also investigate the effect of the proposed control by experiment. As cooperative work, we deal with work in which two robots carry an object together. The robot position control using force information finely adjusts the position of the robot arm to reduce the force applied to the object. Thus, the purpose of the control is to avoid large force so that the object is not broken. In our experiment, we make a comparison among the following three cases in order to clarify how to carry out the control effectively. In the first case, the two robots are operated manually by a user with his/her both hands. In the second case, one robot is operated manually by a user, and the other robot is moved automatically under the proposed control. In the last case, the object is carried directly by a human instead of the robot which is operated by the user in the second case. As a result, experimental results demonstrate that the control can help each system operated manually by the user to carry the object smoothly. 展开更多
关键词 Remote Robot System haptic Interface Device Force feedback Cooperative Work Robot Position Control EXPERIMENT
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The opinion and experience of surgeons with laparoscopic bowel grasper haptics
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作者 Eleonora P. Westebring-van der Putten Margriet C. J. Berben +2 位作者 Richard H. M. Goossens Jack J. Jakimowicz Jenny Dankelman 《Journal of Biomedical Science and Engineering》 2010年第4期422-429,共8页
Background: In order to develop new and better laparoscopic bowel instruments, which reduces patient risks, the opinions and experience that surgeons have with current laparoscopic bowel grasper haptics is important. ... Background: In order to develop new and better laparoscopic bowel instruments, which reduces patient risks, the opinions and experience that surgeons have with current laparoscopic bowel grasper haptics is important. In this study we explored this by means of a questionnaire. Method: A total of 386 online- questionnaires, were sent to laparoscopic surgeons working in European hospitals. They were all members of the European Association of Endoscopic Surgery and perform laparoscopic obesities or bowel surgery. Surgeons where divided into different age and experience groups. Results: A total of 174 completely filled out forms were analyzed. In total, 16% of the surgeons cannot prevent damage when they pinch too hard, although they (10%) might have seen or felt it. Seven percent of the respondents were not able to see or feel tissue slippage. Whereas 31% can see or feel slippage they cannot do anything to prevent it. Overall, most of the respondents would appreciate technical changes in the laparoscopic bowel graspers to reduce tissue damage. Of all the respondents, 79% maintain that it is necessary to have a new laparoscopic grasper with augmented feedback. The majority of the respondents (77%) would like to have tactile feedback as an indication of the level of pinch force. There are not many differences in the opinions of surgeons at different skill levels. Conclusion: From the results of the questionnaire and the other comments made by respondents it is evident that research and developments in the field of new laparoscopic graspers should continue. 展开更多
关键词 LAPAROSCOPY Vision and EXPERIENCE BOWEL Graspers QUESTIONNAIRE haptic feedback
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骨科虚拟手术的视觉与力觉融合交互算法
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作者 王清辉 方道鑫 +4 位作者 池梓鹏 倪建龙 谢海龙 李静蓉 李春海 《华南理工大学学报(自然科学版)》 北大核心 2025年第9期76-85,共10页
实时的视觉和精细的力觉融合交互算法是实现虚拟手术训练中精准“手感”的关键。为减少存储空间,提高计算效率,精确计算骨铣削过程中的切削力,平衡视觉和力觉融合的交互效果,该文提出了一种基于Tri-dexel模型的视觉与力觉融合交互算法... 实时的视觉和精细的力觉融合交互算法是实现虚拟手术训练中精准“手感”的关键。为减少存储空间,提高计算效率,精确计算骨铣削过程中的切削力,平衡视觉和力觉融合的交互效果,该文提出了一种基于Tri-dexel模型的视觉与力觉融合交互算法。首先,采用Tri-dexel模型表示骨与医用铣刀,通过布尔运算、快速表面重建及渲染算法实现虚拟骨铣削操作过程中的实时几何变形计算;接着,结合医用铣刀的几何参数,提出基于微元切削力的骨铣削力觉交互模型,利用骨与医用铣刀Tri-Dexel模型之间布尔运算的结果,快速精确求解瞬时未变形切屑厚度;然后,通过槽切实验完成对切削力系数的辨识,并对该力觉模型进行验证分析,实现虚拟骨铣削操作过程中的力觉渲染;最后,基于上述算法搭建骨科虚拟手术训练系统,通过实验对视觉与力觉融合交互算法进行测试与评估。结果表明:力觉模型的预测结果与实验测量结果吻合较好,力的平均相对误差在7%以下;该算法能够同时满足30 Hz的视觉刷新频率以及1 kHz的力觉刷新频率要求;所搭建的骨科虚拟手术训练系统能够为用户提供高沉浸感的虚拟骨铣削操作训练,可有效提高用户的手眼协调能力。 展开更多
关键词 虚拟手术 力反馈 力觉交互 Tri-dexel模型 切削力
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针对虚拟现实空间方位信息传递的可穿戴设备设计
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作者 张萍 李政 马文静 《工业设计》 2025年第3期104-107,共4页
当前虚拟现实交互存在方位信息传递模糊、不全面的问题,特别是听障人士难以定位声源。为改善交互体验,促进虚拟现实技术的无障碍发展,文章旨在构建一套设计理论,用于指导针对虚拟现实空间方位信息传递的可穿戴设备的设计。首先,分析虚... 当前虚拟现实交互存在方位信息传递模糊、不全面的问题,特别是听障人士难以定位声源。为改善交互体验,促进虚拟现实技术的无障碍发展,文章旨在构建一套设计理论,用于指导针对虚拟现实空间方位信息传递的可穿戴设备的设计。首先,分析虚拟现实中的交互场景,确定需要通过触觉来传达的方位信息及其特性;其次,将筛选出的方位信息按其位置、特征和层级整理,以此作为设计目标和评价准则;最终选择适当的触觉反馈方法及刺激部位,开发相应的硬件和程序。在设计实践方面,设计了一款头戴式触觉反馈设备,该设备通过振动电机产生触觉刺激,向用户传递方位信息。 展开更多
关键词 工业设计 虚拟现实 方位信息 可穿戴设备 触觉反馈
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Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
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作者 Makoto Yoda Hiroki Imamura 《通讯和计算机(中英文版)》 2016年第7期329-337,共9页
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Innovations and trends in hepatobiliary surgery education:Embracing technological advancements for enhanced surgical training
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作者 Yu Wang Lei Li Yan Jiao 《World Journal of Gastrointestinal Surgery》 2025年第12期53-58,共6页
The landscape of hepatobiliary surgical education has undergone a significanttransformation with the integration of advanced technologies such as threedimensionalmodeling,virtual reality,augmented reality,and artifici... The landscape of hepatobiliary surgical education has undergone a significanttransformation with the integration of advanced technologies such as threedimensionalmodeling,virtual reality,augmented reality,and artificial intelligence.This review synthesizes recent advancements in surgical education,examiningthe role of these technologies in improving anatomical understanding,surgicalskill acquisition,and overall trainee engagement.Evidence from randomizedcontrolled trials,systematic reviews,and cohort studies shows that immersivetraining tools,including virtual reality,augmented reality,and haptic feedback,outperform traditional apprenticeship methods in fostering cognitive and psychomotorskills.Artificial intelligence applications provide real-time feedback,furtherenhancing learning efficiency.However,these technologies should complement,rather than replace,traditional hands-on training.Some challenges remain to beaddressed,such as high costs,infrastructure requirements,and limited long-termvalidation of these technologies.The review concludes that while these innovationsoffer promising educational benefits,further research is needed to standardizetheir application and evaluate their long-term impact on surgical outcomes. 展开更多
关键词 Immersive learning Technology integration Surgical training haptic feedback Artificial intelligence Augmented reality Virtual reality Three-dimensional modeling Hepatobiliary surgery education
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Haptic Sensing and Feedback Techniques toward Virtual Reality
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作者 Yuxiang Shi Guozhen Shen 《Research》 2025年第4期1-31,共31页
Haptic interactions between human and machines are essential for information acquisition and object manipulation.In virtual reality(VR)system,the haptic sensing device can gather information to construct virtual eleme... Haptic interactions between human and machines are essential for information acquisition and object manipulation.In virtual reality(VR)system,the haptic sensing device can gather information to construct virtual elements,while the haptic feedback part can transfer feedbacks to human with virtual tactile sensation.Therefore,exploring high-performance haptic sensing and feedback interface imparts closedloop haptic interaction to VR system.This review summarizes state-of-the-art VR-related haptic sensing and feedback techniques based on the hardware parts.For the haptic sensor,we focus on mechanism scope(piezoresistive,capacitive,piezoelectric,and triboelectric)and introduce force sensor,gesture translation,and touch identification in the functional view.In terms of the haptic feedbacks,methodologies including mechanical,electrical,and elastic actuators are surveyed.In addition,the interactive application of virtual control,immersive entertainment,and medical rehabilitation is also summarized.The challenges of virtual haptic interactions are given including the accuracy,durability,and technical conflicts of the sensing devices,bottlenecks of various feedbacks,as well as the closed-loop interaction system.Besides,the prospects are outlined in artificial intelligence of things,wise information technology of medicine,and multimedia VR areas. 展开更多
关键词 haptic interactions construct virtual elementswhile closedloop haptic interaction object manipulationin haptic feedback part information acquisition virtual tactile sensationthereforeexploring haptic sensing
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狭窄管道遥操作机器人的视触反馈交互技术研究 被引量:1
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作者 高晶晶 缪天缘 +2 位作者 曾洪 李沛奇 宋爱国 《中国测试》 北大核心 2025年第4期1-8,38,共9页
通风管道结构复杂且空间狭窄,需要管道遥操作机器人辅助巡检和维护。在使用遥操作控制管道机器人运动时,仅通过摄像头视频2D画面观察,存在因操作员空间感知度有限致使机器人易与管壁碰撞的问题。针对该问题,文章搭建面向狭窄管道巡检的... 通风管道结构复杂且空间狭窄,需要管道遥操作机器人辅助巡检和维护。在使用遥操作控制管道机器人运动时,仅通过摄像头视频2D画面观察,存在因操作员空间感知度有限致使机器人易与管壁碰撞的问题。针对该问题,文章搭建面向狭窄管道巡检的主从遥操作机器人系统,并提出立体视觉反馈和振动触觉反馈相结合的管道机器人视触反馈交互方法。通过摄像头视频和视触反馈两种条件下的对比实验,文章评估在丁字型管道和十字型管道中10名受试者操作机器人在管道内的碰撞次数、运动轨迹长度和任务工作负荷三个指标上的表现。实验结果显示,文章所提出的视触反馈交互方法在各指标上均优于传统方式,其中碰撞次数在丁字型管道和十字型管道中分别减少45.2%和64.3%,表明其比2D画面反馈能提供更丰富的空间感知信息,从而有效保证机器人安全并提升任务效率。 展开更多
关键词 管道机器人 视触反馈 虚拟现实 遥操作
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数据驱动的纹理摩擦建模与触觉渲染方法研究
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作者 陈大鹏 丁益 +2 位作者 娄隽铖 刘佳 宋爱国 《仪器仪表学报》 北大核心 2025年第5期339-351,共13页
作为纹理的重要触觉感知维度,摩擦特征对于虚拟纹理的触觉真实感有显著影响。已有的研究已经利用传统的物理摩擦模型对表面摩擦进行建模,但这类方法常伴随较高的计算复杂度和参数设定的繁琐性。为了避免复杂的纹理建模过程,并实时预测... 作为纹理的重要触觉感知维度,摩擦特征对于虚拟纹理的触觉真实感有显著影响。已有的研究已经利用传统的物理摩擦模型对表面摩擦进行建模,但这类方法常伴随较高的计算复杂度和参数设定的繁琐性。为了避免复杂的纹理建模过程,并实时预测与虚拟纹理交互时需要向用户反馈的滑动摩擦力,本研究以融合注意力机制的编码器-解码器为主体,建立了一个端到端的纹理摩擦预测模型(TFPM)。该模型以前一段时间摩擦力数据与用户动作信息作为输入,能够高精度地生成实时摩擦力信号,并在应对常见纹理时展现出较强的泛化效果。继而开发了一种具备实时采集操作信息(按压力与滑动速度)功能的触觉设备,通过与Touch设备进行组合来采集与70个真实纹理交互时的数据,并与SENS3数据库一同用于对模型进行训练。为进一步验证模型的泛化能力,针对测试集中的纹理样本进行了性能评估实验。结果表明,模型能够高质量地渲染虚拟纹理的摩擦属性(均方根误差为0.0257),并能有效地对数据库之外的纹理进行触觉建模。最后,通过心理物理实验确定了各类虚拟纹理摩擦信号的最佳增益参数,并据此开展了3项用户体验实验。实验结果表明,提出的方法获得了当前最高的感知平均相似度评分(6.25),能够为用户带来更加真实的虚拟纹理交互体验。 展开更多
关键词 触觉纹理建模 摩擦再现 动作信息 深度学习 力触觉反馈
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基于多模态触觉反馈的人-多机器人班组人员感知增强
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作者 孙燈峰 曾洪 +1 位作者 张竞天 宋爱国 《兵器装备工程学报》 北大核心 2025年第1期267-276,共10页
为解决士兵在非开阔环境下缄默作战时,因视觉通道负荷过重、听觉通道受限导致对班组状态、任务目标位置等态势感知能力下降的问题,研发了一款前臂穿戴式多模态触觉反馈装置,提出了利用多模态触觉反馈技术提升班组人员态势感知能力的方法... 为解决士兵在非开阔环境下缄默作战时,因视觉通道负荷过重、听觉通道受限导致对班组状态、任务目标位置等态势感知能力下降的问题,研发了一款前臂穿戴式多模态触觉反馈装置,提出了利用多模态触觉反馈技术提升班组人员态势感知能力的方法,并设计了基于多模态触觉反馈的人-多机器人班组协同运动系统。在人-多机器人班组协同运动时,该系统利用装置挤压触觉、振动触觉模态向班组人员反馈班组速度一致性信息以及任务目标导航信息。在虚拟城市环境进行的班组长距离导航实验中,对比了视觉+触觉反馈、仅视觉反馈2种实验条件下的各项指标。结果显示相较于仅视觉反馈条件,在视觉+触觉反馈条件下,任务完成总时间降低了7.93%,班组速度不一致时响应时间减少了61.89%,被试者主观感知有效性提升了35.59%。在人-多机器人班组协同运动时,利用多模态触觉反馈技术可以有效增强班组人员对班组状态、任务目标位置的态势感知能力。 展开更多
关键词 多模态触觉反馈 感知增强 人-多机器人班组 人机协同 可穿戴设备
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人机共融下的具身机器人安全交互与力触觉反馈技术
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作者 黄兆宇 王芃 +4 位作者 范琨 闵爱佳 王义强 缪龙飞 陈浩 《邮电设计技术》 2025年第7期21-28,共8页
针对动态人机共融场景的安全交互难题,提出“感知—决策—反馈”三层级协同优化框架。该框架融合多模态感知、自适应控制与触觉反馈技术,实现安全与效率统一。构建了多源异构感知模型,实现了视觉、触觉与惯性数据的时空对齐,碰撞预测准... 针对动态人机共融场景的安全交互难题,提出“感知—决策—反馈”三层级协同优化框架。该框架融合多模态感知、自适应控制与触觉反馈技术,实现安全与效率统一。构建了多源异构感知模型,实现了视觉、触觉与惯性数据的时空对齐,碰撞预测准确率达92.3%;设计了动态阻抗控制器,突发接触时峰值碰撞力降64%;采用小波-CNN编码与跨模态触觉映射机制,操作者感知准确率提升至92.7%,反馈延迟<15 ms。多场景实验表明,系统性能显著优于传统方法。 展开更多
关键词 人机协作安全 触觉反馈增强 多模态感知融合 自适应阻抗控制 时空对齐
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