Background:In the field of organizational behavior,various aspects that have an impact on employee well-being gradually become a focus of attention.Among them,performance pressure,which is a component of workplace str...Background:In the field of organizational behavior,various aspects that have an impact on employee well-being gradually become a focus of attention.Among them,performance pressure,which is a component of workplace stressors that has a great influence on employees’job performance as well as well-being,has been little studied.Therefore,this paper constructs a research model,which uses workplace anxiety as a mediating variable and vocational delay of gratification as a moderating variable,to explore the impact of performance pressure on employee well-being.Methods:Reliable data were collected by questionnaire method and data analysis was conducted with the help of SPSS 26.0.In this paper,the data statistics are carried out by correlation analysis,mediation effect analysis,and moderating effect analysis,and the regression analysis is further studied.Results:The finding shows that performance pressure impacts employee well-being negatively,and workplace anxiety has a significant negative impact on employee well-being.When the workplace anxiety variable is added,the negative impact of performance pressure on employee well-being is still significant.Therefore,it can be verified that workplace anxiety plays an intermediary role in the influencing mechanism of performance pressure on employee well-being.While high vocational delay satisfaction weakens the influence of performance pressure on employee well-being.It’s interesting that under the adjustment of low delayed gratification,low-performance pressure will lead to higher employee well-being,and the organization’s conscious reduction of performance pressure is conducive to improving employeewell-being,and under the adjustment of high delayed gratification,low-performance pressure leads to higher employee well-being,and high-performance pressure leads to lower employee well-being,which shows the weakening effect of high delayed gratification,that means vocational delay gratification plays a negative regulating role in the influencing mechanism of performance pressure and employee well-being.Conclusion:Under the mediating role of workplace anxiety,performance pressure has a significant negative impact on employee well-being,and in this influence mechanism,vocational delay gratification plays a significant negative moderating role.展开更多
With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using th...With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market.展开更多
Interactivity in online newspapers is the focus of this chapter in eliciting readers’evaluation of Zambian online newspapers.This aspect of the study investigates and characterises the motivations(gratification sough...Interactivity in online newspapers is the focus of this chapter in eliciting readers’evaluation of Zambian online newspapers.This aspect of the study investigates and characterises the motivations(gratification sought)for use of interactivity features(“process motivation”)and how widely they are used.It also attempts to ascertain the gratification obtained from their use among readers.The probable relationships between use of the interactivity features(“audience interactivity”)and gratification obtained from them(“process gratification”)and the impact of the perceived credibility of the online newspapers on gratification are also examined.Past studies present mixed results on use of interactivity and gratification obtained from it.This study finds that use of interactivity in Zambian online newspapers is at a low level,although among the three broad categorisations of features of online newspapers,interactivity attracts greater use than hyper-textuality and multi-mediality.Human interactivity features-“knowing what others think about an issue”,“chat on the Facebook page of the newspaper”,“ability to navigate on the Facebook page of the newspaper”,and“posting own comments on stories”-are the main motivations for use of online newspapers,the most frequently used,and the most gratifying to the readers.While readers express an interest in interacting with other readers via online newspapers,they seem less interested in posting their own stories as“citizen journalists”and linking up with the publishers and editors.This finding challenges the notion that all new media are catalysts of participatory and cyclic communication.展开更多
This work aims to identify a method by the coordinator of the OU(operational unit)for the training of gratified personnel through the use of a rewarding system.The continuous transformations that concern the Italian h...This work aims to identify a method by the coordinator of the OU(operational unit)for the training of gratified personnel through the use of a rewarding system.The continuous transformations that concern the Italian healthcare scene lead the operators to face always new needs and problems.Professionals can not only be considered as workers but bearers of qualified intellectual,professional and cultural skills.Individual coordinators are required to be real leaders within their operational units and to use their managerial skills in achieving company objectives and in evaluating the personnel they manage.The main factor to which difficulties in the management of staff are related concerns the motivation,defined as a state of mind together with aspirations,needs,orientations,that pushes people to act and to use a behavior characterized by commitment,perseverance and determination.The need to better rationalize the resources available,to promote high quality health care,improving safety,efficiency and appropriateness has led the general management and coordinator of the OU to use the reward systems.With the introduction of this procedure aimed at enhancing the merit and encouraging virtuous behavior during the provision of health services,the public employment reform participates in the evolution of the regulatory framework and it turns on the change that is taking place in the world of work.展开更多
Social media are popular among youth for sharing information. This study tries to explore the popularity of the social media sites, the level of use of the social media sites, the types of information-sharing activiti...Social media are popular among youth for sharing information. This study tries to explore the popularity of the social media sites, the level of use of the social media sites, the types of information-sharing activities involved on the social media sites, to compare youth of various background in relation to information-sharing activities, and to analyze the relationship between the level of social media use and the information-sharing activities among youth. This study employs a quantitative research design, using survey method with questionnaire as the research instrument used for data collection. In this study, youth aged between 17-40 years old nationwide were surveyed. The study was developed based on the user and gratification theory (Blumler & Katz, 1974). Findings showed that youth always (five to seven days per week) use social media to share information including personal information. Results also showed that youth used the social media more for sharing negatively-oriented information compared to the positively-oriented information. Although there were more items on the positively-oriented information-sharing activities but more youth spent their time on the negatively-oriented information-sharing activities. The results are supported by a strong relationship between frequency of use and the negatively-oriented information-sharing activities.展开更多
A structural model of cultivation theory is tested by using a national data set from 1957, before television became a dominant medium in the United States. Support is found for the basic tenet of cultivation theory, n...A structural model of cultivation theory is tested by using a national data set from 1957, before television became a dominant medium in the United States. Support is found for the basic tenet of cultivation theory, namely, that media use shapes people's perceptions and beliefs. Print media use predicts one's worldview, both of which predict attitudes toward science. By examining attitudes toward science before television became a dominant medium, this study extends the theory beyond the field's primary research focus on the relationship between television and violence.展开更多
Objectives:Medical students often rely on recreational internet media to relieve the stress caused by immense academic and life pressures,and among these media,short-form videos,which are an emerging digital medium,ha...Objectives:Medical students often rely on recreational internet media to relieve the stress caused by immense academic and life pressures,and among these media,short-form videos,which are an emerging digital medium,have gradually become the mainstream choice of students to relieve their stress.However,the addiction caused by their usage has attracted the widespread attention of both academia and society,which is why the purpose of this study is to systematically explore the underlying mechanisms that link perceived stress,entertainment gratification,emotional gratification,short-form video usage intensity,and short-form video addiction based on multiple theoretical frameworks including the Compensatory Internet Use Model(CIU),the Interaction of Person-Affect-Cognition-Execution Model(I-PACE),and the Use and Gratification Theory(UGT).Methods:A hypothetical model with 9 research hypotheses was constructed.Taking medical students from Chi-nese universities as the research subjects,1057 valid responses were collected through an online questionnaire survey,including 358 males and 658 females.Structural equation modelling(SEM)was performed using the AMOS software to test the research hypotheses.Results:(1)Perceived stress positively predicted entertainment gratification and emotional gratification(β=0.72,p<0.001;β=0.61,p<0.001);(2)Entertainment gratifi-cation and emotional gratification positively influenced short-form video usage intensity(β=0.35,p<0.001;β=0.19,p<0.001);(3)Entertainment gratification and emotional gratification positively predicted short-form video addiction(β=0.40,p<0.001;β=0.17,p<0.001);(4)Short-form video usage intensity positively influenced short-form video addiction(β=0.36,p<0.001);and(5)Perceived stress exerted an indirect but positive effect on both short-form video usage intensity and short-form video addiction,mediated by entertainment and emotional gratification(β=0.37,p<0.001;β=0.52,p<0.001).Conclusion:The mechanisms that underlie medical students’short-form video addiction in stressful situations were revealed in this study.It was found that stress enhances medical students’need for entertainment and emotional online compensation,prompting more frequent short-form video usage and ultimately leading to addiction.These results underscore the need to address the stressors faced by medical students.Effective interventions should prioritise stress management strategies and promote healthier alternative coping mechanisms to mitigate the risk of addiction.展开更多
In the context of the era of integrated media,TV news commentary programs are undergoing profound changes.Since 2023,the Elephant News Center has emphasized"integration,"breaking down the barriers between me...In the context of the era of integrated media,TV news commentary programs are undergoing profound changes.Since 2023,the Elephant News Center has emphasized"integration,"breaking down the barriers between media such as radio,television,newspapers,websites,and mobile apps.All communication platforms and business entities have essentially achieved a shift from mere physical"addition"to a chemical"integration."In terms of building a commentary matrix,the Elephant News Center has successively launched commentary and interview brands such as Elephant News and Fengping,based on previous programs like Dialogue in Central Plains."Let thoughts be sharp,and let consensus be strong."Fengping pioneered mobile video commentary for Henan Broadcasting,adhering to the high-end discussion of high-end topics.It has continuously produced viral commentary over its hundreds of episodes,reviving traditional commentary with new vitality on the internet.However,as a"newborn"product,Fengping still has room for improvement.This paper takes the video commentary program Fengping as a case study,using the"uses and gratifications"theory to examine the"breaking the circle"phenomenon of this video commentary program in the era of integrated media and to analyze its innovative paths,aiming to explore valuable experiences for the innovative development of commentary programs.展开更多
The rising corruption levels in Indonesia are becoming a cause for concern and raise doubts about their impact on the stability of foreign aid in the country.Therefore,this study aims to predict the long-term viabilit...The rising corruption levels in Indonesia are becoming a cause for concern and raise doubts about their impact on the stability of foreign aid in the country.Therefore,this study aims to predict the long-term viability of foreign aid in Indonesia based on international perceptions of corruption and corruption cases in the country.Data were obtained from World Governance Indicators,the Indonesian Ministry of Finance,and the World Bank,and the study used a backpropagation artificial neural network(ANN)for prediction.The results from ANN are compared to linear models and vector autoregression(VAR).The finding shows that ANN outperforms the other models based on the coefficient of determination and MSE values.Furthermore,it highlights the strong relationship between corruption perception and foreign aid sustainability with an R-value of 0.991.According to the ANN estimation,gratification has a significant impact on foreign aid.In response to this finding,the study recommends the Indonesian government take action to combat corruption in maintaining the international trust and ensuring the stability of foreign aid.展开更多
基金funded by the Hebei Provincial Party School of the CPC(Hebei Institute of Administration)Innovation Engineering Research Project(National Social Science Fund Cultivation Special)Nanjing University of Finance and Economics Major Special Teaching Reform Project“Research on Personalized Learning Mode and Implementation Path for College Students under the Background of Smart Education”the China Postdoctoral Science Foundation(Grant number:2019M662309).
文摘Background:In the field of organizational behavior,various aspects that have an impact on employee well-being gradually become a focus of attention.Among them,performance pressure,which is a component of workplace stressors that has a great influence on employees’job performance as well as well-being,has been little studied.Therefore,this paper constructs a research model,which uses workplace anxiety as a mediating variable and vocational delay of gratification as a moderating variable,to explore the impact of performance pressure on employee well-being.Methods:Reliable data were collected by questionnaire method and data analysis was conducted with the help of SPSS 26.0.In this paper,the data statistics are carried out by correlation analysis,mediation effect analysis,and moderating effect analysis,and the regression analysis is further studied.Results:The finding shows that performance pressure impacts employee well-being negatively,and workplace anxiety has a significant negative impact on employee well-being.When the workplace anxiety variable is added,the negative impact of performance pressure on employee well-being is still significant.Therefore,it can be verified that workplace anxiety plays an intermediary role in the influencing mechanism of performance pressure on employee well-being.While high vocational delay satisfaction weakens the influence of performance pressure on employee well-being.It’s interesting that under the adjustment of low delayed gratification,low-performance pressure will lead to higher employee well-being,and the organization’s conscious reduction of performance pressure is conducive to improving employeewell-being,and under the adjustment of high delayed gratification,low-performance pressure leads to higher employee well-being,and high-performance pressure leads to lower employee well-being,which shows the weakening effect of high delayed gratification,that means vocational delay gratification plays a negative regulating role in the influencing mechanism of performance pressure and employee well-being.Conclusion:Under the mediating role of workplace anxiety,performance pressure has a significant negative impact on employee well-being,and in this influence mechanism,vocational delay gratification plays a significant negative moderating role.
文摘With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market.
文摘Interactivity in online newspapers is the focus of this chapter in eliciting readers’evaluation of Zambian online newspapers.This aspect of the study investigates and characterises the motivations(gratification sought)for use of interactivity features(“process motivation”)and how widely they are used.It also attempts to ascertain the gratification obtained from their use among readers.The probable relationships between use of the interactivity features(“audience interactivity”)and gratification obtained from them(“process gratification”)and the impact of the perceived credibility of the online newspapers on gratification are also examined.Past studies present mixed results on use of interactivity and gratification obtained from it.This study finds that use of interactivity in Zambian online newspapers is at a low level,although among the three broad categorisations of features of online newspapers,interactivity attracts greater use than hyper-textuality and multi-mediality.Human interactivity features-“knowing what others think about an issue”,“chat on the Facebook page of the newspaper”,“ability to navigate on the Facebook page of the newspaper”,and“posting own comments on stories”-are the main motivations for use of online newspapers,the most frequently used,and the most gratifying to the readers.While readers express an interest in interacting with other readers via online newspapers,they seem less interested in posting their own stories as“citizen journalists”and linking up with the publishers and editors.This finding challenges the notion that all new media are catalysts of participatory and cyclic communication.
文摘This work aims to identify a method by the coordinator of the OU(operational unit)for the training of gratified personnel through the use of a rewarding system.The continuous transformations that concern the Italian healthcare scene lead the operators to face always new needs and problems.Professionals can not only be considered as workers but bearers of qualified intellectual,professional and cultural skills.Individual coordinators are required to be real leaders within their operational units and to use their managerial skills in achieving company objectives and in evaluating the personnel they manage.The main factor to which difficulties in the management of staff are related concerns the motivation,defined as a state of mind together with aspirations,needs,orientations,that pushes people to act and to use a behavior characterized by commitment,perseverance and determination.The need to better rationalize the resources available,to promote high quality health care,improving safety,efficiency and appropriateness has led the general management and coordinator of the OU to use the reward systems.With the introduction of this procedure aimed at enhancing the merit and encouraging virtuous behavior during the provision of health services,the public employment reform participates in the evolution of the regulatory framework and it turns on the change that is taking place in the world of work.
文摘Social media are popular among youth for sharing information. This study tries to explore the popularity of the social media sites, the level of use of the social media sites, the types of information-sharing activities involved on the social media sites, to compare youth of various background in relation to information-sharing activities, and to analyze the relationship between the level of social media use and the information-sharing activities among youth. This study employs a quantitative research design, using survey method with questionnaire as the research instrument used for data collection. In this study, youth aged between 17-40 years old nationwide were surveyed. The study was developed based on the user and gratification theory (Blumler & Katz, 1974). Findings showed that youth always (five to seven days per week) use social media to share information including personal information. Results also showed that youth used the social media more for sharing negatively-oriented information compared to the positively-oriented information. Although there were more items on the positively-oriented information-sharing activities but more youth spent their time on the negatively-oriented information-sharing activities. The results are supported by a strong relationship between frequency of use and the negatively-oriented information-sharing activities.
文摘A structural model of cultivation theory is tested by using a national data set from 1957, before television became a dominant medium in the United States. Support is found for the basic tenet of cultivation theory, namely, that media use shapes people's perceptions and beliefs. Print media use predicts one's worldview, both of which predict attitudes toward science. By examining attitudes toward science before television became a dominant medium, this study extends the theory beyond the field's primary research focus on the relationship between television and violence.
文摘Objectives:Medical students often rely on recreational internet media to relieve the stress caused by immense academic and life pressures,and among these media,short-form videos,which are an emerging digital medium,have gradually become the mainstream choice of students to relieve their stress.However,the addiction caused by their usage has attracted the widespread attention of both academia and society,which is why the purpose of this study is to systematically explore the underlying mechanisms that link perceived stress,entertainment gratification,emotional gratification,short-form video usage intensity,and short-form video addiction based on multiple theoretical frameworks including the Compensatory Internet Use Model(CIU),the Interaction of Person-Affect-Cognition-Execution Model(I-PACE),and the Use and Gratification Theory(UGT).Methods:A hypothetical model with 9 research hypotheses was constructed.Taking medical students from Chi-nese universities as the research subjects,1057 valid responses were collected through an online questionnaire survey,including 358 males and 658 females.Structural equation modelling(SEM)was performed using the AMOS software to test the research hypotheses.Results:(1)Perceived stress positively predicted entertainment gratification and emotional gratification(β=0.72,p<0.001;β=0.61,p<0.001);(2)Entertainment gratifi-cation and emotional gratification positively influenced short-form video usage intensity(β=0.35,p<0.001;β=0.19,p<0.001);(3)Entertainment gratification and emotional gratification positively predicted short-form video addiction(β=0.40,p<0.001;β=0.17,p<0.001);(4)Short-form video usage intensity positively influenced short-form video addiction(β=0.36,p<0.001);and(5)Perceived stress exerted an indirect but positive effect on both short-form video usage intensity and short-form video addiction,mediated by entertainment and emotional gratification(β=0.37,p<0.001;β=0.52,p<0.001).Conclusion:The mechanisms that underlie medical students’short-form video addiction in stressful situations were revealed in this study.It was found that stress enhances medical students’need for entertainment and emotional online compensation,prompting more frequent short-form video usage and ultimately leading to addiction.These results underscore the need to address the stressors faced by medical students.Effective interventions should prioritise stress management strategies and promote healthier alternative coping mechanisms to mitigate the risk of addiction.
文摘In the context of the era of integrated media,TV news commentary programs are undergoing profound changes.Since 2023,the Elephant News Center has emphasized"integration,"breaking down the barriers between media such as radio,television,newspapers,websites,and mobile apps.All communication platforms and business entities have essentially achieved a shift from mere physical"addition"to a chemical"integration."In terms of building a commentary matrix,the Elephant News Center has successively launched commentary and interview brands such as Elephant News and Fengping,based on previous programs like Dialogue in Central Plains."Let thoughts be sharp,and let consensus be strong."Fengping pioneered mobile video commentary for Henan Broadcasting,adhering to the high-end discussion of high-end topics.It has continuously produced viral commentary over its hundreds of episodes,reviving traditional commentary with new vitality on the internet.However,as a"newborn"product,Fengping still has room for improvement.This paper takes the video commentary program Fengping as a case study,using the"uses and gratifications"theory to examine the"breaking the circle"phenomenon of this video commentary program in the era of integrated media and to analyze its innovative paths,aiming to explore valuable experiences for the innovative development of commentary programs.
基金This work was supported by Project no.TKP2021-NKTA-19 that has been implemented with the support provided from the National Research,Development and Innovation Fund of Hungary,financed under the TKP2021-NKTA funding scheme.Thanks to Faculty of Business and Economics,University of Pécs.
文摘The rising corruption levels in Indonesia are becoming a cause for concern and raise doubts about their impact on the stability of foreign aid in the country.Therefore,this study aims to predict the long-term viability of foreign aid in Indonesia based on international perceptions of corruption and corruption cases in the country.Data were obtained from World Governance Indicators,the Indonesian Ministry of Finance,and the World Bank,and the study used a backpropagation artificial neural network(ANN)for prediction.The results from ANN are compared to linear models and vector autoregression(VAR).The finding shows that ANN outperforms the other models based on the coefficient of determination and MSE values.Furthermore,it highlights the strong relationship between corruption perception and foreign aid sustainability with an R-value of 0.991.According to the ANN estimation,gratification has a significant impact on foreign aid.In response to this finding,the study recommends the Indonesian government take action to combat corruption in maintaining the international trust and ensuring the stability of foreign aid.