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Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education
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作者 Andrej Jerman Blazic Claudia Ribeiro +2 位作者 Joao Fernandes Joao Pereira Tanja Arh 《Intelligent Information Management》 2012年第6期348-356,共9页
Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situ... Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games. 展开更多
关键词 Serious games Business simulation games E-LEARNING Problem-Based Learning Business Environment
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A Comparison and Path Exploration for Oyster Shell Pollution Management Scenarios-Based on an Evolutionary Game Perspective
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作者 LI Xueyuan ZHENG Yongping HUANG Senwei 《Journal of Resources and Ecology》 CSCD 2024年第6期1518-1529,共12页
Different symbiotic scenarios were designed and combined with oyster shell pollution managementcases in two different counties(labeled A and H in this study)using symbiosis theory and a game simulation modelto investi... Different symbiotic scenarios were designed and combined with oyster shell pollution managementcases in two different counties(labeled A and H in this study)using symbiosis theory and a game simulation modelto investigate the conditions for realizing multiparty symbiosis in oyster shell pollution management.The resultsshow that the primary condition for achieving a virtuous cycle of tripartite governance is active governance by thegovernment.To realize such tripartite governance,it is necessary to reduce the cost of government regulation andchange the government's concept and value orientation;to reduce the cost of social capital contracted for participation in governance to improve the sustainability of social capital in the case of governance participation;and thevillagers’public,as the destroyer of the environment and the beneficiary of governance,should change their traditional concept of governance.Changing the traditional concept of the villagers would improve the benefits that thevillagers can obtain by participating in governance,and this should be supplemented with corresponding rewardand punishment mechanisms to increase the cost of the villagers’choice not to participate.If the conditions listedabove are met,the system will enter a virtuous cycle of tripartite governance.Based on this,we hope to seek asustainable and replicable oyster shell pollution management path through the experiences of oyster shell pollutionmanagement in both A County and H County,so that we can better promote the rural revitalization strategy andrealize the construction of a beautiful China. 展开更多
关键词 game simulation symbiosis theory multiple subjects oyster industry rural environmental governance
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DESIGN OF A SOFTWARE AGENT FOR BUSINESS GAMING SIMULATION 被引量:1
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作者 Yuji SHINODA Mina RYOKE +1 位作者 Takao TERANO Yoshiteru NAKAMORI 《Journal of Systems Science and Systems Engineering》 SCIE EI CSCD 2006年第1期83-94,共12页
This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. I... This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations. 展开更多
关键词 Gaming simulation strategy searching agent based simulation
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From Digital Apprentice to Data‑Driven Strategist:A Situated Learning Approach to E‑Commerce Education
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作者 Xueqin ZHOU 《Do Business and Trade Facilitation Journal》 2025年第1期95-107,共13页
In response to the growing demand for data-driven competencies in the digital economy,this study develops and implements the“E-commerce Operations and Statistical Analysis Virtual Simula-tion Experiment”under the fr... In response to the growing demand for data-driven competencies in the digital economy,this study develops and implements the“E-commerce Operations and Statistical Analysis Virtual Simula-tion Experiment”under the framework of China’s“New Business Disciplines”initiative.Built on a B2B2C high-fidelity architecture,the platform integrates business operations with statistical modeling through a closed-loop“operate generate analyze decide”data sandbox.Grounded in situated learning and Legitimate Peripheral Participation(LPP),it establishes a digital apprenticeship pathway that guides students from peripheral operational tasks toward central roles as data-driven strategists.A dual-phase design combining case-based and project-based learning provides scaf-folding for this progression.Mixed-methods evaluation demonstrates significant improvements in students’data literacy,model application,and strategic interpretation skills,with both process and outcome assessments showing strong results.The study contributes a replicable simulation analysis integration paradigm that effectively bridges the gap between academic theory and practical indus-try requirements.It offers a scalable pedagogical model for digital curriculum reform and industry university collaboration,providing robust evidence for cultivating data-fluent business professionals in the era of digital transformation. 展开更多
关键词 Business simulation games Situated Learning Legitimate Peripheral Participation Technology-Enhanced Learning E-commerce Education Data-Driven Decision Making
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HOW DO STUDENTS FROM DIFFERENT CULTURES APPROACH THE SAME SUBJECT?
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作者 朱新华 曹巧珍 《Chinese Journal of Applied Linguistics》 2008年第1期119-126,128,共9页
本文通过对美国和中国学生教授相同的模拟实景课,探讨了来自不同文化背景的学生对相同问题的处理方法及态度。本研究的主要目的是为了考察文化对学生做事方法的影响。研究结果表明,因为来自不同文化背景的学生所持的文化价值不同,处理... 本文通过对美国和中国学生教授相同的模拟实景课,探讨了来自不同文化背景的学生对相同问题的处理方法及态度。本研究的主要目的是为了考察文化对学生做事方法的影响。研究结果表明,因为来自不同文化背景的学生所持的文化价值不同,处理相同问题的方法和角度也不同。因此,外语老师需要使学生对自己文化和所学外语文化的区别加以注意,提高敏感度,以便在教学上取得更好的效果。 展开更多
关键词 simulation/gaming cross-cultural communications cultural values foreign language teaching
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